Difference between revisions of "Rail cannon"
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m (rajout de la redirection Fr) |
Heisenborg (talk | contribs) m (Added information about produced head and required ammunition for weapon to work.) |
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Line 29: | Line 29: | ||
| Rounds per minute: | | Rounds per minute: | ||
| 12 | | 12 | ||
|- | |||
| Produced heat per shot: | |||
| 800 | |||
|- | |- | ||
|} | |} | ||
Line 43: | Line 46: | ||
* Projectile speed: Fast | * Projectile speed: Fast | ||
*'''Note! Requires a charge-up!''' | *'''Note! Requires a charge-up!''' | ||
*'''Note! Produces heat after shot!''' | |||
Requires 1 [[Rail Cannon Mag]] and 4 [[Utility Ammo|Utility Ammo Mags]] installed into [[Rail Cannon Ammo Structure]]. | |||
== Ship usage == | == Ship usage == | ||
Rail cannons can be found on following ships either by default, or as a variant: | Rail cannons can be found on following ships either by default, or as a variant: | ||
* [[Spatha|Spatha]] | * [[Spatha|Spatha]] |
Revision as of 02:09, 21 May 2020
Summary
- Rate of fire: Single shot, slow
- Spread: None
- Projectile speed: Fast
- Note! Requires a charge-up!
- Note! Produces heat after shot!
Requires 1 Rail Cannon Mag and 4 Utility Ammo Mags installed into Rail Cannon Ammo Structure.
Ship usage
Rail cannons can be found on following ships either by default, or as a variant:
Device fields
Ammo box
YOLOL field | description | range |
---|---|---|
StoredRailgunAmmo | How much inactive ammo is left | 0 - 100 |
MaxRailgunAmmo | Maximum amount of inactive ammo that can be stored | 0 - 100 |
Barrel
YOLOL field | description | range |
---|---|---|
MountedWeaponFire | "Trigger pull". Often renamed to shoot or fire | 0 - 1 |
StoredActiveRailgunAmmo | Amount of ammo ready to be fired in the weapon's barrel | 0 - 80 |
MaxActiveRailgunAmmo | Maximum amount of ammo that fits in the barrel | 0 - 80 |
Body
YOLOL field | description | range |
---|---|---|
StoredHeat | How much heat is currently in the system | 0 - 1000 |
MaxHeat | Maximum amount of heat that can be in the system | 0 - 1000 |