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	<updated>2026-04-30T00:05:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Alloy_furnace&amp;diff=30849</id>
		<title>Alloy furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Alloy_furnace&amp;diff=30849"/>
		<updated>2022-05-04T07:07:05Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:AtmoAlloyFurnace.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=Alloy Furnace&lt;br /&gt;
	  |subtitle=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Crafting device&lt;br /&gt;
	  |function=Alloy crafting&lt;br /&gt;
	  &lt;br /&gt;
	  |size=288 x 216 x 144 cm&lt;br /&gt;
	  |mass=43,090.91&lt;br /&gt;
	  |volume=3,888.86&lt;br /&gt;
	  |corrosionResistance=504&lt;br /&gt;
	  |primaryMaterial=Bastium&lt;br /&gt;
	  |suppressUnitsKg&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |electricIn=Up to 1,000,000&lt;br /&gt;
	  |electricOut=&lt;br /&gt;
	  |coolantIn=&lt;br /&gt;
	  |coolantOut=&lt;br /&gt;
	  |propellantIn=&lt;br /&gt;
	  |propellantOut=&lt;br /&gt;
	  |fuelIn=&lt;br /&gt;
	  |fuelOut=&lt;br /&gt;
	  |sockets=4&lt;br /&gt;
	  |YOLOLchips=&lt;br /&gt;
	  |modInterfaces=&lt;br /&gt;
	  |deviceInterfaces=&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	|overrideHeader=&lt;br /&gt;
	|aegisium=16%&lt;br /&gt;
	|ajatite=&lt;br /&gt;
	|arkanium=&lt;br /&gt;
	|bastium=10%&lt;br /&gt;
	|charodium=&lt;br /&gt;
	|corazium=&lt;br /&gt;
	|daltium=&lt;br /&gt;
	|eosofon=&lt;br /&gt;
	|exorium=&lt;br /&gt;
	|haderite=&lt;br /&gt;
	|ice=&lt;br /&gt;
	|ilmatrium=&lt;br /&gt;
	|karnite=&lt;br /&gt;
	|kutonium=&lt;br /&gt;
	|lukium=14%&lt;br /&gt;
	|merkerium=&lt;br /&gt;
	|naflite=&lt;br /&gt;
	|nhurgite=&lt;br /&gt;
	|oninum=&lt;br /&gt;
	|surtrite=&lt;br /&gt;
	|talkite=&lt;br /&gt;
	|targium=&lt;br /&gt;
	|tengium=&lt;br /&gt;
	|ukonium=&lt;br /&gt;
	|valkite=&lt;br /&gt;
	|vokarium=22%&lt;br /&gt;
	|xhalium=&lt;br /&gt;
	|ymrium=38%&lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alloy furnace is crafting device that is used to create alloys. There are two types of alloy furnaces, one for asteroid belts and one for atmospheres of moons. Each alloy has specific requirement for type of belt or atmoshpere they need to be crafted in. In order to alloy furnace to work, it needs to accumulate crafting charges. Each charge costs 1,000,000 electricity and the furnace can store up to 100 charges.&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
Charge accumulation speed can be adjusted from Furnace UI or device fields. Alloy furnace can be attached to resource network to boost the charge accumulation speed. The internal electricity plant of furnace produces 3,000 electricity per second when fuel rod is attached to it. Alloy furnace supports both Tier 1 and Tier 2 fuel rods.&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''FurnaceChargingLimit'''&lt;br /&gt;
| Percentage value of electricity charge of the furnace&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''FurnaceChargingRate'''&lt;br /&gt;
| &lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ! '''StoredCharges'''&lt;br /&gt;
| &lt;br /&gt;
| 0 - 100&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
! '''MaxCharges'''&lt;br /&gt;
| &lt;br /&gt;
| 0 - 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines|Alloy Furnace]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Alloy_furnace&amp;diff=30848</id>
		<title>Alloy furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Alloy_furnace&amp;diff=30848"/>
		<updated>2022-05-04T07:06:46Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: Created page with &amp;quot;{{Otherlang2 }}{{SB Infobox Begin 	|{{SB Infobox Header 	  |image=Image:AtmoAlloyFurnace.png 	  |factionLogo= 	  |caption= 	  |name=Alloy Furnace 	  |subtitle= 	  |border=none 	}}  	|{{SB Infobox Device General Information 	  |type=Crafting device 	  |function=Alloy crafting 	   	  |size=288 x 216 x 144 cm 	  |mass=43,090.91 	  |volume=3,888.86 	  |corrosionResistance=504 	  |primaryMaterial=Bastium 	  |suppressUnitsKg 	  |suppressUnitsKv 	}}  	|{{SB Infobox Device I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:AtmoAlloyFurnace.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=Alloy Furnace&lt;br /&gt;
	  |subtitle=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Crafting device&lt;br /&gt;
	  |function=Alloy crafting&lt;br /&gt;
	  &lt;br /&gt;
	  |size=288 x 216 x 144 cm&lt;br /&gt;
	  |mass=43,090.91&lt;br /&gt;
	  |volume=3,888.86&lt;br /&gt;
	  |corrosionResistance=504&lt;br /&gt;
	  |primaryMaterial=Bastium&lt;br /&gt;
	  |suppressUnitsKg&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |electricIn=Up to 1,000,000&lt;br /&gt;
	  |electricOut=&lt;br /&gt;
	  |coolantIn=&lt;br /&gt;
	  |coolantOut=&lt;br /&gt;
	  |propellantIn=&lt;br /&gt;
	  |propellantOut=&lt;br /&gt;
	  |fuelIn=&lt;br /&gt;
	  |fuelOut=&lt;br /&gt;
	  |sockets=4&lt;br /&gt;
	  |YOLOLchips=&lt;br /&gt;
	  |modInterfaces=&lt;br /&gt;
	  |deviceInterfaces=&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	|overrideHeader=&lt;br /&gt;
	|aegisium=16%&lt;br /&gt;
	|ajatite=&lt;br /&gt;
	|arkanium=&lt;br /&gt;
	|bastium=10%&lt;br /&gt;
	|charodium=&lt;br /&gt;
	|corazium=&lt;br /&gt;
	|daltium=&lt;br /&gt;
	|eosofon=&lt;br /&gt;
	|exorium=&lt;br /&gt;
	|haderite=&lt;br /&gt;
	|ice=&lt;br /&gt;
	|ilmatrium=&lt;br /&gt;
	|karnite=&lt;br /&gt;
	|kutonium=&lt;br /&gt;
	|lukium=14%&lt;br /&gt;
	|merkerium=&lt;br /&gt;
	|naflite=&lt;br /&gt;
	|nhurgite=&lt;br /&gt;
	|oninum=&lt;br /&gt;
	|surtrite=&lt;br /&gt;
	|talkite=&lt;br /&gt;
	|targium=&lt;br /&gt;
	|tengium=&lt;br /&gt;
	|ukonium=&lt;br /&gt;
	|valkite=&lt;br /&gt;
	|vokarium=22%&lt;br /&gt;
	|xhalium=&lt;br /&gt;
	|ymrium=38%&lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Alloy furnace is crafting device that is used to create alloys. There are two types of alloy furnaces, one for asteroid belts and one for atmospheres of moons. Each alloy has specific requirement for type of belt or atmoshpere they need to be crafted in. In order to alloy furnace to work, it needs to accumulate crafting charges. Each charge costs 1,000,000 electricity and the furnace can store up to 100 charges.&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
Charge accumulation speed can be adjusted from Furnace UI or device fields. Alloy furnace can be attached to resource network to boost the charge accumulation speed. The internal electricity plant of furnace produces 3,000 electricity per second when fuel rod is attached to it. Alloy furnace supports both Tier 1 and Tier 2 fuel rods.&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''FurnaceChargingLimit'''&lt;br /&gt;
| Percentage value of electricity charge of the furnace&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''FurnaceChargingRate'''&lt;br /&gt;
| &lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ! '''StoredCharges'''&lt;br /&gt;
| &lt;br /&gt;
| 0 - 100&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
! '''MaxCharges'''&lt;br /&gt;
| &lt;br /&gt;
| 0 - 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines|Alloy Furnace]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=File:AtmoAlloyFurnace.png&amp;diff=30847</id>
		<title>File:AtmoAlloyFurnace.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=File:AtmoAlloyFurnace.png&amp;diff=30847"/>
		<updated>2022-05-04T07:06:16Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=26289</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=26289"/>
		<updated>2021-07-14T03:53:42Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Noble metal ores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|ua=Матеріали&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
|jp=マテリアル&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser (Assembly)]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Voxel Penetration Multiplier''' - Percentage multiplier to damage depth that weapons cause to materials. Value over 100% indicates that material takes increased voxel damage.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0&lt;br /&gt;
| 177%&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9.95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Abundantly found material used in making glass. basic electronic components and composite materials.&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 261%&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8.60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Talkite&lt;br /&gt;
| Metamorphic rock material.&lt;br /&gt;
| 1.50&lt;br /&gt;
| 0.00&lt;br /&gt;
| 81%&lt;br /&gt;
| 500&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 13.75&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 0.75&lt;br /&gt;
| 0.1&lt;br /&gt;
| 177%&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9.95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 1.9&lt;br /&gt;
| 0.5&lt;br /&gt;
| 191%&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9.67&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 5.7&lt;br /&gt;
| 0.25&lt;br /&gt;
| 33%&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22.50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 3.7&lt;br /&gt;
| 0.35&lt;br /&gt;
| 67%&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 1.9&lt;br /&gt;
| 0.4&lt;br /&gt;
| 209%&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9.36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 3.5&lt;br /&gt;
| 0.1&lt;br /&gt;
| 28%&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 25.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Targium&lt;br /&gt;
| Strong and durable metal with excellent tension and stress resistance.&lt;br /&gt;
| 4.10&lt;br /&gt;
| 0.08&lt;br /&gt;
| 50%&lt;br /&gt;
| 300&lt;br /&gt;
| 65&lt;br /&gt;
| 110&lt;br /&gt;
| 17.50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores. listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools. electronics and machinery.&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 261%&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8.60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Reactive alkali metal that is used in optics. energy storage and as heat transfer material.&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.3&lt;br /&gt;
| 177%&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9.95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.15&lt;br /&gt;
| 261%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8.60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.15&lt;br /&gt;
| 232%&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9.01&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 2.0&lt;br /&gt;
| 0.1&lt;br /&gt;
| 32%&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ymrium&lt;br /&gt;
| Light and ductile metal that has excellent heat resistance.&lt;br /&gt;
| 2.25&lt;br /&gt;
| 0.15&lt;br /&gt;
| 248%&lt;br /&gt;
| 400&lt;br /&gt;
| 80&lt;br /&gt;
| 70&lt;br /&gt;
| 8.78&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Naflite&lt;br /&gt;
| Conductive metal with wide use in advanced capacitors and energy production applications.&lt;br /&gt;
| 0.90&lt;br /&gt;
| 0.10&lt;br /&gt;
| 209%&lt;br /&gt;
| 700&lt;br /&gt;
| 100&lt;br /&gt;
| 70&lt;br /&gt;
| 9.36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores. listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Strong and lightweight metal. commonly used in tools and weapons.&lt;br /&gt;
| 2.1&lt;br /&gt;
| 0.1&lt;br /&gt;
| 209%&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9.36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Rare transition metal that has wide use in electronics. alloys and weapons.&lt;br /&gt;
| 0.45&lt;br /&gt;
| 0.25&lt;br /&gt;
| 357%&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.05&lt;br /&gt;
| 100%&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12.50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 0.33&lt;br /&gt;
| 0.25&lt;br /&gt;
| 357%&lt;br /&gt;
| 750&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7.36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daltium&lt;br /&gt;
| Heavy precious metal that is formed in supernovae. Highly resistant to corrosive agents.&lt;br /&gt;
| 3.80&lt;br /&gt;
| 0.07&lt;br /&gt;
| 72%&lt;br /&gt;
| 1,400&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 14.50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials. listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized. Surtrite becomes highly corrosive to many materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite. Bastium. Tengium&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 177%&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 9.95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ballistic Velidenum&lt;br /&gt;
| More durable version of Velidenum.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastonium&lt;br /&gt;
| Light material with a relatively high armor value. used for military purposes.&lt;br /&gt;
| Bastium. Kutonium&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=20278</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=20278"/>
		<updated>2021-03-25T12:01:54Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Material statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|ua=Матеріали&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Voxel Penetration Multiplier''' - Percentage multiplier to damage depth that weapons cause to materials. Value over 100% indicates that material takes increased voxel damage.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 0,3&lt;br /&gt;
| 0&lt;br /&gt;
| 177%&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Abundantly found material used in making glass, basic electronic components and composite materials.&lt;br /&gt;
| 0,2&lt;br /&gt;
| 0&lt;br /&gt;
| 261%&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 0,75&lt;br /&gt;
| 0,1&lt;br /&gt;
| 177%&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 1,9&lt;br /&gt;
| 0,5&lt;br /&gt;
| 191%&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9,67&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 5,7&lt;br /&gt;
| 0,25&lt;br /&gt;
| 33%&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 3,7&lt;br /&gt;
| 0,35&lt;br /&gt;
| 67%&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 1,9&lt;br /&gt;
| 0,4&lt;br /&gt;
| 209%&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,1&lt;br /&gt;
| 28%&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 25,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools, electronics and machinery.&lt;br /&gt;
| 0,5&lt;br /&gt;
| 0,25&lt;br /&gt;
| 261%&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Reactive alkali metal that is used in optics, energy storage and as heat transfer material.&lt;br /&gt;
| 0,35&lt;br /&gt;
| 0,3&lt;br /&gt;
| 177%&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 0,2&lt;br /&gt;
| 0,15&lt;br /&gt;
| 261%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 0,25&lt;br /&gt;
| 0,15&lt;br /&gt;
| 232%&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9,01&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 2,0&lt;br /&gt;
| 0,1&lt;br /&gt;
| 32%&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23,00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Strong and lightweight metal, commonly used in tools and weapons.&lt;br /&gt;
| 2,1&lt;br /&gt;
| 0,1&lt;br /&gt;
| 209%&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Rare transition metal that has wide use in electronics, alloys and weapons.&lt;br /&gt;
| 0,45&lt;br /&gt;
| 0,25&lt;br /&gt;
| 261%&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6,99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 0,35&lt;br /&gt;
| 0,05&lt;br /&gt;
| 100%&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 0,33&lt;br /&gt;
| 0,25&lt;br /&gt;
| 357%&lt;br /&gt;
| 750&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized, Surtrite becomes highly corrosive to many materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite, Bastium, Tengium&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 177%&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=20277</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=20277"/>
		<updated>2021-03-25T12:01:52Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|ua=Матеріали&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 0,3&lt;br /&gt;
| 0&lt;br /&gt;
| 177%&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Abundantly found material used in making glass, basic electronic components and composite materials.&lt;br /&gt;
| 0,2&lt;br /&gt;
| 0&lt;br /&gt;
| 261%&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 0,75&lt;br /&gt;
| 0,1&lt;br /&gt;
| 177%&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 1,9&lt;br /&gt;
| 0,5&lt;br /&gt;
| 191%&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9,67&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 5,7&lt;br /&gt;
| 0,25&lt;br /&gt;
| 33%&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 3,7&lt;br /&gt;
| 0,35&lt;br /&gt;
| 67%&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 1,9&lt;br /&gt;
| 0,4&lt;br /&gt;
| 209%&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,1&lt;br /&gt;
| 28%&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 25,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools, electronics and machinery.&lt;br /&gt;
| 0,5&lt;br /&gt;
| 0,25&lt;br /&gt;
| 261%&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Reactive alkali metal that is used in optics, energy storage and as heat transfer material.&lt;br /&gt;
| 0,35&lt;br /&gt;
| 0,3&lt;br /&gt;
| 177%&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 0,2&lt;br /&gt;
| 0,15&lt;br /&gt;
| 261%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 0,25&lt;br /&gt;
| 0,15&lt;br /&gt;
| 232%&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9,01&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 2,0&lt;br /&gt;
| 0,1&lt;br /&gt;
| 32%&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23,00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Strong and lightweight metal, commonly used in tools and weapons.&lt;br /&gt;
| 2,1&lt;br /&gt;
| 0,1&lt;br /&gt;
| 209%&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Rare transition metal that has wide use in electronics, alloys and weapons.&lt;br /&gt;
| 0,45&lt;br /&gt;
| 0,25&lt;br /&gt;
| 261%&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6,99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 0,35&lt;br /&gt;
| 0,05&lt;br /&gt;
| 100%&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 0,33&lt;br /&gt;
| 0,25&lt;br /&gt;
| 357%&lt;br /&gt;
| 750&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized, Surtrite becomes highly corrosive to many materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite, Bastium, Tengium&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 177%&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Damage&amp;diff=20204</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Damage&amp;diff=20204"/>
		<updated>2021-03-16T05:14:10Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Projectile energy (PE) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|de=Damage:de&lt;br /&gt;
|ru=Урон&lt;br /&gt;
|zh-cn=伤害&lt;br /&gt;
|ua=Пошкодження&lt;br /&gt;
}}&lt;br /&gt;
== Damage model ==&lt;br /&gt;
&lt;br /&gt;
=== Basic information ===&lt;br /&gt;
The amount of damage objects can sustain depends on their weight and material.&amp;lt;br&amp;gt;&lt;br /&gt;
Impact damage is presented as the amount of energy hitting the object.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects may have or change their status to different status such as [[Damage#Corrosive status|Corrosion]], depending on the damage they receive.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value (AV)'''&lt;br /&gt;
