Difference between revisions of "Ship Blueprint Update"
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Besides the 3 save slots, the original form of the ship is also always available if that blueprint is in the player's possession. | Besides the 3 save slots, the original form of the ship is also always available if that blueprint is in the player's possession. | ||
Only the person hosting a ship at the time can access the blueprint files. However having operator access is enough to be able to alter them. | Only the person hosting a ship at the time can access the blueprint files. However, having operator access is enough to be able to alter them. | ||
Easy build ships are not currently supported properly for the Ship Blueprint Update. Making a save on such a ship may allow fixing it with blueprint filler tool, but the fixed modules are no longer counted as modules but single parts. | Easy build ships are not currently supported properly for the Ship Blueprint Update. Making a save on such a ship may allow fixing it with blueprint filler tool, but the fixed modules are no longer counted as modules but single parts. |
Revision as of 14:44, 13 April 2022
Ship blueprint update allows saving the ship's current build into a saveslot, which can then be utilized to repair into desired version at Ship Repair Terminal or with the blueprint filler functionality.
How to use
By default, the blueprint files menu opens by opening the universal tool near a ship you have access to. You can also set a custom button to open only the blueprint files from Controls-> Menus.
The feature has 3 save slots, one of which can be set to automatic save. Whenever automatic or manual save triggers, there is a short period of time to cancel before the save goes through. By clicking activate, any of the 3 slots can be set as the ship's active blueprint. Blueprint filler and Ship Repair Terminal can use these saves to effectively allow each ship to have 3 versions set up.
The save slots can be renamed by clicking on the names for better identification.
Besides the 3 save slots, the original form of the ship is also always available if that blueprint is in the player's possession.
Only the person hosting a ship at the time can access the blueprint files. However, having operator access is enough to be able to alter them.
Easy build ships are not currently supported properly for the Ship Blueprint Update. Making a save on such a ship may allow fixing it with blueprint filler tool, but the fixed modules are no longer counted as modules but single parts.
Damaged parts
Damaged parts will not be saved to the blueprint if a save is made when they are present on the ship.
Note: currently pieces fixed with building tool are still counted as damaged, leading to them not being saved properly!
Blueprints on claimed ships
Claiming a ship with a deed will set it's blueprints to the current form of the ship. The original blueprint will not be available for use in these ships.
Settings
The feature has configurable settings at Gameplay -> Ship Blueprint Autosave. You can define how fast the actual save begins from pressing a manual save or autosave being detected. You can also choose which methods trigger the autosave: 60 seconds after last modification, sitting on a pilot chair and moving away from the ship.