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Difference between revisions of "Audio signal device mark 1"

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Line 25: Line 25:
99: meow?<br>
99: meow?<br>
100: random glitchy bloops<br>
100: random glitchy bloops<br>
101: wonky alternating up and down sound... thing<br>
101: alternating ascending and descending pitches<br>


== Device fields ==
== Device fields ==

Revision as of 11:57, 23 January 2021

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Summary



Audio signal device mark 1.png

Used to add audio feedback to spaceship and station devices.

Basic information

Match InputValue field name to the message ID you want to use to trigger playback.

TriggerValue and TriggerRule are used to determine when InputValue change triggers playback.
TriggerRule accepts three values (-1, 0, 1), which are less than, equal and greater then comparison operators.

List of SoundType variables:

0-22: bleeps and alert sounds
50-61: fake endo voice
70-72: drums
80-92: one octave of notes (chromatic scale: C, C#, D, D#, E, F, F#, G, G#, A, A#, B, C)
99: meow?
100: random glitchy bloops
101: alternating ascending and descending pitches

Device fields

To learn more about the usage of fields, consult these wiki pages:

YOLOL field description range
SoundOn Will change to 1 for a brief moment when a sound is played.
TriggerRule Controls the comparison type:
-1 : less
0 : equal
1 : greater
-1, 0, 1
TriggerValue Value, which InputValue will be compared against
InputValue
SoundType The sound that will be played
RetriggerRate
RetriggerAmount
Priority
Radius

Material

To learn more about materials, consult these wiki pages:

Weight (Kg) 66.45
Material Required (Kv)
Ajatite 1.428
Bastium 1.785
Ilmatrium 1.071
Vokarium 2.856
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