** Object's armor value indicating resistance to Projectile Energy&lt;br /&gt;
* '''Density'''&lt;br /&gt;
** Key material property to define how durable material is against impacting energy. Higher Density value increases Armor Value loss on impact.&lt;br /&gt;
* '''Projectile Energy (PE)'''&lt;br /&gt;
** The total energy value when projectile hits an object.&lt;br /&gt;
** Projectile Energy values are calculated in advance for each possible weapon-projectile combination.&lt;br /&gt;
** Projectile Energy formula uses weapon's velocity to fire projectiles with and projectile's mass.&lt;br /&gt;
*** Laser weapons that transmit energy have their own energy value that is not affected by projectile mass or velocity.&lt;br /&gt;
* '''Armor Degrade Multiplier (ADM)'''&lt;br /&gt;
** Multiplies Energy value before it reduces Impact Armor.&lt;br /&gt;
* '''Armor Damage (AD)'''&lt;br /&gt;
** The actual amount of damage to be reduced from current Armor value.&lt;br /&gt;
**  Damage amount is calculated from the Energy value after material reductions, multiplied with the Armor Degrade Multiplier.&lt;br /&gt;
* '''Energy Through Armor (ETA)'''&lt;br /&gt;
** The Energy amount exceeding object's current Armor value.&lt;br /&gt;
* '''Breaking Damage'''&lt;br /&gt;
** Small amount of energy weakens the object when the energy exceeds the object's Armor value.&lt;br /&gt;
* '''Fracturing Damage'''&lt;br /&gt;
** Large amount of energy fractures the object when exceeding the object's Armor value, breaking off pieces of the object.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
General overview of the damage calculation:&lt;br /&gt;
&lt;br /&gt;
# '''Projectile Energy''' impacting an object is calculated from projectile '''mass''' and weapon '''velocity'''. The projectile mass is most commonly the caliber of a bullet.&lt;br /&gt;
# '''Armor Value''' will decrease whenever an object takes a hit. &lt;br /&gt;
# If '''Projectile Energy''' exceeds object's '''Armor''' value, '''Breaking Damage''' will occur.&lt;br /&gt;
#* '''NOTE!''' Heat Status will cause a negative effect on the Armor Value.&lt;br /&gt;
# '''Voxel Damage''' amount is calculated from '''Projectile Energy''' exceeding the object's '''Armor''' value.&lt;br /&gt;
# '''Armor Degrade Multiplier''' is calculated from '''Density''' property of the object's material and from '''volume''' of the object. &lt;br /&gt;
# '''Armor Damage''' is calculated from '''Projectile Energy''' and '''Armor Degrade Multiplier'''. The '''Armor Damage''' is reduced from current '''Armor Value'''.&lt;br /&gt;
&lt;br /&gt;
=== Damage details ===&lt;br /&gt;
&lt;br /&gt;
===='''Projectile energy (PE)'''====&lt;br /&gt;
The formula for calculating projectile energy: &lt;br /&gt;
 Projectile Energy = (M * V² / 2) / 10000&lt;br /&gt;
* M stands for projectile '''mass''', which is most commonly the caliber of the bullet.&lt;br /&gt;
* V stands for bullet '''velocity'''.&lt;br /&gt;
* For example [[Long rifle]] has muzzle velocity of 1,000 and projectile mass of 2,4 due to the caliber. &lt;br /&gt;
** The formula would give [[Long rifle]] '''Projectile energy''' value of 120.&lt;br /&gt;
&lt;br /&gt;
===='''Armor degrade multiplier (ADM)'''====&lt;br /&gt;
The formula for calculating Armor degrade multiplier:&lt;br /&gt;
 MM * WM * CM&lt;br /&gt;
* Armor degrade multiplier is a percentage value of the Projectile Energy that actually damages the object's Armor.&lt;br /&gt;
* MM stands for '''Material multiplier''', which is the percentage of how much the material of the object negates Projectile energy.&lt;br /&gt;
** '''Density''' increases damage done to Armor Value.&lt;br /&gt;
* WM stands for '''Weight multiplier''', which balances armor degrade between different sized objects.&lt;br /&gt;
** Larger objects get a bonus, and sustain impacting energy more efficiently.&lt;br /&gt;
* CM stands for '''Corrosion multiplier''', which increases the '''Armor degrade multiplier'''.&lt;br /&gt;
** Corrosion status increases the armor degrade on each impact of energy.&lt;br /&gt;
&lt;br /&gt;
===='''Armor damage (AD)'''====&lt;br /&gt;
The formula for calculating Armor damage is:&lt;br /&gt;
 Armor damage  = PE * ADM&lt;br /&gt;
* PE stands for '''Projectile energy'''.&lt;br /&gt;
* ADM stands for '''Armor degrade multiplier'''.&lt;br /&gt;
* The damage amount that degrades armor is calculated by multiplying incoming Projectile energy with the Armor degrade multiplier.&lt;br /&gt;
&lt;br /&gt;
===='''Armor value (AV)'''====&lt;br /&gt;
The formula for calculating Armor value:&lt;br /&gt;
 Armor value = AV - AD&lt;br /&gt;
* AD stands for '''Armor damage'''.&lt;br /&gt;
* AV stands for '''Armor value'''.&lt;br /&gt;
* Armor damage is reduced from the current Armor value.&lt;br /&gt;
** While taking damage, armor value drops from every hit until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
===='''Energy through armor (ETA)'''====&lt;br /&gt;
The formula for calculating Energy through armor:&lt;br /&gt;
 Energy through armor = PE - AV&lt;br /&gt;
* PE stands for '''Projectile energy'''.&lt;br /&gt;
* AV stands for '''Armor value'''.&lt;br /&gt;
* Armor value is subtracted from projectile energy, which equals the actual damage that the object receives through armor.&lt;br /&gt;
&lt;br /&gt;
===='''Damage depth (DD)'''====&lt;br /&gt;
The formula for calculating Damage depth:&lt;br /&gt;
 Damage depth = ETA / PE * P&lt;br /&gt;
* ETA stands for '''Energy through armor'''.&lt;br /&gt;
* PE stands for '''Projectile energy'''.&lt;br /&gt;
* P stands for '''Penetration multiplier''', which is based on a weapon's caliber.&lt;br /&gt;
* The percentage of energy through armor divided by projectile energy determines the damage depth.&lt;br /&gt;
* Note: if the damage depth exceeds the thickness of the target, the bullet penetrates the target.&lt;br /&gt;
** This means remaining energy of the bullet will be calculated again if it hits a new target.&lt;br /&gt;
&lt;br /&gt;
===='''Object Thickness'''====&lt;br /&gt;
* When object is hit by projectile, depth of potential penetration is calculated and depending on thickness on moment of impact, Projectile Energy is modified.&lt;br /&gt;
* Projectile Energy multiplier has default value of 1.0 on 12 cm thickness and can be decreased down to 0.33 multiplier at most when impact angle is low or more thicker object is struck. At maximum, the modifier can reach 100.0 value.&lt;br /&gt;
* This increased PE doesn't affect Armor Value Degrade.&lt;br /&gt;
* Modifier for thicker than 12 cm objects is 0.6&lt;br /&gt;
* Modifier for less than 12 cm thick objects is 1.2&lt;br /&gt;
&lt;br /&gt;
 Projectile Energy Modifier(PEM) = (1+((PenDepth/12-1)*Multiple))&lt;br /&gt;
&lt;br /&gt;
 Modified Projectile Energy = PE/PEM&lt;br /&gt;
&lt;br /&gt;
== Status effects ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
Some [[Weapons|weapons]] and environmental effects, such as nebulae, can cause negative status effects to objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Possible known status effects that can be encountered in the galaxy are listed below.&lt;br /&gt;
&lt;br /&gt;
=== Corrosive status ===&lt;br /&gt;
&lt;br /&gt;
Corrosive status reduces structural durability and armor value of an object.&amp;lt;br&amp;gt;&lt;br /&gt;
Corrosion requires time to take full effect, but to dissipate the effect, the object needs to be repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
Corrosive status may cause malfunctions in mechanical objects like door [[Hinges|hinges]] or [[Mounted weapons|mounted weapons]].&lt;br /&gt;
&lt;br /&gt;
==== Corrosive mechanics ====&lt;br /&gt;
&lt;br /&gt;
'''Stack'''&lt;br /&gt;
&lt;br /&gt;
# When corrosive effect is added to any object via weapon or environmental effect, it is put into a '''stack'''.&lt;br /&gt;
# This '''stack''' counts all corrosive effects that the object has received, which are not yet fully effecting the object. &lt;br /&gt;
# Portion of this stack is then applied to the object over time at certain intervals.&lt;br /&gt;
&lt;br /&gt;
'''Status'''&lt;br /&gt;
&lt;br /&gt;
# When corrosion is absorbed from stack to actual object over time, '''Corrosive status''' will become active.&lt;br /&gt;
#* It reduces object's armor value, structural durability, and fracture threshold.&lt;br /&gt;
# Corrosive Status also causes malfunctions in [[Devices and machines|mechanical objects]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Corrosion flow'''&amp;lt;br&amp;gt;&lt;br /&gt;
A simplified description of how corrosion status affects objects:&lt;br /&gt;
&lt;br /&gt;
# Object is hit with ammunition with a corrosion payload.&lt;br /&gt;
# The corrosion is stored in a '''Stack'''.&lt;br /&gt;
#* The stack size will increase each time new corrosion payload affects the object.&lt;br /&gt;
# Object will slowly absorb corrosion from the '''Stack'''.&lt;br /&gt;
#* Once the first '''Stack''' is converted into corrosion, '''Corrosion status''' becomes active.&lt;br /&gt;
#* The corrosion effect can increase up to 100% corrosion.&lt;br /&gt;
#* The corrosion can be resisted or slowed down based on the '''Corrosion property''' of the affected material.&lt;br /&gt;
# Corrosion status is a way to measure corrosion effects of objects.&lt;br /&gt;
#* '''Armor value''' will decrease whenever corrosion is absorbed, eventually to 0.&lt;br /&gt;
#* '''Fracture threshold''' will increase whenever corrosion is absorbed, eventually to 99,99%.&lt;br /&gt;
#* '''Structural durability''' will decrease whenever corrosion is absorbed, eventually to 50% from the original value.&lt;br /&gt;
#* '''Corrosion status''' can cause temporary or permanent malfunctions in mechanical devices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons|Damage]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Plasma_cannon&amp;diff=20177</id>
		<title>Plasma cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Plasma_cannon&amp;diff=20177"/>
		<updated>2021-03-11T06:43:35Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|de=Plasma_thrower:de&lt;br /&gt;
|fr=Plasma_thrower:fr&lt;br /&gt;
|zh-cn=离子炮&lt;br /&gt;
|ru=Плазмомёт&lt;br /&gt;
|ua=Плазмомет&lt;br /&gt;
}}&lt;br /&gt;
{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Plasma thrower.png&lt;br /&gt;
|Ship image size=400&lt;br /&gt;
|Ship caption=Plasma thrower parts&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, energy&lt;br /&gt;
|Ship name=Plasma thrower&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Destroy structures or slow ships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Rate of Fire&lt;br /&gt;
| 70 rpm (1,18 rps)&lt;br /&gt;
|-&lt;br /&gt;
| Projectile Energy&lt;br /&gt;
| 1170&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity:&lt;br /&gt;
| 600 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Heat generated: &lt;br /&gt;
| 250 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Heat dissipation rate: &lt;br /&gt;
| 100 per second&lt;br /&gt;
|-&lt;br /&gt;
| Power draw:&lt;br /&gt;
| 2500 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Projectile mass: &lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Lifetime:&lt;br /&gt;
| 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plasma thrower.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Plasma throwers are mounted energy weapons. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Specs'':&lt;br /&gt;
* Rate of fire: Slow&lt;br /&gt;
* Spread: low&lt;br /&gt;
* Flight speed: Slow&lt;br /&gt;
* Ammunition type: Energy&lt;br /&gt;
* Damage type: Fracture&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Plasma throwers can be found on following ships either by default, or as a variant:&lt;br /&gt;
&lt;br /&gt;
* [[Lancer|Lancer]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
'''Plasma Thrower Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;. Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActivePlasmaAmmo'''&lt;br /&gt;
| &amp;quot;Is the gun loaded?&amp;quot; Amount of ammo the weapon has in its barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActivePlasmaAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mounted Weapon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much LocalPower is currently in the system&lt;br /&gt;
| 0 - 5000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of LocalPower that can be in the system&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Plasma Thrower Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailablePlasmaAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailablePlasmaAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Plasma Cannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredPlasmaAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxPlasmaAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Plasma thrower]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Laser_cannon&amp;diff=20176</id>
		<title>Laser cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Laser_cannon&amp;diff=20176"/>
		<updated>2021-03-11T06:43:17Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|fr=Laser_cannon:fr&lt;br /&gt;
|de=Laser_cannon:de&lt;br /&gt;
|zh-cn=激光炮&lt;br /&gt;
|ru=Лазерная пушка&lt;br /&gt;
|ua=Лазерна гармата&lt;br /&gt;
}}&lt;br /&gt;
{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Laser weapon.png&lt;br /&gt;
|Ship image size=400&lt;br /&gt;
|Ship caption=Laser cannon parts&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, energy&lt;br /&gt;
|Ship name=Laser cannon&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Obliterating fast spaceships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Rate of Fire&lt;br /&gt;
| 375 rpm (6,25 rps)&lt;br /&gt;
|-&lt;br /&gt;
| Projectile Energy&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity:&lt;br /&gt;
| 1000 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Heat generated: &lt;br /&gt;
| 60 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Heat dissipation rate: &lt;br /&gt;
| 100 per second&lt;br /&gt;
|-&lt;br /&gt;
| Power draw:&lt;br /&gt;
| 400 per shot, 100 per recharge&lt;br /&gt;
|-&lt;br /&gt;
| Projectile mass: &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Lifetime:&lt;br /&gt;
| 3 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Laser weapon.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Laser cannons are mounted energy weapons that are generally used in warfare to take out fast and agile spaceships.&lt;br /&gt;
&lt;br /&gt;
''Basics''&lt;br /&gt;
* Rate of fire: Medium&lt;br /&gt;
* Spread: Minimal&lt;br /&gt;
* Projectile speed: Fast&lt;br /&gt;
* Ammunition type: Laser. Inactive ammo requires activation from an external power source.&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Laser weapons can be found on following ships either by default, or as a variant:&lt;br /&gt;
* [[Spatha|Spatha]]&lt;br /&gt;
* [[Knight|Knight]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;, Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActiveLaserAmmo'''&lt;br /&gt;
| Amount of ammo ready to fire in the weapon's barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActiveLaserAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mounted Weapon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much LocalPower is currently in the system&lt;br /&gt;
| 0 - 5000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of LocalPower that can be in the system&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailableLaserAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 500&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailableLaserAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLaserAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 200&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLaserAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Laser weapon]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Rail_cannon&amp;diff=20175</id>
		<title>Rail cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Rail_cannon&amp;diff=20175"/>
		<updated>2021-03-11T06:42:23Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|de=Rail_cannon:de&lt;br /&gt;
|fr=Rail_cannon:fr&lt;br /&gt;
|zh-cn=轨道炮&lt;br /&gt;
|ru=Рельсотрон&lt;br /&gt;
|ua=Рельсова гармата&lt;br /&gt;
}}&lt;br /&gt;
{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Rail weapon.png&lt;br /&gt;
|Ship caption=Rail cannon parts&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, slug&lt;br /&gt;
|Ship name=Rail cannon&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Obliterating heavy armor&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Rate of Fire&lt;br /&gt;
| 33 rpm (0,56 rps)&lt;br /&gt;
|-&lt;br /&gt;
| Projectile Energy&lt;br /&gt;
| 12,250&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity:&lt;br /&gt;
| 1400 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Heat generated: &lt;br /&gt;
| 150 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Heat dissipation rate: &lt;br /&gt;
| 100 per second&lt;br /&gt;
|-&lt;br /&gt;
| Power draw:&lt;br /&gt;
| 20,000 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Capacitor Upkeep:&lt;br /&gt;
| 1,500 per second&lt;br /&gt;
|-&lt;br /&gt;
| Projectile mass: &lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Lifetime:&lt;br /&gt;
| 6 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rail weapon.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Basics''&lt;br /&gt;
* Rate of fire: Single shot, slow&lt;br /&gt;
* Spread: None&lt;br /&gt;
* Projectile speed: Fast&lt;br /&gt;
*'''Note! Requires a charge-up!'''&lt;br /&gt;
&lt;br /&gt;
Requires 1 '''Rail Cannon Mag''' and 4 '''Utility Ammo Mags''' installed into '''Rail Cannon Ammo Structure'''.&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Rail cannons can be found on following ships either by default, or as a variant:&lt;br /&gt;
* [[Knight]]&lt;br /&gt;
* [[Spatha]]&lt;br /&gt;
* [[Veles]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
'''Rail Cannon Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;. Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActiveRailgunAmmo'''&lt;br /&gt;
| Amount of ammo ready to be fired in the weapon's barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActiveRailgunAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! '''RailgunChargeLimit'''&lt;br /&gt;
| Maximum speed the Railgun will charge up&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''RailgunChargeSpeed'''&lt;br /&gt;
| Current charge rate of Railgun&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''RailgunCharge'''&lt;br /&gt;
| Current Charge of the railgun&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxRailgunCharge'''&lt;br /&gt;
| Maximum charge of the railgun&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Rail Cannon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Rail Cannon Ammo Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailableRailgunAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailableRailgunAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Rail Cannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredRailgunAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxRailgunAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Utility Ammo Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much power is stored in the utility ammo&lt;br /&gt;
| 0 - 4000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of power ammo that can be stored&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Rail gun]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Rail_cannon&amp;diff=20174</id>
		<title>Rail cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Rail_cannon&amp;diff=20174"/>
		<updated>2021-03-11T06:36:16Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|de=Rail_cannon:de&lt;br /&gt;
|fr=Rail_cannon:fr&lt;br /&gt;
|zh-cn=轨道炮&lt;br /&gt;
