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Difference between revisions of "Missile"

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Revision as of 02:14, 12 April 2020

MissileParts.PNG
The parts of a modular missile
Info
Class and type: Mounted weapon, Unguided projectile
Name: Missile
General use: Causing large amounts of destruction
General characteristics
Power draw: ? local power per shot
Mass: ?
Lifetime: ? seconds

Summary



MissileParts.PNG

Basics

  • Flight speed: 150m/s
  • Ammunition type: Projectile
  • Guidance: None

Ship usage

Missiles can be found on the following ships, either as its default, or as a variant:

Parts

Missiles are modular projectiles comprising 4 seperate parts, varients of each are available

  • Thruster, default or fast
  • Propellant tank, default or small and explosive
  • Warhead, heat or corosive damage
  • Fuse, contact or proximity

Launcher

While missiles can be launched using a universal tool, they are best used in conjunction with a missile launcher.



MissileLauncher.PNG

The missile launcher allows YOLOL to directly interface with the missiles, this can be used to fire missiles at a push of a button or even automate the process.

Video

More information can be found in this official missile video.

Device fields

Missile

YOLOL field description range
Detonate Detonates the missile if set to 1 0 - 1
Safety Stops the fuse from detonating the missile if set to 1 0 - 1
TimerState Determines whether the timer is active 0 - 1
Timer Counts up while TimerState is 1, detonates once reaching DetonationTime 0 - n
SafetyTime Need info -1 - n
DetonationTime Time that Timer will detonate the missile -1 - n
TriggerRange Range to trigger fuse 0 - n

Thruster

YOLOL field description range
CurrentThrust The current thrust value 0 - n
TargetThrust The thrust value the missile will attempt to achieve 0 - n
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