Difference between revisions of "Missile"
Jump to navigation
Jump to search
(Undo revision 10702 by Salvis (talk) cutting the language portion out then undoing it seemed to fix the device fields. Trying same solution here.) Tag: Undo |
m |
||
Line 2: | Line 2: | ||
|en=Missile | |en=Missile | ||
|zh-cn=火箭弹 | |zh-cn=火箭弹 | ||
|ru=Ракета | |||
}} | }} | ||
Revision as of 09:20, 12 April 2020
Summary
Basics
- Flight speed: 150m/s
- Ammunition type: Projectile
- Guidance: None
Ship usage
Missiles can be found on the following ships, either as its default, or as a variant:
Parts
Missiles are modular projectiles comprising 4 seperate parts, varients of each are available
- Thruster, default or fast
- Propellant tank, default or small and explosive
- Warhead, heat or corosive damage
- Fuse, contact or proximity
Launcher
While missiles can be launched using a universal tool, they are best used in conjunction with a missile launcher.
The missile launcher allows YOLOL to directly interface with the missiles, this can be used to fire missiles at a push of a button or even automate the process.
Video
More information can be found in this official missile video.
Device fields
Missile
YOLOL field | description | range |
---|---|---|
Detonate | Detonates the missile if set to 1 | 0 - 1 |
Safety | Stops the fuse from detonating the missile if set to 1 | 0 - 1 |
TimerState | Determines whether the timer is active | 0 - 1 |
Timer | Counts up while TimerState is 1, detonates once reaching DetonationTime | 0 - n |
SafetyTime | Need info | -1 - n |
DetonationTime | Time that Timer will detonate the missile | -1 - n |
TriggerRange | Range to trigger fuse | 0 - n |
Thruster
YOLOL field | description | range |
---|---|---|
CurrentThrust | The current thrust value | 0 - n |
TargetThrust | The thrust value the missile will attempt to achieve | 0 - n |