|ru=Рельсотрон&lt;br /&gt;
|ua=Рельсова гармата&lt;br /&gt;
}}&lt;br /&gt;
{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Rail weapon.png&lt;br /&gt;
|Ship caption=Rail cannon parts&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, slug&lt;br /&gt;
|Ship name=Rail cannon&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Rate of Fire&lt;br /&gt;
| 33 rpm (0,56 rps)&lt;br /&gt;
|-&lt;br /&gt;
| Projectile Energy&lt;br /&gt;
| 12,250&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity:&lt;br /&gt;
| 1400 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Heat generated: &lt;br /&gt;
| 150 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Heat dissipation rate: &lt;br /&gt;
| 100 per second&lt;br /&gt;
|-&lt;br /&gt;
| Power draw:&lt;br /&gt;
| 20,000 per shot, 1,500 capacitor upkeep per second&lt;br /&gt;
|-&lt;br /&gt;
| Projectile mass: &lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Lifetime:&lt;br /&gt;
| 6 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rail weapon.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Basics''&lt;br /&gt;
* Rate of fire: Single shot, slow&lt;br /&gt;
* Spread: None&lt;br /&gt;
* Projectile speed: Fast&lt;br /&gt;
*'''Note! Requires a charge-up!'''&lt;br /&gt;
&lt;br /&gt;
Requires 1 '''Rail Cannon Mag''' and 4 '''Utility Ammo Mags''' installed into '''Rail Cannon Ammo Structure'''.&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Rail cannons can be found on following ships either by default, or as a variant:&lt;br /&gt;
* [[Knight]]&lt;br /&gt;
* [[Spatha]]&lt;br /&gt;
* [[Veles]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
'''Rail Cannon Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;. Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActiveRailgunAmmo'''&lt;br /&gt;
| Amount of ammo ready to be fired in the weapon's barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActiveRailgunAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! '''RailgunChargeLimit'''&lt;br /&gt;
| Maximum speed the Railgun will charge up&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''RailgunChargeSpeed'''&lt;br /&gt;
| Current charge rate of Railgun&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''RailgunCharge'''&lt;br /&gt;
| Current Charge of the railgun&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxRailgunCharge'''&lt;br /&gt;
| Maximum charge of the railgun&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Rail Cannon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Rail Cannon Ammo Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailableRailgunAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailableRailgunAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Rail Cannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredRailgunAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxRailgunAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Utility Ammo Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much power is stored in the utility ammo&lt;br /&gt;
| 0 - 4000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of power ammo that can be stored&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Rail gun]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Autocannon&amp;diff=20173</id>
		<title>Autocannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Autocannon&amp;diff=20173"/>
		<updated>2021-03-11T06:33:23Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2 &lt;br /&gt;
|de=Autocannon:de&lt;br /&gt;
|fr=Autocannon:fr&lt;br /&gt;
|zh-cn=机炮&lt;br /&gt;
|ru=Автопушка&lt;br /&gt;
|ua=Автогармата&lt;br /&gt;
}}&lt;br /&gt;
{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Autocannon.png&lt;br /&gt;
|Ship image size=400&lt;br /&gt;
|Ship caption=Autocannon parts&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, bullet&lt;br /&gt;
|Ship name=Autocannon&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Obliterating less armored and slow spaceships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Rate of Fire&lt;br /&gt;
| 400 rpm (6,67 rps)&lt;br /&gt;
|-&lt;br /&gt;
| Projectile Energy&lt;br /&gt;
| 352&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity:&lt;br /&gt;
| 800 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Heat generated: &lt;br /&gt;
| 45 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Heat dissipation rate: &lt;br /&gt;
| 100 per second&lt;br /&gt;
|-&lt;br /&gt;
| Power draw:&lt;br /&gt;
| 330 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Projectile mass: &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Lifetime:&lt;br /&gt;
| 3,5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Autocannon.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Basics''&lt;br /&gt;
* Rate of fire: Fast&lt;br /&gt;
* Spread: Wide&lt;br /&gt;
* Flight speed: Fast&lt;br /&gt;
* Ammunition type: Bullets&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Autocannons can be found on following ships either by default, or as a variant:&lt;br /&gt;
* [[Lictor|Lictor]]&lt;br /&gt;
* [[Spatha|Spatha]]&lt;br /&gt;
* [[Knight|Knight]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
'''Autocannon Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;. Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActiveAutocannonAmmo'''&lt;br /&gt;
| &amp;quot;Is the gun loaded?&amp;quot; Amount of ammo the weapon has in its barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActiveAutocannonAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mounted Weapon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much LocalPower is currently in the system&lt;br /&gt;
| 0 - 5000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of LocalPower that can be in the system&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Autocannon Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailableAutocannonAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 500&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailableAutocannonAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Autocannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredAutocannonAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 500&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAutocannonAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Autocannon]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Laser_cannon&amp;diff=20172</id>
		<title>Laser cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Laser_cannon&amp;diff=20172"/>
		<updated>2021-03-11T06:33:13Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|fr=Laser_cannon:fr&lt;br /&gt;
|de=Laser_cannon:de&lt;br /&gt;
|zh-cn=激光炮&lt;br /&gt;
|ru=Лазерная пушка&lt;br /&gt;
|ua=Лазерна гармата&lt;br /&gt;
}}&lt;br /&gt;
{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Laser weapon.png&lt;br /&gt;
|Ship image size=400&lt;br /&gt;
|Ship caption=Laser cannon parts&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, energy&lt;br /&gt;
|Ship name=Laser cannon&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Obliterating fast spaceships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, bullet&lt;br /&gt;
|Ship name=Autocannon&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Obliterating less armored and slow spaceships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Rate of Fire&lt;br /&gt;
| 375 rpm (6,25 rps)&lt;br /&gt;
|-&lt;br /&gt;
| Projectile Energy&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity:&lt;br /&gt;
| 1000 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Heat generated: &lt;br /&gt;
| 60 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Heat dissipation rate: &lt;br /&gt;
| 100 per second&lt;br /&gt;
|-&lt;br /&gt;
| Power draw:&lt;br /&gt;
| 400 per shot, 100 per recharge&lt;br /&gt;
|-&lt;br /&gt;
| Projectile mass: &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Lifetime:&lt;br /&gt;
| 3 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Laser weapon.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Laser cannons are mounted energy weapons that are generally used in warfare to take out fast and agile spaceships.&lt;br /&gt;
&lt;br /&gt;
''Basics''&lt;br /&gt;
* Rate of fire: Medium&lt;br /&gt;
* Spread: Minimal&lt;br /&gt;
* Projectile speed: Fast&lt;br /&gt;
* Ammunition type: Laser. Inactive ammo requires activation from an external power source.&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Laser weapons can be found on following ships either by default, or as a variant:&lt;br /&gt;
* [[Spatha|Spatha]]&lt;br /&gt;
* [[Knight|Knight]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;, Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActiveLaserAmmo'''&lt;br /&gt;
| Amount of ammo ready to fire in the weapon's barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActiveLaserAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mounted Weapon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much LocalPower is currently in the system&lt;br /&gt;
| 0 - 5000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of LocalPower that can be in the system&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailableLaserAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 500&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailableLaserAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLaserAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 200&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLaserAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Laser weapon]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Plasma_cannon&amp;diff=20171</id>
		<title>Plasma cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Plasma_cannon&amp;diff=20171"/>
		<updated>2021-03-11T06:33:05Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|de=Plasma_thrower:de&lt;br /&gt;
|fr=Plasma_thrower:fr&lt;br /&gt;
|zh-cn=离子炮&lt;br /&gt;
|ru=Плазмомёт&lt;br /&gt;
|ua=Плазмомет&lt;br /&gt;
}}&lt;br /&gt;
{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Plasma thrower.png&lt;br /&gt;
|Ship image size=400&lt;br /&gt;
|Ship caption=Plasma thrower parts&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, energy&lt;br /&gt;
|Ship name=Plasma thrower&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Destroy structures or slow ships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, bullet&lt;br /&gt;
|Ship name=Autocannon&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Obliterating less armored and slow spaceships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Rate of Fire&lt;br /&gt;
| 70 rpm (1,18 rps)&lt;br /&gt;
|-&lt;br /&gt;
| Projectile Energy&lt;br /&gt;
| 1170&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity:&lt;br /&gt;
| 600 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Heat generated: &lt;br /&gt;
| 250 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Heat dissipation rate: &lt;br /&gt;
| 100 per second&lt;br /&gt;
|-&lt;br /&gt;
| Power draw:&lt;br /&gt;
| 2500 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Projectile mass: &lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Lifetime:&lt;br /&gt;
| 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plasma thrower.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Plasma throwers are mounted energy weapons. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Specs'':&lt;br /&gt;
* Rate of fire: Slow&lt;br /&gt;
* Spread: low&lt;br /&gt;
* Flight speed: Slow&lt;br /&gt;
* Ammunition type: Energy&lt;br /&gt;
* Damage type: Fracture&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Plasma throwers can be found on following ships either by default, or as a variant:&lt;br /&gt;
&lt;br /&gt;
* [[Lancer|Lancer]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
'''Plasma Thrower Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;. Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActivePlasmaAmmo'''&lt;br /&gt;
| &amp;quot;Is the gun loaded?&amp;quot; Amount of ammo the weapon has in its barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActivePlasmaAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mounted Weapon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much LocalPower is currently in the system&lt;br /&gt;
| 0 - 5000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of LocalPower that can be in the system&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Plasma Thrower Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailablePlasmaAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailablePlasmaAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Plasma Cannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredPlasmaAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxPlasmaAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Plasma thrower]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Plasma_cannon&amp;diff=20170</id>
		<title>Plasma cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Plasma_cannon&amp;diff=20170"/>
		<updated>2021-03-11T06:32:50Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|de=Plasma_thrower:de&lt;br /&gt;
|fr=Plasma_thrower:fr&lt;br /&gt;
|zh-cn=离子炮&lt;br /&gt;
|ru=Плазмомёт&lt;br /&gt;
|ua=Плазмомет&lt;br /&gt;
}}&lt;br /&gt;
{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Plasma thrower.png&lt;br /&gt;
|Ship image size=400&lt;br /&gt;
|Ship caption=Plasma thrower parts&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, energy&lt;br /&gt;
|Ship name=Plasma thrower&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Destroy structures or slow ships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, bullet&lt;br /&gt;
|Ship name=Autocannon&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Obliterating less armored and slow spaceships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Rate of Fire&lt;br /&gt;
| 70 rpm (1,18 rps)&lt;br /&gt;
|-&lt;br /&gt;
| Projectile Energy&lt;br /&gt;
| 1170&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity:&lt;br /&gt;
| 600 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Heat generated: &lt;br /&gt;
| 250 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Heat dissipation rate: &lt;br /&gt;
| 100 per second&lt;br /&gt;
|-&lt;br /&gt;
| Power draw:&lt;br /&gt;
| 2500 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Projectile mass: &lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Lifetime:&lt;br /&gt;
| 3 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plasma thrower.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Plasma throwers are mounted energy weapons. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Specs'':&lt;br /&gt;
* Rate of fire: Slow&lt;br /&gt;
* Spread: low&lt;br /&gt;
* Flight speed: Slow&lt;br /&gt;
* Ammunition type: Energy&lt;br /&gt;
* Damage type: Fracture&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Plasma throwers can be found on following ships either by default, or as a variant:&lt;br /&gt;
&lt;br /&gt;
* [[Lancer|Lancer]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
'''Plasma Thrower Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;. Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActivePlasmaAmmo'''&lt;br /&gt;
| &amp;quot;Is the gun loaded?&amp;quot; Amount of ammo the weapon has in its barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActivePlasmaAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mounted Weapon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much LocalPower is currently in the system&lt;br /&gt;
| 0 - 5000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of LocalPower that can be in the system&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Plasma Thrower Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailablePlasmaAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailablePlasmaAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Plasma Cannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredPlasmaAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxPlasmaAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Plasma thrower]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Laser_cannon&amp;diff=20169</id>
		<title>Laser cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Laser_cannon&amp;diff=20169"/>
		<updated>2021-03-11T06:28:33Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|fr=Laser_cannon:fr&lt;br /&gt;
|de=Laser_cannon:de&lt;br /&gt;
|zh-cn=激光炮&lt;br /&gt;
|ru=Лазерная пушка&lt;br /&gt;
|ua=Лазерна гармата&lt;br /&gt;
}}&lt;br /&gt;
{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Laser weapon.png&lt;br /&gt;
|Ship image size=400&lt;br /&gt;
|Ship caption=Laser cannon parts&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, energy&lt;br /&gt;
|Ship name=Laser cannon&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Obliterating fast spaceships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, bullet&lt;br /&gt;
|Ship name=Autocannon&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Obliterating less armored and slow spaceships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Rate of Fire&lt;br /&gt;
| 375 rpm (6,25 rps)&lt;br /&gt;
|-&lt;br /&gt;
| Projectile Energy&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity:&lt;br /&gt;
| 1000 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Heat generated: &lt;br /&gt;
| 60 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Heat dissipation rate: &lt;br /&gt;
| 100 per second&lt;br /&gt;
|-&lt;br /&gt;
| Power draw:&lt;br /&gt;
| 400 per shot, 100 per recharge&lt;br /&gt;
|-&lt;br /&gt;
| Projectile mass: &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Lifetime:&lt;br /&gt;
| 2 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Laser weapon.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Laser cannons are mounted energy weapons that are generally used in warfare to take out fast and agile spaceships.&lt;br /&gt;
&lt;br /&gt;
''Basics''&lt;br /&gt;
* Rate of fire: Medium&lt;br /&gt;
* Spread: Minimal&lt;br /&gt;
* Projectile speed: Fast&lt;br /&gt;
* Ammunition type: Laser. Inactive ammo requires activation from an external power source.&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Laser weapons can be found on following ships either by default, or as a variant:&lt;br /&gt;
* [[Spatha|Spatha]]&lt;br /&gt;
* [[Knight|Knight]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;, Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActiveLaserAmmo'''&lt;br /&gt;
| Amount of ammo ready to fire in the weapon's barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActiveLaserAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mounted Weapon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much LocalPower is currently in the system&lt;br /&gt;
| 0 - 5000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of LocalPower that can be in the system&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailableLaserAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 500&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailableLaserAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLaserAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 200&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLaserAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Laser weapon]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Laser_cannon&amp;diff=20168</id>
		<title>Laser cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Laser_cannon&amp;diff=20168"/>
		<updated>2021-03-11T06:26:38Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|fr=Laser_cannon:fr&lt;br /&gt;
|de=Laser_cannon:de&lt;br /&gt;
|zh-cn=激光炮&lt;br /&gt;
|ru=Лазерная пушка&lt;br /&gt;
|ua=Лазерна гармата&lt;br /&gt;
}}&lt;br /&gt;
{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Laser weapon.png&lt;br /&gt;
|Ship image size=400&lt;br /&gt;
|Ship caption=Laser cannon parts&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, energy&lt;br /&gt;
