Difference between revisions of "YOLOL"
m (→Logical operators: minor extra clarity) |
|||
(36 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
{{Otherlang2 | {{Otherlang2 | ||
|en=YOLOL | |||
|de=YOLOL:de | |de=YOLOL:de | ||
|fr=YOLOL:fr | |||
|ru=YOLOL:ru | |||
|ua=YOLOL:ua | |||
|jp=YOLOL:jp | |||
|zh-cn=YOLOL语言 | |zh-cn=YOLOL语言 | ||
}} | }} | ||
== Summary == | == Summary == | ||
{{#evt:service=youtube|id=https://www.youtube.com/watch?v=7lXK6_bktUk|alignment=center}} | |||
YOLOL is a programming language used to control and manage electrical [[Devices and machines|devices]].<br> | YOLOL is a programming language used to control and manage electrical [[Devices and machines|devices]].<br> | ||
The code is written on lines in [[YOLOL Chip|YOLOL chips]] which are then inserted into [[Chip socket|chip sockets]], that read and relay their messages.<br> | The code is written on lines in [[YOLOL Chip|YOLOL chips]] which are then inserted into [[Chip socket|chip sockets]], that read and relay their messages.<br> | ||
Line 19: | Line 27: | ||
# Code execution starts from line 1 | # Code execution starts from line 1 | ||
# After reading line 1, it proceeds to the next line based on the chip's time interval | # After reading line 1, it proceeds to the next line based on the chip's time interval | ||
# The process is then repeated for the | # The process is then repeated for the lines 2, 3, 4... etc. | ||
# The chip will begin executing line 1 again after the last line has been executed (unless the last line contains a goto statement or execution has been paused) | # The chip will begin executing line 1 again after the last line has been executed (unless the last line contains a goto statement or execution has been paused) | ||
So blank lines still use 0.2 seconds | So blank lines still use 0.2 seconds and can be used as a brief execution delay. (lines with only a comment are effectively the same as a blank line.) | ||
=== Limitations === | |||
* Lines take 0.2 seconds to execute. | |||
* A line can contain a maximum of 70 characters (comments and spaces included).* | |||
* Some functions only work on specific YOLOL chips. | |||
* | <small>*Note that because of this some examples shown below might not work in-game.</small> | ||
== Command references == | == Command references == | ||
Line 50: | Line 57: | ||
=== Variables === | === Variables === | ||
* The variables in the programming language are weakly typed (don't enforce type validity), and support two data types: '''Fixed-point decimals''' (up to 0.001 precision) and '''Strings'''. | * The variables in the programming language are weakly typed (don't enforce type validity), and support two data types: '''Fixed-point decimals''' (up to 0.001 precision) and '''Strings''' (up to 1024 characters long). | ||
** To put it simply, the variables can either be introduced as strings or numbers, ignoring the earlier variable type if the previous type is not identical, without causing an error. | ** To put it simply, the variables can either be introduced as strings or numbers, ignoring the earlier variable type if the previous type is not identical, without causing an error. | ||
* Each variable is always of a single type, though it will be implicitly converted when required. | * Each variable is always of a single type, though it will be implicitly converted when required. | ||
* The default value of an uninitialized variable is 0, and null values are not supported. | * The default value of an uninitialized variable is 0, and null values are not supported. | ||
* True/False are numerical values of non-0 and 0. | * True/False are numerical values of non-0 and 0. | ||
** True = | ** True != 0 | ||
** False == 0 | ** False == 0 | ||
Line 87: | Line 94: | ||
To specify a string literal in the programming language, the desired string value must be surrounded with double quotation marks. | To specify a string literal in the programming language, the desired string value must be surrounded with double quotation marks. | ||
