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Difference between revisions of "Buttons"

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m (Added minor information regarding the new buttontypes and fields.)
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Universally there are two types of buttons that are commonly used; hybrid buttons and small buttons. Both have with adjustable interaction styles.<br>   
Universally there are two types of buttons that are commonly used; hybrid buttons and small buttons. Both have adjustable interaction styles.<br>   
Hybrid buttons are modular, and can connect to adjacent [[modular displays]]. Small buttons have their own cable port.
Hybrid buttons are modular, and can connect to adjacent [[modular displays]]. Small buttons have their own cable port.


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Configuring a button:
Configuring a button:
* Set the '''ButtonState''' field's name to match the device field you want to control.
* Set the '''ButtonState''' field's name to match the device field you want to control.<br>
* Set the On- and Off-state values.
* Set the On- and Off-state values.<br>
* Pressing the button changes its state depending on '''ButtonStyle''' -field value.
* Pressing the button changes its state depending on '''ButtonStyle''' -field value.<br>
* Buttons with the "ButtonColor" field can have a different buttoncolor depending on the value of this field. <br>
* There are different types of buttons with varrying size. However they all share most of their fields and behavior. <br>


== Device fields ==
== Device fields ==
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| Controls the interaction style of the button
| Controls the interaction style of the button
| '''0:''' Hold down and release '''1:''' Basic Toggle (in-game button remains down while it is "on") '''2:''' 4-state switch (in-game button returns to the unpressed position whether it is "on" or "off")
| '''0:''' Hold down and release '''1:''' Basic Toggle (in-game button remains down while it is "on") '''2:''' 4-state switch (in-game button returns to the unpressed position whether it is "on" or "off")
|}
Some Buttons have additional fields, which are listed below.
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''ButtonColor'''
| Depending on this field the Button will appear in a different color.
| 1 = orange; 2 = green; 3= blue; any other number = red
|-
! '''ButtonEnableBlink'''
| When enabled the button will light up periodicaly.
| 0 = no blinking; 1 = blinking. 
|}
|}
[[Category:Devices and machines|Buttons]]
[[Category:Devices and machines|Buttons]]

Revision as of 13:48, 28 February 2021

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Summary



Starbase buttons.png

Universally there are two types of buttons that are commonly used; hybrid buttons and small buttons. Both have adjustable interaction styles.
Hybrid buttons are modular, and can connect to adjacent modular displays. Small buttons have their own cable port.

Basic information

Configuring a button:

  • Set the ButtonState field's name to match the device field you want to control.
  • Set the On- and Off-state values.
  • Pressing the button changes its state depending on ButtonStyle -field value.
  • Buttons with the "ButtonColor" field can have a different buttoncolor depending on the value of this field.
  • There are different types of buttons with varrying size. However they all share most of their fields and behavior.

Device fields

To learn more about the usage of fields, consult these wiki pages:

YOLOL field description range
ButtonState The name of the field of which value the button modifies
ButtonOnStateValue Controls the value when pressed
ButtonOffStateValue Controls the value when released
ButtonStyle Controls the interaction style of the button 0: Hold down and release 1: Basic Toggle (in-game button remains down while it is "on") 2: 4-state switch (in-game button returns to the unpressed position whether it is "on" or "off")

Some Buttons have additional fields, which are listed below.

YOLOL field description range
ButtonColor Depending on this field the Button will appear in a different color. 1 = orange; 2 = green; 3= blue; any other number = red
ButtonEnableBlink When enabled the button will light up periodicaly. 0 = no blinking; 1 = blinking.
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