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Difference between revisions of "Missile"

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(Created page with "This page is still WIP {|{{Infobox ship begin}} {{Infobox ship image |Ship image=MissleParts.PNG |Ship caption=The parts of a modular missile }} {{Infobox ship career |Hide h...")
 
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This page is still WIP
__NOTOC__
{{Otherlang2
|de=Missile:de
|fr=Missile/fr
|zh-cn=火箭弹
|ru=Ракета
|ua=Модульна Ракета
|jp=ミサイル
}}{{SB Infobox Begin
|{{SB Infobox Header
  |image=[[Image:Missile.png]]
  |factionLogo=
  |caption=A missile is a multi-component weapon
  |name=
  |border=none
}}


{|{{Infobox ship begin}}
|{{SB Infobox Device General Information
{{Infobox ship image
  |type=Mounted weapon
|Ship image=MissleParts.PNG
  |function=Anti-armor
|Ship caption=The parts of a modular missile
 
}}
  |size=120×18×18 cm
{{Infobox ship career
  |mass=
|Hide header=
  |volume=
|Ship class=Mounted weapon, Unguided projectile
  |corrosionResistance=
|Ship name=Missile
  |suppressUnitsKg=1
}}
  |suppressUnitsKv=1
  |subComponents=
}}
|{{SB Infobox Equipment Specifications
  |velocity=360-460
  |projectileMass=29.33 kilo
  |projectileLifetime=
}}
 
|{{SB Infobox Component Section
  |Missile thruster
  |Missile fuel module
  |Missile warhead
  |Missile fuze
}}
}}<section begin=summary/>Missiles are devastating ship weapons that can destroy even the toughest armor plating. They are multi-component weapons, offering some flexibility in construction, and can be configured in various ways with [[YOLOL]]. A missile can be activated at any time via the [[Universal tool|universal tool]], but is intended to be launched via a [[Missile launcher|missile launcher]].<section end=summary/>
 
== Parts ==
 
Missiles are modular projectiles comprising 4 separate parts: The thruster, the fuel tank, the warhead, and the fuze. Each component is a vital part of a functioning missile.
 
== Launcher ==
 
<div style="display:flex;">[[File:Missile launcher.png|thumb|left|A 9-slot missile launcher]]
<div style="margin:auto;">While missiles can be launched using a universal tool, they are best used in conjunction with a [[Missile launcher|missile launcher]].The missile launcher allows YOLOL to directly interface with the missiles, which can be used to fire missiles at a push of a button - or even automate the process. The launcher can also automatically lock all missiles within it into battery, which is required for the safe transport of the missiles.</div></div>
 
== Media ==
 
More information can be found in [https://www.youtube.com/watch?v=5-xhwLw3cYI this official missile video].
 
== Device fields ==
 
=== Missile ===
{|class="wikitable"
! YOLOL field
! description
! range
|-
|-
| General use:
! '''Detonate'''
|Causing large amounts of destruction
| Detonates the missile if set to 1
| 0 - 1
|-
|-
{{Infobox ship characteristics
! '''Safety'''
}}
| Stops the fuse from detonating the missile if set to 1
| 0 - 1
|-
|-
| Fire delay:
! '''TimerState'''
| ?
| Determines whether the timer is active
| 0 - 1
|-
|-
| Muzzle velocity:
! '''Timer'''
| ?
| Counts up while TimerState is 1, detonates once reaching DetonationTime
| 0 - n
|-
|-
| Heat generated:
! '''SafetyTime'''
| ?
| Need info
| -1 - n
|-
|-
| Power draw:
! '''DetonationTime'''
| ? local power per shot
| Time that Timer will detonate the missile
| -1 - n
|-
|-
| Bullet mass:
! '''TriggerRange'''
| ?
| Range to trigger fuse
| 0 - n
|-
|-
| Lifetime:
| ? seconds
|}
|}
== Summary ==
<br>
<br>
[[File:MissleParts.PNG|400px]]
<br>
<br>


''Basics''
=== Thruster ===
* Rate of fire: N/a
* Spread: N/a
* Flight speed: 150m/s
* Ammunition type: Projectile


== Ship usage ==
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''CurrentThrust'''
| The current thrust value
| 0 - n
|-
! '''TargetThrust'''
| The thrust value the missile will attempt to achieve
| 0 - n
|-
!'''IsActive'''
| Toggle to turn on thruster
| 0 - 1
|-
 
|}


Missile launchers can be found on following ships either by default, or as a variant:
To learn more about how to use fields, consult these wiki pages:
* [[Universal tool|Universal Tool]]
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]


[[Category:Mounted weapons|Missile]]
[[Category:Mounted weapons|Missile]]
== Parts ==
Missiles are modular projectiles composed of 4 seperate parts, varients of each are available
* Thruster, default or fast
* Fuel tank, default or small and explosive
* Warhead, heat or corosive damage
* Fuse, contact or proximity
== Launcher ==
While the missiles can be launched using the universal tool, they are best used in conjunction with the missile launcher.
<br>
<br>
[[File:MissileLauncher.PNG|400px]]
<br>
<br>
The missile launcher allows YOLOL code to directly interface with the missiles, this can be used to fire the missiles by pressing a button or even automate the process.
== Video ==
More information can be found in [https://www.youtube.com/watch?v=5-xhwLw3cYI this official missile video].

Latest revision as of 06:15, 28 July 2021

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Missile.png
A missile is a multi-component weapon
Missile
Type Mounted weapon
Function Anti-armor

Size 120×18×18 cm

Specifications

Muzzle velocity360-460 m/s

Projectile mass29.33 kilo voxels

Projectile lifetime

Sub-components
Missile thruster module A.png
Missile fuel module.png
Missile HE warhead.png
Missile sensor.png

Missiles are devastating ship weapons that can destroy even the toughest armor plating. They are multi-component weapons, offering some flexibility in construction, and can be configured in various ways with YOLOL. A missile can be activated at any time via the universal tool, but is intended to be launched via a missile launcher.

Parts

Missiles are modular projectiles comprising 4 separate parts: The thruster, the fuel tank, the warhead, and the fuze. Each component is a vital part of a functioning missile.

Launcher

A 9-slot missile launcher
While missiles can be launched using a universal tool, they are best used in conjunction with a missile launcher.The missile launcher allows YOLOL to directly interface with the missiles, which can be used to fire missiles at a push of a button - or even automate the process. The launcher can also automatically lock all missiles within it into battery, which is required for the safe transport of the missiles.

Media

More information can be found in this official missile video.

Device fields

Missile

YOLOL field description range
Detonate Detonates the missile if set to 1 0 - 1
Safety Stops the fuse from detonating the missile if set to 1 0 - 1
TimerState Determines whether the timer is active 0 - 1
Timer Counts up while TimerState is 1, detonates once reaching DetonationTime 0 - n
SafetyTime Need info -1 - n
DetonationTime Time that Timer will detonate the missile -1 - n
TriggerRange Range to trigger fuse 0 - n

Thruster

YOLOL field description range
CurrentThrust The current thrust value 0 - n
TargetThrust The thrust value the missile will attempt to achieve 0 - n
IsActive Toggle to turn on thruster 0 - 1

To learn more about how to use fields, consult these wiki pages:

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