- 1 VVFAQ news超级常见问答新闻
- 2 总体信息
- 3 船只
- 4 Stations
- 5 Building
- 6 Devices
- 7 Weapons
- 8 World
- 9 Other
- 10 Credits:
- 11 Which Developers and Community Managers to ask for information not listed in this page.
- 12 Task counter log:
- 13 References
发布进度 (任务计数器, 总任务数和剩余BUG数):
|Features Left||Bugs Left|
经过稳定测试：（1080P画质，帧数30FPS） “效果很好”——PipFB 操作系统: (64位) Windows 10 显卡: NVIDIA GeForce GTX 970 4GB 处理器: Intel Core i5-4690K CPU @ 3.50GHz | 4 core 4 threads 内存: 8 GB RAM 硬盘类型: HDD
开发组人员使用的配置：（1080P） 操作系统: (64-bit) Windows 10 / 7 处理器: Intel i5 8600 @ 3.1GHz | 6 core 6 threads 显卡: NVIDIA GeForce GTX 1060 6 GB 内存: 16 GB RAM DirectX: Version 11
4K画质顶配： 操作系统: (64-bit) Windows 10 / 7 处理器: AMD Ryzen 7 / Intel i7-6700k @ 4GHz | 4 core 8 threads 内存: 16 GB RAM 显卡: Radeon RX Vega 8 GB / NVIDIA GeForce GTX 1080 Ti 11 GB DirectX: Version 11 网络: Broadband Internet connection
需要64位处理器和操作系统。 储存空间：需要至少15GB可用空间。 我们会在早期测试（EA）前修改配置需求。 需要在互联网连接下进行游戏。 因为游戏使用DirectX，所以只支持Windows系统，将来也不太可能支持Mac/Linux系统。暂无关于流服务的更多信息。
How big are Mega Stations?
Mega Stations can have a max size up to 1.8km by 1.8km (That’s a big octagon with modules.)
Will most likely be released during closed alpha..
There’s different sizes and each size has a daily rent price.
Can a station be moved?
Stations cannot be moved. They are stationary and will most likely forever be so.
Armour types listed (weak -> strong)
Bastium, Bastonium, Charodium, Kutonium, Oninum
Freedom of placement:
You can place anything however you want. There is no forced grid and it can be toggled.
Though parts do need to actually connect in order to be bolted together:
You can bolt anything to everything: dropped items(ingots, ammo), station parts to ships and clockwise, but can’t bolt a living endo to anything(detached limbs can be bolted)
The in-game editor allows for fast building of ship blueprints, with lots of tools to help you, it even allows for multiple people to build together! (youtube video)
Rangefinder with a 1km range. Directional and returns only range (no object type, no velocity, no vector - just plain range. Proper coding might make it show velocity according to range it returned).
Laser Designator. For the torpedo.
The programming language inside the game is available to players.
If you want to know more, join the CYLON discord, https://discord.gg/rmu6aCr
Rails and movers:
Rails can be as long as you need, but movers have a speed cap of 1 m/s. Its uses are up to the player, here's an example -made by Okim
Turntables, movers and how do they transport power:
This question became popular recently. So, turntables and movers do transport power only to specific device installed right on it. For example, you can place a fixed mount and it will receive power and transport to whatever device is installed on it(cannon, for example). Lauri doesn’t know whether it possible or not to install power socket on it.
Cargo beam emits a laser that hooks onto anything it sees, fixing it completely in place requires you to place lasers from 3 90degree angles. Ships caught in a cargo beam has their thrusters stop working. Endos cannot be captured by this laser.
This device has a range of 1km. Range finder is able to see if anything is crossing the beam, and also how far away the object is.
Robot arms can be used for a lot of things, though its main area of expertise is in factories. The top of the robot arm can use all of the existing hand tools. It can also grab objects. Restrictions: 1 elbow max, 1 ankle max.
Dumbfire missiles at 150m/s
Has lower speeds compared to a missile. Can be Laser-guided and YOLOL controlled.
A fast-firing weapon with a wide spread. High bullet flight speed. The ammo drum has 500 ammunition, reloading requires physical replacement of the drum.
A cannon meant for point defence being effective at destroying incoming
torpedoes and missiles.
Similar to the missile launcher but fires a lot more smaller missiles.
Extremely slow rate of fire and requires time to charge up. Has no spread. The projectile travels fast, with the longest range of more than 5km. Has a magazine that stores 100 slugs.
