Sb forum speech.png DiscordLink.png FacebookLink.png RedditLink.png SteamLink.png TwitterLink.png YoutubeLink.png

Difference between revisions of "Tractor beam (Assembly)"

From Starbase wiki
Jump to navigation Jump to search
m
 
(18 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Otherlang2
{{Otherlang2
|de=Tractor_beam:de
|fr=Tractor_beam/fr
|zh-cn=牵引光束
|zh-cn=牵引光束
|ru=Тяговый_луч
|ru=Тяговый_луч
}}
|ua=Тяговий промінь
== Summary ==
|jp=トラクタービーム
<br>
}}{{SB Infobox Begin
<br>
|{{SB Infobox Header
[[File:Tractor beam.png|400px]]
  |image=[[Image:Tractor beam (exploded).png]]
<br>
  |factionLogo=
<br>
  |caption=An exploded view of an assembled tractor beam
Tractor beams grab objects that their beams hit.<br>
  |name=
Tractor beams are most commonly found in cargo spaceships as they enable the transportation of heavy cargo. <br>
  |border=none
The beam drags the attached object close to the tractor beam base, orientating the object according to the nozzle of the beam. <br>
}}
 
|{{SB Infobox Device General Information
  |type=Cargo device
  |function=Non-contact cargo ferrying
 
  |size=216×96×72 cm
  |mass=5,645
  |volume=567.31
  |corrosionResistance=320
  |suppressUnitsKg=
  |suppressUnitsKv=
}}
 
|{{SB Infobox Device IO
  |electricIn=~25 e/s
  |electricOut=
  |energyCapacity=
  |coolantIn=
  |coolantOut=
  |coolantCapacity=
  |coolantRefresh=
  |heatGeneration=
  |heatDissipation
  |propellantIn=
  |propellantOut=
  |propellantCapacity
  |fuelIn=
  |fuelOut=
  |fuelCapacity
  |sockets=
  |YOLOLchips=
  |modInterfaces=
  |deviceInterfaces=
}}
 
|{{SB Infobox Component Section
  |Tractor beam
  |Utility tool body type 1
  |Utility tool capacitor
}}
}}<section begin=summary/>Tractor beams grab objects that their beams hit. They are most commonly found in cargo spaceships as they enable the transportation of heavy cargo. The beam drags the attached object close to the tractor beam base, orientating the object according to the nozzle of the beam.<section end=summary/>


== Basic information ==
== Basic information ==


 
* The device requires [[Generator (Assembly)|power]] to work. The amount of power needed is determined by the beam length, device state, and force applied when moving objects.
* The device requires [[Generator|power]] to work. The amount of power needed is determined by the beam length, device state, and force applied when moving objects.
** The further and the heavier the objects are, the more power the tractor beam needs to be able to move them.
** The further and the heavier the objects are, the more power the tractor beam needs to be able to move them.
* If power is cut out, the object will stop moving but it will be held in place.
* If power is cut out, the object will stop moving but it will be held in place.
Line 27: Line 69:
* In automated [[Capital Mega Station#Factory|factories]], the tractor beams are generally connected to a [[Rail mover|mover]].
* In automated [[Capital Mega Station#Factory|factories]], the tractor beams are generally connected to a [[Rail mover|mover]].
*[[Endoskeleton|Endoskeletons]] can be moved by a tractor beam, but can easily escape.
*[[Endoskeleton|Endoskeletons]] can be moved by a tractor beam, but can easily escape.
* Cargo lock beam locks object entirely if hits it from 3 sides and small. Tractor beam, meanwhile, will never lock an object entirely and used to transport something. Also, as stated above(but will serve as a reminder here), tractor beam can actually manipulate with it's target, unlike Cargo lock Beam.
* [[Cargo_lock_beam|Cargo lock beam]] locks object entirely if hits it from 3 sides and small. Tractor beam, meanwhile, will never lock an object entirely and used to transport something. Also, as stated above(but will serve as a reminder here), tractor beam can actually manipulate with it's target, unlike Cargo lock Beam.
** It can be compared to Garry's mod Physics Gun<sup>Reference?</sup>
 
== Assembly ==
 
A tractor beam needs to be attached to several objects to function:
* [[Utility tool body type 1|Utility Tool Body]] which needs equipped with 2 [[Utility_tool_capacitor|Utility Tool & Rail Cannon Capacitors]]
* A weapon mount: Either a [[Turret_cradle|Turret Cradle]], [[Fixed_mount_small_turntable_2|Small Turntable Mount 2]], or [[Fixed_weapon_mount_2|Fixed Weapon Mount 2]] will work
** Note that the small turntable mount will require a matching [[Turntable|turntable]]
* [[Hardpoints|Device Hardpoint]]
 
The hardpoint needs connected to power via [[Cable_tool|Cable]] or [[Duct]].


== Device fields ==
== Device fields ==
===[[Tractor beam|Tractor beam]]===
{{#lst:Tractor_beam|deviceFields}}
===[[Utility tool capacitor|Utility tool capacitor]]===
{{#lst:Utility_tool_capacitor|deviceFields}}


To learn more about how to use fields, consult these wiki pages:
To learn more about how to use fields, consult these wiki pages:
Line 36: Line 92:
* [[Data networks|Data networks]]
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]
* [[YOLOL|YOLOL]]
{| class="wikitable"
! YOLOL field
! Description
! Range
|-
! '''tractorBeamOnState'''
| Beam on/off
| 1 or 0
|-
! '''tractorBeamSoftRelease'''
| When set to 1, brings the object grabbed by the beam to a stop, then turns off the beam
| 1 or 0
|-
! '''tractorBeamSnapToObjects'''
| When set to 1, tractor beam tries to snap held object to nearby objects
| 1 or 0
|-
! '''tractorBeamSearchLength'''
| Length (meters) of the beam when the beam is not attached to anything. Max range of the beam.
| -
|-
! '''tractorBeamForce'''
| Maximum amount of force (Newtons) the beam will try to apply to grabbed object.
| -
|-
! '''tractorBeamTorque'''
| Maximum amount of torque (Newtons) the beam will try to apply to grabbed object.
| -
|-
! '''tractorBeamPosition'''
| The distance (meters) the beam tries to move a held object to. Resets on grab, but does not message network / other devices.
| -
|-
! '''tractorBeamYaw'''
| The yaw (degrees) the beam tries to move a held object to, relative to the base. Resets on grab, but does not message network / other devices.
| -
|-
! '''tractorBeamPitch'''
| The pitch (degrees) the beam tries to move a held object to, relative to the base. Resets on grab, but does not message network / other devices.
| -
|-
! '''tractorBeamRoll'''
| The roll (degrees) the beam tries to move a held object to, relative to the base. Resets on grab, but does not message network / other devices.
| -
|-
! '''tractorBeamObjectInBeam'''
| Indicates whether an object is grabbed by the beam.
| 1 or 0
|-
! '''tractorBeamForceApplied'''
| Indicates the force (Newtons) currently being applied to the grabbed object. Can be used to detect when the grabbed object has been set to the target position.
| -
|-
! '''tractorBeamTorqueApplied'''
| Indicates the torque (Newtons) currently being applied to the grabbed object. Can be used to detect when the grabbed object has been set to the target rotation.
| -
|-
|}


[[Category:Devices and machines|Tractor beam]]
[[Category:Devices and machines|Tractor beam]]

Latest revision as of 15:10, 14 September 2021

Deutsch Français Русский Українська 日本語 简体中文
Tractor beam (exploded).png
An exploded view of an assembled tractor beam
Tractor beam (Assembly)
Type Cargo device
Function Non-contact cargo ferrying

Size 216×96×72 cm
Mass 5,645 kg
Volume 567.31 kv
Corrosion resistance 320

Input / Output
Electric input ~25 e/s

Sub-components
Tractor beam (device).png
Utility tool body 1.png
Utility capacitors.png

Tractor beams grab objects that their beams hit. They are most commonly found in cargo spaceships as they enable the transportation of heavy cargo. The beam drags the attached object close to the tractor beam base, orientating the object according to the nozzle of the beam.

Basic information

  • The device requires power to work. The amount of power needed is determined by the beam length, device state, and force applied when moving objects.
    • The further and the heavier the objects are, the more power the tractor beam needs to be able to move them.
  • If power is cut out, the object will stop moving but it will be held in place.
    • This is a safety feature to prevent objects from drifting away, causing possible damage in interiors, such as factories and ships.
  • Tractor beams are commonly controlled with buttons and levers.
    • Buttons toggle the power on and off.
    • Levers control the beam length, rotation and such.
  • In automated factories, the tractor beams are generally connected to a mover.
  • Endoskeletons can be moved by a tractor beam, but can easily escape.
  • Cargo lock beam locks object entirely if hits it from 3 sides and small. Tractor beam, meanwhile, will never lock an object entirely and used to transport something. Also, as stated above(but will serve as a reminder here), tractor beam can actually manipulate with it's target, unlike Cargo lock Beam.

Assembly

A tractor beam needs to be attached to several objects to function:

The hardpoint needs connected to power via Cable or Duct.

Device fields

Tractor beam

YOLOL field Description Range
tractorBeamOnState Beam on/off 1 or 0
tractorBeamSoftRelease When set to 1, brings the object grabbed by the beam to a stop, then turns off the beam 1 or 0
tractorBeamSnapToObjects When set to 1, tractor beam tries to snap held object to nearby objects 1 or 0
tractorBeamSearchLength Length (meters) of the beam when the beam is not attached to anything. Max range of the beam. 0-100
tractorBeamForce Maximum amount of force the beam will try to apply to grabbed object. 0-50,000
tractorBeamTorque Maximum amount of torque the beam will try to apply to grabbed object. 0-50,000
tractorBeamPosition The distance (meters) the beam tries to move a held object to. Resets on grab, but does not message network / other devices. 0-100
tractorBeamYaw The yaw (degrees) the beam tries to move a held object to, relative to the base. Resets on grab, but does not message network / other devices. -
tractorBeamPitch The pitch (degrees) the beam tries to move a held object to, relative to the base. Resets on grab, but does not message network / other devices. -
tractorBeamRoll The roll (degrees) the beam tries to move a held object to, relative to the base. Resets on grab, but does not message network / other devices. -
tractorBeamObjectInBeam Indicates whether an object is grabbed by the beam. 1 or 0
tractorBeamForceApplied Indicates the force currently being applied to the grabbed object. Can be used to detect when the grabbed object has been set to the target position. -
tractorBeamTorqueApplied Indicates the torque currently being applied to the grabbed object. Can be used to detect when the grabbed object has been set to the target rotation. -

Utility tool capacitor

YOLOL field description range
StoredLocalPower How much power is stored in the capacitor 0 - 4000
MaxLocalPower Maximum amount of power that can be stored 4000


To learn more about how to use fields, consult these wiki pages:

Cookies help us deliver our services. By using our services, you agree to our use of cookies.