Difference between revisions of "Battery"
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== Basic information == | == Basic information == | ||
Batteries are modular - adjacent batteries connect to each other and can share a single power connection. Smaller ships can run entirely on batteries, but most ships use them as a buffer to handle periods of higher energy use without wasting [[Generator]] output. | Batteries are modular - adjacent batteries connect to each other and can share a single power connection. Smaller ships can run entirely on batteries, but most ships use them as a buffer to handle periods of higher energy use without wasting [[Generator]] output.<br> | ||
Batteries with energy stored inside explode when damaged.<br> | |||
== Device fields == | == Device fields == |
Revision as of 22:21, 27 September 2020
Summary
The battery holds up to 10000 energy for use by devices connected to the same device network.
Basic information
Batteries are modular - adjacent batteries connect to each other and can share a single power connection. Smaller ships can run entirely on batteries, but most ships use them as a buffer to handle periods of higher energy use without wasting Generator output.
Batteries with energy stored inside explode when damaged.
Device fields
To learn more about the usage of fields, consult these wiki pages:
YOLOL field | description | range |
---|---|---|
BatteryPriority | Batteries with a lower priority get used first | |
StoredBatteryPower | Current charge level of the battery | 0 - 10 000 |
MaxBatteryPower | Maximum charge level of the battery | 10 000 |