Sb forum speech.png DiscordLink.png FacebookLink.png RedditLink.png SteamLink.png TwitterLink.png YoutubeLink.png

Difference between revisions of "Gameplay rules"

From Starbase wiki
Jump to navigation Jump to search
(→‎Despawning ships in Origin: clarified the rule a bit)
m (EA initial rules)
Line 2: Line 2:
{{Official_Info}}
{{Official_Info}}


== Closed Alpha special rule clarifications ==
= Gameplay rules =


{{quote2|'''Note about PvP during Closed Alpha'''<br />
{{quote2|Starbase is under constant development. As new features come in, we may add or remove gameplay rules related to them. Rules are not set in stone, they are ever changing. In the ideal case no additional rules would be needed at all, and that is the development goal. In the mean time, some rules clarify our development intent, and they are listed here.}}
Starbase is a game meant for a wide audience, including those who want to play "on their own" or in relative safety, and those who want all-out war whether in small groups or in big faction-wide wars. We expect most Starbase players to fall somewhere in-between these groups.  


Our PvP (/piracy) plan is straightforward: First we focus on reasonable safety mechanics for the general playerbase, and then we add incentives for players to take controlled risks to increase PvP encounters.
''Last updated: 5 August 2021''
}}


=== Vouchers during Closed Alpha ===
== Note on PvP and new player protection ==
* See [https://forum.starbasegame.com/threads/ship-vouchers-what-they-are-and-how-to-request-them-rules.1705/ forum post]


=== Player station safe zone rules ===
Generally speaking we (the development team) want to protect new players and get them on their space journey without additional burden (the game is hard enough to learn as it is). We want to encourage players to take risks with their possessions to gain something - venturing out into the deeper space with their fancy mining ship in hopes of returning with a big ore payload. If something happens on that journey, well, that's the risk part.
As we wait for more granularity in player station safe zone gameplay options:


* Owner of a station is allowed to push unwanted guests out of the safe zone (of the station).
Because Starbase is under constant development, balance changes may occur to either direction - sometimes it may be easier for players to remain protected, and sometimes it may be hard to keep alive.  
* Owner (and their friends) inside a player station safe zone are to be left alone/in peace (i.e. not to be harassed or griefed). See previous point for owners' options at getting rid of unwanted (remnant) guests.
* Outside of the player station safe zone is "fair game", however camping just outside of the safe zone and then attacking the moment the victim gets out of the safe zone is not ok. These cases will be handled case-by-case by moderators. You're too close to the safezone if you see the message "Approaching Safe Zone Border".
* Non-owners are not allowed to e.g. leave ships with transponders in the safe zone (essentially revealing the location of the station to other players)


Tip to station owners: If you find non-active unwanted guests in your safe zone, and pushing is unfeasible, you can consider unclaiming your station (removing the safe zone), destroying the ship, and reclaiming your station. Be careful though, as enemy ships may be lurking in the shadows...
== Note on griefing ==


'''Future features:''' In the near future new features will be added that enable more controls over a station's safe zone, allowing owners to set the safezone to disallow non-friendly ships from entering the safezone. Essentially this means that "defenders" (station owner + friends) can retreat to safezone, whereas the attackers cannot. This should flip the balance in favor of the defenders.
Repeated actions against the same player(s) over and over again is griefing. We will deal with griefing on a case-by-case basis.


=== Despawning ships in Origin ===
Any other intentional hampering of other players is also handled case-by-case, however it should go without saying that deliberately hindering others' experience is not advisable and will be punishable. This would include e.g. blocking ships or buildings on Origin and other such actions.


