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Difference between revisions of "Missile"

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More information can be found in [https://www.youtube.com/watch?v=5-xhwLw3cYI this official missile video].
More information can be found in [https://www.youtube.com/watch?v=5-xhwLw3cYI this official missile video].
== Device fields ==
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''Detonate'''
| Detonates the missile if set to 1
| 0 - 1
|-
! '''Safety'''
| Stops the fuse from detonating the missile if set to 1
| 0 - 1
|-
! '''TimerState'''
| Need info
| 0 - 1
|-
! '''Timer'''
| Need info
| 0 - 1
|-
! '''SafetyTime'''
| Need info
| -1 - 1
|-
! '''DetonationTime'''
| Need info
| -1 - 1
|-
! '''TriggerRange'''
| Range to trigger fuse
| 0 - 1
|-
|}

Revision as of 19:56, 7 February 2020

This page is still WIP

File:MissleParts.PNG
The parts of a modular missile
Info
Class and type: Mounted weapon, Unguided projectile
Name: Missile
General use: Causing large amounts of destruction
General characteristics
Fire delay: ?
Muzzle velocity: ?
Heat generated: ?
Power draw: ? local power per shot
Bullet mass: ?
Lifetime: ? seconds

Summary



File:MissleParts.PNG

Basics

  • Flight speed: 150m/s
  • Ammunition type: Projectile
  • Guidance: None

Ship usage

Missile launchers can be found on following ships either by default, or as a variant:

Parts

Missiles are modular projectiles composed of 4 seperate parts, varients of each are available

  • Thruster, default or fast
  • Propellant tank, default or small and explosive
  • Warhead, heat or corosive damage
  • Fuse, contact or proximity

Launcher

While the missiles can be launched using the universal tool, they are best used in conjunction with the missile launcher.



MissileLauncher.PNG

The missile launcher allows YOLOL code to directly interface with the missiles, this can be used to fire the missiles by pressing a button or even automate the process.

Video

More information can be found in this official missile video.

Device fields

YOLOL field description range
Detonate Detonates the missile if set to 1 0 - 1
Safety Stops the fuse from detonating the missile if set to 1 0 - 1
TimerState Need info 0 - 1
Timer Need info 0 - 1
SafetyTime Need info -1 - 1
DetonationTime Need info -1 - 1
TriggerRange Range to trigger fuse 0 - 1
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