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Difference between revisions of "Battery"

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m (use case for the priority field.)
 
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{{Otherlang2
{{Otherlang2
|de=Battery:de
|de=Battery:de
|fr=Battery:fr
|fr=Battery/fr
|zh-cn=电池
|zh-cn=电池
|ru=Батарея
|ru=Батарея
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  |type=Power
  |type=Power
  |function=Stores electrical power
  |function=Stores electrical power
  |availability=[[Luxury Items]],[[Starsol]]
  |size=96×48×72 cm
  |size=96×48×72 cm
  |mass=3,236.64
  |mass=3,236.64
Line 72: Line 71:
  |xhalium=
  |xhalium=
}}
}}
}}<section begin=summary/>A battery is a storage device for electrical energy, and currently is available in just one size. This battery holds up to 10,000 energy units and has two sockets on opposite sides for ease-of-use, but are also semi-modular and can share connections with batteries placed immediately adjacent to them. Small ships can run entirely on batteries, but most ships use them as a buffer to handle periods of higher energy drain while their [[Generator (Assembly)|generators]] are warming up. Batteries with energy stored tend to explode when damaged, so designers should be careful about how many batteries they place near one another.<section end=summary/>
}}<section begin=summary/>A battery is a storage device for electrical energy, and currently is available in just one size. This battery holds up to 10,000 energy units and has two sockets on opposite sides for ease-of-use, but are also semi-modular and can share connections with batteries placed immediately adjacent to them. Small ships can run entirely on batteries, but most ships use them as a buffer to handle periods of higher energy drain while their [[Generator (Assembly)|generators]] are warming up. Batteries with energy stored tend to explode when damaged, so designers should be careful about how many batteries they place near one another. Power drain and recharge is automatically balanced between all batteries on the network if all batteries have the same priority. It is common to see ships with an emergency buffer using the priority field to keep vital systems running in the case of an unintended shutdown.<section end=summary/>
== Device fields ==
== Device fields ==



Latest revision as of 01:51, 17 September 2021

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Battery nov 2019.png
Battery
Type Power
Function Stores electrical power

Size 96×48×72 cm
Mass 3,236.64 kg
Volume 325.29 kv
Corrosion resistance 790
Primary material Bastium
Input / Output
Electric input 10,000 e/s
Electric output 10,000 e/s

Sockets 2

Modular interfaces 6

Composition

A battery is a storage device for electrical energy, and currently is available in just one size. This battery holds up to 10,000 energy units and has two sockets on opposite sides for ease-of-use, but are also semi-modular and can share connections with batteries placed immediately adjacent to them. Small ships can run entirely on batteries, but most ships use them as a buffer to handle periods of higher energy drain while their generators are warming up. Batteries with energy stored tend to explode when damaged, so designers should be careful about how many batteries they place near one another. Power drain and recharge is automatically balanced between all batteries on the network if all batteries have the same priority. It is common to see ships with an emergency buffer using the priority field to keep vital systems running in the case of an unintended shutdown.

Device fields

YOLOL field description range
BatteryPriority Batteries with a lower priority get used first
StoredBatteryPower Current charge level of the battery 0 - 10 000
MaxBatteryPower Maximum charge level of the battery 10 000

To learn more about the usage of fields, consult these wiki pages:

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