|Ship name=Laser cannon&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Obliterating fast spaceships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, bullet&lt;br /&gt;
|Ship name=Autocannon&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Obliterating less armored and slow spaceships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Rate of Fire&lt;br /&gt;
| 375 rpm (6,25 rps)&lt;br /&gt;
|-&lt;br /&gt;
| Projectile Energy&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity:&lt;br /&gt;
| 1000 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Heat generated: &lt;br /&gt;
| 60 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Heat dissipation rate: &lt;br /&gt;
| 100 per second&lt;br /&gt;
|-&lt;br /&gt;
| Power draw:&lt;br /&gt;
| 400 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Projectile mass: &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Lifetime:&lt;br /&gt;
| 2 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Laser weapon.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Laser cannons are mounted energy weapons that are generally used in warfare to take out fast and agile spaceships.&lt;br /&gt;
&lt;br /&gt;
''Basics''&lt;br /&gt;
* Rate of fire: Medium&lt;br /&gt;
* Spread: Minimal&lt;br /&gt;
* Projectile speed: Fast&lt;br /&gt;
* Ammunition type: Laser. Inactive ammo requires activation from an external power source.&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Laser weapons can be found on following ships either by default, or as a variant:&lt;br /&gt;
* [[Spatha|Spatha]]&lt;br /&gt;
* [[Knight|Knight]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;, Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActiveLaserAmmo'''&lt;br /&gt;
| Amount of ammo ready to fire in the weapon's barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActiveLaserAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mounted Weapon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much LocalPower is currently in the system&lt;br /&gt;
| 0 - 5000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of LocalPower that can be in the system&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailableLaserAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 500&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailableLaserAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLaserAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 200&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLaserAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Laser weapon]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Autocannon&amp;diff=20167</id>
		<title>Autocannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Autocannon&amp;diff=20167"/>
		<updated>2021-03-11T06:25:38Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2 &lt;br /&gt;
|de=Autocannon:de&lt;br /&gt;
|fr=Autocannon:fr&lt;br /&gt;
|zh-cn=机炮&lt;br /&gt;
|ru=Автопушка&lt;br /&gt;
|ua=Автогармата&lt;br /&gt;
}}&lt;br /&gt;
{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Autocannon.png&lt;br /&gt;
|Ship image size=400&lt;br /&gt;
|Ship caption=Autocannon parts&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, bullet&lt;br /&gt;
|Ship name=Autocannon&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Obliterating less armored and slow spaceships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Rate of Fire&lt;br /&gt;
| 400 rpm (6,67 rps)&lt;br /&gt;
|-&lt;br /&gt;
| Projectile Energy&lt;br /&gt;
| 352&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity:&lt;br /&gt;
| 800 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Heat generated: &lt;br /&gt;
| 45 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Heat dissipation rate: &lt;br /&gt;
| 100 per second&lt;br /&gt;
|-&lt;br /&gt;
| Power draw:&lt;br /&gt;
| 330 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Projectile mass: &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Lifetime:&lt;br /&gt;
| 2 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Autocannon.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Basics''&lt;br /&gt;
* Rate of fire: Fast&lt;br /&gt;
* Spread: Wide&lt;br /&gt;
* Flight speed: Fast&lt;br /&gt;
* Ammunition type: Bullets&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Autocannons can be found on following ships either by default, or as a variant:&lt;br /&gt;
* [[Lictor|Lictor]]&lt;br /&gt;
* [[Spatha|Spatha]]&lt;br /&gt;
* [[Knight|Knight]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
'''Autocannon Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;. Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActiveAutocannonAmmo'''&lt;br /&gt;
| &amp;quot;Is the gun loaded?&amp;quot; Amount of ammo the weapon has in its barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActiveAutocannonAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mounted Weapon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much LocalPower is currently in the system&lt;br /&gt;
| 0 - 5000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of LocalPower that can be in the system&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Autocannon Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailableAutocannonAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 500&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailableAutocannonAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Autocannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredAutocannonAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 500&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAutocannonAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Autocannon]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Autocannon&amp;diff=20166</id>
		<title>Autocannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Autocannon&amp;diff=20166"/>
		<updated>2021-03-11T06:24:34Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2 &lt;br /&gt;
|de=Autocannon:de&lt;br /&gt;
|fr=Autocannon:fr&lt;br /&gt;
|zh-cn=机炮&lt;br /&gt;
|ru=Автопушка&lt;br /&gt;
|ua=Автогармата&lt;br /&gt;
}}&lt;br /&gt;
{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Autocannon.png&lt;br /&gt;
|Ship image size=400&lt;br /&gt;
|Ship caption=Autocannon parts&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Mounted weapon, bullet&lt;br /&gt;
|Ship name=Autocannon&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Obliterating less armored and slow spaceships&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Rate of Fire:&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - burst&lt;br /&gt;
| 400 rpm (6,67 rps)&lt;br /&gt;
|-&lt;br /&gt;
| - Projectile Energy&lt;br /&gt;
| 350´2&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity:&lt;br /&gt;
| 800 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Heat generated: &lt;br /&gt;
| 45 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Heat dissipation rate: &lt;br /&gt;
| 100 per second&lt;br /&gt;
|-&lt;br /&gt;
| Power draw:&lt;br /&gt;
| 330 per shot&lt;br /&gt;
|-&lt;br /&gt;
| Bullet mass: &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Lifetime:&lt;br /&gt;
| 2 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Autocannon.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Basics''&lt;br /&gt;
* Rate of fire: Fast&lt;br /&gt;
* Spread: Wide&lt;br /&gt;
* Flight speed: Fast&lt;br /&gt;
* Ammunition type: Bullets&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Autocannons can be found on following ships either by default, or as a variant:&lt;br /&gt;
* [[Lictor|Lictor]]&lt;br /&gt;
* [[Spatha|Spatha]]&lt;br /&gt;
* [[Knight|Knight]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
'''Autocannon Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;. Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActiveAutocannonAmmo'''&lt;br /&gt;
| &amp;quot;Is the gun loaded?&amp;quot; Amount of ammo the weapon has in its barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActiveAutocannonAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mounted Weapon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much LocalPower is currently in the system&lt;br /&gt;
| 0 - 5000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of LocalPower that can be in the system&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Autocannon Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailableAutocannonAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 500&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailableAutocannonAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Autocannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredAutocannonAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 500&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAutocannonAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Autocannon]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=18556</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=18556"/>
		<updated>2020-10-16T08:17:15Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Rocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|ua=Матеріали&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 0,3&lt;br /&gt;
| 0&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Abundantly found material used in making glass, basic electronic components and composite materials.&lt;br /&gt;
| 0,2&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 0,75&lt;br /&gt;
| 0,1&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 2,1&lt;br /&gt;
| 0,5&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9,67&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 5,7&lt;br /&gt;
| 0,15&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,35&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 2,0&lt;br /&gt;
| 0,4&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,1&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 25,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools, electronics and machinery.&lt;br /&gt;
| 0,5&lt;br /&gt;
| 0,25&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Reactive alkali metal that is used in optics, energy storage and as heat transfer material.&lt;br /&gt;
| 0,35&lt;br /&gt;
| 0,3&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 0,2&lt;br /&gt;
| 0,15&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 0,25&lt;br /&gt;
| 0,15&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9,01&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 2,0&lt;br /&gt;
| 0,1&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23,00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Strong and lightweight metal, commonly used in tools and weapons.&lt;br /&gt;
| 2,1&lt;br /&gt;
| 0,1&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Rare transition metal that has wide use in electronics, alloys and weapons.&lt;br /&gt;
| 0,45&lt;br /&gt;
| 0,25&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6,99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 0,35&lt;br /&gt;
| 0,05&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 0,33&lt;br /&gt;
| 0,25&lt;br /&gt;
| 750&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized, Surtrite becomes highly corrosive to many materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite, Bastium, Tengium&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=18555</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=18555"/>
		<updated>2020-10-16T08:15:10Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Alloy materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|ua=Матеріали&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 3&lt;br /&gt;
| 0,5&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Abundantly found material used in making glass, basic electronic components and composite materials.&lt;br /&gt;
| 2&lt;br /&gt;
| 0,75&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 0,75&lt;br /&gt;
| 0,1&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 2,1&lt;br /&gt;
| 0,5&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9,67&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 5,7&lt;br /&gt;
| 0,15&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,35&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 2,0&lt;br /&gt;
| 0,4&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,1&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 25,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools, electronics and machinery.&lt;br /&gt;
| 0,5&lt;br /&gt;
| 0,25&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Reactive alkali metal that is used in optics, energy storage and as heat transfer material.&lt;br /&gt;
| 0,35&lt;br /&gt;
| 0,3&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 0,2&lt;br /&gt;
| 0,15&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 0,25&lt;br /&gt;
| 0,15&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9,01&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 2,0&lt;br /&gt;
| 0,1&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23,00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Strong and lightweight metal, commonly used in tools and weapons.&lt;br /&gt;
| 2,1&lt;br /&gt;
| 0,1&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Rare transition metal that has wide use in electronics, alloys and weapons.&lt;br /&gt;
| 0,45&lt;br /&gt;
| 0,25&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6,99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 0,35&lt;br /&gt;
| 0,05&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 0,33&lt;br /&gt;
| 0,25&lt;br /&gt;
| 750&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized, Surtrite becomes highly corrosive to many materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite, Bastium, Tengium&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=18554</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=18554"/>
		<updated>2020-10-16T08:14:41Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Noble metal ores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|ua=Матеріали&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 3&lt;br /&gt;
| 0,5&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Abundantly found material used in making glass, basic electronic components and composite materials.&lt;br /&gt;
| 2&lt;br /&gt;
| 0,75&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 0,75&lt;br /&gt;
| 0,1&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 2,1&lt;br /&gt;
| 0,5&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9,67&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 5,7&lt;br /&gt;
| 0,15&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,35&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 2,0&lt;br /&gt;
| 0,4&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,1&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 25,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools, electronics and machinery.&lt;br /&gt;
| 0,5&lt;br /&gt;
| 0,25&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Reactive alkali metal that is used in optics, energy storage and as heat transfer material.&lt;br /&gt;
| 0,35&lt;br /&gt;
| 0,3&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 0,2&lt;br /&gt;
| 0,15&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 0,25&lt;br /&gt;
| 0,15&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9,01&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 2,0&lt;br /&gt;
| 0,1&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23,00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Strong and lightweight metal, commonly used in tools and weapons.&lt;br /&gt;
| 2,1&lt;br /&gt;
| 0,1&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Rare transition metal that has wide use in electronics, alloys and weapons.&lt;br /&gt;
| 0,45&lt;br /&gt;
| 0,25&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6,99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 0,35&lt;br /&gt;
| 0,05&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 0,33&lt;br /&gt;
| 0,25&lt;br /&gt;
| 750&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized, Surtrite becomes highly corrosive to many materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite, Bastium, Tengium&lt;br /&gt;
| 4&lt;br /&gt;
| 0,25&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=18553</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=18553"/>
		<updated>2020-10-16T08:13:58Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Minor noble metal ores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|ua=Матеріали&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 3&lt;br /&gt;
| 0,5&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Abundantly found material used in making glass, basic electronic components and composite materials.&lt;br /&gt;
| 2&lt;br /&gt;
| 0,75&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 0,75&lt;br /&gt;
| 0,1&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 2,1&lt;br /&gt;
| 0,5&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9,67&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 5,7&lt;br /&gt;
| 0,15&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,35&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 2,0&lt;br /&gt;
| 0,4&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,1&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 25,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools, electronics and machinery.&lt;br /&gt;
| 0,5&lt;br /&gt;
| 0,25&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Reactive alkali metal that is used in optics, energy storage and as heat transfer material.&lt;br /&gt;
| 0,35&lt;br /&gt;
| 0,3&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 0,2&lt;br /&gt;
| 0,15&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 0,25&lt;br /&gt;
| 0,15&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9,01&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 2,0&lt;br /&gt;
| 0,1&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23,00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Strong and lightweight metal, commonly used in tools and weapons.&lt;br /&gt;
| 17&lt;br /&gt;
| 2&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Rare transition metal that has wide use in electronics, alloys and weapons.&lt;br /&gt;
| 4,5&lt;br /&gt;
| 2,5&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6,99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,5&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 3,25&lt;br /&gt;
| 2,75&lt;br /&gt;
| 750&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized, Surtrite becomes highly corrosive to many materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite, Bastium, Tengium&lt;br /&gt;
| 4&lt;br /&gt;
| 0,25&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=18552</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=18552"/>
		<updated>2020-10-16T08:12:54Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Industrial metal ores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|ua=Матеріали&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 3&lt;br /&gt;
| 0,5&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Abundantly found material used in making glass, basic electronic components and composite materials.&lt;br /&gt;
| 2&lt;br /&gt;
| 0,75&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 0,75&lt;br /&gt;
| 0,1&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 2,1&lt;br /&gt;
| 0,5&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9,67&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 5,7&lt;br /&gt;
| 0,15&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,35&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 2,0&lt;br /&gt;
| 0,4&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,1&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 25,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools, electronics and machinery.&lt;br /&gt;
