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Difference between revisions of "Okim Industries"

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<br>'''What is OKI?'''
<br>'''What is OKI?'''
<br>Okim Industries (OKI for short) was founded on a day one of closed alpha by Okim and grew into a well-known group of ship designers over the time of alpha. All of us are independent when it comes to external faction politics and diplomacy - OKI isn't a faction per see, but a union of people banded by a single goal.
Okim Industries (or OKI for short) was established in 2019 and originally was nothing more than a single-person 'faction'.<br><br>
 
After Closed Alpha has arrived and a few weeks into it OKI started to grow into a group of designers dedicated to provide developers with ships to test ship shop submission procedures, odd shaped and sized ships placement, integration of custom images as shop logos and etc. Thanks to this cooperation to probe the ship shop grounds we became a first faction to have the shop in the game. Our group was existing mainly on enthusiam and common goal with everybody enjoying freedom and liberty of choice.<br><br>
 
During CA our creative shipwrights have made over 60 ships filling our 3 shops we have to this day. With CA nearing it's end we in OKI have decided to reorganise our group of enthusiasts into a proper company growing in numbers and attempt to establish our sphere of influence in the game.
 
<br>'''OKI Reorganised'''
For group of 13 completelly independent people that never have been organised - a decision to become a company with internal structure, ranks, goals, sallaries, diplomacy and other fancy faction stuff was a big change. And a challenging one.
However, the goals have been selected, the structure has been organised, recruitment campaigns planned and ways to accomplish what we want are discussed and fleshed out. We are prepared to face what game has to offer and we are sure that experienced gained through entire CA of ship making and feedback analysis will give OKI a significantly powerful boost into EA.
 
We want to retain the liberty of choice that old OKI had as a group of completelly independent ship makers. OKI offers our employees all the freedom of selecting which tasks to take and what to do in task-free time.  


<br>'''What are our goals?'''
<br>'''What are our goals?'''
<br>The goal is rather simple - OKI is here to create ships. As a group we produce content that is being highly priced by developers - a great variety of vessels balanced around the 4 key features of a proper ship: '''affordable price, quality, purpose and good looks'''. We seek to expand our achievements further and to keep being the prime supplier of ships for the devs as long as this type of content is required.
<br>The goal is rather simple - OKI is here to create ships and sell them. As a company we aim to have a full cycle of ship production - from designing and prototype testing into manufacturing and selling them either through shops or to our customers directly.
 
<br>OKI was always good at making low-cost ships designed for starting players - this focus we want to make our main in EA, but other ship design areas we will also look into.
<br>'''What are our achievements?'''
<br>We are the only company as of today that has 3 ship shops housing more than 50 various quality ships starting from a range of small personal ships to huge miners and freighters.
<br>We are creators of the unofficial [https://docs.google.com/spreadsheets/d/1hz0s0IFHrTRCiXVs6ePd5SlA24PWa-1U9xlKEwFV-kE/edit#gid=0&fvid=1380624763 Alpha Tester Guide] to help new players to get themselves a little bit familiar with current universe.
<br>We are the original makers of [https://wiki.starbasegame.com/index.php/Ship_Shops Player Ship Shop Catalogue] page on wiki to allow players to easier locate a ship their current needs demand.


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Revision as of 19:47, 20 June 2021

Okim Industries
OKI-01.png
Group Information
Occupation Ship Design, Ship Shops
Type Group, multifaction
Recruitment Individual, skills and portfolio based
Tags [OKI]
Colors green, golden yellow, dark grey, white, black, brick red
Leader Okim
Members Fixer, Einar, Mrroboto, Nate, splet, Survivor, Trylobot, Tyridan
Language english
Discord https://discord.gg/MSXtkjTfZt

Okim Industries


What is OKI? Okim Industries (or OKI for short) was established in 2019 and originally was nothing more than a single-person 'faction'.

After Closed Alpha has arrived and a few weeks into it OKI started to grow into a group of designers dedicated to provide developers with ships to test ship shop submission procedures, odd shaped and sized ships placement, integration of custom images as shop logos and etc. Thanks to this cooperation to probe the ship shop grounds we became a first faction to have the shop in the game. Our group was existing mainly on enthusiam and common goal with everybody enjoying freedom and liberty of choice.

During CA our creative shipwrights have made over 60 ships filling our 3 shops we have to this day. With CA nearing it's end we in OKI have decided to reorganise our group of enthusiasts into a proper company growing in numbers and attempt to establish our sphere of influence in the game.


OKI Reorganised For group of 13 completelly independent people that never have been organised - a decision to become a company with internal structure, ranks, goals, sallaries, diplomacy and other fancy faction stuff was a big change. And a challenging one. However, the goals have been selected, the structure has been organised, recruitment campaigns planned and ways to accomplish what we want are discussed and fleshed out. We are prepared to face what game has to offer and we are sure that experienced gained through entire CA of ship making and feedback analysis will give OKI a significantly powerful boost into EA.

We want to retain the liberty of choice that old OKI had as a group of completelly independent ship makers. OKI offers our employees all the freedom of selecting which tasks to take and what to do in task-free time.


What are our goals?
The goal is rather simple - OKI is here to create ships and sell them. As a company we aim to have a full cycle of ship production - from designing and prototype testing into manufacturing and selling them either through shops or to our customers directly.
OKI was always good at making low-cost ships designed for starting players - this focus we want to make our main in EA, but other ship design areas we will also look into.



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