Difference between revisions of "Audio signal device mark 1"
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Line 25: | Line 25: | ||
99: meow?<br> | 99: meow?<br> | ||
100: random glitchy bloops<br> | 100: random glitchy bloops<br> | ||
101: alternating | 101: wonky alternating up and down sound... thing<br> | ||
== Device fields == | == Device fields == | ||
Line 36: | Line 36: | ||
{|class="wikitable" | {|class="wikitable" | ||
! YOLOL field | ! YOLOL field | ||
! | ! Description | ||
! | ! Range | ||
|- | |- | ||
! '''SoundOn''' | ! '''SoundOn''' | ||
| Will | | Will start to play sound queue when set to 1 and stop when set to 0. | ||
| | | 0, 1 | ||
|- | |- | ||
! '''TriggerRule''' | ! '''TriggerRule''' | ||
Line 48: | Line 48: | ||
|- | |- | ||
! '''TriggerValue''' | ! '''TriggerValue''' | ||
| Value, which '''InputValue''' will be compared against | | Value, which '''InputValue''' will be compared against. | ||
| | | any | ||
|- | |- | ||
!'''InputValue''' | !'''InputValue''' | ||
| | | Value, which will be compared against '''TriggerValue'''. | ||
| any | |||
|- | |||
!'''SoundCategory''' | |||
| | |||
| | | | ||
|- | |- | ||
!'''SoundType''' | !'''SoundType''' | ||
| The sound that will be played | | The sound that will be played. | ||
| | | 0 - 101 | ||
|- | |- | ||
!'''RetriggerRate''' | !'''RetriggerRate''' | ||
| | | The delay between each played sound. | ||
| | | 0 - 100 | ||
|- | |- | ||
!'''RetriggerAmount''' | !'''RetriggerAmount''' | ||
| | | Limits how often the sound is repeated. Sound is repeated indefinitely if set to 0. | ||
| | | 0 - 99 | ||
|- | |- | ||
!'''Priority''' | !'''Priority''' | ||
| | | | ||
| | | 0 - 99 | ||
|- | |- | ||
!'''Radius''' | !'''Radius''' | ||
| | | | ||
| | | 0 - 200 | ||
|} | |} | ||
Revision as of 23:57, 29 April 2021
Summary
Used to add audio feedback to spaceship and station devices.
Basic information
Match InputValue field name to the message ID you want to use to trigger playback.
TriggerValue and TriggerRule are used to determine when InputValue change triggers playback.
TriggerRule accepts three values (-1, 0, 1), which are less than, equal and greater then comparison operators.
List of SoundType variables:
0-22: bleeps and alert sounds
50-61: fake endo voice
70-72: drums
80-92: one octave of notes (chromatic scale: C, C#, D, D#, E, F, F#, G, G#, A, A#, B, C)
99: meow?
100: random glitchy bloops
101: wonky alternating up and down sound... thing
Device fields
To learn more about the usage of fields, consult these wiki pages:
YOLOL field | Description | Range |
---|---|---|
SoundOn | Will start to play sound queue when set to 1 and stop when set to 0. | 0, 1 |
TriggerRule | Controls the comparison type: -1 : less 0 : equal 1 : greater |
-1, 0, 1 |
TriggerValue | Value, which InputValue will be compared against. | any |
InputValue | Value, which will be compared against TriggerValue. | any |
SoundCategory | ||
SoundType | The sound that will be played. | 0 - 101 |
RetriggerRate | The delay between each played sound. | 0 - 100 |
RetriggerAmount | Limits how often the sound is repeated. Sound is repeated indefinitely if set to 0. | 0 - 99 |
Priority | 0 - 99 | |
Radius | 0 - 200 |
Material
To learn more about materials, consult these wiki pages:
Weight (Kg) | 66.45 |
---|---|
Material Required (Kv) | |
Ajatite | 1.428 |
Bastium | 1.785 |
Ilmatrium | 1.071 |
Vokarium | 2.856 |