| 4&lt;br /&gt;
| 2,5&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Reactive alkali metal that is used in optics, energy storage and as heat transfer material.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 2,75&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 2&lt;br /&gt;
| 1,5&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 2,5&lt;br /&gt;
| 1,75&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9,01&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23,00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Strong and lightweight metal, commonly used in tools and weapons.&lt;br /&gt;
| 17&lt;br /&gt;
| 2&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Rare transition metal that has wide use in electronics, alloys and weapons.&lt;br /&gt;
| 4,5&lt;br /&gt;
| 2,5&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6,99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,5&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 3,25&lt;br /&gt;
| 2,75&lt;br /&gt;
| 750&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized, Surtrite becomes highly corrosive to many materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite, Bastium, Tengium&lt;br /&gt;
| 4&lt;br /&gt;
| 0,25&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=18415</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=18415"/>
		<updated>2020-10-02T04:18:55Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|ua=Матеріали&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 3&lt;br /&gt;
| 0,5&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Abundantly found material used in making glass, basic electronic components and composite materials.&lt;br /&gt;
| 2&lt;br /&gt;
| 0,75&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 8,5&lt;br /&gt;
| 5&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9,67&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 45&lt;br /&gt;
| 1,5&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 27&lt;br /&gt;
| 3,5&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 7&lt;br /&gt;
| 4,5&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 25,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools, electronics and machinery.&lt;br /&gt;
| 4&lt;br /&gt;
| 2,5&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Reactive alkali metal that is used in optics, energy storage and as heat transfer material.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 2,75&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 2&lt;br /&gt;
| 1,5&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 2,5&lt;br /&gt;
| 1,75&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9,01&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23,00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Strong and lightweight metal, commonly used in tools and weapons.&lt;br /&gt;
| 17&lt;br /&gt;
| 2&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Rare transition metal that has wide use in electronics, alloys and weapons.&lt;br /&gt;
| 4,5&lt;br /&gt;
| 2,5&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6,99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 3,5&lt;br /&gt;
| 0,5&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 3,25&lt;br /&gt;
| 2,75&lt;br /&gt;
| 750&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized, Surtrite becomes highly corrosive to many materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite, Bastium, Tengium&lt;br /&gt;
| 4&lt;br /&gt;
| 0,25&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=17469</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=17469"/>
		<updated>2020-09-02T09:59:11Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Noble metal ores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Abundantly found material used in making glass, basic electronic components and composite materials.&lt;br /&gt;
| 200&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 500&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 1000&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9,67&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 5000&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 2700&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 700&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 3500&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 25,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools, electronics and machinery.&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Reactive alkali metal that is used in optics, energy storage and as heat transfer material.&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 200&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9,01&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 2000&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23,00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Strong and lightweight metal, commonly used in tools and weapons.&lt;br /&gt;
| 1800&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Rare transition metal that has wide use in electronics, alloys and weapons.&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6,99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 200&lt;br /&gt;
| 750&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized, Surtrite becomes highly corrosive to many materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite, Bastium, Tengium&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=17468</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=17468"/>
		<updated>2020-09-02T09:55:14Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Alloy materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Abundantly found material used in making glass, basic electronic components and composite materials.&lt;br /&gt;
| 200&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 500&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 1000&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9,67&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 5000&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 2700&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 700&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 3500&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 25,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools, electronics and machinery.&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Reactive alkali metal that is used in optics, energy storage and as heat transfer material.&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 200&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9,01&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 2000&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23,00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Strong and lightweight metal, commonly used in tools and weapons.&lt;br /&gt;
| 1800&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Rare transition metal that has wide use in electronics, alloys and weapons.&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6,99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 200&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized, Surtrite becomes highly corrosive to many materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite, Bastium, Tengium&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=17467</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=17467"/>
		<updated>2020-09-02T09:52:10Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Industrial metal ores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Abundantly found material used in making glass, basic electronic components and composite materials.&lt;br /&gt;
| 200&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 500&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 1000&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9,67&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 5000&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 2700&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 700&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 3500&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 25,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools, electronics and machinery.&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Reactive alkali metal that is used in optics, energy storage and as heat transfer material.&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 200&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9,01&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 2000&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23,00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Strong and lightweight metal, commonly used in tools and weapons.&lt;br /&gt;
| 1800&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Rare transition metal that has wide use in electronics, alloys and weapons.&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6,99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 200&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized, Surtrite becomes highly corrosive to many materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite, Bastium, Tengium&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=17466</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=17466"/>
		<updated>2020-09-02T09:47:20Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Abundantly found material used in making glass, basic electronic components and composite materials.&lt;br /&gt;
| 200&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 500&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 1000&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9,67&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 5000&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 2700&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 700&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 3500&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 25,00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools, electronics and machinery.&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Reactive alkali metal that is used in optics, energy storage and as heat transfer material.&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 200&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8,60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9,01&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 2000&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23,00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Strong and lightweight metal, commonly used in tools and weapons.&lt;br /&gt;
| 1800&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Rare transition metal that has wide use in electronics, alloys and weapons.&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6,99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12,50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 200&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7,36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized, Surtrite becomes highly corrosive to many materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite, Bastium, Tengium&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 9,95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=17465</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=17465"/>
		<updated>2020-09-02T09:16:02Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Raw materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Used in [[building tool]] as cheap build material, and filling material for [[stations]].&lt;br /&gt;
| 300&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Used as a base material for many basic electrical [[Devices and machines|devices]]. Glass is also made out of Ajatite dust.&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Most common metal available. Most objects in [[spaceships]] are made out of Bastium. Offers excellent structural durability for objects.&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Shielding material against corrosive substances. Used in storage units for [[Generator#Fuel rod|fuels]] and other chemicals.&lt;br /&gt;
| 1000&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Strong and heavy metal used in armor plating of [[spaceships]].&lt;br /&gt;
| 5000&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heat resistant industrial metal. Used mainly as armor plating or general construction material when heat resistance is required.&lt;br /&gt;
| 2700&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Industrial metal with unusually high electric conduction.&lt;br /&gt;
| 700&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Used as radiation shielding material.&amp;lt;br&amp;gt;&lt;br /&gt;
| 3500&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight corrosion resistant material that has wide uses in engines, electronics, and in ammunition casings.&lt;br /&gt;
| 400&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Highly conductive material that can store electricity well. Used in batteries, electronics, and heat transfer material.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Used in high capacity batteries and in [[generator]]s as heat transfer fluid in its molten state. Has very low melting point and has volatile reaction with oxygen.&lt;br /&gt;
| 200&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Commonly used material in any kind of electronics to transfer [[Data networks|electricity and data]].&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| This radioactive metal is used as [[generator]] fuel.&lt;br /&gt;
| 2000&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Lightweight and strong metal that lacks electric and radiation properties to make it an effective all-around industrial metal.&amp;lt;br&amp;gt; Good impact, heat, and corrosive resistances make it useful for: [[Weapons]], [[tools]], and other objects that need durability against wear and tear.&lt;br /&gt;
| 2300&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Used in microcircuits to create complex electronics within the object.&amp;lt;br&amp;gt; Many optics, sensors and small electronics use Arkanium.&lt;br /&gt;
| 400&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Highly valuable and rare material for expensive electronics like [[Flight control unit|FCU's]] and [[Main flight computer|MFC's]].&amp;lt;br&amp;gt;It also has some corrosive resistant properties, and is used in chemical compounds.&lt;br /&gt;
| 300&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Rarest of noble metals. Used in most advanced electronics in small quantities.&amp;lt;br&amp;gt; [[Main flight computer|MFC's]] Xhalium CPU core makes it the top priority piece for salvage teams.&lt;br /&gt;
| 200&lt;br /&gt;
| 90&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Asteroid surface material. Besides [[propellant]], ice is used in many chemicals and is always in high demand.&lt;br /&gt;
| 100&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Highly flammable chemical, used in incendiary explosives. &lt;br /&gt;
| 150&lt;br /&gt;
| 90&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Widely used in explosives and in ammunition. Also used to make [[Generator#The cooling cells|coolant]].&lt;br /&gt;
| 150&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Used in chemical compounds and advanced material crafting.&lt;br /&gt;
| 150&lt;br /&gt;
| 80&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Used in chemical compounds and advanced material crafting.&lt;br /&gt;
| 150&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite, Bastium, Tengium&lt;br /&gt;
| 400&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ballistic Velidenum&lt;br /&gt;
| More durable version of Velidenum.&lt;br /&gt;
|&lt;br /&gt;
| 1050&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastonium&lt;br /&gt;
| Light material with a relatively high armor value, used for military grade armor.&lt;br /&gt;
| Bastium, Kutonium&lt;br /&gt;
| 1220&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=16967</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=16967"/>
		<updated>2020-08-14T08:23:45Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Industrial metal ores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Raw materials ==&lt;br /&gt;
&lt;br /&gt;
Each material in the universe has base credit value based on their mass, which represents average price before any economic calculations are added.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite&lt;br /&gt;
| Used in [[building tool]] as cheap build material, and filling material for [[stations]].&lt;br /&gt;
| 300&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite&lt;br /&gt;
| Used as a base material for many basic electrical [[Devices and machines|devices]]. Glass is also made out of Ajatite dust.&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Most common metal available. Most objects in [[spaceships]] are made out of Bastium. Offers excellent structural durability for objects.&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Shielding material against corrosive substances. Used in storage units for [[Generator#Fuel rod|fuels]] and other chemicals.&lt;br /&gt;
| 900&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Strong and heavy metal used in armor plating of [[spaceships]].&lt;br /&gt;
| 5000&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heat resistant industrial metal. Used mainly as armor plating or general construction material when heat resistance is required.&lt;br /&gt;
| 1800&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Industrial metal with unusually high electric conduction.&lt;br /&gt;
| 700&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Used as radiation shielding material.&amp;lt;br&amp;gt;&lt;br /&gt;
| 900&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight corrosion resistant material that has wide uses in engines, electronics, and in ammunition casings.&lt;br /&gt;
| 400&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Highly conductive material that can store electricity well. Used in batteries, electronics, and heat transfer material.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Used in high capacity batteries and in [[generator]]s as heat transfer fluid in its molten state. Has very low melting point and has volatile reaction with oxygen.&lt;br /&gt;
| 200&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Commonly used material in any kind of electronics to transfer [[Data networks|electricity and data]].&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| This radioactive metal is used as [[generator]] fuel.&lt;br /&gt;
| 500&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Lightweight and strong metal that lacks electric and radiation properties to make it an effective all-around industrial metal.&amp;lt;br&amp;gt; Good impact, heat, and corrosive resistances make it useful for: [[Weapons]], [[tools]], and other objects that need durability against wear and tear.&lt;br /&gt;
| 2300&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Used in microcircuits to create complex electronics within the object.&amp;lt;br&amp;gt; Many optics, sensors and small electronics use Arkanium.&lt;br /&gt;
| 400&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Highly valuable and rare material for expensive electronics like [[Flight control unit|FCU's]] and [[Main flight computer|MFC's]].&amp;lt;br&amp;gt;It also has some corrosive resistant properties, and is used in chemical compounds.&lt;br /&gt;
| 300&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Rarest of noble metals. Used in most advanced electronics in small quantities.&amp;lt;br&amp;gt; [[Main flight computer|MFC's]] Xhalium CPU core makes it the top priority piece for salvage teams.&lt;br /&gt;