This rule is to clarify the situation regarding "(advertising) billboards" or other ships that some players feel are A) looking ugly/distracting, B) having an effect on framerate.
=== Griefing examples ===
 
* Please do NOT despawn ships you do not own in or around Origin
* New despawning zones have been added near Marketplace with 30 minute timers (it may not be a perfect solution but instead of despawning please let us know if there are any performance issues or particular eyesores)
* The only exception is for despawning ships blocking the Ship Designer entrances and Ship Designer areas if they are directly affecting your ability to use the Ship Designer and test drive your own ship out of Ship Designer
 
We will issue temp bans for despawning actions not following these rules. The purpose of this rule is to prevent excessive despawning of e.g. "billboard" ships. They will be despawned by the game automatically after a time.
 
== Content rules ==
 
=== Ships ===
 
We will expand this section in the near future as we move towards more consistent handling of ships and other content, but in the meantime here are some ship guidelines:
 
# Avoid third party intellectual property
#* Generally players are free to build whatever spaceships they desire, however we reserve the right to delete or disallow ships that resemble copyrighted works of others.
# Avoid religions or other culturally sensitive things
#* This applies to religious symbols, Nazi symbols and similar
#* We have so far allowed certain military symbols but would prefer non-human symbols


'''Ramming inside safe zones:''' Safe zones protect ships from breaking. However deliberate ramming within safe zones is not allowed. Blaming bad piloting works once, but if you repeatedly hit other ships, that's ramming and a punishable action.


== Blueprint sharing ==
== Blueprint sharing ==


Starbase ships and stations use blueprints. Blueprints are valuable as they tell how a ship has been designed and can be used to manufacture said ship. These rules are meant to govern blueprints and sharing of ship designs.
Starbase ships and stations use blueprints. Blueprints are valuable as they tell how a ship has been designed and can be used to manufacture said ship.  
 
We cannot cover all possible outcomes with rules so please do report or get in touch with CMs if your case doesn't fall into these.
 
{{quote2|'''Closed Alpha note'''
 
These rules are bound to change towards Early Access and during Early Access.
}}
 
=== Technical explanation of blueprint sharing ===
 
Blueprint sharing technical explanation (Closed Alpha):
* Blueprints cannot be shared ingame (yet)
* Blueprints can be obtained in two ways:
# From the ship design author who joins your Ship Designer session in Group Editing and spawns the ship, allowing you to save the blueprint similarly to the author itself
# Outside of the game by sharing the .fbe files (in %APPDATA%\Starbase\ssc\autosave\ship_blueprints folder)
 
'''Current workaround for sharing ships'''
 
If you don't want to share the actual blueprint, it's possible to share ships by "decommissioning" them. This allows somebody else (e.g. company member) to claim the ship without getting access to the blueprint.
 
=== Blueprint sharing rules ===
 
'''General blueprint sharing rules:'''
 
* A) Only authors can share blueprints publicly (or anybody with an ''explicit'' permission from the author, proof of which is on the person sharing the blueprint; so by default do not share blueprints even if you got it from "somewhere" unless the author has personally said it's ok for YOU to share it)
 
'''Faction blueprint sharing rules:'''
 
* A) General rules apply
* B) Factions are responsible for their own blueprints (using whatever ownership/distribution gateways they need until the game has support for proper sharing)
 
Public sharing means the main Starbase Discord AND any private servers. Do not share a blueprint anywhere unless you're the author or have explicit permission!
 
Public sharing also means any form of sharing, be it the ship blueprint file itself as a direct link or a link to a service that hosts the file. Any sharing is prohibited and any circumvention of this rule will be considered a direct violation.
 
=== Tips for factions ===
 
In the future factions will get blueprint sharing features. Right now, for factions who do major ship development (new designs), we recommend the following:
# Keep ship designs limited to only the highest-ranking members
# Don't share in Discord or at least in channels that aren't limited to a carefully selected group
 
=== Download and using blueprints ===
 
Receiving/downloading (illegally shared) blueprints is not a punishable offense, but re-distributing them is.
 
=== Reporting unauthorized sharing ===
 
Users who receive offers to download blueprints and suspect foul play (unauthorized distribution) are encouraged (but not required) to get in touch with the Community Managers. Please provide screenshots/other evidence if possible.


