Difference between revisions of "Laser cannon"
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! '''StoredLaserAmmo''' | ! '''StoredLaserAmmo''' | ||
| How much inactive ammo is left | | How much inactive ammo is left | ||
| 0 - | | 0 - 200 | ||
|- | |- | ||
! '''MaxLaserAmmo''' | ! '''MaxLaserAmmo''' | ||
| Maximum amount of inactive ammo that can be stored | | Maximum amount of inactive ammo that can be stored | ||
| 0 - | | 0 - 200 | ||
|- | |- | ||
|} | |} |
Revision as of 20:10, 18 November 2019
Summary
Laser cannons are mounted energy weapons that are generally used in warfare to take out fast and agile spaceships.
Basics
- Rate of fire: Very fast
- Spread: Minimal
- Projectile speed: Fast
- Ammunition type: Energy cell. Feeds from reactor or external power source.
Ship usage
Laser weapons can be found on following ships either by default, or as a variant:
Device fields
Ammo box
YOLOL field | description | range |
---|---|---|
StoredLaserAmmo | How much inactive ammo is left | 0 - 200 |
MaxLaserAmmo | Maximum amount of inactive ammo that can be stored | 0 - 200 |
Barrel
YOLOL field | description | range |
---|---|---|
MountedWeaponFire | "Trigger pull", Often renamed to shoot or fire | 0 - 1 |
StoredActiveLaserAmmo | Amount of ammo ready to fire in the weapon's barrel | 0 - 80 |
MaxActiveLaserAmmo | Maximum amount of ammo that fits in the barrel | 0 - 80 |
Body
YOLOL field | description | range |
---|---|---|
StoredHeat | How much heat is currently in the system | 0 - 1000 |
MaxHeat | Maximum amount of heat that the system can withstand | 0 - 1000 |