Strings can hold up to 127 characters. | |||
badRobots= "saltberia" | badRobots= "saltberia" | ||
Line 102: | Line 110: | ||
if ''':ButtonState''' == 1 then ''':DoorState''' = 1 end | if ''':ButtonState''' == 1 then ''':DoorState''' = 1 end | ||
* The script above will send the value of 1 to any devices listening to the device field '''DoorState''' if the value of '''ButtonState''' is 1 in the data network. | * The script above will send the value of 1 to any devices listening to the device field '''DoorState''' if the value of '''ButtonState''' is 1 in the data network. | ||
==== Naming Limitations ==== | |||
Currently variables containing keywords such as '''if''' or '''end''' can be parsed incorrectly, and must be avoided. | |||
==== Memory Chips and Relays ==== | |||
[[YOLOL memory chip|Memory Chips]] provide 10 device fields that aren't tied to the function of devices and can be used to share variables and their values between multiple [[YOLOL_Chip|YOLOL Chips]]. </br> | |||
In a [[Memory_relay|Memory Relay]] they can also be used to copy data from one device field to another, which allows | |||
* separation of networks e.g. for keeping the data networks less noisy and smaller | |||
* a combination of shortened variable names in yolol and long variable names in displays e.g. for cockpit interfaces | |||
== Operators and commands == | == Operators and commands == | ||
Line 109: | Line 127: | ||
=== Basic arithmetic and assignment operators === | === Basic arithmetic and assignment operators === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 139: | Line 157: | ||
|- | |- | ||
| A /= B || Division-assignment (A=A/B) || Runtime error. The rest of the line is skipped. || All | | A /= B || Division-assignment (A=A/B) || Runtime error. The rest of the line is skipped. || All | ||
|- | |||
| A ^= B || Exponentiation-assignment (A=A^B) || Runtime error. The rest of the line is skipped. || Advanced, Professional | |||
|- | |- | ||
| A %= B || Modulo-assignment (A=A%B) || Runtime error. The rest of the line is skipped. || Advanced, Professional | | A %= B || Modulo-assignment (A=A%B) || Runtime error. The rest of the line is skipped. || Advanced, Professional | ||
Line 191: | Line 211: | ||
| A AND B || And || Returns 1 if neither A nor B are 0, otherwise returns 0. || All | | A AND B || And || Returns 1 if neither A nor B are 0, otherwise returns 0. || All | ||
|- | |- | ||
| A OR B || Or || Returns 1 | | A OR B || Or || Returns 1 if either A or B is not 0, otherwise returns 0. || All | ||
|} | |} | ||
Line 223: | Line 243: | ||
The script above will go to line number 4, if '''variable''' has a value of 5.<br> | The script above will go to line number 4, if '''variable''' has a value of 5.<br> | ||
Otherwise it will go to line number 6. | Otherwise it will go to line number 6. Numerical operations can also be done "inside" the goto, e.g. | ||
goto 4+1 | |||
=== If-else conditional === | === If-else conditional === | ||
Line 232: | Line 254: | ||
** Condition is a statement that results in a numeric value (where 0 is parsed as False, anything else as True), and statements are pieces of script that are run. | ** Condition is a statement that results in a numeric value (where 0 is parsed as False, anything else as True), and statements are pieces of script that are run. | ||
** All If-else conditional stations must have '''end''' syntax written after statement is complete. | ** All If-else conditional stations must have '''end''' syntax written after statement is complete. | ||
** The statement has to be on one line. The if, then, else and end cannot be on different lines. | |||
If can be used to branch script execution into two possible outcomes temporarily based on variable value(s).<br> | If can be used to branch script execution into two possible outcomes temporarily based on variable value(s).<br> | ||
'''Example:'''<br> | '''Example:'''<br> | ||
