New Player Guide
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Welcome to the New Player Guide! This guide is an attempt to teach new players certain basic features of Starbase and prepare them on their endo journey.
Note that this guide is not available for editing. Suggestions can be sent to JoelFB#7362 on Discord.
Starbase naming policy
- The naming policy for endos, ships, stations and other things is work-in-progress
- Currently strict, and does not allow spaces or numbers
- Some old pioneer users have names from a time when the policy was less strict
- There will be a way to rename (or request renaming of) things at some point during Early Access
- In the beginning of Early Access, we will most likely give a 7-day priority to active Closed Alpha testers (users who have played the Alpha for 10 hours or more)
Improvements coming in the near future
We update the game often, typically once a week (usually Wednesday or Thursday). Please join our Discord server and follow the announcement channels for the latest news and updates.
Check out the Development page for a more detailed roadmap.
Come to #alpha-new-players in the Starbase Discord - no question is too small to be asked, and veteran players are happy to assist.
Also check out Community:Guides for videos created by the community.
You can use the F1 Feedback Tool to report bugs to the developers. You can also check out the Feedback page for more information.
General gameplay info
Your Endo life
- Your character is always "safe"; you can die but you won't lose everything
- You may lose ships and items in the ship inventory if you e.g. get destroyed
- You can always use "Insurance Transfer" (ESC menu) to get away from tough situations - this will take you back to the Origin station
- Dev factions are Empire and Kingdom
- You can create your own faction
- You do not need to join or create a faction, you can play Starbase solo or in a group of friends or "impromptu" gang of endos
- Safe zones protect endos from damage and unwanted attacks
- Your ship cannot take damage (except due to bugs etc)
- Safe zone around the starter area is big, and has plenty of asteroids to mine as well
- Outside the safe zone has rarer ores/asteroids, and in the future will have other benefits (higher risk, higher reward)
- To exit the safe zone, you'll need to go to Settings > Gameplay > Ships > Allow Hosted Ships To Leave Safezone to enable ships to leave the safe zone
Login and logout
- You can log out at any point, anywhere
- When you log back in, you'll be returned to where you were
- If you have a ship when you log out, that ship will remain in the universe (for 365 days)
- If the ship is outside of the safe zone, it may get destroyed by other players (if found)
- Best practice is to despawn the ship at a station and then log off
Buying ore and new items
- Check out the Shops page for more information on shops, their location, and the items they sell
- Use the Auction House to buy and sell ore
Ships in universe vs Ship Designer
- Currently if a ship has been spawned to the universe, it cannot be brought back to the Ship Designer
- It is possible to edit ships in the universe but those changes will not reflect in the blueprint itself
Vouchers in Closed Alpha
- In Closed Alpha, developers can issue "vouchers" for both ship shop ships or custom ships
- You can as a Community Manager for a voucher in the Discord
- A received voucher will show up in the Bank Statement as "ShipVoucherReceived"
- Vouchers are applied to the specific ship version (if you modify the ship, the voucher won't work)
- The vouchers are redeemed either when purchasing the ship from the Ship Designer or at the Ship Shop terminal if it's not a custom ship
- Moving with the jetpack around a huge station like Origin can be slow
- Bind Insurance Transfer points at Marketplace and Ship Hangar to speed up your travels
- ALWAYS bring a Pickaxe with you on mining trips!
- Turn OFF the generators of a ship when you're not actively flying, otherwise you will spend fuel at all times
- Tutorial is the first thing in the game, and will teach you some basics.
- At the end of the tutorial you'll get your first ship, the Laborer. It's a nice, upgradable ship that will serve you well in the beginning.
- You will also have a Pickaxe (for mining asteroids) and a Mining Backpack.
Tutorial jobs and additional credits
- In Closed Alpha the available Tutorial jobs are the Mining job and the Demolition job
- Other jobs such as Repair are under construction (you may see signs for Repair and Assembly in the game world though, but they don't work)
- Tutorial doesn't give you any credits, so if you want additional credits, you can go to the jobs and do some additional work using the same skills you learned during the Tutorial
Getting the Laborer
- The Labourer ship you get from the tutorial is a good ship, and can be extended
- You're not in a rush to get a new one
- For other ships, check out the Wiki and ask around in Discord based on your needs
- If you end up destroying or crashing the Laborer, you can go to the Starbase Discord in #help-request-ingame and write a report, and the devs can refund the ship so you can buy it again or try another ship.
- You can reset the tutorial:
- Go to Settings (ESC -> Settings), then Gameplay > Tutorial > "Reset Tutorial"
- Then use Insurance Transfer (ESC -> Insurance Transfer) to get back to Origin, and press the F8 key
Tutorial known issues and fixes
Ore not collecting
- In some cases the ores may not be collected automatically during the Mining Job
- To fix this:
- Go to the Inventory/Equipment menu (press I)
- Make sure you have the Mining Backpack equipped in your Back slot
- Toggle OFF "Automatic Collecting", and then re-enable it
- You may also need to leave the Mining Job before toggling the setting
Often used additional controls
- Q to align yourself to whatever you're looking at
- G to switch Magboots on/off
- (Left) Shift to boost endo walking / sprint
Interacting with items
- F places an item into your hand
- P puts an item into your inventory
Ship controls rebinding
- V to rebind ship controls (look to your left to see the opened panel)
Pressing buttons with TAB
- TAB to free the mouse cursor, allowing you to click menus and buttons ingame
- You can sell ore in two ways:
- Find the "Credits!" tower in Origin, connect your ship's resource bridge to the tower, and sell the ore
- Go to Origin and open the Auction House (keybind
,), and put the ore up for auction
Refueling a ship
- You can buy more fuel rods from the Starsol shop (see Shops)
- Alternatively you can use the screens at the centre of each landing pad for more direct refueling
- Remember fuel and propellant are separate things, you need both!