| 200&lt;br /&gt;
| 90&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armor&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Asteroid surface material. Besides [[propellant]], ice is used in many chemicals and is always in high demand.&lt;br /&gt;
| 100&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Highly flammable chemical, used in incendiary explosives. &lt;br /&gt;
| 150&lt;br /&gt;
| 90&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Widely used in explosives and in ammunition. Also used to make [[Generator#The cooling cells|coolant]].&lt;br /&gt;
| 150&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Used in chemical compounds and advanced material crafting.&lt;br /&gt;
| 150&lt;br /&gt;
| 80&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Used in chemical compounds and advanced material crafting.&lt;br /&gt;
| 150&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Velidenum&lt;br /&gt;
| Transparent glass-like material.&lt;br /&gt;
| Ajatite, Bastium, Tengium&lt;br /&gt;
| 400&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ballistic Velidenum&lt;br /&gt;
| More durable version of Velidenum.&lt;br /&gt;
|&lt;br /&gt;
| 1050&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastonium&lt;br /&gt;
| Light material with a relatively high armor value, used for military grade armor.&lt;br /&gt;
| Bastium, Kutonium&lt;br /&gt;
| 1220&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Damage&amp;diff=16966</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Damage&amp;diff=16966"/>
		<updated>2020-08-14T08:14:48Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Object Thickness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|de=Damage:de&lt;br /&gt;
|ru=Урон&lt;br /&gt;
|zh-cn=伤害&lt;br /&gt;
}}&lt;br /&gt;
== Damage model ==&lt;br /&gt;
&lt;br /&gt;
=== Basic information ===&lt;br /&gt;
The amount of damage objects can sustain depends on their weight and material.&amp;lt;br&amp;gt;&lt;br /&gt;
Impact damage is presented as the amount of energy hitting the object.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects may have or change their status to different status such as [[Damage#Corrosive status|Corrosion]], depending on the damage they receive.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value (AV)'''&lt;br /&gt;
** Object's armor value indicating resistance to Projectile Energy&lt;br /&gt;
* '''Density'''&lt;br /&gt;
** Key material property to define how durable material is against impacting energy. Higher Density value increases Armor Value loss on impact.&lt;br /&gt;
* '''Projectile Energy (PE)'''&lt;br /&gt;
** The total energy value when projectile hits an object.&lt;br /&gt;
** Projectile Energy values are calculated in advance for each possible weapon-projectile combination.&lt;br /&gt;
** Projectile Energy formula uses weapon's velocity to fire projectiles with and projectile's mass.&lt;br /&gt;
*** Laser weapons that transmit energy have their own energy value that is not affected by projectile mass or velocity.&lt;br /&gt;
* '''Armor Degrade Multiplier (ADM)'''&lt;br /&gt;
** Multiplies Energy value before it reduces Impact Armor.&lt;br /&gt;
* '''Armor Damage (AD)'''&lt;br /&gt;
** The actual amount of damage to be reduced from current Armor value.&lt;br /&gt;
**  Damage amount is calculated from the Energy value after material reductions, multiplied with the Armor Degrade Multiplier.&lt;br /&gt;
* '''Energy Through Armor (ETA)'''&lt;br /&gt;
** The Energy amount exceeding object's current Armor value.&lt;br /&gt;
* '''Breaking Damage'''&lt;br /&gt;
** Small amount of energy weakens the object when the energy exceeds the object's Armor value.&lt;br /&gt;
* '''Fracturing Damage'''&lt;br /&gt;
** Large amount of energy fractures the object when exceeding the object's Armor value, breaking off pieces of the object.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
General overview of the damage calculation:&lt;br /&gt;
&lt;br /&gt;
# '''Projectile Energy''' impacting an object is calculated from projectile '''mass''' and weapon '''velocity'''. The projectile mass is most commonly the caliber of a bullet.&lt;br /&gt;
# '''Armor Value''' will decrease whenever an object takes a hit. &lt;br /&gt;
# If '''Projectile Energy''' exceeds object's '''Armor''' value, '''Breaking Damage''' will occur.&lt;br /&gt;
#* '''NOTE!''' Heat Status will cause a negative effect on the Armor Value.&lt;br /&gt;
# '''Voxel Damage''' amount is calculated from '''Projectile Energy''' exceeding the object's '''Armor''' value.&lt;br /&gt;
# '''Armor Degrade Multiplier''' is calculated from '''Density''' property of the object's material and from '''volume''' of the object. &lt;br /&gt;
# '''Armor Damage''' is calculated from '''Projectile Energy''' and '''Armor Degrade Multiplier'''. The '''Armor Damage''' is reduced from current '''Armor Value'''.&lt;br /&gt;
&lt;br /&gt;
=== Damage details ===&lt;br /&gt;
&lt;br /&gt;
===='''Projectile energy (PE)'''====&lt;br /&gt;
The formula for calculating projectile energy: &lt;br /&gt;
 Projectile Energy = (M * V² / 2) / 1000&lt;br /&gt;
* M stands for projectile '''mass''', which is most commonly the caliber of the bullet.&lt;br /&gt;
* V stands for bullet '''velocity'''.&lt;br /&gt;
* For example [[Long rifle]] has muzzle velocity of 1,000 and projectile mass of 2,4 due to the caliber. &lt;br /&gt;
** The formula would give [[Long rifle]] '''Projectile energy''' value of 1,200.&lt;br /&gt;
&lt;br /&gt;
===='''Armor degrade multiplier (ADM)'''====&lt;br /&gt;
The formula for calculating Armor degrade multiplier:&lt;br /&gt;
 MM * WM * CM&lt;br /&gt;
* Armor degrade multiplier is a percentage value of the Projectile Energy that actually damages the object's Armor.&lt;br /&gt;
* MM stands for '''Material multiplier''', which is the percentage of how much the material of the object negates Projectile energy.&lt;br /&gt;
** '''Density''' increases damage done to Armor Value.&lt;br /&gt;
* WM stands for '''Weight multiplier''', which balances armor degrade between different sized objects.&lt;br /&gt;
** Larger objects get a bonus, and sustain impacting energy more efficiently.&lt;br /&gt;
* CM stands for '''Corrosion multiplier''', which increases the '''Armor degrade multiplier'''.&lt;br /&gt;
** Corrosion status increases the armor degrade on each impact of energy.&lt;br /&gt;
&lt;br /&gt;
===='''Armor damage (AD)'''====&lt;br /&gt;
The formula for calculating Armor damage is:&lt;br /&gt;
 Armor damage  = PE * ADM&lt;br /&gt;
* PE stands for '''Projectile energy'''.&lt;br /&gt;
* ADM stands for '''Armor degrade multiplier'''.&lt;br /&gt;
* The damage amount that degrades armor is calculated by multiplying incoming Projectile energy with the Armor degrade multiplier.&lt;br /&gt;
&lt;br /&gt;
===='''Armor value (AV)'''====&lt;br /&gt;
The formula for calculating Armor value:&lt;br /&gt;
 Armor value = AV - AD&lt;br /&gt;
* AD stands for '''Armor damage'''.&lt;br /&gt;
* AV stands for '''Armor value'''.&lt;br /&gt;
* Armor damage is reduced from the current Armor value.&lt;br /&gt;
** While taking damage, armor value drops from every hit until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
===='''Energy through armor (ETA)'''====&lt;br /&gt;
The formula for calculating Energy through armor:&lt;br /&gt;
 Energy through armor = PE - AV&lt;br /&gt;
* PE stands for '''Projectile energy'''.&lt;br /&gt;
* AV stands for '''Armor value'''.&lt;br /&gt;
* Armor value is subtracted from projectile energy, which equals the actual damage that the object receives through armor.&lt;br /&gt;
&lt;br /&gt;
===='''Damage depth (DD)'''====&lt;br /&gt;
The formula for calculating Damage depth:&lt;br /&gt;
 Damage depth = ETA / PE * P&lt;br /&gt;
* ETA stands for '''Energy through armor'''.&lt;br /&gt;
* PE stands for '''Projectile energy'''.&lt;br /&gt;
* P stands for '''Penetration multiplier''', which is based on a weapon's caliber.&lt;br /&gt;
* The percentage of energy through armor divided by projectile energy determines the damage depth.&lt;br /&gt;
* Note: if the damage depth exceeds the thickness of the target, the bullet penetrates the target.&lt;br /&gt;
** This means remaining energy of the bullet will be calculated again if it hits a new target.&lt;br /&gt;
&lt;br /&gt;
===='''Object Thickness'''====&lt;br /&gt;
* When object is hit by projectile, depth of potential penetration is calculated and depending on thickness on moment of impact, Projectile Energy is modified.&lt;br /&gt;
* Projectile Energy multiplier has default value of 1.0 on 12 cm thickness and can be decreased down to 0.33 multiplier at most when impact angle is low or more thicker object is struck. At maximum, the modifier can reach 100.0 value.&lt;br /&gt;
* This increased PE doesn't affect Armor Value Degrade.&lt;br /&gt;
* Modifier for thicker than 12 cm objects is 0.6&lt;br /&gt;
* Modifier for less than 12 cm thick objects is 1.2&lt;br /&gt;
&lt;br /&gt;
 Projectile Energy Modifier(PEM) = (1+((PenDepth/12-1)*Multiple))&lt;br /&gt;
&lt;br /&gt;
 Modified Projectile Energy = PE/PEM&lt;br /&gt;
&lt;br /&gt;
== Status effects ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
Some [[Weapons|weapons]] and environmental effects, such as nebulae, can cause negative status effects to objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Possible known status effects that can be encountered in the galaxy are listed below.&lt;br /&gt;
&lt;br /&gt;
=== Corrosive status ===&lt;br /&gt;
&lt;br /&gt;
Corrosive status reduces structural durability and armor value of an object.&amp;lt;br&amp;gt;&lt;br /&gt;
Corrosion requires time to take full effect, but to dissipate the effect, the object needs to be repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
Corrosive status may cause malfunctions in mechanical objects like door [[Hinges|hinges]] or [[Mounted weapons|mounted weapons]].&lt;br /&gt;
&lt;br /&gt;
==== Corrosive mechanics ====&lt;br /&gt;
&lt;br /&gt;
'''Stack'''&lt;br /&gt;
&lt;br /&gt;
# When corrosive effect is added to any object via weapon or environmental effect, it is put into a '''stack'''.&lt;br /&gt;
# This '''stack''' counts all corrosive effects that the object has received, which are not yet fully effecting the object. &lt;br /&gt;
# Portion of this stack is then applied to the object over time at certain intervals.&lt;br /&gt;
&lt;br /&gt;
'''Status'''&lt;br /&gt;
&lt;br /&gt;
# When corrosion is absorbed from stack to actual object over time, '''Corrosive status''' will become active.&lt;br /&gt;
#* It reduces object's armor value, structural durability, and fracture threshold.&lt;br /&gt;
# Corrosive Status also causes malfunctions in [[Devices and machines|mechanical objects]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Corrosion flow'''&amp;lt;br&amp;gt;&lt;br /&gt;
A simplified description of how corrosion status affects objects:&lt;br /&gt;
&lt;br /&gt;
# Object is hit with ammunition with a corrosion payload.&lt;br /&gt;
# The corrosion is stored in a '''Stack'''.&lt;br /&gt;
#* The stack size will increase each time new corrosion payload affects the object.&lt;br /&gt;
# Object will slowly absorb corrosion from the '''Stack'''.&lt;br /&gt;
#* Once the first '''Stack''' is converted into corrosion, '''Corrosion status''' becomes active.&lt;br /&gt;
#* The corrosion effect can increase up to 100% corrosion.&lt;br /&gt;
#* The corrosion can be resisted or slowed down based on the '''Corrosion property''' of the affected material.&lt;br /&gt;
# Corrosion status is a way to measure corrosion effects of objects.&lt;br /&gt;
#* '''Armor value''' will decrease whenever corrosion is absorbed, eventually to 0.&lt;br /&gt;
#* '''Fracture threshold''' will increase whenever corrosion is absorbed, eventually to 99,99%.&lt;br /&gt;
#* '''Structural durability''' will decrease whenever corrosion is absorbed, eventually to 50% from the original value.&lt;br /&gt;
#* '''Corrosion status''' can cause temporary or permanent malfunctions in mechanical devices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons|Damage]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Damage&amp;diff=16965</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Damage&amp;diff=16965"/>
		<updated>2020-08-14T07:59:08Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Object Thickness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|de=Damage:de&lt;br /&gt;
|ru=Урон&lt;br /&gt;
|zh-cn=伤害&lt;br /&gt;
}}&lt;br /&gt;
== Damage model ==&lt;br /&gt;
&lt;br /&gt;
=== Basic information ===&lt;br /&gt;
The amount of damage objects can sustain depends on their weight and material.&amp;lt;br&amp;gt;&lt;br /&gt;
Impact damage is presented as the amount of energy hitting the object.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects may have or change their status to different status such as [[Damage#Corrosive status|Corrosion]], depending on the damage they receive.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value (AV)'''&lt;br /&gt;
** Object's armor value indicating resistance to Projectile Energy&lt;br /&gt;
* '''Density'''&lt;br /&gt;
** Key material property to define how durable material is against impacting energy. Higher Density value increases Armor Value loss on impact.&lt;br /&gt;
* '''Projectile Energy (PE)'''&lt;br /&gt;
** The total energy value when projectile hits an object.&lt;br /&gt;
** Projectile Energy values are calculated in advance for each possible weapon-projectile combination.&lt;br /&gt;
** Projectile Energy formula uses weapon's velocity to fire projectiles with and projectile's mass.&lt;br /&gt;
*** Laser weapons that transmit energy have their own energy value that is not affected by projectile mass or velocity.&lt;br /&gt;
* '''Armor Degrade Multiplier (ADM)'''&lt;br /&gt;
** Multiplies Energy value before it reduces Impact Armor.&lt;br /&gt;
* '''Armor Damage (AD)'''&lt;br /&gt;
** The actual amount of damage to be reduced from current Armor value.&lt;br /&gt;
**  Damage amount is calculated from the Energy value after material reductions, multiplied with the Armor Degrade Multiplier.&lt;br /&gt;
* '''Energy Through Armor (ETA)'''&lt;br /&gt;
** The Energy amount exceeding object's current Armor value.&lt;br /&gt;
* '''Breaking Damage'''&lt;br /&gt;
** Small amount of energy weakens the object when the energy exceeds the object's Armor value.&lt;br /&gt;
* '''Fracturing Damage'''&lt;br /&gt;
** Large amount of energy fractures the object when exceeding the object's Armor value, breaking off pieces of the object.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
General overview of the damage calculation:&lt;br /&gt;
&lt;br /&gt;
# '''Projectile Energy''' impacting an object is calculated from projectile '''mass''' and weapon '''velocity'''. The projectile mass is most commonly the caliber of a bullet.&lt;br /&gt;
# '''Armor Value''' will decrease whenever an object takes a hit. &lt;br /&gt;
# If '''Projectile Energy''' exceeds object's '''Armor''' value, '''Breaking Damage''' will occur.&lt;br /&gt;
#* '''NOTE!''' Heat Status will cause a negative effect on the Armor Value.&lt;br /&gt;
# '''Voxel Damage''' amount is calculated from '''Projectile Energy''' exceeding the object's '''Armor''' value.&lt;br /&gt;
# '''Armor Degrade Multiplier''' is calculated from '''Density''' property of the object's material and from '''volume''' of the object. &lt;br /&gt;
# '''Armor Damage''' is calculated from '''Projectile Energy''' and '''Armor Degrade Multiplier'''. The '''Armor Damage''' is reduced from current '''Armor Value'''.&lt;br /&gt;
&lt;br /&gt;
=== Damage details ===&lt;br /&gt;
&lt;br /&gt;
===='''Projectile energy (PE)'''====&lt;br /&gt;
The formula for calculating projectile energy: &lt;br /&gt;
 Projectile Energy = (M * V² / 2) / 1000&lt;br /&gt;
* M stands for projectile '''mass''', which is most commonly the caliber of the bullet.&lt;br /&gt;
* V stands for bullet '''velocity'''.&lt;br /&gt;
* For example [[Long rifle]] has muzzle velocity of 1,000 and projectile mass of 2,4 due to the caliber. &lt;br /&gt;
** The formula would give [[Long rifle]] '''Projectile energy''' value of 1,200.&lt;br /&gt;
&lt;br /&gt;
===='''Armor degrade multiplier (ADM)'''====&lt;br /&gt;
The formula for calculating Armor degrade multiplier:&lt;br /&gt;
 MM * WM * CM&lt;br /&gt;
* Armor degrade multiplier is a percentage value of the Projectile Energy that actually damages the object's Armor.&lt;br /&gt;
* MM stands for '''Material multiplier''', which is the percentage of how much the material of the object negates Projectile energy.&lt;br /&gt;
** '''Density''' increases damage done to Armor Value.&lt;br /&gt;
* WM stands for '''Weight multiplier''', which balances armor degrade between different sized objects.&lt;br /&gt;
** Larger objects get a bonus, and sustain impacting energy more efficiently.&lt;br /&gt;
* CM stands for '''Corrosion multiplier''', which increases the '''Armor degrade multiplier'''.&lt;br /&gt;
** Corrosion status increases the armor degrade on each impact of energy.&lt;br /&gt;
&lt;br /&gt;
===='''Armor damage (AD)'''====&lt;br /&gt;
The formula for calculating Armor damage is:&lt;br /&gt;
 Armor damage  = PE * ADM&lt;br /&gt;
* PE stands for '''Projectile energy'''.&lt;br /&gt;
* ADM stands for '''Armor degrade multiplier'''.&lt;br /&gt;
* The damage amount that degrades armor is calculated by multiplying incoming Projectile energy with the Armor degrade multiplier.&lt;br /&gt;
&lt;br /&gt;
===='''Armor value (AV)'''====&lt;br /&gt;
The formula for calculating Armor value:&lt;br /&gt;
 Armor value = AV - AD&lt;br /&gt;
* AD stands for '''Armor damage'''.&lt;br /&gt;
* AV stands for '''Armor value'''.&lt;br /&gt;
* Armor damage is reduced from the current Armor value.&lt;br /&gt;
** While taking damage, armor value drops from every hit until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
===='''Energy through armor (ETA)'''====&lt;br /&gt;
The formula for calculating Energy through armor:&lt;br /&gt;
 Energy through armor = PE - AV&lt;br /&gt;
* PE stands for '''Projectile energy'''.&lt;br /&gt;
* AV stands for '''Armor value'''.&lt;br /&gt;
* Armor value is subtracted from projectile energy, which equals the actual damage that the object receives through armor.&lt;br /&gt;
&lt;br /&gt;
===='''Damage depth (DD)'''====&lt;br /&gt;
The formula for calculating Damage depth:&lt;br /&gt;
 Damage depth = ETA / PE * P&lt;br /&gt;
* ETA stands for '''Energy through armor'''.&lt;br /&gt;
* PE stands for '''Projectile energy'''.&lt;br /&gt;
* P stands for '''Penetration multiplier''', which is based on a weapon's caliber.&lt;br /&gt;
* The percentage of energy through armor divided by projectile energy determines the damage depth.&lt;br /&gt;
* Note: if the damage depth exceeds the thickness of the target, the bullet penetrates the target.&lt;br /&gt;
** This means remaining energy of the bullet will be calculated again if it hits a new target.&lt;br /&gt;
&lt;br /&gt;
===='''Object Thickness'''====&lt;br /&gt;
* When object is hit by projectile, depth of potential penetration is calculated and depending on thickness on moment of impact, Projectile Energy is modified.&lt;br /&gt;
* Projectile Energy multiplier has default value of 1.0 on 12 cm thickness and can be decreased down to 0.33 multiplier at most when impact angle is low or more thicker object is struck. At maximum, the modifier can reach 100.0 value.&lt;br /&gt;
* This increased PE doesn't affect Armor Value Degrade.&lt;br /&gt;
&lt;br /&gt;
== Status effects ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
Some [[Weapons|weapons]] and environmental effects, such as nebulae, can cause negative status effects to objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Possible known status effects that can be encountered in the galaxy are listed below.&lt;br /&gt;
