Difference between revisions of "Lamps"
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{{Otherlang2 | {{Otherlang2 | ||
|fr=Lamps | |fr=Lamps/fr | ||
|de=Lamps:de | |de=Lamps:de | ||
|zh-cn=灯 | |zh-cn=灯 | ||
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|type=Light device | |type=Light device | ||
|function=Provides light | |function=Provides light | ||
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Lamps can also be used as a part of a network to signal [[Data networks|data transfers]] for example.<br> | Lamps can also be used as a part of a network to signal [[Data networks|data transfers]] for example.<br> | ||
Power consumption when turned on: 0.125 electricity per second. | Power consumption when turned on: 0.125 electricity per second. | ||
Please note that visible light reach on the bulb is not accurate - the bulb glowing is visible from that distance, rather than the light being able to illuminate objects at that distance. | |||
For example, Lamp type A cannot ''illuminate'' objects at 10 metres, rather the glow will just be visible ''from'' 10 metres away. The visual effect of the bulb being on or off (it's just a brighter shade of the off bulb) can be viewed from any distance away, assuming that it's within render distance. | |||
== Gallery == | == Gallery == | ||
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|red=1 | |red=1 | ||
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== Special Properties == | |||
Lamps light up in the designer when they have power and are turned on. | |||
The Lamp Base has a small [[Duct]] surface below. | |||
== Device fields == | == Device fields == |
Latest revision as of 21:10, 13 July 2024
Lamps are light-emitting devices, used to illuminate stations, spaceships, and other installations as needed. They are more useful as general area lighting than as spotlights, as their range is particularly limited.
Basic information
A lamp's color can be customized by replacing the bulb in the lamp with one of another color.
Lamps can also be used as a part of a network to signal data transfers for example.
Power consumption when turned on: 0.125 electricity per second.
Please note that visible light reach on the bulb is not accurate - the bulb glowing is visible from that distance, rather than the light being able to illuminate objects at that distance.
For example, Lamp type A cannot illuminate objects at 10 metres, rather the glow will just be visible from 10 metres away. The visual effect of the bulb being on or off (it's just a brighter shade of the off bulb) can be viewed from any distance away, assuming that it's within render distance.
Gallery
Special Properties
Lamps light up in the designer when they have power and are turned on.
The Lamp Base has a small Duct surface below.
Device fields
YOLOL field | description | range |
---|---|---|
LampOn | Determines whether the light is on. 0 is off, everything else is on. | 0 - 1 |
To learn more about how to use fields, consult these wiki pages: