Difference between revisions of "Missile"
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Revision as of 23:11, 7 February 2020
This page is still WIP
Summary
Basics
- Flight speed: 150m/s
- Ammunition type: Projectile
- Guidance: None
Ship usage
Missile launchers can be found on following ships either by default, or as a variant:
Parts
Missiles are modular projectiles composed of 4 seperate parts, varients of each are available
- Thruster, default or fast
- Propellant tank, default or small and explosive
- Warhead, heat or corosive damage
- Fuse, contact or proximity
Launcher
While the missiles can be launched using the universal tool, they are best used in conjunction with the missile launcher.
The missile launcher allows YOLOL code to directly interface with the missiles, this can be used to fire the missiles by pressing a button or even automate the process.
Video
More information can be found in this official missile video.
Device fields
Missile
YOLOL field | description | range |
---|---|---|
Detonate | Detonates the missile if set to 1 | 0 - 1 |
Safety | Stops the fuse from detonating the missile if set to 1 | 0 - 1 |
TimerState | Determines whether the timer is active | 0 - 1 |
Timer | Counts up while TimerState is 1, detonates once reaching DetonationTime | 0 - n |
SafetyTime | Need info | -1 - n |
DetonationTime | Time that Timer will detonate the missile | -1 - n |
TriggerRange | Range to trigger fuse | 0 - n |
Thruster
YOLOL field | description | range |
---|---|---|
CurrentThrust | The current thrust value | 0 - n |
TargetThrust | The thrust value the missile will attempt to achieve | 0 - n |