Replacing a fuel rod
- Equip the Bolt Tool and unbolt the existing fuel rod (hold RMB on the fuel rod)
- Remove fuel rod with E
- Put in a new fuel rod (toggle snap with C and use X,Y,Z to rotate)
- Use the Bolt Tool and hold LMB to bolt the fuel rod
- The old fuel rod can be left in space (they'll despawn after some time; technically they can be sold but they're not worth much)
Buying a ready-made ship
- You can buy a ship with credits in any of the Ship Shops
- You can "Test Flight" ships before you buy them
- If you get stuck inside a ship, log out and then log back in, and quickly move a little bit before the game loads everything
Designing and buying your own custom ship
- You can design your own ship in the Ship Designer
- Ship Designer will use raw materials, i.e. ore, and you will have to either mine them, or buy them from the Auction House
- Ship Designer will take time and effort, and is only recommended after you know a bit more about the game
- You can sell ships at the landing pad of the Sunny Ship Shop (the red ship shop). Despawn your ship, spawn it again at the landing pad terminal, and after a moment the "Spawn" will change to "Sell".
- Note it's not the Chemosh Ship Shop (also red) but the other one that has a huge banner saying "Galaxy is big! Buy a spaceship!"
- It's a very small landing pad at the entrance to the Sunny Ship Shop, right where the basic ships like Vasama are sold
- Selling gives a certain % of the purchase price back (around half or less) and even less if the ship has damage
- We advise against selling the Laborer ship unless you have multiple other ships already
Stranded in space
- If you end up stranded in space, with e.g. all fuel rods spent, there's a couple of options:
- Ask help in the Discord, maybe someone can come and help you out (this may not be feasible, especially if you're far out with no navigation system)
- If you're within the safe zone, you can insurance transfer your endo back to Origin, and then Tow your ship from space for a small fee from one of the landing pads
Trading / how to trade
- In the Social tab, find the player you want to trade with, then right click and choose "Request to trade"
- The other player will need to accept the trade request in the chat
- Note that you can send credits via the Mail/Inbox system
- Rotate items with X, Y, Z
- Toggle snapping with C (or Shift+C in the Spaceship Designer)
Interacting and traveling around the universe
Insurance Transfer / Insurance Points
- Insurance Transfer is used to quickly transfer across the universe (like teleporting). Currently in Closed Alpha it does not cost anything to use Insurance Transfer. If you ever get stuck somewhere, or get lost in space, you can use Insurance Transfer to get out.
- You can find new Insurance Points throughout the stations
- Default is on Origin and will transfer your endo to the Command Center of the Origin station
- Ship Hangar/Ship Designer building has an Insurance Point on the upper platform on the right after the entrance
- Marketplace has an Insurance Point to the right of the Marketplace entrance area (just outside the actual Marketplace)
- There are rental lots on the Proia megastation ("the giant ball" next to the Origin station)
- Lots can be rented based on time period (daily, weekly, etc) and will cost credits accordingly
- You can build on lots and create and build your own piece of a station
- Current Alpha stage: Lots and station building in general is under constant development. Ask for the latest status in the Discord.
- Moon city has an Insurance Transfer point
Tips and tricks
Last updated: March 2021
Note that these tips may change rapidly as the game gets updates and economy changes!
Best ships for mining
- The starting Laborer is a perfectly fine mining ship, so you don't need to immediately buy another ship
- The Laborer can be - and should be - upgraded to 18 crates, which will be good for the first mining trips
- Moving on from Laborer, look for mining ships in the 10-20 million credits range with around 100 ore crates
- The next step is a mining ship with hundreds of ore crates, by this time you probably have a good idea of what works for you
How to be an efficient miner
- In the early game mining speed is more important than being picky about ore type. A fast and sturdy ship with 15+ ore crates is efficient and can attain 10+ million credits per hour.
- Find reasonably sized asteroids near the station within the safe zone and return to sell the ores.
Selling or keeping ores
- The game economy is moving towards using ores more and more
- Ship building consumes ores, so if you're planning to build ships, ores will be important
- General wisdom is that it's good to keep most ore unless strapped for credits
- The common ore (Ajatite, Valkite) can be sold for credits as they're so commonplace
- Always use the Auction House to sell ores (except Ajatite and Valkite as they're generally cheap and the station vendors/towers give roughly the same price as Auction House)
- Reload the Bolt Tool by buying a new magazine
- Log out and log back in; the game takes a few seconds to load objects with collisions, so you can move out of tough spots while it loads
- Your endo has a melee attack, so you can also try destroying objects by force
"This ship has a durability error"
- This happens if your ship was a "warp class" below 1.00
- Your ship will likely start falling apart at some point (typically at higher speeds)
- Fix it by making sure everything is properly bolted or welded