Collective
Collective | |||||||||||||||||||
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Cores | |||||||||||||||||||
Harmonic (diplomacy, RP, recruitment)
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S.W.A.R.M. (military)
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R&D (YOLOL, ship design, art)
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Logistical (economy, construction)
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Firewall (security)
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The Collective is a technocratic player faction ruled by an assembly of the most skilled individuals. Unlike many think, Collective is not evil or warlike due to its hive mind and AI overlord role-play.
Goal
The goal of Collective is to be the state-of-the-art in all technology and design, using inventions like Von Neumann probes to automate the more mundane tasks. Aesthetics hold minimal value, only functionality, efficiency and innovation matter.
Submatrices
The Collective is split into multiple submatrices (branches, divisions) that specialize in one or multiple areas.
Harmonic
|“Safeguarding Collective’s interests and creating a prominent reputation in the wider community through far-reaching visibility, enduring presence, amiable negotiators and exemplary conduct.”
S.W.A.R.M.
|“Strategic Warfare & Advanced Response Module (S.W.A.R.M) is to be a dominant force of defensive and offensive action. Using our stratagem, tactics, and technological superiority, we seek to safeguard the Collective and all of its assets, be those the biggest stations to the lowest-ranking units”
R&D
|“The think tank of R&D brainstorms and creates solutions for the problems all other branches of the Collective run into. Engineering a better tomorrow for the Collective, today.”
Logistics
|“Ensuring that through Automation, Efficiency, Communication and hard work, the Logistical Submatrix can ensure all material and service needs of the Collective are met.”