Has a very high rate of fire with minimal spread. Has a rechargeable energy cell that stores 200 laser shots. The energy cell recharges 1 shot every 4 seconds, but it can also be entirely replaced for an instant full charge.
Has a slow rate of fire, with low spread. Fires a slow travelling bolt of energy which does fracture damage. Plasma cell stores 100 shots before needing to be replaced. It was told that glass might stop it, as long as it’s not a penetrating weapon.
Though not its intended use, it can still be used as a devastating weapon! Fires a constant short-range beam that does fracture damage. Fracture damage is splitting objects into chunks. So when used on asteroids, affected area is split into smaller chunks
We are around a gas giant named Eos. It has an asteroid belt which is 200km tall, 2200km wide, 3000km away from Eos. there should be around 950 trillion asteroids, though this number is a bit old information (mostly because of the newer asteroid sizes and Moons).
here is some pictures/videos.
Drag. Not the aerodynamic kind, so no planes. Also, mass-based. The faster you are moving, the more thrust is used to gain extra m/s. Each ship has its own speed cap based on mass, thrust power and drag.
Will there be servers?
No servers. Only one universe with a P2P hybrid. <- This isn’t technically right…. There is an instancing server, security server, and another one or two…. Also, Technically p2p hybrid is not a server itself.
The only servers are for security and matchmaking, among other things. Starbase is a P2P Hybrid so there is no need for a main server. There is only one instance of the universe. There are no “private servers” and no one can host a server.
What will be the view distance?
5km. Everything freezes if you aren't within that distance. Stations have a higher draw distance of 200km
Are there planets to land on?
Gravity is being tested if we can make it happen-LauriFB
Currently, mag boots replace the need of gravity and allows endos to attach to any surface
No planets at the moment, but there are moons - big celestial bodies where you can land.
What are the roles available in the game?
The developer Factions, Kingdom and Empire are Rivals in Starbase. Joining either faction would be akin to a campaign mode in a game, following and setting up events and protecting the starter safe zone. Do note that Neutral is not a faction and instead, a loosely coined name for those not a part of the Kingdom Empire conflict.
Additional note: You're not part of Empire or Kingdom if you only choose their role on the main Discord. Only joining their discords and clearing their checks will confirm your position as a member of one of the two dev factions.
Will there be an ingame Voice chat?
Currently there will be no VOIP. if there is enough demand, they may consider adding it.
Shipwrecks & despawning:
most parts of ships and bodies are semi-persistent, for example: derelict lifetime is currently 6 months. but some small parts which fly off from explosions or collisions won't remain. (-jorn: for ships without any players nearby)
Will we run out of asteroids?
There are 950 trillion asteroids, and was calculated as an estimate to take 1 million players more than their lifespan of constant 24/7 mining to empty the whole universe. (old, but latest info on it)
Quick Economy (To be replaced by Quicker Economy) [Quicker Economy has been delayed.]
Does not work in this game. Note: bad in-game behaviour (like trolling and griefing in a safezone, and being all around toxic anywhere) can end up with you being imprisoned in Saltberia (In-game prison.) and breaking and/or cheating in game will make you kicked/banned.
Code your own. Limitations essentially stop this. The Major limitation is YOLOL working only within a 1km radius of a player. Cutting a limb from a player and bolting it near yolol won’t bypass it.
To answer the question about 20 lines being a major limitation, yolol chips can access other yolol chips, it can be far more than 20 lines but it will take up more space. Mind the chip execution frequency - chip executes every line with 200 milliseconds break. It means that the chip will execute the whole code in 4 seconds.
Please read pins in the Starbase discord -> #starbase-faq
Write your own name if you believe to have contributed.
- Simulator Haven
Which Developers and Community Managers to ask for information not listed in this page.
- Lauri - Creative director, all knowing. Boss.
- VilleFB - Economics and resource dev.
- HamstahFB - Heavy weapons ship expert.
- JimiFB - Arts dev.
- AkseliFB - Cargo storage, delivery and manipulation dev.
- ArtturiFB - Yolol and devices.
- PipFB - Feature videos and side videos.
- KaiFB - Boltcracker video series.
- TeoFB - Ship and station editor programmer.
- SoosiFB - Faction designer.
Community Managers (Discord, SB forums, Steam forums, Moderation):
Please do ask the community before you decide to ping a Developer.
Task counter log: