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Difference between revisions of "Arbiters' Ambition"

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On the 9th of July 2019, the ''Symmachian Syndicate'' was founded by members of the current Ambition's Administration. After time, the ''Symmachian Syndicate'' split up into two factions in an effort to find a different approach to leadership: One faction that allows its members to focus on the Syndicate's original ideologies, which resulted in the creation of the Arbiters' Ambition, and the Symmachian Syndicates aspired playstyle, which ended up as the German-only faction Zer0³.  
On the 9th of July 2019, the ''Symmachian Syndicate'' was founded by members of the current Ambition's Administration. After time, the ''Symmachian Syndicate'' split up into two factions in an effort to find a different approach to leadership: One faction that allows its members to focus on the Syndicate's original ideologies, which resulted in the creation of the Arbiters' Ambition, and the Symmachian Syndicates aspired playstyle, which ended up as the German-only faction Zer0³.  
After the split, months were spent developing a consistent, reliable internal structure that is catered specifically to the needs of the Ambition and provides an efficient organization that can last for years to come. Only after this structure was fully defined and internal infrastructure prepared, the faction went public and started recruitment efforts.
After the split, months were spent developing a consistent, reliable internal structure that is catered specifically to the needs of the Ambition and provides an efficient organization that can last for years to come. Only after this structure was fully defined and internal infrastructure prepared, the faction went public and started recruitment efforts on the 9th of February 2020.


== Our structure ==
== Our structure ==
Line 47: Line 47:


=== The Administration ===
=== The Administration ===
The leadership council where decisions are being made and strategies established, the Assembly creates the overarching goals for the entire faction and supervises it as a whole.
The overall faction is managed and its decisions met by the Administration, which consists of the two managing players of each Section and the head of the Administration.
Decisions that have consequences for all of the faction, that involve structural changes or lead to engagements with outside parties are voted on in the Administration.


=== Sections ===
=== Sections ===
Where a business has departments, the closest thing the Ambition has to offer are Sections: The individual groups that every member belongs to, each specialized on their strengths, but independent in nature.
Where a business has departments, the closest thing the Ambition has to offer are Sections: The individual groups that every member belongs to, each specialized on their strengths, but independent in nature.
Each Section is managed by two Tribunes in the same position, called Praetors. Sections are created based on necessity and developed using the merit system, for example when rewarding a Tribune and their unit for a great accomplishment and encouraging them to follow up on that.
A Section's purpose is to organize players of the faction with similar preferences into overarching groups that cater to a specific playstyle or gameplay elements and put them under seasoned management, connecting the players and their activities to fit the demand of other players and their tasks in the faction.
In order to be able to split up work and individual assignments, the members of each Section form a hierarchical chain of individual groups based on the rank hierarchy between them, enabling the concept of Units.
Each Section and its members specialize in one field of gameplay, such as battle, production, sales or resource acquisition, while still remaining with a certain degree of independence to operate individually should the need arise. Sections feature their own facilities specifically built for their respective expertise, members’ preferences and necessities.


=== Units ===  
=== Units ===  
To allow members to play in groups with their friends and concentrate on different tasks within their Sections, higher-ranking members take over management of a Unit along with the members of it. This provides the primary means to decentralize workloads for the faction.
Units are individual groups of members within each Section composed of usually 3 to 8 Arbiters. Among them is always a Tribune who is assuming the role of the Unit Manager and responsible for coordinating tasks and activities within the Unit. A Tribune may receive tasks from the player above him in the hierarchy and splits these tasks up among the members of his unit and himself. That way, players within a unit are distributed objectives that they can work on continuously and projects are played through in a decentralized manner.
 
Other than that, Units serve the purpose to create close, social environments as members within a unit are constantly working and playing together, taking into consideration their nationality, timezone, and preferences.


=== Ranks ===
=== Ranks ===
An efficient group needs to be efficiently managed. As a group with meritocratic values, we want to reward those players that put in the effort and give them the opportunity to move something within the faction by taking over an administrative role and grow their own Units and Sections.
The Rank system categorizes players and members within each Section into three different ranks:
Seekers, who are aiming to become accepted and trained members of the Ambition.
 
Executors, who are members that are fully accepted into the Ambition and working directly together in Units with other Executors and Tribunes.
 
Tribunes are members that have been in the group for longer times and showed an above-average degree of dedication or are otherwise recognized in the faction through their accomplishments. Tribunes act as mentors, coordinators, and superiors to Executors assigned to them. They take responsibility for them, give them tasks and plan their work together with them.
Tribunes can be superiors to Executors assigned to them while still being an Executor themselves to another Tribune with seniority to them.
 
Members can only rise in their rank upon award from their Section’s Prateorship. Praetors are special Tribunes who hold leadership over their own Section and are part of the Administration together with the Ambition's Archon, a Tribune who is in charge of managing the Administration and reviewing their activities.


