Audio signal device mark 1
Summary
Used to add audio feedback to spaceship and station devices.
Basic information
Match InputValue field name to the message ID you want to use to trigger playback.
TriggerValue and TriggerRule are used to determine when InputValue change triggers playback.
TriggerRule accepts three values (-1, 0, 1), which are less than, equal and greater then comparison operators.
List of SoundType variables:
0-22: bleeps and alert sounds
50-61: fake endo voice
70-72: drums
80-92: one octave of notes (chromatic scale: C, C#, D, D#, E, F, F#, G, G#, A, A#, B, C)
99: meow?
100: random glitchy bloops
101: wonky alternating up and down sound... thing
Device fields
To learn more about the usage of fields, consult these wiki pages:
YOLOL field | description | range |
---|---|---|
SoundOn | Will change to 1 for a brief moment when a sound is played. | |
TriggerRule | Controls the comparison type: -1 : less 0 : equal 1 : greater |
-1, 0, 1 |
TriggerValue | Value, which InputValue will be compared against | |
InputValue | ||
SoundType | The sound that will be played | |
RetriggerRate | ||
RetriggerAmount | ||
Priority | ||
Radius |
Material
To learn more about materials, consult these wiki pages:
Weight (Kg) | 66.45 |
---|---|
Material Required (Kv) | |
Ajatite | 1.428 |
Bastium | 1.785 |
Ilmatrium | 1.071 |
Vokarium | 2.856 |