&lt;br /&gt;
=== Corrosive status ===&lt;br /&gt;
&lt;br /&gt;
Corrosive status reduces structural durability and armor value of an object.&amp;lt;br&amp;gt;&lt;br /&gt;
Corrosion requires time to take full effect, but to dissipate the effect, the object needs to be repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
Corrosive status may cause malfunctions in mechanical objects like door [[Hinges|hinges]] or [[Mounted weapons|mounted weapons]].&lt;br /&gt;
&lt;br /&gt;
==== Corrosive mechanics ====&lt;br /&gt;
&lt;br /&gt;
'''Stack'''&lt;br /&gt;
&lt;br /&gt;
# When corrosive effect is added to any object via weapon or environmental effect, it is put into a '''stack'''.&lt;br /&gt;
# This '''stack''' counts all corrosive effects that the object has received, which are not yet fully effecting the object. &lt;br /&gt;
# Portion of this stack is then applied to the object over time at certain intervals.&lt;br /&gt;
&lt;br /&gt;
'''Status'''&lt;br /&gt;
&lt;br /&gt;
# When corrosion is absorbed from stack to actual object over time, '''Corrosive status''' will become active.&lt;br /&gt;
#* It reduces object's armor value, structural durability, and fracture threshold.&lt;br /&gt;
# Corrosive Status also causes malfunctions in [[Devices and machines|mechanical objects]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Corrosion flow'''&amp;lt;br&amp;gt;&lt;br /&gt;
A simplified description of how corrosion status affects objects:&lt;br /&gt;
&lt;br /&gt;
# Object is hit with ammunition with a corrosion payload.&lt;br /&gt;
# The corrosion is stored in a '''Stack'''.&lt;br /&gt;
#* The stack size will increase each time new corrosion payload affects the object.&lt;br /&gt;
# Object will slowly absorb corrosion from the '''Stack'''.&lt;br /&gt;
#* Once the first '''Stack''' is converted into corrosion, '''Corrosion status''' becomes active.&lt;br /&gt;
#* The corrosion effect can increase up to 100% corrosion.&lt;br /&gt;
#* The corrosion can be resisted or slowed down based on the '''Corrosion property''' of the affected material.&lt;br /&gt;
# Corrosion status is a way to measure corrosion effects of objects.&lt;br /&gt;
#* '''Armor value''' will decrease whenever corrosion is absorbed, eventually to 0.&lt;br /&gt;
#* '''Fracture threshold''' will increase whenever corrosion is absorbed, eventually to 99,99%.&lt;br /&gt;
#* '''Structural durability''' will decrease whenever corrosion is absorbed, eventually to 50% from the original value.&lt;br /&gt;
#* '''Corrosion status''' can cause temporary or permanent malfunctions in mechanical devices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons|Damage]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Damage&amp;diff=16964</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Damage&amp;diff=16964"/>
		<updated>2020-08-14T07:56:42Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|de=Damage:de&lt;br /&gt;
|ru=Урон&lt;br /&gt;
|zh-cn=伤害&lt;br /&gt;
}}&lt;br /&gt;
== Damage model ==&lt;br /&gt;
&lt;br /&gt;
=== Basic information ===&lt;br /&gt;
The amount of damage objects can sustain depends on their weight and material.&amp;lt;br&amp;gt;&lt;br /&gt;
Impact damage is presented as the amount of energy hitting the object.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects may have or change their status to different status such as [[Damage#Corrosive status|Corrosion]], depending on the damage they receive.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value (AV)'''&lt;br /&gt;
** Object's armor value indicating resistance to Projectile Energy&lt;br /&gt;
* '''Density'''&lt;br /&gt;
** Key material property to define how durable material is against impacting energy. Higher Density value increases Armor Value loss on impact.&lt;br /&gt;
* '''Projectile Energy (PE)'''&lt;br /&gt;
** The total energy value when projectile hits an object.&lt;br /&gt;
** Projectile Energy values are calculated in advance for each possible weapon-projectile combination.&lt;br /&gt;
** Projectile Energy formula uses weapon's velocity to fire projectiles with and projectile's mass.&lt;br /&gt;
*** Laser weapons that transmit energy have their own energy value that is not affected by projectile mass or velocity.&lt;br /&gt;
* '''Armor Degrade Multiplier (ADM)'''&lt;br /&gt;
** Multiplies Energy value before it reduces Impact Armor.&lt;br /&gt;
* '''Armor Damage (AD)'''&lt;br /&gt;
** The actual amount of damage to be reduced from current Armor value.&lt;br /&gt;
**  Damage amount is calculated from the Energy value after material reductions, multiplied with the Armor Degrade Multiplier.&lt;br /&gt;
* '''Energy Through Armor (ETA)'''&lt;br /&gt;
** The Energy amount exceeding object's current Armor value.&lt;br /&gt;
* '''Breaking Damage'''&lt;br /&gt;
** Small amount of energy weakens the object when the energy exceeds the object's Armor value.&lt;br /&gt;
* '''Fracturing Damage'''&lt;br /&gt;
** Large amount of energy fractures the object when exceeding the object's Armor value, breaking off pieces of the object.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
General overview of the damage calculation:&lt;br /&gt;
&lt;br /&gt;
# '''Projectile Energy''' impacting an object is calculated from projectile '''mass''' and weapon '''velocity'''. The projectile mass is most commonly the caliber of a bullet.&lt;br /&gt;
# '''Armor Value''' will decrease whenever an object takes a hit. &lt;br /&gt;
# If '''Projectile Energy''' exceeds object's '''Armor''' value, '''Breaking Damage''' will occur.&lt;br /&gt;
#* '''NOTE!''' Heat Status will cause a negative effect on the Armor Value.&lt;br /&gt;
# '''Voxel Damage''' amount is calculated from '''Projectile Energy''' exceeding the object's '''Armor''' value.&lt;br /&gt;
# '''Armor Degrade Multiplier''' is calculated from '''Density''' property of the object's material and from '''volume''' of the object. &lt;br /&gt;
# '''Armor Damage''' is calculated from '''Projectile Energy''' and '''Armor Degrade Multiplier'''. The '''Armor Damage''' is reduced from current '''Armor Value'''.&lt;br /&gt;
&lt;br /&gt;
=== Damage details ===&lt;br /&gt;
&lt;br /&gt;
===='''Projectile energy (PE)'''====&lt;br /&gt;
The formula for calculating projectile energy: &lt;br /&gt;
 Projectile Energy = (M * V² / 2) / 1000&lt;br /&gt;
* M stands for projectile '''mass''', which is most commonly the caliber of the bullet.&lt;br /&gt;
* V stands for bullet '''velocity'''.&lt;br /&gt;
* For example [[Long rifle]] has muzzle velocity of 1,000 and projectile mass of 2,4 due to the caliber. &lt;br /&gt;
** The formula would give [[Long rifle]] '''Projectile energy''' value of 1,200.&lt;br /&gt;
&lt;br /&gt;
===='''Armor degrade multiplier (ADM)'''====&lt;br /&gt;
The formula for calculating Armor degrade multiplier:&lt;br /&gt;
 MM * WM * CM&lt;br /&gt;
* Armor degrade multiplier is a percentage value of the Projectile Energy that actually damages the object's Armor.&lt;br /&gt;
* MM stands for '''Material multiplier''', which is the percentage of how much the material of the object negates Projectile energy.&lt;br /&gt;
** '''Density''' increases damage done to Armor Value.&lt;br /&gt;
* WM stands for '''Weight multiplier''', which balances armor degrade between different sized objects.&lt;br /&gt;
** Larger objects get a bonus, and sustain impacting energy more efficiently.&lt;br /&gt;
* CM stands for '''Corrosion multiplier''', which increases the '''Armor degrade multiplier'''.&lt;br /&gt;
** Corrosion status increases the armor degrade on each impact of energy.&lt;br /&gt;
&lt;br /&gt;
===='''Armor damage (AD)'''====&lt;br /&gt;
The formula for calculating Armor damage is:&lt;br /&gt;
 Armor damage  = PE * ADM&lt;br /&gt;
* PE stands for '''Projectile energy'''.&lt;br /&gt;
* ADM stands for '''Armor degrade multiplier'''.&lt;br /&gt;
* The damage amount that degrades armor is calculated by multiplying incoming Projectile energy with the Armor degrade multiplier.&lt;br /&gt;
&lt;br /&gt;
===='''Armor value (AV)'''====&lt;br /&gt;
The formula for calculating Armor value:&lt;br /&gt;
 Armor value = AV - AD&lt;br /&gt;
* AD stands for '''Armor damage'''.&lt;br /&gt;
* AV stands for '''Armor value'''.&lt;br /&gt;
* Armor damage is reduced from the current Armor value.&lt;br /&gt;
** While taking damage, armor value drops from every hit until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
===='''Energy through armor (ETA)'''====&lt;br /&gt;
The formula for calculating Energy through armor:&lt;br /&gt;
 Energy through armor = PE - AV&lt;br /&gt;
* PE stands for '''Projectile energy'''.&lt;br /&gt;
* AV stands for '''Armor value'''.&lt;br /&gt;
* Armor value is subtracted from projectile energy, which equals the actual damage that the object receives through armor.&lt;br /&gt;
&lt;br /&gt;
===='''Damage depth (DD)'''====&lt;br /&gt;
The formula for calculating Damage depth:&lt;br /&gt;
 Damage depth = ETA / PE * P&lt;br /&gt;
* ETA stands for '''Energy through armor'''.&lt;br /&gt;
* PE stands for '''Projectile energy'''.&lt;br /&gt;
* P stands for '''Penetration multiplier''', which is based on a weapon's caliber.&lt;br /&gt;
* The percentage of energy through armor divided by projectile energy determines the damage depth.&lt;br /&gt;
* Note: if the damage depth exceeds the thickness of the target, the bullet penetrates the target.&lt;br /&gt;
** This means remaining energy of the bullet will be calculated again if it hits a new target.&lt;br /&gt;
&lt;br /&gt;
===='''Object Thickness'''====&lt;br /&gt;
* When object is hit by projectile, depth of potential penetration is calculated and depending on thickness on moment of impact, Projectile Energy is modified.&lt;br /&gt;
* Projectile Energy multiplier has default value of 1.0 on 12 cm thickness and can be decreased down to 0.33 multiplier at most when impact angle or more thicker object is struck. At maximum, the modifier can reach 100.0 value.&lt;br /&gt;
* This increased PE doesn't affect Armor Value Degrade.&lt;br /&gt;
&lt;br /&gt;
== Status effects ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
Some [[Weapons|weapons]] and environmental effects, such as nebulae, can cause negative status effects to objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Possible known status effects that can be encountered in the galaxy are listed below.&lt;br /&gt;
&lt;br /&gt;
=== Corrosive status ===&lt;br /&gt;
&lt;br /&gt;
Corrosive status reduces structural durability and armor value of an object.&amp;lt;br&amp;gt;&lt;br /&gt;
Corrosion requires time to take full effect, but to dissipate the effect, the object needs to be repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
Corrosive status may cause malfunctions in mechanical objects like door [[Hinges|hinges]] or [[Mounted weapons|mounted weapons]].&lt;br /&gt;
&lt;br /&gt;
==== Corrosive mechanics ====&lt;br /&gt;
&lt;br /&gt;
'''Stack'''&lt;br /&gt;
&lt;br /&gt;
# When corrosive effect is added to any object via weapon or environmental effect, it is put into a '''stack'''.&lt;br /&gt;
# This '''stack''' counts all corrosive effects that the object has received, which are not yet fully effecting the object. &lt;br /&gt;
# Portion of this stack is then applied to the object over time at certain intervals.&lt;br /&gt;
&lt;br /&gt;
'''Status'''&lt;br /&gt;
&lt;br /&gt;
# When corrosion is absorbed from stack to actual object over time, '''Corrosive status''' will become active.&lt;br /&gt;
#* It reduces object's armor value, structural durability, and fracture threshold.&lt;br /&gt;
# Corrosive Status also causes malfunctions in [[Devices and machines|mechanical objects]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Corrosion flow'''&amp;lt;br&amp;gt;&lt;br /&gt;
A simplified description of how corrosion status affects objects:&lt;br /&gt;
&lt;br /&gt;
# Object is hit with ammunition with a corrosion payload.&lt;br /&gt;
# The corrosion is stored in a '''Stack'''.&lt;br /&gt;
#* The stack size will increase each time new corrosion payload affects the object.&lt;br /&gt;
# Object will slowly absorb corrosion from the '''Stack'''.&lt;br /&gt;
#* Once the first '''Stack''' is converted into corrosion, '''Corrosion status''' becomes active.&lt;br /&gt;
#* The corrosion effect can increase up to 100% corrosion.&lt;br /&gt;
#* The corrosion can be resisted or slowed down based on the '''Corrosion property''' of the affected material.&lt;br /&gt;
# Corrosion status is a way to measure corrosion effects of objects.&lt;br /&gt;
#* '''Armor value''' will decrease whenever corrosion is absorbed, eventually to 0.&lt;br /&gt;
#* '''Fracture threshold''' will increase whenever corrosion is absorbed, eventually to 99,99%.&lt;br /&gt;
#* '''Structural durability''' will decrease whenever corrosion is absorbed, eventually to 50% from the original value.&lt;br /&gt;
#* '''Corrosion status''' can cause temporary or permanent malfunctions in mechanical devices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons|Damage]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Empire&amp;diff=11653</id>
		<title>Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Empire&amp;diff=11653"/>
		<updated>2020-04-28T05:14:49Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Regiments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|zh-cn=帝国&lt;br /&gt;
|ru=Империя&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float: right; clear: right; margin: 0 0 1em 1em; width: 22em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #FFFFFF; font-size: 120%; text-align: center;&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;span style=&amp;quot;color: #000000;&amp;quot;&amp;gt;'''The Empire'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size: 90%;&amp;quot; |[[File:Logo_of_empire.png|up|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: none; width: 22em; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #FFFFF; font-size: 120%; text-align: center;&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;span style=&amp;quot;color: #000000;&amp;quot; text-align=&amp;quot;center&amp;quot;&amp;gt; Leadership Structure&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|'''Leader:'''|| Laurentius&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;&lt;br /&gt;
|'''Government Type:'''|| [https://en.wikipedia.org/wiki/Empire Imperial] [https://en.wikipedia.org/wiki/Meritocracy Meritocracy] &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|'''Commanding Officers:'''|| Ville, Angry Imperial, Vampiricdust, Aleuvian, Hollywood, and INDO&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: none; width: 22em; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #FFFFFF; font-size: 120%; text-align: center;&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;span style=&amp;quot;color: #000000;&amp;quot;&amp;gt; Faction Information&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|'''Official Colors:'''||Orange and purple&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|'''Official Motto/Slogan:'''||''None''&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|'''Date of founding:'''||November 19th, 2019&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|'''Membership strength:'''||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|'''Discord Link:'''&lt;br /&gt;
|https://discord.gg/zqEjwRp&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: none; width: 22em; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #FFFFFF; font-size: 120%; text-align: center;&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;span style=&amp;quot;color: #000000;&amp;quot;&amp;gt; Foreign Affairs&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|'''[[Player alliances|Alliances]]:'''|| [[Lodestar]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|'''Enemies:'''||[[Kingdom]] (Armistice)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Faction description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As one of the largest known factions in the universe, Empire represents itself as an Imperial Meritocracy with a subdivided military and civilian government.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
It is formally lead by Emperor Laurentius the wise and various commanding officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Empire represents itself in angular, pointed iconography and architecture with a pseudo-Roman naming convention for ships, stations and prominent endoskeletons.&amp;lt;br&amp;gt;&lt;br /&gt;
Orange, white, gray, black and red are the preferred colors of Imperial ships and stations, however differences may exist as a result of rank or veterancy.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As indicated in various trailers, the Empire is at war with [[Kingdom|Kingdom]], the other largest known faction in the universe. &amp;lt;br&amp;gt;&lt;br /&gt;
Both Empire and Kingdom are run by both players and developers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Diplomacy ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Empire has been extremely active in pre-release diplomacy, founding the Imperial Embassy and Diplomatic Corps through which they interact with outside entities.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ambassadors of the Empire are largely selected from military personnel, however may expand to include civilian personnel in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Contracts issued by the Embassy include construction, infrastructure and design orders for companies looking to secure funding, and utilizes a multi-phase submission system.&amp;lt;br&amp;gt;&lt;br /&gt;
These contracts are normally issued in a competitive manner, wherein competing companies put forward designs to meet specifications, and winners are selected by the relevant Imperial body.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Divisions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Imperial_armament_corps_sleeve.png|100px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Imperial Armament Corps'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Imperial Armament Corps is the primary military arm of the Empire, consisting of all soldiers and personnel defending and fighting in and out of Imperial territory.&amp;lt;br&amp;gt;&lt;br /&gt;
Members of the Imperial Armament Corps are typically assigned to combat battalions through which they receive orders and report to command.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Imperial_support_corps_sleeve.png|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Imperial Support Corps'''&amp;lt;br&amp;gt;&lt;br /&gt;
The Imperial Support Corps is responsible for the well-being and maintenance of the standardized equipment of the Imperial Military as well as it's soldiers.&amp;lt;br&amp;gt;&lt;br /&gt;
Largely serving as a logistics role, the Support Corps is the backbone of the Imperial Military by supplying the front lines and ensuring all equipment is made available where possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Imperial_engineer_corps_sleeve.png|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Imperial Engineer Corps'''&amp;lt;br&amp;gt;&lt;br /&gt;
The Imperial Engineer Corps is responsible for building, repairing and maintaining the facilities and ships in the [[:Category:Empire spaceships|Imperial Fleet]]&amp;lt;br&amp;gt; &lt;br /&gt;
Operations typically include designing, constructing and evaluating various designs and schematics for the Imperial Military, and includes the research of captured enemy craft. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regiments ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''First Regimental Combat Team &amp;quot;Vanguards&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The First Regimental Combat Team, abbreviated [1stRCT] and colloquially known as the &amp;quot;Vanguard&amp;quot;, is the first authorized Imperial Regiment by Emperor Laurentius. &amp;lt;br&amp;gt;&lt;br /&gt;
