Difference between revisions of "Missile"
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Line 85: | Line 85: | ||
|- | |- | ||
! '''TimerState''' | ! '''TimerState''' | ||
| | | Determines whether the timer is active | ||
| 0 - 1 | | 0 - 1 | ||
|- | |- | ||
! '''Timer''' | ! '''Timer''' | ||
| | | Timer value, counts down | ||
| 0 - | | 0 - n | ||
|- | |- | ||
! '''SafetyTime''' | ! '''SafetyTime''' |
Revision as of 19:03, 7 February 2020
This page is still WIP
File:MissleParts.PNG The parts of a modular missile
| |
Info | |
---|---|
Class and type: | Mounted weapon, Unguided projectile |
Name: | Missile |
General use: | Causing large amounts of destruction |
General characteristics | |
Power draw: | ? local power per shot |
Mass: | ? |
Lifetime: | ? seconds |
Summary
Basics
- Flight speed: 150m/s
- Ammunition type: Projectile
- Guidance: None
Ship usage
Missile launchers can be found on following ships either by default, or as a variant:
Parts
Missiles are modular projectiles composed of 4 seperate parts, varients of each are available
- Thruster, default or fast
- Propellant tank, default or small and explosive
- Warhead, heat or corosive damage
- Fuse, contact or proximity
Launcher
While the missiles can be launched using the universal tool, they are best used in conjunction with the missile launcher.
The missile launcher allows YOLOL code to directly interface with the missiles, this can be used to fire the missiles by pressing a button or even automate the process.
Video
More information can be found in this official missile video.
Device fields
YOLOL field | description | range |
---|---|---|
Detonate | Detonates the missile if set to 1 | 0 - 1 |
Safety | Stops the fuse from detonating the missile if set to 1 | 0 - 1 |
TimerState | Determines whether the timer is active | 0 - 1 |
Timer | Timer value, counts down | 0 - n |
SafetyTime | Need info | -1 - 1 |
DetonationTime | Need info | -1 - 1 |
TriggerRange | Range to trigger fuse | 0 - 1 |