=== Future features ===
In the near future we will have various blueprint gameplay features such as Secure Blueprint Chip. These gameplay features will govern the use of blueprints.


* "Protected" blueprint chip (coming soon)
In the meantime, we discourage any and all use of blueprint sharing. You share blueprints at your own risk. We will not take any part in users' blueprints. However we will keep our official Discord free of any blueprints (but this won't apply to DMs or other servers). '''TAKE CARE OF YOUR BLUEPRINTS.'''
** Chip can save and use a copy of a blueprint but cannot open it (great for sharing a ship to company/faction members "securely" so it cannot be edited but can be used/spawned in-world)
* Company features (coming soon)
** Companies can set their rules for ship ownership
** Sharing ships without sharing the blueprint


We recommend the following for big factions:
* Wait for the gameplay features (see [[Roadmap]])
* Share individual Ship Access through the Ship Access feature under Company
* Share individual ships by Decommissioning them (Possessions -> Ships -> Decommission)
** This allows anybody else, including a company member, to claim the ship freely
* Do not share blueprint files with anybody. It will lead to misery.
** It is your own responsibility to keep them secure and developers will not take any part in securing them for you if they leak.


[[Category:Rules]]
[[Category:Rules]][[Category:Starbase rules]]

Revision as of 14:38, 5 August 2021

Fb official info 32x32.png Official page: This page is maintained by Frozenbyte, the developers of Starbase, and cannot be edited by users. Information on this page has been confirmed to be correct at the time of writing (please get in touch if you notice anything odd or outdated).

Gameplay rules

Starbase is under constant development. As new features come in, we may add or remove gameplay rules related to them. Rules are not set in stone, they are ever changing. In the ideal case no additional rules would be needed at all, and that is the development goal. In the mean time, some rules clarify our development intent, and they are listed here.

Last updated: 5 August 2021

Note on PvP and new player protection

Generally speaking we (the development team) want to protect new players and get them on their space journey without additional burden (the game is hard enough to learn as it is). We want to encourage players to take risks with their possessions to gain something - venturing out into the deeper space with their fancy mining ship in hopes of returning with a big ore payload. If something happens on that journey, well, that's the risk part.

Because Starbase is under constant development, balance changes may occur to either direction - sometimes it may be easier for players to remain protected, and sometimes it may be hard to keep alive.

Note on griefing

Repeated actions against the same player(s) over and over again is griefing. We will deal with griefing on a case-by-case basis.

Any other intentional hampering of other players is also handled case-by-case, however it should go without saying that deliberately hindering others' experience is not advisable and will be punishable. This would include e.g. blocking ships or buildings on Origin and other such actions.

Griefing examples

Ramming inside safe zones: Safe zones protect ships from breaking. However deliberate ramming within safe zones is not allowed. Blaming bad piloting works once, but if you repeatedly hit other ships, that's ramming and a punishable action.

Blueprint sharing

Starbase ships and stations use blueprints. Blueprints are valuable as they tell how a ship has been designed and can be used to manufacture said ship.

In the near future we will have various blueprint gameplay features such as Secure Blueprint Chip. These gameplay features will govern the use of blueprints.

In the meantime, we discourage any and all use of blueprint sharing. You share blueprints at your own risk. We will not take any part in users' blueprints. However we will keep our official Discord free of any blueprints (but this won't apply to DMs or other servers). TAKE CARE OF YOUR BLUEPRINTS.

We recommend the following for big factions:

  • Wait for the gameplay features (see Roadmap)
  • Share individual Ship Access through the Ship Access feature under Company
  • Share individual ships by Decommissioning them (Possessions -> Ships -> Decommission)
    • This allows anybody else, including a company member, to claim the ship freely
  • Do not share blueprint files with anybody. It will lead to misery.
    • It is your own responsibility to keep them secure and developers will not take any part in securing them for you if they leak.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.