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Mining laser (Assembly)

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Revision as of 18:22, 23 August 2021 by RaskVann (talk | contribs) (Adding assembly information)

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Mining laser (assembly) (exploded).png
An exploded view of an assembled mining laser
Mining laser (Assembly)
Type Mining device
Function Mines ore from afar
Availability S.H.
Size 216×96×72 cm
Mass 6,149.697 kg
Volume 618.06 kv
Corrosion resistance 395

Input / Output
Electric input 6,000 e/s

Sub-components
Mining laser.png
Utility tool body 1.png
Utility capacitors.png

The mining laser applies continuous damage to the first object hit within its configured range, making it an efficient tool in professional mining, and is often used in conjunction with ore collectors.

For example the mining ship Urchin is equipped with mining lasers.

Basic information

Mining laser uses a device field to control the length and state of the laser.
The mining laser is usually connected to a control device such as buttons or levers.
The mining laser consumes 6000 electricity per second while active.

Assembly

A mining laser needs to be attached to several objects to function:

The hardpoint needs connected to power and your ships network via Cable or Duct. You generally need at least 3 sets of generators to allow a mining laser to run constantly (with the generators sufficiently spooled up to a high enough level to support this). However you can get away with less if you pulse your mining lasers (though turning them off and on again as quickly as possible with YOLOL script.

Device fields

Mining laser

YOLOL field description range
MiningLaserOn Mining laser turns off when this is set to 0 and on when set to anything else 0 - 1
MiningLaserBeamLength The length of the beam. Measured in meters. 0 - 20

Utility tool capacitor

YOLOL field description range
StoredLocalPower How much power is stored in the capacitor 0 - 4000
MaxLocalPower Maximum amount of power that can be stored 4000


To learn more about how to use fields, consult these wiki pages:

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