Sb forum speech.png DiscordLink.png FacebookLink.png RedditLink.png SteamLink.png TwitterLink.png YoutubeLink.png

Difference between revisions of "Audio signal device mark 1"

From Starbase wiki
Jump to navigation Jump to search
(17 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Otherlang2
{{Otherlang2
|ru=Звуковое сигнальное устройство Модель 1
|ua=Звуковий пристрій Mk1
|ua=Звуковий пристрій Mk1
|jp=オーディオシグナルデバイス_マーク1
}}
}}{{SB Infobox Begin
== Summary ==
|{{SB Infobox Header
<br>
  |image=[[Image:Audio_signal_device_mark_1.png]]
<br>
  |factionLogo=
[[File:Audio_signal_device_mark_1.png|200px]]
  |caption=
<br>
  |name=Audio signal device, Mk. 1
<br>
  |subtitle=
Used to add audio feedback to spaceship and station devices.
  |border=none
}}


|{{SB Infobox Device General Information
== Basic information ==
  |type=Audio device
  |function=Plays audio tones
 
  |size=24 × 24 × 12 cm
  |mass=64.33
  |volume=7.14
  |corrosionResistance=470
  |primaryMaterial=Bastium
}}


|{{SB Infobox Device IO
Match '''InputValue''' field name to the message ID you want to use to trigger playback.<br>
  |electricIn=Passive
  |electricOut=
  |coolantIn=
  |coolantOut=
  |propellantIn=
  |propellantOut=
  |fuelIn=
  |fuelOut=
  |sockets=2
  |YOLOLchips=
  |modInterfaces=1
  |deviceInterfaces=
}}


|{{SB Infobox Device Construction
'''TriggerValue''' and '''TriggerRule''' are used to determine when '''InputValue''' change triggers playback.<br>
  |aegisium=
'''TriggerRule''' accepts three values (-1, 0, 1), which are less than, equal and greater then comparison operators.<br><br>
  |ajatite=20%
 
  |arkanium=10%
List of '''SoundType''' variables:
  |bastium=30%
  |charodium=
  |corazium=
  |exorium=
  |haderite=
  |ice=
  |ilmatrium=
  |karnite=
  |kutonium=
  |lukium=
  |merkerium=
  |nhurgite=
  |oninum=
  |surtrite=
  |tengium=
  |ukonium=
  |valkite=
  |vokarium=40%
  |xhalium=
}}
}}


The audio signal device is used to add audio feedback to spaceships and station devices. They support a plethora of options to customize the playback of audio, and can be wired to directly via their sockets or via a modular interface on their backside.
0-22: bleeps and alert sounds<br>
50-61: fake endo voice<br>
70-72: drums<br>
80-92: one octave of notes (chromatic scale: C, C#, D, D#, E, F, F#, G, G#, A, A#, B, C)<br>
99: meow?<br>
100: random glitchy bloops<br>
101: wonky alternating up and down sound... thing<br>


== Basic Usage ==
== Device fields ==
You must first match the '''InputValue''' [[Device fields|device field]] name to another device field name that you want to use to trigger playback. The '''TriggerValue''' and '''TriggerRule''' device fields are used to determine when the change in the '''InputValue''' field will trigger audio playback. '''TriggerRule''' accepts one of three values (-1, 0, 1), which are equivalent to the comparison operators lesser-than, equal-to, and greater-than respectively.


{|class="wikitable"
To learn more about the usage of fields, consult these wiki pages:
! '''SoundCategory''' values
* [[Universal tool|Universal Tool]]
! Sound
* [[Data networks|Data networks]]
|-
* [[YOLOL|YOLOL]]
! 0
| Bleeps
|-
! 1
| Alerts
|-
! 2
| Fake [[Endoskeleton|endoskeleton]] voicelines
|-
! 3
| One octave of notes (chromatic scale: C, C#, D, D#, E, F, F#, G, G#, A, A#, B, C)
|-
! 4
| Drums
|-
! 5
| Meow
|}


== Device fields ==
{|class="wikitable"
{|class="wikitable"
! YOLOL field
! YOLOL field
! Description
! description
! Range
! range
|-
|-
! '''SoundOn'''
! '''SoundOn'''
| Will start to play sound queue when set to 1 and stop when set to 0.
|  
| 0, 1
|
|-  
|-  
! '''TriggerRule'''
! '''TriggerRule'''
| Controls the comparison type:<br>-1 : less<br>0 : equal<br>1 : greater
| Controls the value when pressed
| -1, 0, 1
| -1, 0, 1
|-
|-
! '''TriggerValue'''
! '''TriggerValue'''
| Value, which '''InputValue''' will be compared against.
|  
| any
|
|-
|-
!'''InputValue'''
!'''InputValue'''
| Value, which will be compared against '''TriggerValue'''.
|  
| any
|  
|-
!'''SoundCategory'''
| The category from which a sound is selected using '''SoundType'''
| 0 - 5
|-
|-
!'''SoundType'''
!'''SoundType'''
| The sound that will be played.
| The sound that will be played
| 0 - 99
|  
|-
|-
!'''RetriggerRate'''
!'''RetriggerRate'''
| The delay between each played sound.
|  
| 0 - 100
|  
|-
|-
!'''RetriggerAmount'''
!'''RetriggerAmount'''
| Limits how often the sound is repeated. Sound is repeated indefinitely if set to 0.
|  
| 0 - 99
|  
|-
|-
!'''Priority'''
!'''Priority'''
|  
|  
| 0 - 99
|  
|-
|-
!'''Radius'''
!'''Radius'''
|  
|  
| 0 - 200
|  
|}
|}
To learn more about the usage of fields, consult these wiki pages:
* [[Universal tool|Universal Tool]]
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]


== Material ==
== Material ==
To learn more about materials, consult these wiki pages:
* [[Materials]]
* [[Ores]]
{|class="wikitable"
{|class="wikitable"
! '''Weight (Kg)'''
! '''Weight (Kg)'''
Line 168: Line 106:
|-
|-
|}
|}
To learn more about materials, consult these wiki pages:
* [[Materials]]
* [[Ores]]


[[Category:Devices and machines]]
[[Category:Devices and machines|Buttons]]

Revision as of 20:46, 9 January 2021

Українська

Summary



Audio signal device mark 1.png

Used to add audio feedback to spaceship and station devices.

Basic information

Match InputValue field name to the message ID you want to use to trigger playback.

TriggerValue and TriggerRule are used to determine when InputValue change triggers playback.
TriggerRule accepts three values (-1, 0, 1), which are less than, equal and greater then comparison operators.

List of SoundType variables:

0-22: bleeps and alert sounds
50-61: fake endo voice
70-72: drums
80-92: one octave of notes (chromatic scale: C, C#, D, D#, E, F, F#, G, G#, A, A#, B, C)
99: meow?
100: random glitchy bloops
101: wonky alternating up and down sound... thing

Device fields

To learn more about the usage of fields, consult these wiki pages:

YOLOL field description range
SoundOn
TriggerRule Controls the value when pressed -1, 0, 1
TriggerValue
InputValue
SoundType The sound that will be played
RetriggerRate
RetriggerAmount
Priority
Radius

Material

To learn more about materials, consult these wiki pages:

Weight (Kg) 66.45
Material Required (Kv)
Ajatite 1.428
Bastium 1.785
Ilmatrium 1.071
Vokarium 2.856
Cookies help us deliver our services. By using our services, you agree to our use of cookies.