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Difference between revisions of "Missile"

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|{{SB Infobox Weapon Data
|{{SB Infobox Equipment Specifications
  |muzzleVelocity=360-460 m/s
  |muzzleVelocity=360-460
  |projectileVoxelMass=29.33 kv
  |projectileVoxelMass=29.33 kilo
  |projectileLifetime=∞
  |projectileLifetime=∞
}}
}}

Revision as of 09:08, 28 June 2021

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Missile.png
A missile is a multi-component weapon
Missile
Type Mounted weapon
Function Anti-armor
Availability MAG
Size 120×18×18 cm

Specifications

Projectile lifetime

Sub-components
Missile thruster module A.png
Missile fuel module.png
Missile HE warhead.png
Missile sensor.png

Missiles are devastating ship weapons that can destroy even the toughest armor plating. They are multi-component weapons, offering some flexibility in construction, and can be configured in various ways with YOLOL. A missile can be activated at any time via the universal tool, but is intended to be launched via a missile launcher.

Parts

Missiles are modular projectiles comprising 4 separate parts: The thruster, the fuel tank, the warhead, and the fuze. Each component is a vital part of a functioning missile.

Launcher

A 9-slot missile launcher
While missiles can be launched using a universal tool, they are best used in conjunction with a missile launcher.The missile launcher allows YOLOL to directly interface with the missiles, which can be used to fire missiles at a push of a button - or even automate the process. The launcher can also automatically lock all missiles within it into battery, which is required for the safe transport of the missiles.

Media

More information can be found in this official missile video.

Device fields

Missile

YOLOL field description range
Detonate Detonates the missile if set to 1 0 - 1
Safety Stops the fuse from detonating the missile if set to 1 0 - 1
TimerState Determines whether the timer is active 0 - 1
Timer Counts up while TimerState is 1, detonates once reaching DetonationTime 0 - n
SafetyTime Need info -1 - n
DetonationTime Time that Timer will detonate the missile -1 - n
TriggerRange Range to trigger fuse 0 - n

Thruster

YOLOL field description range
CurrentThrust The current thrust value 0 - n
TargetThrust The thrust value the missile will attempt to achieve 0 - n
IsActive Toggle to turn on thruster 0 - 1

To learn more about how to use fields, consult these wiki pages:

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