=== Merit System ===
=== Merit System ===
We highly value participation and dedication. As such, we want to incentivize and reward members for their efforts. The merit system is what allows this: The more you bring yourself in, the more we will give you the means to grow yourself and those working with you.
As The Ambition is structured as a meritocratic system, players are rewarded for their engagement and dedication.
Every member is assigned a Merit value based on their activity, dedication and past successes. A member who performs well on a regular basis will be assigned a higher value, which is up to the jurisdiction of their Section Praetors.
 
The values of every member of a unit are weighted based on member count and calculated into a Unit value. These values are then set into a ratio with other units’ values from all sections, effectively creating a 'virtual leaderboard'.
 
Merit value is an important factor in resource distribution within Sections, i.e. who has which ships, facilities or material available for their work. Next to a certain amount of fame and esteem that undeniably comes with it, direct rewards may include private facilities or specialized ships created exclusively for indivídual Units, dedicated Discord channels, promotions, additional access and permissions within the faction or special tasks.
 
Ultimately, the aim of the Merit system is to utilize reward mechanics to develop individual units and players into more autonomous, independent and successful entities, resulting in heavily specialized and experienced teams that can be expected to form their own Sections over time, if successful enough.
 
== Our relations ==
=== What does the Arbiters' Ambition do? ===
By principle, the Ambition is open to anything. However, what offers it decides to accept always depend on the current political landscape and its existing obligations. There are however a few activities the Ambition can see itself execute.
==== Trade ====
You want to buy or sell something, and the Ambition might be interested to be your partner. Whether that's resources, components or finished products like entire ships, whether you want to earn money or exchange it against other goods, The Ambition is open for it.
 
==== Services & Comissions ====
There is something you need doing but just can't find the right people or the right price. If it's about setting up factories, building, programming or repairing your ships, mass-producing assets or simply making adjustments to existing ones, a headhunt or anything else, there's prone to be somebody in the Ambition who knows how to get your job done properly.
 
==== Agreements ====
You are looking for a more long-lasting partnership with the Ambition? You may plan to grow your circle of close business partners, have a regular or reliable source of income or a steady flow of supplies, agreements with the Ambition will always be temporary, but give you the opportunity to negotiate a deal with continuous nature. These can be business-related, non-aggression pacts or part of a diplomatic effort.
 
==== Projects ====
You have an idea for something formidable, something awe-inspiring, a real game changer, but you lack the means to realize it. Whether you need manpower, resources, ideas or organization to do it, the Ambition may close the gap and become the bridge to make your vision a reality.
 
==== Mediation ====
Whether you're trying not to let a conflict escalate or end an already existing one, mediation is a strong and often underestimated tool that can lead to a very beneficial outcome. The Arbiters' Ambition poses as a neutral third party to negotiate the best conditions possible for all involved actors and is willing to take over the logistical sides of it to make it safe and reliable.
 
==== Cooperative Operations ====
Joint assaults, training sessions or your plan to influence the market. We're there from start to finish, from the planning phase to execution of your operation. Contact us to talk about how you can include the Ambition in your initiative.

Revision as of 00:24, 10 February 2020

Arbiters' Ambition
Arbiters' Ambition Logo.png
Leadership
Archon User:Croomar
Administration User:Naugrim User:TacticalPenguin User:Woody115
Ideology Meritocratic Oligarchy
Info
Official Colors: Grey(#555555), Orange(#cd7f32), Black(#000000), Blue(#3280cd)
Date of founding: July 2019
Main Interests Self sustainability
Discord Link https://discord.gg/KhyTfVB

Mission statement

We are a neutral collective of players who aim to progressively develop an affluent militaristic, diplomatic and economic entity that is committed to influencing and regulating the course of Starbase's cumulative history. We want to make a lasting mark on the game's universe and direct its diplomatic and political landscape to take compelling courses

History and development

On the 9th of July 2019, the Symmachian Syndicate was founded by members of the current Ambition's Administration. After time, the Symmachian Syndicate split up into two factions in an effort to find a different approach to leadership: One faction that allows its members to focus on the Syndicate's original ideologies, which resulted in the creation of the Arbiters' Ambition, and the Symmachian Syndicates aspired playstyle, which ended up as the German-only faction Zer0³. After the split, months were spent developing a consistent, reliable internal structure that is catered specifically to the needs of the Ambition and provides an efficient organization that can last for years to come. Only after this structure was fully defined and internal infrastructure prepared, the faction went public and started recruitment efforts on the 9th of February 2020.

Our structure

There are a few distinct elements that allow the Ambition to work in an organized manner. They are the primary tools to structure the community based on each individual member’s preferences and enable the faction to operate decentralized.

The Administration

The overall faction is managed and its decisions met by the Administration, which consists of the two managing players of each Section and the head of the Administration. Decisions that have consequences for all of the faction, that involve structural changes or lead to engagements with outside parties are voted on in the Administration.

Sections

Where a business has departments, the closest thing the Ambition has to offer are Sections: The individual groups that every member belongs to, each specialized on their strengths, but independent in nature.

Each Section is managed by two Tribunes in the same position, called Praetors. Sections are created based on necessity and developed using the merit system, for example when rewarding a Tribune and their unit for a great accomplishment and encouraging them to follow up on that. A Section's purpose is to organize players of the faction with similar preferences into overarching groups that cater to a specific playstyle or gameplay elements and put them under seasoned management, connecting the players and their activities to fit the demand of other players and their tasks in the faction. In order to be able to split up work and individual assignments, the members of each Section form a hierarchical chain of individual groups based on the rank hierarchy between them, enabling the concept of Units. Each Section and its members specialize in one field of gameplay, such as battle, production, sales or resource acquisition, while still remaining with a certain degree of independence to operate individually should the need arise. Sections feature their own facilities specifically built for their respective expertise, members’ preferences and necessities.

Units

Units are individual groups of members within each Section composed of usually 3 to 8 Arbiters. Among them is always a Tribune who is assuming the role of the Unit Manager and responsible for coordinating tasks and activities within the Unit. A Tribune may receive tasks from the player above him in the hierarchy and splits these tasks up among the members of his unit and himself. That way, players within a unit are distributed objectives that they can work on continuously and projects are played through in a decentralized manner.

Other than that, Units serve the purpose to create close, social environments as members within a unit are constantly working and playing together, taking into consideration their nationality, timezone, and preferences.

Ranks

The Rank system categorizes players and members within each Section into three different ranks: Seekers, who are aiming to become accepted and trained members of the Ambition.

Executors, who are members that are fully accepted into the Ambition and working directly together in Units with other Executors and Tribunes.

Tribunes are members that have been in the group for longer times and showed an above-average degree of dedication or are otherwise recognized in the faction through their accomplishments. Tribunes act as mentors, coordinators, and superiors to Executors assigned to them. They take responsibility for them, give them tasks and plan their work together with them. Tribunes can be superiors to Executors assigned to them while still being an Executor themselves to another Tribune with seniority to them.

Members can only rise in their rank upon award from their Section’s Prateorship. Praetors are special Tribunes who hold leadership over their own Section and are part of the Administration together with the Ambition's Archon, a Tribune who is in charge of managing the Administration and reviewing their activities.

Merit System

As The Ambition is structured as a meritocratic system, players are rewarded for their engagement and dedication. Every member is assigned a Merit value based on their activity, dedication and past successes. A member who performs well on a regular basis will be assigned a higher value, which is up to the jurisdiction of their Section Praetors.

The values of every member of a unit are weighted based on member count and calculated into a Unit value. These values are then set into a ratio with other units’ values from all sections, effectively creating a 'virtual leaderboard'.

Merit value is an important factor in resource distribution within Sections, i.e. who has which ships, facilities or material available for their work. Next to a certain amount of fame and esteem that undeniably comes with it, direct rewards may include private facilities or specialized ships created exclusively for indivídual Units, dedicated Discord channels, promotions, additional access and permissions within the faction or special tasks.

Ultimately, the aim of the Merit system is to utilize reward mechanics to develop individual units and players into more autonomous, independent and successful entities, resulting in heavily specialized and experienced teams that can be expected to form their own Sections over time, if successful enough.

Our relations

What does the Arbiters' Ambition do?

By principle, the Ambition is open to anything. However, what offers it decides to accept always depend on the current political landscape and its existing obligations. There are however a few activities the Ambition can see itself execute.

Trade

You want to buy or sell something, and the Ambition might be interested to be your partner. Whether that's resources, components or finished products like entire ships, whether you want to earn money or exchange it against other goods, The Ambition is open for it.

Services & Comissions

There is something you need doing but just can't find the right people or the right price. If it's about setting up factories, building, programming or repairing your ships, mass-producing assets or simply making adjustments to existing ones, a headhunt or anything else, there's prone to be somebody in the Ambition who knows how to get your job done properly.

Agreements

You are looking for a more long-lasting partnership with the Ambition? You may plan to grow your circle of close business partners, have a regular or reliable source of income or a steady flow of supplies, agreements with the Ambition will always be temporary, but give you the opportunity to negotiate a deal with continuous nature. These can be business-related, non-aggression pacts or part of a diplomatic effort.

Projects

You have an idea for something formidable, something awe-inspiring, a real game changer, but you lack the means to realize it. Whether you need manpower, resources, ideas or organization to do it, the Ambition may close the gap and become the bridge to make your vision a reality.

Mediation

Whether you're trying not to let a conflict escalate or end an already existing one, mediation is a strong and often underestimated tool that can lead to a very beneficial outcome. The Arbiters' Ambition poses as a neutral third party to negotiate the best conditions possible for all involved actors and is willing to take over the logistical sides of it to make it safe and reliable.

Cooperative Operations

Joint assaults, training sessions or your plan to influence the market. We're there from start to finish, from the planning phase to execution of your operation. Contact us to talk about how you can include the Ambition in your initiative.

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