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Difference between revisions of "Ship Blueprint Update"

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Damaged parts will not be saved to the blueprint if a save is made when they are present on the ship.  
Damaged parts will not be saved to the blueprint if a save is made when they are present on the ship.  


'''Note: a known issue exists where pieces fixed with the building tool can sometimes still count as damaged, leading to them not being saved properly to the blueprint!'''
'''Note: a known issue exists where pieces fixed with the building tool can sometimes still count as damaged, leading to them not being saved properly to the blueprint! This mostly happens if fixing without the ship blueprint visualization turned on.'''


= Blueprints on claimed ships =
= Blueprints on claimed ships =

Latest revision as of 16:03, 13 April 2022

Ship blueprint update allows saving the ship's current build into a saveslot, which can then be utilized to repair into desired version at Ship Repair Terminal or with the blueprint filler functionality.

Blueprint Files UI

How to use

By default, the blueprint files menu opens by opening the universal tool near a ship you have access to. You can also set a custom button to open only the blueprint files from Controls-> Menus.

The feature has 3 save slots, one of which can be set to automatic save. Whenever automatic or manual save triggers, there is a short period of time to cancel before the save goes through. By clicking activate, any of the 3 slots can be set as the ship's active blueprint. Blueprint filler and Ship Repair Terminal can use these saves to effectively allow each ship to have 3 versions set up.

The save slots can be renamed by clicking on the names for better identification.

Besides the 3 save slots, the original form of the ship is also always available. The original blueprint is the state of the ship when it is bought.

Only the person hosting a ship at the time can access the blueprint files. However, having operator access is enough to be able to alter them.

Easy build ships are not currently supported properly for the Ship Blueprint Update. Making a save on such a ship may allow fixing it with blueprint filler tool, but the fixed modules are no longer counted as modules but single parts.

Damaged parts

Damaged parts will not be saved to the blueprint if a save is made when they are present on the ship.

Note: a known issue exists where pieces fixed with the building tool can sometimes still count as damaged, leading to them not being saved properly to the blueprint! This mostly happens if fixing without the ship blueprint visualization turned on.

Blueprints on claimed ships

Claiming a ship with a deed will reset any saves it might have had in its save slots, and the original blueprint save will become the state the ship is in when claimed.

Settings

The feature has configurable settings at Gameplay -> Ship Blueprint Autosave. You can define how fast the actual save begins from pressing a manual save or autosave being detected. You can also choose which methods trigger the autosave: 60 seconds after last modification, sitting on a pilot chair and moving away from the ship.

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