'''if''' variable != 2 '''then''' endResult = 3 '''else''' endResult = 4 '''end''' | <font color="orangered">'''if'''</font> variable != 2 <font color="orangered">'''then'''</font> endResult = 3 <font color="orangered">'''else'''</font> endResult = 4 <font color="orangered">'''end'''</font> | ||
* This script sets the value of '''endResult''' to 3 if '''variable''' does not have the value of 2. | * This script sets the value of '''endResult''' to 3 if '''variable''' does not have the value of 2. | ||
* If '''variable''''s value is 2, '''endResult''' is set to the value of 4. | * If '''variable''''s value is 2, '''endResult''' is set to the value of 4. | ||
Note that the else statement -part can be left out if not needed.<br> | Note that the else statement -part can be left out if not needed. <br> | ||
'''Example:'''<br> | '''Example:'''<br> | ||
'''if''' variable != 2 '''then''' endResult = 3 '''end''' | <font color="orangered">'''if'''</font> variable != 2 <font color="orangered">'''then'''</font> endResult = 3 <font color="orangered">'''end'''</font> | ||
*This script only sets the value of 3 to '''endResult''' if '''variable''' does not have a value of 2, and doesn't do anything else. | *This script only sets the value of 3 to '''endResult''' if '''variable''' does not have a value of 2, and doesn't do anything else. | ||
Line 249: | Line 273: | ||
It is possible to place if-conditionals inside the true/false statement blocks to achieve further branching of execution.<br> | It is possible to place if-conditionals inside the true/false statement blocks to achieve further branching of execution.<br> | ||
Example:<br> | Example:<br> | ||
'''if''' variable == 0 '''then''' endResult = 1 '''else''' '''if''' variable == 1 '''then''' endResult = 2 '''end end''' | <font color="orangered">'''if'''</font> variable == 0 <font color="orangered">'''then'''</font> endResult = 1 <font color="orangered">'''else'''</font> <font color="cyan">'''if'''</font> variable == 1 <font color="cyan">'''then'''</font> endResult = 2 <font color="cyan">'''end'''</font> <font color="orangered">'''end'''</font> | ||
* This script sets '''endResult''' to 1 if '''variable''' equals 0. | * This script sets '''endResult''' to 1 if '''variable''' equals 0. | ||
* If '''variable''' doesn't equal 0, but it equals 1, '''endResult''' is set to 2. | * If '''variable''' doesn't equal 0, but it equals 1, '''endResult''' is set to 2. | ||
Example:<br> | Example:<br> | ||
'''if''' variable == 0 '''then''' '''if''' endResult == 1 '''then''' endResult = 2 '''end''' '''else''' endResult = 1 '''end''' | <font color="orangered">'''if'''</font> variable == 0 <font color="orangered">'''then'''</font> <font color="cyan">'''if'''</font> endResult == 1 <font color="cyan">'''then'''</font> endResult = 2 <font color="cyan">'''end'''</font> <font color="orangered">'''else'''</font> endResult = 1 <font color="orangered">'''end'''</font> | ||
* This script sets '''endResult''' to 2 if '''variable''' has a value of 0 | * This script sets '''endResult''' to 2 if '''variable''' has a value of 0 and '''endResult''' equals to 1. | ||
* | * If '''variable''' has a value of something other than 0, this script sets '''endResult''' to 1 | ||
* Otherwise '''endResult''' does not change, e.g. when '''variable''' is 0, but '''endResult''' does not equal 1 | |||
==== Combining conditions ==== | |||
'''if''' variable == 0 '''then''' | It is possible to calculate conditions inside to further manipulate the branching of execution.<br> | ||
Example:<br> | |||
<font color="orangered">'''if'''</font> variable == 0 <font color="grey">AND</font> endResult != 2 <font color="orangered">'''then'''</font> endResult = 2 <font color="orangered">'''else'''</font> endResult = 1 <font color="orangered">'''end'''</font> | |||
* This script sets '''endResult''' to 2 if '''variable''' equals 0, but only if '''endResult''' is not already 2. | |||
* In any other case it sets '''endResult''' to 1. | |||
=== Comments === | === Comments === | ||
Line 283: | Line 304: | ||
'''//''' This is a comment. It will explain how other lines of script work. | '''//''' This is a comment. It will explain how other lines of script work. | ||
* An example of a possible comment syntax | * An example of a possible comment syntax | ||
== Order of Operations == | |||
Operations are conducted in the following order, when operators have the same precedence, left to right.<br> | |||
To change order of operations, use ( ): e.g. 3*2+1=6+1=7 is the same as (3*2)+1=6+1=7 but is different from 3*(2+1)=3*3=9.</br> | |||
Where a line has multiple statements, they are executed left to right.</br> | |||
{| class="wikitable" | |||
|- | |||
! Operators | |||
! Comments | |||
|- | |||
| ++ -- | |||
| | |||
|- | |||
| <nowiki>!</nowiki> | |||
| | |||
|- | |||
| operators | |||
| sqrt, abs, sin etc. | |||
|- | |||
| <nowiki>-</nowiki> | |||
| negate | |||
|- | |||
| ^ | |||
| | |||
|- | |||
| */% | |||
| | |||
|- | |||
| <nowiki>< > == != <= >=</nowiki> | |||
| Surprise! | |||
|- | |||
| <nowiki>+-</nowiki> | |||
| | |||
|- | |||
| not (logical negation) | |||
| | |||
|- | |||
| or | |||
| | |||
|- | |||
| and | |||
| | |||
|- | |||
|} | |||
== Errors == | == Errors == | ||
Line 292: | Line 359: | ||
* Syntax errors come from invalid and unparseable script and will result in the whole line not being executed. | * Syntax errors come from invalid and unparseable script and will result in the whole line not being executed. | ||
* Runtime errors are only catchable while the script is being executed. They result in the execution of the line being interrupted, but any effects until the error will remain. | * Runtime errors are only catchable while the script is being executed. They result in the execution of the line being interrupted, but any effects until the error will remain. | ||
== Known Bugs/Unintended Behavior == | |||
This is a list of known problems regarding yolol:<br> | |||
* variablenames including keywords like "if" in them will parse with the keyword in mind, resulting in a syntax error. Example: :life would be parsed as :l if e | |||
==YOLOL Tips & Tricks== | |||
* [[Common YOLOL|Common YOLOL scripts]] | |||
* [[YOLOL Tricks]] | |||
== Related Pages == | |||
* [[Data networks]] | |||
* [[Devices and machines]] | |||
* [[Device fields]] | |||
* [[Universal tool|Universal tool]] | |||
* [[YOLOL Chip]] | |||
* [[Memory chip]] | |||
[[Category:Networks|YOLOL]] | [[Category:Networks|YOLOL]] |
Latest revision as of 16:51, 31 August 2024
Summary
YOLOL is a programming language used to control and manage electrical devices.
The code is written on lines in YOLOL chips which are then inserted into chip sockets, that read and relay their messages.
The programming language enables the programming and controlling of almost any device within the known universe.
Basic information
How it works
The code is written to and executed from programmable chips, and can be used to both monitor and control electrical devices connected to a data network.
Lines of code are executed in sequence from top to bottom, repeating the cycle of the chip after the last line has been executed, unless the script includes programmed instructions for specific line changes or stopping the execution completely.
To put it simply:
- Code execution starts from line 1
- After reading line 1, it proceeds to the next line based on the chip's time interval
- The process is then repeated for the lines 2, 3, 4... etc.
- The chip will begin executing line 1 again after the last line has been executed (unless the last line contains a goto statement or execution has been paused)
So blank lines still use 0.2 seconds and can be used as a brief execution delay. (lines with only a comment are effectively the same as a blank line.)
Limitations
- Lines take 0.2 seconds to execute.
- A line can contain a maximum of 70 characters (comments and spaces included).*
- Some functions only work on specific YOLOL chips.
*Note that because of this some examples shown below might not work in-game.
Command references
Case insensitive
The programming language is fully case insensitive.
