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Difference between revisions of "Battery"

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== Basic information ==
== Basic information ==
Batteries are modular - adjacent batteries connect to each other and can share a single power connection. Smaller ships can run entirely on batteries, but most ships use them as a buffer to handle periods of higher energy use without wasting [[Generator]] output.
Batteries are modular - adjacent batteries connect to each other and can share a single power connection. Smaller ships can run entirely on batteries, but most ships use them as a buffer to handle periods of higher energy use without wasting [[Generator]] output.<br>
Batteries with energy stored inside explode when damaged.<br>


== Device fields ==
== Device fields ==

Revision as of 23:21, 27 September 2020

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Summary

Battery nov 2019.png

The battery holds up to 10000 energy for use by devices connected to the same device network.

Basic information

Batteries are modular - adjacent batteries connect to each other and can share a single power connection. Smaller ships can run entirely on batteries, but most ships use them as a buffer to handle periods of higher energy use without wasting Generator output.
Batteries with energy stored inside explode when damaged.

Device fields

To learn more about the usage of fields, consult these wiki pages:

YOLOL field description range
BatteryPriority Batteries with a lower priority get used first
StoredBatteryPower Current charge level of the battery 0 - 10 000
MaxBatteryPower Maximum charge level of the battery 10 000
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