Difference between revisions of "Tractor beam (Assembly)"
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{{Otherlang2 | {{Otherlang2 | ||
|de=Tractor_beam:de | |de=Tractor_beam:de | ||
|fr=Tractor_beam | |fr=Tractor_beam/fr | ||
|zh-cn=牵引光束 | |zh-cn=牵引光束 | ||
|ru=Тяговый_луч | |ru=Тяговый_луч | ||
|ua=Тяговий промінь | |ua=Тяговий промінь | ||
|jp= | |jp=トラクタービーム | ||
}} | }}{{SB Infobox Begin | ||
== | |{{SB Infobox Header | ||
|image=[[Image:Tractor beam (exploded).png]] | |||
|factionLogo= | |||
|caption=An exploded view of an assembled tractor beam | |||
|name= | |||
< | |border=none | ||
Tractor beams grab objects that their beams hit. | }} | ||
The beam drags the attached object close to the tractor beam base, orientating the object according to the nozzle of the beam. < | |{{SB Infobox Device General Information | ||
|type=Cargo device | |||
|function=Non-contact cargo ferrying | |||
|size=216×96×72 cm | |||
|mass=5,645 | |||
|volume=567.31 | |||
|corrosionResistance=320 | |||
|suppressUnitsKg= | |||
|suppressUnitsKv= | |||
}} | |||
|{{SB Infobox Device IO | |||
|electricIn=~25 e/s | |||
|electricOut= | |||
|energyCapacity= | |||
|coolantIn= | |||
|coolantOut= | |||
|coolantCapacity= | |||
|coolantRefresh= | |||
|heatGeneration= | |||
|heatDissipation | |||
|propellantIn= | |||
|propellantOut= | |||
|propellantCapacity | |||
|fuelIn= | |||
|fuelOut= | |||
|fuelCapacity | |||
|sockets= | |||
|YOLOLchips= | |||
|modInterfaces= | |||
|deviceInterfaces= | |||
}} | |||
|{{SB Infobox Component Section | |||
|Tractor beam | |||
|Utility tool body type 1 | |||
|Utility tool capacitor | |||
}} | |||
}}<section begin=summary/>Tractor beams grab objects that their beams hit. They are most commonly found in cargo spaceships as they enable the transportation of heavy cargo. The beam drags the attached object close to the tractor beam base, orientating the object according to the nozzle of the beam.<section end=summary/> | |||
== Basic information == | == Basic information == | ||
* The device requires [[Generator (Assembly)|power]] to work. The amount of power needed is determined by the beam length, device state, and force applied when moving objects. | |||
* The device requires [[Generator|power]] to work. The amount of power needed is determined by the beam length, device state, and force applied when moving objects. | |||
** The further and the heavier the objects are, the more power the tractor beam needs to be able to move them. | ** The further and the heavier the objects are, the more power the tractor beam needs to be able to move them. | ||
* If power is cut out, the object will stop moving but it will be held in place. | * If power is cut out, the object will stop moving but it will be held in place. | ||
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* In automated [[Capital Mega Station#Factory|factories]], the tractor beams are generally connected to a [[Rail mover|mover]]. | * In automated [[Capital Mega Station#Factory|factories]], the tractor beams are generally connected to a [[Rail mover|mover]]. | ||
*[[Endoskeleton|Endoskeletons]] can be moved by a tractor beam, but can easily escape. | *[[Endoskeleton|Endoskeletons]] can be moved by a tractor beam, but can easily escape. | ||
* Cargo lock beam locks object entirely if hits it from 3 sides and small. Tractor beam, meanwhile, will never lock an object entirely and used to transport something. Also, as stated above(but will serve as a reminder here), tractor beam can actually manipulate with it's target, unlike Cargo lock Beam. | * [[Cargo_lock_beam|Cargo lock beam]] locks object entirely if hits it from 3 sides and small. Tractor beam, meanwhile, will never lock an object entirely and used to transport something. Also, as stated above(but will serve as a reminder here), tractor beam can actually manipulate with it's target, unlike Cargo lock Beam. | ||
== Assembly == | |||
A tractor beam needs to be attached to several objects to function: | |||
* [[Utility tool body type 1|Utility Tool Body]] which needs equipped with 2 [[Utility_tool_capacitor|Utility Tool & Rail Cannon Capacitors]] | |||
* A weapon mount: Either a [[Turret_cradle|Turret Cradle]], [[Fixed_mount_small_turntable_2|Small Turntable Mount 2]], or [[Fixed_weapon_mount_2|Fixed Weapon Mount 2]] will work | |||
** Note that the small turntable mount will require a matching [[Turntable|turntable]] | |||
* [[Hardpoints|Device Hardpoint]] | |||
The hardpoint needs connected to power via [[Cable_tool|Cable]] or [[Duct]]. | |||
== Device fields == | == Device fields == | ||
===[[Tractor beam|Tractor beam]]=== | |||
{{#lst:Tractor_beam|deviceFields}} | |||
===[[Utility tool capacitor|Utility tool capacitor]]=== | |||
{{#lst:Utility_tool_capacitor|deviceFields}} | |||
To learn more about how to use fields, consult these wiki pages: | To learn more about how to use fields, consult these wiki pages: | ||
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* [[Data networks|Data networks]] | * [[Data networks|Data networks]] | ||
* [[YOLOL|YOLOL]] | * [[YOLOL|YOLOL]] | ||
[[Category:Devices and machines|Tractor beam]] | [[Category:Devices and machines|Tractor beam]] |
Latest revision as of 15:10, 14 September 2021
Tractor beam (Assembly)
Type Cargo device
Function Non-contact cargo ferrying
Size 216×96×72 cm
Mass 5,645 kg
Volume 567.31 kv
Corrosion resistance 320
Input / Output
Electric input ~25 e/s
Sub-components
Tractor beams grab objects that their beams hit. They are most commonly found in cargo spaceships as they enable the transportation of heavy cargo. The beam drags the attached object close to the tractor beam base, orientating the object according to the nozzle of the beam.
