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Difference between revisions of "Arbiters' Ambition"

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(Update for the Arbiter's Ambition on 01/08/21)
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|'''Ideology'''|| Technocratic Syndicate
|'''Ideology'''|| Meritocratic Oligarchy
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|'''Date of founding'''|| ''July 2019''
|'''Date of founding'''|| ''July 2019''
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|'''Member Strength'''|| ''50+''
|'''Member Strength'''|| ''10+''
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|'''Priority'''|| Self sustainability
|'''Priority'''|| Self sustainability
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== Mission statement==
== Mission statement==


The Arbiter's Ambition is a meritocratic syndicate, currently organised into flexible and modular Companies:
The Arbiters' Ambition is a strictly neutral collective of players who aim to progressively develop an affluent militaristic, diplomatic and economic entity that is committed to influencing and regulating the course of Starbase's cumulative history. It dedicates itself to make a lasting mark on the game's universe and direct its diplomatic and political landscape to take compelling courses.
* Balance Core Private Contracting
* Symmachian Shipworks
* Jefe Construction
 
The Ambition’s aim is to progressively develop into an affluent militaristic, diplomatic and economic entity that is committed to influencing and regulating the course of Starbase's cumulative history. It dedicates itself to make a lasting mark on the game's universe and to direct its diplomatic and political landscape to take compelling courses.
 


== History and development ==
== History and development ==


On the 9th of July 2019, the Symmachian Syndicate was founded by members of the current Ambition's Administration. After time, the Symmachian Syndicate split up into two factions in an effort to find a different approach to leadership. One group decided to focus on the Syndicate's original ideologies, which resulted in the creation of the Arbiters' Ambition. The other kept the Symmachian Syndicates aspired playstyle, which ended up as the German-only faction Zer0³.  
On the 9th of July 2019, the ''Symmachian Syndicate'' was founded by members of the current Ambition's Administration. After time, the ''Symmachian Syndicate'' split up into two factions in an effort to find a different approach to leadership: One faction that allows its members to focus on the Syndicate's original ideologies, which resulted in the creation of the Arbiters' Ambition, and another faction that kept the Symmachian Syndicates aspired playstyle, which ended up as the German-only faction Zer0³.  
 
After the split, months were spent developing a consistent, reliable internal structure that is catered specifically to the needs of the Ambition and is hoped to provide an efficient organization that can last for years to come. Only after this structure was fully defined and internal infrastructure prepared, the faction went public and started recruitment efforts on the 11th of February 2020.
After the split, months were spent developing a consistent, reliable internal structure that is catered specifically to the needs of the Ambition and is hoped to provide an efficient organization that can last for years to come. Only after this structure was fully defined and internal infrastructure prepared, the faction went public and started recruitment efforts on the 11th of February 2020.


== Faction structure ==
== Faction structure ==


The Ambition sports a unique and flexible rank structure that allows for its members to work in a decentralised yet organised manner:
There are a few distinct elements that allow the Ambition to work in an organized manner. They are the primary tools to structure the community based on each individual member’s preferences and enable the faction to operate in a decentralized manner.


* Patriarch: Faction Head — Ambition supervisor and chief diplomat
* The Administration: The leadership council of the Ambition, they make decisions and set goals for the entire faction.
* Captain: Senior officers — Family heads and Administration members.
* Sections: Where a business has departments, the closest thing the Ambition has to offer are Sections: The individual groups that every member belongs to, each specialized on their strengths, but independent in nature.
* Lieutenant: Faction officers — Unit leaders.
* Units: To allow members to play in groups with their friends and concentrate on different tasks within their Sections, higher-ranking members take over management of a Unit along with the members of it. This provides the primary means to decentralize workloads for the faction.
* Specialists: Highly specialised and experienced members.
* Ranks: An efficient group needs to be efficiently managed. As a group with meritocratic values, we want to reward those players that put in the effort and give them the opportunity to move something within the faction by taking over an administrative role and grow their own Units and Sections.
* Member: Fully initiated and trusted Arbiters. Can be promoted to either Lieutenant or Specialist depending on preference.
* Merit: We highly value participation and dedication. As such, we want to incentivize and reward members for their efforts. The merit system is what allows this: The more you bring yourself in, the more we will give you the means to grow yourself and those working with you.
* Initiate: New and unconfirmed members in training.
 
Furthermore, there are a few distinct elements that the Ambition utilises. These are the primary tools used to structure the community and enable the faction to operate in its decentralised manner.
* The Administration: The leadership council of the Ambition, they make decisions and set goals for the entire faction. These are comprised of the Patriarch and the Captains.
* Families: Where a business has departments, the closest thing the Ambition has to offer are its Families. The overall groups that every member belongs to, each specialized based on their strengths, but ultimately independent in their nature.
* Units: Akin to military-style squads, Units are led by a Lieutenant. These Units are small, focused groups that provide the primary means to decentralise workloads for the faction.
* Ranks: An efficient group needs to be efficiently managed. As a group with meritocratic values, the Ambition rewards players that exhibit effort and give them the opportunity to lead within the faction. By taking over a leadership role within their own Units and Sections, dedicated players can expect to be at the helm of change within the Arbiter’s Ambition.
* Merit: We highly value participation and dedication. As such, the Ambition aims to incentivise and reward members for their efforts. The more you bring yourself in, the more the Ambition will give you the means to grow yourself and those working with you.
 
== Business ==


== Our relations ==
=== What does the Arbiters' Ambition do? ===
=== What does the Arbiters' Ambition do? ===
By principle, the Ambition is open to anything. However, what offers it decides to accept always depends on the current political landscape and its existing obligations. There are however a few activities the Ambition can see itself execute.
*Trade: The buying and selling of resources and/or ships.
*Services & Commissions: Building ships, setting up factories/outputs, etc.
*Agreements: Forming more permanent relations with the Ambition.
*Mediation: Mediating between factions in a large conflict or between members or parts of a faction.
*Cooperative Operations: Joint assaults, training sessions, influencing markets, etc.


By principle, the Ambition is open to anything. However, the offers that the Ambition accepts will always depends on the current political landscape and its existing obligations. There are, however, certain activities the Ambition will usually be open to, regardless:
=== With who does The Ambition do business===
 
*Absolute neutral: The default status of any faction.
* Trade: The buying and selling of resources and/or ships.
* Services & Commissions: Building ships, setting up factories/outputs, etc.
* Agreements: Forming more permanent relations with the Ambition.
* Mediation: Mediating between factions in a large conflict or between members/parts of a faction.
* Cooperative Operations: Joint assaults, training sessions, influencing markets, etc.


*Faction of interest: Factions the Ambition is doing business with right now or has done in the past.


=== The Ambition's Diplomatic Statuses ===
*Supported faction: Factions the Ambition is actively supporting in whatever capacity necessary.


* Open: The regular status the Ambition is in where it is open to anything.
*Opposing faction: Factions the Ambition considers detrimental to its current projects.
* Locked: A state where all requests are denied unless they directly support an imminent project.
=== The Ambitions diplomatic statuses ===
* In action: The Ambition is actively partaking in a project. Any requests that don't help this project to progress will be denied
*Open: The regular status the Ambition is in where it is open to anything.


==== Currently, the Ambition is <b>Open</b>. ====
*Locked: A state where all requests are denied unless they directly support an imminent project.  


*In action: The Ambition is actively partaking in a project. Any requests that don't help this project to progress will be denied.


== Media ==
== Media ==

Revision as of 12:44, 19 February 2020

Arbiters' Ambition
Arbiters' Ambition Logo.png
Leadership
Leadership The Administration
Ideology Meritocratic Oligarchy
Info
Official Colors: Grey (#555555), Orange (#cd7f32), Blue (#3280cd), Black (#000000)
Date of founding July 2019
Member Strength 10+
Priority Self sustainability
Discord https://discord.gg/KhyTfVB
Website https://arbiters-ambition.com/

Mission statement

The Arbiters' Ambition is a strictly neutral collective of players who aim to progressively develop an affluent militaristic, diplomatic and economic entity that is committed to influencing and regulating the course of Starbase's cumulative history. It dedicates itself to make a lasting mark on the game's universe and direct its diplomatic and political landscape to take compelling courses.

History and development

On the 9th of July 2019, the Symmachian Syndicate was founded by members of the current Ambition's Administration. After time, the Symmachian Syndicate split up into two factions in an effort to find a different approach to leadership: One faction that allows its members to focus on the Syndicate's original ideologies, which resulted in the creation of the Arbiters' Ambition, and another faction that kept the Symmachian Syndicates aspired playstyle, which ended up as the German-only faction Zer0³. After the split, months were spent developing a consistent, reliable internal structure that is catered specifically to the needs of the Ambition and is hoped to provide an efficient organization that can last for years to come. Only after this structure was fully defined and internal infrastructure prepared, the faction went public and started recruitment efforts on the 11th of February 2020.

Faction structure

There are a few distinct elements that allow the Ambition to work in an organized manner. They are the primary tools to structure the community based on each individual member’s preferences and enable the faction to operate in a decentralized manner.

  • The Administration: The leadership council of the Ambition, they make decisions and set goals for the entire faction.
  • Sections: Where a business has departments, the closest thing the Ambition has to offer are Sections: The individual groups that every member belongs to, each specialized on their strengths, but independent in nature.
  • Units: To allow members to play in groups with their friends and concentrate on different tasks within their Sections, higher-ranking members take over management of a Unit along with the members of it. This provides the primary means to decentralize workloads for the faction.
  • Ranks: An efficient group needs to be efficiently managed. As a group with meritocratic values, we want to reward those players that put in the effort and give them the opportunity to move something within the faction by taking over an administrative role and grow their own Units and Sections.
  • Merit: We highly value participation and dedication. As such, we want to incentivize and reward members for their efforts. The merit system is what allows this: The more you bring yourself in, the more we will give you the means to grow yourself and those working with you.

Our relations

What does the Arbiters' Ambition do?

By principle, the Ambition is open to anything. However, what offers it decides to accept always depends on the current political landscape and its existing obligations. There are however a few activities the Ambition can see itself execute.

  • Trade: The buying and selling of resources and/or ships.
  • Services & Commissions: Building ships, setting up factories/outputs, etc.
  • Agreements: Forming more permanent relations with the Ambition.
  • Mediation: Mediating between factions in a large conflict or between members or parts of a faction.
  • Cooperative Operations: Joint assaults, training sessions, influencing markets, etc.

With who does The Ambition do business

  • Absolute neutral: The default status of any faction.
  • Faction of interest: Factions the Ambition is doing business with right now or has done in the past.
  • Supported faction: Factions the Ambition is actively supporting in whatever capacity necessary.
  • Opposing faction: Factions the Ambition considers detrimental to its current projects.

The Ambitions diplomatic statuses

  • Open: The regular status the Ambition is in where it is open to anything.
  • Locked: A state where all requests are denied unless they directly support an imminent project.
  • In action: The Ambition is actively partaking in a project. Any requests that don't help this project to progress will be denied.

Media

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