This means that the following two example scripts function identically to each other:
if ButtonState == 1 then DoorState = 1 end
IF buttonstate == 1 THEN doorstate = 1 END
- Both scripts set the doorstate into 1, if buttonstate value is 1.
- The characters in the programming language can be written in either lowercase or uppercase letters.
- They are still parsed as case insensitive.
- This way it's possible to have the code look a bit more organized.
Variables
- The variables in the programming language are weakly typed (don't enforce type validity), and support two data types: Fixed-point decimals (up to 0.001 precision) and Strings (up to 1024 characters long).
- To put it simply, the variables can either be introduced as strings or numbers, ignoring the earlier variable type if the previous type is not identical, without causing an error.
- Each variable is always of a single type, though it will be implicitly converted when required.
- The default value of an uninitialized variable is 0, and null values are not supported.
- True/False are numerical values of non-0 and 0.
- True != 0
- False == 0
Assigning a value to a variable always converts the variable to the newly assigned value's type.
Example:
ultimateAutopilot= 128.643
- This results in the variable ultimateAutopilot containing a numeric value of 128.643
ultimateAutopilot= "Error prone"
- This results in the variable ultimateAutopilot to be a string variable "Error prone", and numeric value of 128.643 is removed.
Decimals
Numeric values in the programming language are 64-bit fixed-point decimals.
The variables hold decimal numbers up to three decimal accuracy.
As a result, the maximum value range (even during operations) is [-9223372036854775.808, 9223372036854775.807]
pieVariable= 3.142
- The above script assigns a numeric value of 3.142 to the variable pieVariable.
- Supplying more precise values than the variables can store works, but doesn't affect the end result.
notPieVariable= 0.5772156649
- The above script attempts to assign a numeric value of 0.5772156649 to the variable notPieVariable.
- The end result however is notPieVariable == 0.577
- Here, the more precise values are cut, leaving only three decimals behind.
Strings
To specify a string literal in the programming language, the desired string value must be surrounded with double quotation marks. Strings can hold up to 127 characters.
badRobots= "saltberia"
- This script assigns the string value of "saltberia" to the variable badRobots.
Device fields / External variables
External variables and device fields can be used in the programming language with the following syntax:
- :variableName
- variableName being the configured device field id.
A colon prefix : is used to tell the script that an external variable is being accessed, instead of using one that may or may not be declared or used in the script.
A programmable chip that is connected to a device has access to all the devices in the same network.
It can then modify and listen to any device fields it has access to.
if :ButtonState == 1 then :DoorState = 1 end
- The script above will send the value of 1 to any devices listening to the device field DoorState if the value of ButtonState is 1 in the data network.
Naming Limitations
Currently variables containing keywords such as if or end can be parsed incorrectly, and must be avoided.
Memory Chips and Relays
Memory Chips provide 10 device fields that aren't tied to the function of devices and can be used to share variables and their values between multiple YOLOL Chips.
In a Memory Relay they can also be used to copy data from one device field to another, which allows
- separation of networks e.g. for keeping the data networks less noisy and smaller
- a combination of shortened variable names in yolol and long variable names in displays e.g. for cockpit interfaces
Operators and commands
Note that the available operators may be limited by the type of the programmable chip.
Basic chips have a limited selection of functions while more advanced ones can perform more complex operations natively.