Basic information
- The device requires power to work. The amount of power needed is determined by the beam length, device state, and force applied when moving objects.
- The further and the heavier the objects are, the more power the tractor beam needs to be able to move them.
- If power is cut out, the object will stop moving but it will be held in place.
- This is a safety feature to prevent objects from drifting away, causing possible damage in interiors, such as factories and ships.
- Tractor beams are commonly controlled with buttons and levers.
- Buttons toggle the power on and off.
- Levers control the beam length, rotation and such.
- In automated factories, the tractor beams are generally connected to a mover.
- Endoskeletons can be moved by a tractor beam, but can easily escape.
- Cargo lock beam locks object entirely if hits it from 3 sides and small. Tractor beam, meanwhile, will never lock an object entirely and used to transport something. Also, as stated above(but will serve as a reminder here), tractor beam can actually manipulate with it's target, unlike Cargo lock Beam.
Assembly
A tractor beam needs to be attached to several objects to function:
- Utility Tool Body which needs equipped with 2 Utility Tool & Rail Cannon Capacitors
- A weapon mount: Either a Turret Cradle, Small Turntable Mount 2, or Fixed Weapon Mount 2 will work
- Note that the small turntable mount will require a matching turntable
- Device Hardpoint
The hardpoint needs connected to power via Cable or Duct.
Device fields
Tractor beam
YOLOL field | Description | Range |
---|---|---|
tractorBeamOnState | Beam on/off | 1 or 0 |
tractorBeamSoftRelease | When set to 1, brings the object grabbed by the beam to a stop, then turns off the beam | 1 or 0 |
tractorBeamSnapToObjects | When set to 1, tractor beam tries to snap held object to nearby objects | 1 or 0 |
tractorBeamSearchLength | Length (meters) of the beam when the beam is not attached to anything. Max range of the beam. | 0-100 |
tractorBeamForce | Maximum amount of force the beam will try to apply to grabbed object. | 0-50,000 |
tractorBeamTorque | Maximum amount of torque the beam will try to apply to grabbed object. | 0-50,000 |
tractorBeamPosition | The distance (meters) the beam tries to move a held object to. Resets on grab, but does not message network / other devices. | 0-100 |
tractorBeamYaw | The yaw (degrees) the beam tries to move a held object to, relative to the base. Resets on grab, but does not message network / other devices. | - |
tractorBeamPitch | The pitch (degrees) the beam tries to move a held object to, relative to the base. Resets on grab, but does not message network / other devices. | - |
tractorBeamRoll | The roll (degrees) the beam tries to move a held object to, relative to the base. Resets on grab, but does not message network / other devices. | - |
tractorBeamObjectInBeam | Indicates whether an object is grabbed by the beam. | 1 or 0 |
tractorBeamForceApplied | Indicates the force currently being applied to the grabbed object. Can be used to detect when the grabbed object has been set to the target position. | - |
tractorBeamTorqueApplied | Indicates the torque currently being applied to the grabbed object. Can be used to detect when the grabbed object has been set to the target rotation. | - |
Utility tool capacitor
YOLOL field | description | range |
---|---|---|
StoredLocalPower | How much power is stored in the capacitor | 0 - 4000 |
MaxLocalPower | Maximum amount of power that can be stored | 4000 |
To learn more about how to use fields, consult these wiki pages: