Difference between revisions of "Materials"
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== Manufacturing cycle == | == Manufacturing cycle == | ||
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.<br> | |||
Here's a generic description of how the manufacturing cycle works: | |||
# Mining raw materials. Either by using [[Tools#Pickaxe|pickaxe]] or [[Urchin]]. | |||
# Smelting raw materials into something useful. | |||
# Refining materials to specific use. | |||
# Printing devices and parts from different processed materials. | |||
[[Category:Materials]] | [[Category:Materials]] |
Revision as of 08:33, 19 March 2019
Summary
All objects consist of certain material or materials.
Based on the material composition of the object, materials give them special properties.
These properties are important in different situations:
- Structural durability: Has a high impact on spaceship design. Specifically on the frame and spots that are under heavy stress.
- Structural durability can be monitored by using the durability tool.
- Armor value, Density, and Transformability are important when choosing the material for armor.
- The outer plating of a spaceship or station is considered as armor.
- Weight is a factor when using dense, heavy, or just a lot of materials for a large ship (such as a capital ship).
- Ships with large weight value need more thrust power to move.
Materials can break or withstand damage in different ways:
- Materials can break.
- Shape and depth of the breakage vary based on the material properties, and impact energy.
- Materials can fracture.
- The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.
Manufacturing cycle
Materials can be both created and used to make other devices and parts in the world.
Here's a generic description of how the manufacturing cycle works: