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Difference between revisions of "Laser cannon"

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{{Otherlang2
{{Otherlang2
|fr=Laser_cannon/fr
|fr=Laser_cannon:fr
|de=Laser_cannon:de
|zh-cn=激光炮
|zh-cn=激光炮
|ru=Лазерная пушка
|ru=Лазерная пушка
|ua=Лазерна гармата
}}
|jp=レーザーキャノン
{|{{Infobox ship begin}}
}}{{SB Infobox Begin
{{Infobox ship image
|{{SB Infobox Header
|Ship image=Laser weapon.png
  |image=[[Image:Laser_weapon.png]]
|Ship caption=Laser cannon parts
  |factionLogo=
}}
  |caption=A laser cannon, expanded and assembled
{{Infobox ship career
  |name=
|Hide header=
  |border=none
|Ship class=Mounted weapon, energy
}}
|Ship name=Laser cannon
 
}}
|{{SB Infobox Device General Information
|-
  |type=Weaponry
| General use:
  |function=Anti-armor
|Obliterating fast spaceships
 
|-
  |size=396×72×84 cm
{{Infobox ship characteristics
  |mass=4,911.32
}}
  |volume=515.65
|-
  |corrosionResistance=305
| Caliber:
  |primaryMaterial=Bastium
| Laser cell
  |suppressUnitsKg
|-
  |suppressUnitsKv
| Muzzle velocity:
}}
| 1,000
 
|-
|{{SB Infobox Device IO
| Rounds per minute:
  |electricIn=<ul><li>250 e/s upkeep</li><li>470 electricity per shot</li></ul>
| 1,200
  |electricOut=
|-
  |coolantIn=
| Bullet mass:
  |coolantOut=
| 5
  |coolantRefresh=
|-
  |heatGeneration=80 per shot
|}
  |heatDissipation=10 per second
  |propellantIn=
  |propellantOut=
  |fuelIn=
  |fuelOut=
  |sockets=
  |YOLOLchips=
  |modInterfaces=
  |deviceInterfaces=
}}
|{{SB Infobox Equipment Specifications
  |rateOfFire=375
  |velocity=1,000
  |projectileMass=7
  |projectileEnergy=350
  |projectileLifetime=3 seconds
  |magazineCapacity=600
}}


|{{SB Infobox Device Construction
== Summary ==
  |headerOverride=Composition (barrel)
<br>
  |charodium=40%
<br>
  |ajatite=5%
[[File:Laser weapon.png|400px]]
  |surtrite=40%
<br>
  |aegisium=15%
<br>
}}
Laser cannons are mounted energy weapons that are generally used in warfare to take out fast and agile spaceships.
|{{SB Infobox Device Construction
  |headerOverride=Composition (magazine)
  |bastium=5%
  |vokarium=70%
  |aegisium=10%
  |ajatite=15%
}}
|{{SB Infobox Device Construction
|headerOverride=Composition (Refill)
|surtrite=720 kv
}}
|{{SB Infobox Device Construction
  |headerOverride=Composition (structure)
  |bastium=45%
  |vokarium=20%
  |charodium=35%
}}
|{{SB Infobox Device Construction
  |headerOverride=Composition (body)
  |bastium=15%
  |aegisium=30%
  |charodium=35%
  |vokarium=20%
}}
}}<section begin=summary/>The laser cannon is one of several ship weapons available for militarized spaceships. While it shares a similar rate of fire as the [[Autocannon|autocannon]], the laser cannon separates itself with its accuracy and generous magazine capacity. Each magazine of the laser cannon holds enough energy for 600 rounds.<section end=summary/>


== Basics ==
''Basics''
 
* Rate of fire: Very fast
* Rate of fire: Fast
* Spread: Minimal
* Spread: Minimal
* Projectile speed: Fast
* Projectile speed: Fast
* Ammunition type: Laser Beam
* Ammunition type: Energy cell. Feeds from reactor or external power source.


== Ship usage ==
== Ship usage ==
Line 103: Line 57:
== Device fields ==
== Device fields ==


'''Laser Cannon Barrel'''
 
'''Ammo box'''
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''StoredLaserAmmo'''
| How much inactive ammo is left
| 0 - 200
|-
! '''MaxLaserAmmo'''
| Maximum amount of inactive ammo that can be stored
| 0 - 200
|-
|}
'''Barrel'''
{|class="wikitable"
{|class="wikitable"
! YOLOL field
! YOLOL field
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! '''MaxActiveLaserAmmo'''
! '''MaxActiveLaserAmmo'''
| Maximum amount of ammo that fits in the barrel
| Maximum amount of ammo that fits in the barrel
| 1
| 0 - 1
|-
! '''LaserChargeLimit'''
| Upper limit for charge speed
| 0 - 100
|-
! '''LaserChargeSpeed'''
| Current charge speed
| 0 - 100
|-
|-
|}
|}


'''Mounted Weapon Body'''
 
'''Body'''
{|class="wikitable"
{|class="wikitable"
! YOLOL field
! YOLOL field
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|-
|-
! '''MaxHeat'''
! '''MaxHeat'''
| Maximum amount of heat that can be in the system
| Maximum amount of heat that the system can withstand
| 1000
| 0 - 1000
|-
! '''StoredLocalPower'''
| How much LocalPower is currently in the system
| 0 - 5000
|-
! '''MaxLocalPower'''
| Maximum amount of LocalPower that can be in the system
| 5000
|-
|}
 
'''Laser Cannon Structure'''
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''AvailableLaserAmmo'''
| How much inactive ammo is left
| 0 - 600
|-
! '''MaxAvailableLaserAmmo'''
| Maximum amount of inactive ammo that can be stored
| 600
|-
|}
 
'''Laser Cannon Mag'''
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''StoredLaserAmmo'''
| How much inactive ammo is left
| 0 - 600
|-
! '''MaxLaserAmmo'''
| Maximum amount of inactive ammo that can be stored
| 600
|-
|-
|}
|}


To learn more about the usage of fields, consult these wiki pages:
* [[Universal tool|Universal Tool]]
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]


[[Category:Mounted weapons|Laser cannon]]
[[Category:Mounted weapons|Laser weapon]]

Revision as of 02:48, 21 May 2020

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Laser weapon.png
Laser cannon parts
Info
Class and type: Mounted weapon, energy
Name: Laser cannon
General use: Obliterating fast spaceships
General characteristics
Caliber: Laser cell
Muzzle velocity: 1,000
Rounds per minute: 1,200
Bullet mass: 5

Summary



Laser weapon.png

Laser cannons are mounted energy weapons that are generally used in warfare to take out fast and agile spaceships.

Basics

  • Rate of fire: Very fast
  • Spread: Minimal
  • Projectile speed: Fast
  • Ammunition type: Energy cell. Feeds from reactor or external power source.

Ship usage

Laser weapons can be found on following ships either by default, or as a variant:

Device fields

Ammo box

YOLOL field description range
StoredLaserAmmo How much inactive ammo is left 0 - 200
MaxLaserAmmo Maximum amount of inactive ammo that can be stored 0 - 200

Barrel

YOLOL field description range
MountedWeaponFire "Trigger pull", Often renamed to shoot or fire 0 - 1
StoredActiveLaserAmmo Amount of ammo ready to fire in the weapon's barrel 0 - 1
MaxActiveLaserAmmo Maximum amount of ammo that fits in the barrel 0 - 1


Body

YOLOL field description range
StoredHeat How much heat is currently in the system 0 - 1000
MaxHeat Maximum amount of heat that the system can withstand 0 - 1000
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