Basic arithmetic and assignment operators
Operation | Numeric operation | String operation | Chip availability |
---|---|---|---|
A + B | Addition | String A is appended by String B. | All |
A - B | Subtraction | The last appearance of String B in String A is removed from String A. | All |
A * B | Multiplication | Runtime error. The rest of the line is skipped. | All |
A / B | Division | Runtime error. The rest of the line is skipped. | All |
A ++ | PostIncrement (A=A+1) | Appends a space to String A. Evaluates to the original value. | All |
A -- | PostDecrement (A=A-1) | Removes the last character of the string. Results in runtime error when trying to remove "". Evaluates to the original value. | All |
++ A | PreIncrement (A=A+1) | Appends a space to String A. Evaluates to the modified value. | All |
-- A | PreDecrement (A=A-1) | Removes the last character of the string. Results in runtime error when trying to remove "". Evaluates to the modified value. | All |
A = B | Assignment (Variable A is set to the value of variable B) | Assignment | All |
A += B | Addition-assignment (A=A+B) | A is assigned the value of string-operation A+B | All |
A -= B | Subtraction-assignment (A=A-B) | A is assigned the value of string-operation A-B | All |
A *= B | Multiplication-assignment (A=A*B) | Runtime error. The rest of the line is skipped. | All |
A /= B | Division-assignment (A=A/B) | Runtime error. The rest of the line is skipped. | All |
A ^= B | Exponentiation-assignment (A=A^B) | Runtime error. The rest of the line is skipped. | Advanced, Professional |
A %= B | Modulo-assignment (A=A%B) | Runtime error. The rest of the line is skipped. | Advanced, Professional |
A ^ B | Exponentiation | Runtime error. The rest of the line is skipped. | Advanced, Professional |
A % B | Modulo | Runtime error. The rest of the line is skipped. | Advanced, Professional |
ABS A | Modulus (absol value) (A=A if A>=0, else A=-A) | Runtime error. The rest of the line is skipped. | Advanced, Professional |
A! | Factorial | Runtime error. The rest of the line is skipped. | Advanced, Professional |
SQRT A | Square root of A | Runtime error. The rest of the line is skipped. | Advanced, Professional |
SIN A | Sine of A (degrees) | Runtime error. The rest of the line is skipped. | Professional |
COS A | Cosine of A (degrees) | Runtime error. The rest of the line is skipped. | Professional |
TAN A | Tangent of A (degrees) | Runtime error. The rest of the line is skipped. | Professional |
ASIN A | Inverse sine of A (degrees) | Runtime error. The rest of the line is skipped. | Professional |
ACOS A | Inverse cosine of A (degrees) | Runtime error. The rest of the line is skipped. | Professional |
ATAN A | Inverse tangent of A (degrees) | Runtime error. The rest of the line is skipped. | Professional |
Logical operators
Logical operators are checks that identify if the statement is true or false.
All logical operations return either "0 for False" or "1 for True".
The NOT, AND, and OR keywords consider 0 to be falsy and anything not 0 to be truthy.
Operation | Numeric operation | String operation | Chip availability |
---|---|---|---|
A < B | Less than | returns 1 if String A is first in alphabetical order, returns 0 if not. | All |
A > B | Greater than | returns 0 if String A is first in alphabetical order, returns 1 if not. | All |
A <= B | Less than or equal to | returns 1 if String A is first in alphabetical order or identical to String B, returns 0 if not. | All |
A >= B | Greater than or equal to | returns 0 if String A is first in alphabetical order or identical to String B, returns 1 if not. | All |
A != B | Not equal to | returns 1 if String A is not equal to String B, 0 if it is. | All |
A == B | Equal to | returns 1 if String A is equal to String B, 0 if not. | All |
NOT A | Not | Returns 1 if A is 0, otherwise returns 0. | All |
A AND B | And | Returns 1 if neither A nor B are 0, otherwise returns 0. | All |
A OR B | Or | Returns 1 if either A or B is not 0, otherwise returns 0. | All |
Mixing variable types in operations
Mixing variable types in an operation handles the operation using all parameters as strings.
previouslyNumber= "10" + 15
- The above script results in previouslyNumber containing the string value "1015".
- Note that the involved parameters themselves don't change types, their values are just cast as strings for the purpose of the operation:
purelyNumber = 15 purelyString = "10" + purelyNumber
- When this script has executed, purelyString contains the string value of "1015", while purelyNumber still contains the numeric value of 15.
Goto
Goto syntax is used when the normal script reading order from 1->20 is not desired, or needs to be altered.
Goto is used with the following syntax:
- goto lineNumber
- lineNumber is the line which this command will take the script execution.
- Any remaining script that is on the same line after the goto-command will not be executed.
- using if statements before goto ignores goto syntax, assuming the if-statement is false
- Multiple goto commands can be added on the same line using conditionals, as False goto commands are skipped.
- Numeric values outside the [1,20] range are clamped to this range.
- Non-integer values are floored.
- String values will result in a Runtime Error.
- lineNumber is the line which this command will take the script execution.
if variable == 5 then goto 4 end goto 6
The script above will go to line number 4, if variable has a value of 5.
Otherwise it will go to line number 6. Numerical operations can also be done "inside" the goto, e.g.
goto 4+1
If-else conditional
If-else statements are used to branch out the script into different paths.
They use the following syntax:
- if condition then statement else statement end
- Condition is a statement that results in a numeric value (where 0 is parsed as False, anything else as True), and statements are pieces of script that are run.
- All If-else conditional stations must have end syntax written after statement is complete.
- The statement has to be on one line. The if, then, else and end cannot be on different lines.
If can be used to branch script execution into two possible outcomes temporarily based on variable value(s).
Example:
if variable != 2 then endResult = 3 else endResult = 4 end
- This script sets the value of endResult to 3 if variable does not have the value of 2.
- If variable's value is 2, endResult is set to the value of 4.
Note that the else statement -part can be left out if not needed.
Example:
if variable != 2 then endResult = 3 end
- This script only sets the value of 3 to endResult if variable does not have a value of 2, and doesn't do anything else.
Nesting if statements
It is possible to place if-conditionals inside the true/false statement blocks to achieve further branching of execution.
Example:
if variable == 0 then endResult = 1 else if variable == 1 then endResult = 2 end end
- This script sets endResult to 1 if variable equals 0.
- If variable doesn't equal 0, but it equals 1, endResult is set to 2.
Example:
if variable == 0 then if endResult == 1 then endResult = 2 end else endResult = 1 end
- This script sets endResult to 2 if variable has a value of 0 and endResult equals to 1.
- If variable has a value of something other than 0, this script sets endResult to 1
- Otherwise endResult does not change, e.g. when variable is 0, but endResult does not equal 1
Combining conditions
It is possible to calculate conditions inside to further manipulate the branching of execution.
Example:
if variable == 0 AND endResult != 2 then endResult = 2 else endResult = 1 end
- This script sets endResult to 2 if variable equals 0, but only if endResult is not already 2.
- In any other case it sets endResult to 1.
Comments
Comments are useful when writing code that is used by a lot of programmers.
Note that comments also use up space from the pre-determined 70 character line limit and are not excluded from it.
Commenting is used with the following syntax:
- // text
- Text can be any single-line set of characters.
// This is a comment. It will explain how other lines of script work.
- An example of a possible comment syntax
Order of Operations
Operations are conducted in the following order, when operators have the same precedence, left to right.
To change order of operations, use ( ): e.g. 3*2+1=6+1=7 is the same as (3*2)+1=6+1=7 but is different from 3*(2+1)=3*3=9.
Where a line has multiple statements, they are executed left to right.
Operators | Comments |
---|---|
++ -- | |
! | |
operators | sqrt, abs, sin etc. |
- | negate |
^ | |
*/% | |
< > == != <= >= | Surprise! |
+- | |
not (logical negation) | |
or | |
and |
Errors
There are two types of errors that can happen with the programming language.
- Syntax errors
- Runtime errors
- Syntax errors come from invalid and unparseable script and will result in the whole line not being executed.
- Runtime errors are only catchable while the script is being executed. They result in the execution of the line being interrupted, but any effects until the error will remain.
Known Bugs/Unintended Behavior
This is a list of known problems regarding yolol:
- variablenames including keywords like "if" in them will parse with the keyword in mind, resulting in a syntax error. Example: :life would be parsed as :l if e