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Difference between revisions of "Plasma cannon"

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m (German language link added)
(Updated weapon stats, organised page)
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{{Infobox ship image
{{Infobox ship image
|Ship image=Plasma thrower.png
|Ship image=Plasma thrower.png
|Ship image size=400
|Ship caption=Plasma thrower parts
|Ship caption=Plasma thrower parts
}}
}}
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}}
}}
|-
|-
| Caliber:
| Rate of Fire:
| Plasma cell
|  
|-
| - burst
| 75 rpm (1.25 rps)
|-
| - heat limited
| 24 rpm (0.4 rps)
|-
|-
| Muzzle velocity:
| Muzzle velocity:
| 500
| 500
|-
|-
| Fire delay:
| Heat generated:  
| 0.25 seconds
| 250 per shot
|-
|-
| Heat generated:
| Heat dissipation rate:  
| 250 per shot
| 100 per second
|-
|-
| Power draw:
| Power draw:
| 150 local power per shot
| 1000 per shot
|-
|-
| Bullet mass:
| Bullet mass:  
| 60
| 60
|-
|-
 
| Lifetime:
 
| 2 seconds
|}
|}


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== Device fields ==
== Device fields ==


'''Ammo box'''
To learn more about the usage of fields, consult these wiki pages:
{|class="wikitable"
* [[Universal tool|Universal Tool]]
! YOLOL field
* [[Data networks|Data networks]]
! Description
* [[YOLOL|YOLOL]]
! Range
 
|-
'''Plasma Thrower Barrel'''
! '''StoredPlasmaAmmo'''
| How much inactive ammo is left
| 0 - 100
|-
! '''MaxPlasmaAmmo'''
| Maximum amount of inactive ammo that can be stored
| 0 - 100
|-
|}
'''Barrel'''
{|class="wikitable"
{|class="wikitable"
! YOLOL field
! YOLOL field
Line 100: Line 97:
! '''MaxActivePlasmaAmmo'''
! '''MaxActivePlasmaAmmo'''
| Maximum amount of ammo that fits in the barrel
| Maximum amount of ammo that fits in the barrel
| 0 - 1
| 1
|-
|-
|}
|}


==== Body ====
'''Mounted Weapon Body'''
 
{|class="wikitable"
{|class="wikitable"
! YOLOL field
! YOLOL field
! Description
! description
! Range
! range
|-
|-
! '''StoredHeat'''
! '''StoredHeat'''
Line 117: Line 113:
! '''MaxHeat'''
! '''MaxHeat'''
| Maximum amount of heat that can be in the system
| Maximum amount of heat that can be in the system
| 0 - 1000
| 1000
|-
|-
! '''StoredLocalPower'''
! '''StoredLocalPower'''
| How much LocalPower is currently in the system
| How much LocalPower is currently in the system
| 0 - 1000
| 0 - 1500
|-
|-
! '''MaxLocalPower'''
! '''MaxLocalPower'''
| Maximum amount of LocalPower that can be in the system
| Maximum amount of LocalPower that can be in the system
| 0 - 1000
| 1500
|-
|-
|}
|}


'''Plasma Thrower Structure'''
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''AvailablePlasmaAmmo'''
| How much inactive ammo is left
| 0 - 100
|-
! '''MaxAvailablePlasmaAmmo'''
| Maximum amount of inactive ammo that can be stored
| 100
|-
|}


'''Plasma Cannon Mag'''
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''StoredPlasmaAmmo'''
| How much inactive ammo is left
| 0 - 100
|-
! '''MaxPlasmaAmmo'''
| Maximum amount of inactive ammo that can be stored
| 100
|-
|}


[[Category:Mounted weapons|Plasma thrower]]
[[Category:Mounted weapons|Plasma thrower]]

Revision as of 22:08, 27 August 2020

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Plasma thrower.png
Plasma thrower parts
Info
Class and type: Mounted weapon, energy
Name: Plasma thrower
General use: Destroy structures or slow ships
General characteristics
Rate of Fire:
- burst 75 rpm (1.25 rps)
- heat limited 24 rpm (0.4 rps)
Muzzle velocity: 500
Heat generated: 250 per shot
Heat dissipation rate: 100 per second
Power draw: 1000 per shot
Bullet mass: 60
Lifetime: 2 seconds

Summary



Plasma thrower.png

Plasma throwers are mounted energy weapons.

Specs:

  • Rate of fire: Slow
  • Spread: low
  • Flight speed: Slow
  • Ammunition type: Energy
  • Damage type: Fracture

Ship usage

Plasma throwers can be found on following ships either by default, or as a variant:

Device fields

To learn more about the usage of fields, consult these wiki pages:

Plasma Thrower Barrel

YOLOL field description range
MountedWeaponFire "Trigger pull". Often renamed to shoot or fire 0 - 1
StoredActivePlasmaAmmo "Is the gun loaded?" Amount of ammo the weapon has in its barrel 0 - 1
MaxActivePlasmaAmmo Maximum amount of ammo that fits in the barrel 1

Mounted Weapon Body

YOLOL field description range
StoredHeat How much heat is currently in the system 0 - 1000
MaxHeat Maximum amount of heat that can be in the system 1000
StoredLocalPower How much LocalPower is currently in the system 0 - 1500
MaxLocalPower Maximum amount of LocalPower that can be in the system 1500

Plasma Thrower Structure

YOLOL field description range
AvailablePlasmaAmmo How much inactive ammo is left 0 - 100
MaxAvailablePlasmaAmmo Maximum amount of inactive ammo that can be stored 100

Plasma Cannon Mag

YOLOL field description range
StoredPlasmaAmmo How much inactive ammo is left 0 - 100
MaxPlasmaAmmo Maximum amount of inactive ammo that can be stored 100
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