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Arbiters' Ambition

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Revision as of 00:48, 11 February 2020 by Croomar (talk | contribs)

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Arbiters' Ambition
Arbiters' Ambition Logo.png
Leadership
Leadership The Administration
Ideology Meritocratic Oligarchy
Info
Official Colors: Grey (#555555), Orange (#cd7f32), Blue (#3280cd), Black (#000000)
Date of founding July 2019
Member Strength 10+
Priority Self sustainability
Discord https://discord.gg/KhyTfVB
Website https://arbiters-ambition.com/

Mission statement

The Arbites' Ambition is a strictly neutral collective of players who aim to progressively develop an affluent militaristic, diplomatic and economic entity that is committed to influencing and regulating the course of Starbase's cumulative history. It dedicates itself to make a lasting mark on the game's universe and direct its diplomatic and political landscape to take compelling courses.

History and development

On the 9th of July 2019, the Symmachian Syndicate was founded by members of the current Ambition's Administration. After time, the Symmachian Syndicate split up into two factions in an effort to find a different approach to leadership: One faction that allows its members to focus on the Syndicate's original ideologies, which resulted in the creation of the Arbiters' Ambition, and another faction that kept the Symmachian Syndicates aspired playstyle, which ended up as the German-only faction Zer0³. After the split, months were spent developing a consistent, reliable internal structure that is catered specifically to the needs of the Ambition and is hoped to provide an efficient organization that can last for years to come. Only after this structure was fully defined and internal infrastructure prepared, the faction went public and started recruitment efforts on the 11th of February 2020.

Faction structure

There are a few distinct elements that allow the Ambition to work in an organized manner. They are the primary tools to structure the community based on each individual member’s preferences and enable the faction to operate in a decentralized manner.

The Administration

The overall faction is managed and its decisions met by the Administration, which consists of the two managing players of each Section, the Praetors, and the head of the Administration, the faction's Archon. Decisions that lead to consequences that affect larger parts of the faction, that involve structural changes or lead to engagements with outside parties are voted on in the Administration.

Sections

Where a business has departments, the closest thing the Ambition has to offer are Sections: The individual groups that every member belongs to, each specialized on their strengths, but compose themselves to stay independent entities that can act and sustain themselves alone.

Each Section is managed by a duovirate of two Tribunes in the same position, called Praetors. Sections are created based on necessity and developed using the merit system.

A Section's purpose is to organize players of the faction with similar preferences into overarching groups that cater to a specific playstyle or gameplay elements and put them under seasoned management, connecting the players and their activities to fit the demand of other players and their tasks in the faction. In order to be able to split up work and individual assignments, the members of each Section form a hierarchical chain of individual groups based on the rank hierarchy between them, enabling the concept of Units. Each Section and its members specialize in one field of gameplay, such as battle, production, sales or resource acquisition, while still remaining with a certain degree of independence to operate individually should the need arise. Sections feature their own facilities specifically built for their respective expertise, members’ preferences and necessities.

Units

Units are individual groups of members within each Section composed of usually 3 to 8 Arbiters. Among them is always a Tribune who is assuming the role of the Unit Manager and responsible for coordinating tasks and activities within the Unit. A Tribune may receive tasks from the player above him in the hierarchy and splits these tasks up among the members of his unit and himself. That way, players within a unit are distributed objectives that they can work on continuously and projects are played through in a decentralized manner.

Other than that, Units serve the purpose to create close, social environments as members within a unit are constantly working and playing together, taking into consideration their nationality, timezone, and preferences.

Ranks

The Rank system categorizes players and members within each Section into three different ranks: Seekers, who are aiming to become accepted and trained members of the Ambition.

Executors, who are members that are fully accepted into the Ambition and working directly together in Units with other Executors and Tribunes.

Tribunes are members that have been in the group for longer times and showed an above-average degree of dedication or are otherwise recognized in the faction through their accomplishments. Tribunes act as mentors, coordinators, and superiors to Executors assigned to them. They take responsibility for them, give them tasks and plan their work together with them. Tribunes can be superiors to Executors assigned to them while still being an Executor themselves to another Tribune with seniority to them.

Members can only rise in their rank upon award from their Section’s Prateorship. Praetors are special Tribunes who hold leadership over their own Section and are part of the Administration together with the Ambition's Archon, a Tribune who is in charge of managing the Administration and reviewing their activities.

Merit System

As The Ambition is structured as a meritocratic system, players are rewarded for their engagement and dedication. Every member is assigned a Merit value based on their activity, dedication and past successes. A member who performs well on a regular basis will be assigned a higher value, which is up to the jurisdiction of their Section Praetors.

The values of every member of a unit are weighted based on member count and calculated into a Unit value. These values are then set into a ratio with other units’ values from all sections, effectively creating a 'virtual leaderboard'.

Merit value is an important factor in resource distribution within Sections, i.e. who has which ships, facilities or material available for their work. Next to a certain amount of fame and esteem that undeniably comes with it, direct rewards may include private facilities or specialized ships created exclusively for indivídual Units, dedicated Discord channels, promotions, additional access and permissions within the faction or special tasks.

Ultimately, the aim of the Merit system is to utilize reward mechanics to develop individual units and players into more autonomous, independent and successful entities, resulting in heavily specialized and experienced teams that can be expected to form their own Sections over time, if successful enough.

Our relations

What does the Arbiters' Ambition do?

By principle, the Ambition is open to anything. However, what offers it decides to accept always depend on the current political landscape and its existing obligations. There are however a few activities the Ambition can see itself execute.

Trade

You want to buy or sell something, and the Ambition might be interested to be your partner. Whether that's resources, components or finished products like entire ships, whether you want to earn money or exchange it against other goods, The Ambition is open for it.

Services & Comissions

There is something you need doing but just can't find the right people or the right price. If it's about setting up factories, building, programming or repairing your ships, mass-producing assets or simply making adjustments to existing ones, a headhunt or anything else, there's prone to be somebody in the Ambition who knows how to get your job done properly.

Agreements

You are looking for a more long-lasting partnership with the Ambition? You may plan to grow your circle of close business partners, have a regular or reliable source of income or a steady flow of supplies, agreements with the Ambition will always be temporary, but give you the opportunity to negotiate a deal with continuous nature. These can be business-related, non-aggression pacts or part of a diplomatic effort.

Projects

You have an idea for something formidable, something awe-inspiring, a real game changer, but you lack the means to realize it. Whether you need manpower, resources, ideas or organization to do it, the Ambition may close the gap and become the bridge to make your vision a reality.

Mediation

Whether you're trying not to let a conflict escalate or end an already existing one, mediation is a strong and often underestimated tool that can lead to a very beneficial outcome. The Arbiters' Ambition poses as a neutral third party to negotiate the best conditions possible for all involved actors and is willing to take over the logistical sides of it to make it safe and reliable.

Cooperative Operations

Joint assaults, training sessions or your plan to influence the market. We're there from start to finish, from the planning phase to execution of your operation. Contact us to talk about how you can include the Ambition in your initiative.

With who does The Ambition do business

Absolute neutral

Any faction that the Ambition does not know has not yet dealt with or is of no special interest to us is in a status of absolute neutrality, which can be considered the regular status for any faction. Every offer will be checked carefully, evaluated and discussed in the Administration to make sure it does not conflict with the current aims of the faction.

Faction of interest

Factions of interest are those that the Ambition has researched, regular contact with or supported in the past. They may have a direct communication channel to the Administration or a designated person for contact. These factions are considered as possible partners and may end up as a supported faction, but are not immune to have their status changed at any point. 

Supported faction

If a faction has particular plans that we consider interesting and would like to back, the whole Ambition dedicates itself to assist this supported faction in its plans. These factions can usually profit from our services and aid in very favorable conditions, often completely free as it is in our own interest to reinforce these partners. This status tends to be short-lived, as the support ends as soon as the Ambition gains the impression that the faction can sustain its plans on its own. 

Opposing faction

If the Ambition deems it necessary to fight against another faction, often in the process of aiding another faction, that faction will be labelled as an opposing faction. In this case, deals and offers are naturally rejected most of the time, but the faction will return to regular status and may end up as a supported faction in the future again. 

Open

The regular status the Ambition is in, whenever we are not actively involved with other factions, expanding and developing our own ranks and waiting for opportunities to take action. During these times, we are most open to any deals and activities.

Locked

Sometimes, the Ambition will lock down. This is usually in an effort to prepare for upcoming events, when the political environment is too obscure to make objective decisions or when the Ambition itself is in a state of emergency. In this case, interaction with third parties is usually rejected unless it supports the immediate cause the Ambition is locked.

In action

The Ambition is currently expending its resources and spending time in a particular matter, usually when taking action for a supported faction or against an opposing one. Similar to when the faction is locked, we might reject any offer or request that does not help to progress in the ongoing circumstances, but may seek out these deals in particular at favorable conditions. 

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