It serves as a training and conditioning regiment for new members of the Empire and offers positions to veteran officers to impart their wisdom upon new generations of Imperial soldiers. &amp;lt;br&amp;gt;&lt;br /&gt;
It was founded by VilleFB and Vampiricdust.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Vanguard is subdivided into three combat and one support battalion: &amp;lt;br&amp;gt;&lt;br /&gt;
* 110th Combat Battalion&lt;br /&gt;
* 120th Combat Battalion&lt;br /&gt;
* 130th Combat Battalion&lt;br /&gt;
* 140th Support Battalion&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It has four auxiliary companies known as:&lt;br /&gt;
* 101st Military Police Company&lt;br /&gt;
* 102nd Reconnaissance Company&lt;br /&gt;
* 103rd Battalion Auxiliary Destroyer Company&lt;br /&gt;
* 104th Battalion Auxiliary Logistics Company&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
Soldiers of the Empire are given different ranks based on their performance, service time, and military branch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Empire_ranks_fonts.png|800px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions|Empire]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Empire&amp;diff=10886</id>
		<title>Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Empire&amp;diff=10886"/>
		<updated>2020-04-16T06:56:46Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|zh-cn=帝国&lt;br /&gt;
|ru=Империя&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float: right; clear: right; margin: 0 0 1em 1em; width: 22em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #FFFFFF; font-size: 120%; text-align: center;&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;span style=&amp;quot;color: #000000;&amp;quot;&amp;gt;'''The Empire'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size: 90%;&amp;quot; |[[File:Logo_of_empire.png|up|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: none; width: 22em; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #FFFFF; font-size: 120%; text-align: center;&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;span style=&amp;quot;color: #000000;&amp;quot; text-align=&amp;quot;center&amp;quot;&amp;gt; Leadership Structure&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|'''Leader:'''|| Laurentius&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;&lt;br /&gt;
|'''Government Type:'''|| [https://en.wikipedia.org/wiki/Empire Imperial] [https://en.wikipedia.org/wiki/Meritocracy Meritocracy] &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|'''Commanding Officers:'''|| Ville, Angry Imperial, Vampiricdust, Aleuvian, Hollywood, and INDO&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: none; width: 22em; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #FFFFFF; font-size: 120%; text-align: center;&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;span style=&amp;quot;color: #000000;&amp;quot;&amp;gt; Faction Information&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|'''Official Colors:'''||Orange and purple&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|'''Official Motto/Slogan:'''||''None''&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|'''Date of founding:'''||November 19th, 2019&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|'''Membership strength:'''||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|'''Discord Link:'''&lt;br /&gt;
|https://discord.gg/zqEjwRp&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: none; width: 22em; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #FFFFFF; font-size: 120%; text-align: center;&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;span style=&amp;quot;color: #000000;&amp;quot;&amp;gt; Foreign Affairs&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|'''[[Player alliances|Alliances]]:'''|| [[Lodestar]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|'''Enemies:'''||[[Kingdom]] (Armistice)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Faction description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As one of the largest known factions in the universe, Empire represents itself as an Imperial Meritocracy with a subdivided military and civilian government.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
It is formally lead by Emperor Laurentius the wise and various commanding officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Empire represents itself in angular, pointed iconography and architecture with a pseudo-Roman naming convention for ships, stations and prominent endoskeletons.&amp;lt;br&amp;gt;&lt;br /&gt;
Orange, white, gray, black and red are the preferred colors of Imperial ships and stations, however differences may exist as a result of rank or veterancy.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As indicated in various trailers, the Empire is at war with [[Kingdom|Kingdom]], the other largest known faction in the universe. &amp;lt;br&amp;gt;&lt;br /&gt;
Both Empire and Kingdom are run by both players and developers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Diplomacy ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Empire has been extremely active in pre-release diplomacy, founding the Imperial Embassy and Diplomatic Corps through which they interact with outside entities.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ambassadors of the Empire are largely selected from military personnel, however may expand to include civilian personnel in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Contracts issued by the Embassy include construction, infrastructure and design orders for companies looking to secure funding, and utilizes a multi-phase submission system.&amp;lt;br&amp;gt;&lt;br /&gt;
These contracts are normally issued in a competitive manner, wherein competing companies put forward designs to meet specifications, and winners are selected by the relevant Imperial body.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Divisions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Imperial_armament_corps_sleeve.png|100px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Imperial Armament Corps'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Imperial Armament Corps is the primary military arm of the Empire, consisting of all soldiers and personnel defending and fighting in and out of Imperial territory.&amp;lt;br&amp;gt;&lt;br /&gt;
Members of the Imperial Armament Corps are typically assigned to combat battalions through which they receive orders and report to command.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Imperial_support_corps_sleeve.png|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Imperial Support Corps'''&amp;lt;br&amp;gt;&lt;br /&gt;
The Imperial Support Corps is responsible for the well-being and maintenance of the standardized equipment of the Imperial Military as well as it's soldiers.&amp;lt;br&amp;gt;&lt;br /&gt;
Largely serving as a logistics role, the Support Corps is the backbone of the Imperial Military by supplying the front lines and ensuring all equipment is made available where possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Imperial_engineer_corps_sleeve.png|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Imperial Engineer Corps'''&amp;lt;br&amp;gt;&lt;br /&gt;
The Imperial Engineer Corps is responsible for building, repairing and maintaining the facilities and ships in the [[:Category:Empire spaceships|Imperial Fleet]]&amp;lt;br&amp;gt; &lt;br /&gt;
Operations typically include designing, constructing and evaluating various designs and schematics for the Imperial Military, and includes the research of captured enemy craft. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regiments ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''First Regimental Combat Team &amp;quot;Vanguards&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The First Regimental Combat Team, abbreviated [1stRCT] and colloquially known as the &amp;quot;Vanguard&amp;quot;, is the first authorized Imperial Battalion by Emperor Laurentius. &amp;lt;br&amp;gt;&lt;br /&gt;
It serves as a training and conditioning regiment for new members of the Empire and offers positions to veteran officers to impart their wisdom upon new generations of Imperial soldiers. &amp;lt;br&amp;gt;&lt;br /&gt;
It was founded by VilleFB and Vampiricdust.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Vanguard is subdivided into three combat and one support battalion: &amp;lt;br&amp;gt;&lt;br /&gt;
* 110th Combat Battalion&lt;br /&gt;
* 120th Combat Battalion&lt;br /&gt;
* 130th Combat Battalion&lt;br /&gt;
* 140th Support Battalion&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It has four auxiliary companies known as:&lt;br /&gt;
* 101st Military Police Company&lt;br /&gt;
* 102nd Reconnaissance Company&lt;br /&gt;
* 103rd Battalion Auxiliary Destroyer Company&lt;br /&gt;
* 104th Battalion Auxiliary Logistics Company&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
Soldiers of the Empire are given different ranks based on their performance, service time, and military branch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Empire_ranks_fonts.png|800px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions|Empire]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=9240</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=9240"/>
		<updated>2020-03-09T09:59:34Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: /* Industrial metal ores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Starbase_Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects consist of certain material or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on the material composition of the object, materials give them special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw materials. Either by using a [[Pickaxe]] or [[Urchin]].&lt;br /&gt;
# Refining materials to specific use.&lt;br /&gt;
# Printing devices and parts from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Raw materials ==&lt;br /&gt;
&lt;br /&gt;
Each material in the universe has base credit value based on their mass, which represents average price before any economic calculations are added.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Valkite dust&lt;br /&gt;
| Used in [[building tool]] as cheap build material, and filling material for [[stations]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ajatite dust&lt;br /&gt;
| Used as a base material for many basic electrical [[Devices and machines|devices]]. Glass is also made out of Ajatite dust.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Armour Value&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Bastium&lt;br /&gt;
| Most common metal available. Most objects in [[spaceships]] are made out of Bastium. Offers excellent structural durability for objects.&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Aegisium&lt;br /&gt;
| Shielding material against corrosive substances. Used in storage units for [[Generator#Fuel rod|fuels]] and other chemicals.&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Oninum&lt;br /&gt;
| Strong and heavy metal used in armor plating of [[spaceships]].&lt;br /&gt;
| 3500&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Charodium&lt;br /&gt;
| Heat resistant industrial metal. Used mainly as armor plating or general construction material when heat resistance is required.&lt;br /&gt;
| 1800&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Merkerium&lt;br /&gt;
| Industrial metal with unusually high electric conduction.&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Lukium&lt;br /&gt;
| Used as radiation shielding material.&amp;lt;br&amp;gt;&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tengium&lt;br /&gt;
| Lightweight corrosion resistant material that has wide uses in engines, electronics, and in ammunition casings.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ilmatrium&lt;br /&gt;
| Highly conductive material that can store electricity well. Used in batteries, electronics, and heat transfer material.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ukonium&lt;br /&gt;
| Used in high capacity batteries and in [[generator]]s as heat transfer fluid in its molten state. Has very low melting point and has volatile reaction with oxygen.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Vokarium&lt;br /&gt;
| Commonly used material in any kind of electronics to transfer [[Data networks|electricity and data]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Exorium&lt;br /&gt;
| This radioactive metal is used as [[generator]] fuel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Kutonium&lt;br /&gt;
| Lightweight and strong metal that lacks electric and radiation properties to make it an effective all-around industrial metal.&amp;lt;br&amp;gt; Good impact, heat, and corrosive resistances make it useful for: [[Weapons]], [[tools]], and other objects that need durability against wear and tear.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arkanium&lt;br /&gt;
| Used in microcircuits to create complex electronics within the object.&amp;lt;br&amp;gt; Many optics, sensors and small electronics use Arkanium.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Corazium&lt;br /&gt;
| Highly valuable and rare material for expensive electronics like [[Flight control unit|FCU's]] and [[Main flight computer|MFC's]].&amp;lt;br&amp;gt;It also has some corrosive resistant properties, and is used in chemical compounds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Xhalium&lt;br /&gt;
| Rarest of noble metals. Used in most advanced electronics in small quantities.&amp;lt;br&amp;gt; [[Main flight computer|MFC's]] Xhalium CPU core makes it the top priority piece for salvage teams.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frozen materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Frozen materials, listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ice&lt;br /&gt;
| Asteroid surface material. Besides [[propellant]], ice is used in many chemicals and is always in high demand.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Surtrite&lt;br /&gt;
| Highly flammable chemical, used in incendiary explosives. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Nhurgite&lt;br /&gt;
| Widely used in explosives and in ammunition. Also used to make [[Generator#The cooling cells|coolant]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Haderite&lt;br /&gt;
| Used in chemical compounds and advanced material crafting.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Karnite&lt;br /&gt;
| Used in chemical compounds and advanced material crafting.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Veles&amp;diff=5420</id>
		<title>Veles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Veles&amp;diff=5420"/>
		<updated>2019-07-30T10:30:25Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=EmpireVeles.jpg&lt;br /&gt;
|Ship caption=Side view of the Empire Veles&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Combat ship, Interceptor&lt;br /&gt;
|Ship name=Veles&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Combat missions&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
|Ship crew=1 pilot, 2 gunner, 1 commander, 1 weapons engineer&lt;br /&gt;
|Ship armament= 18 [[Autocannon|Autocannons]], 1 [[Rail cannon]], 2 [[Plasma thrower|Plasma cannons]], 8 Torpedo Launchers, 2 Missile Pod Hardpoints&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Thrust power: &lt;br /&gt;
| 840,000&lt;br /&gt;
|-&lt;br /&gt;
| Electricity output: &lt;br /&gt;
|12,000&lt;br /&gt;
|-&lt;br /&gt;
| Flight time: &lt;br /&gt;
|464 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters]]: &lt;br /&gt;
|4 box, 40 triangle, 20 maneuver&lt;br /&gt;
|-&lt;br /&gt;
| [[Generator#The generator unit|Generator units]]: &lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| [[Generator#The fuel chamber|Fuel chambers]]: &lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| [[Propellant]] containers: &lt;br /&gt;
|2 large, 8 small&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Ship description ==&lt;br /&gt;
[[File:EmpireVeles.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Conceptualized as light corvette that could fill roles of skirmisher and anti- gunship and frigate role in larger fleet compositions. Veles was designed speed and firepower in mind. Capable of outmaneuvering and outrunning gunships currently deployed by both [[Kingdom]] and [[Empire]] armies. Ship's impressive number of point defense turrets are relegated to supportive role as ships two primary weapon systems are best used from long distance. Top deck mounted [[Rail cannon]] and battery of eight vertical launched torpedo tubes provide the Veles class long range firepower. Ship's high top speed and long range weaponry allows effective use of kiting and hit and run tactics.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ship's secondary intended role is to act as light assault and troop deployment vessel and long range patrol craft. However to maximize speed, Veles class is lightly armored and is ill suited in CQB. To mitigate this weakness, array of 9 twin [[Autocannon]] turrets are used as close range point-defense against fighters and missiles. Pair bow facing [[Plasma thrower|plasma throwers]] and missile pods are installed to support the ships assault role and act as supplemental weapons as ship closes the enemy from torpedo range. Due to ship's excessive weapons systems electricity consumption becomes issue when rail cannon and all [[Autocannon|Autocannons]] are used simultaneously in prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Veles Class is plagued by thigh and claustrophobic interior that can become nuisance for it's crew during long patrol missions. This however keeps the ship's overall silhouette minimal and plays in it's intended role as long range sniping platform.&lt;br /&gt;
&lt;br /&gt;
== Ship location ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- gunship--&amp;gt;&lt;br /&gt;
&amp;lt;!-- empire --&amp;gt;&lt;br /&gt;
&amp;lt;!-- combat --&amp;gt;&lt;br /&gt;
&amp;lt;!-- gunner --&amp;gt;&lt;br /&gt;
[[Category:Spaceships|Lictor]]&lt;br /&gt;
[[Category:Empire spaceships|Lictor]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Veles&amp;diff=5419</id>
		<title>Veles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Veles&amp;diff=5419"/>
		<updated>2019-07-30T10:24:41Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=EmpireVeles.jpg&lt;br /&gt;
|Ship caption=Side view of the Empire Veles&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Combat ship, Interceptor&lt;br /&gt;
|Ship name=Veles&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Combat missions&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
|Ship crew=1 pilot, 2 gunner, 1 commander, 1 weapons engineer&lt;br /&gt;
|Ship armament= 18 [[Autocannon|Autocannons]], 1 [[Rail cannon]], 2 [[Plasma thrower|plasma cannons]], 8 Torpedo Launchers, 2 Missile Pod Hardpoints&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Thrust power: &lt;br /&gt;
| 840,000&lt;br /&gt;
|-&lt;br /&gt;
| Electricity output: &lt;br /&gt;
|12,000&lt;br /&gt;
|-&lt;br /&gt;
| Flight time: &lt;br /&gt;
|464 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters]]: &lt;br /&gt;
|4 box, 40 triangle, 20 maneuver&lt;br /&gt;
|-&lt;br /&gt;
| [[Generator#The generator unit|Generator units]]: &lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| [[Generator#The fuel chamber|Fuel chambers]]: &lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| [[Propellant]] containers: &lt;br /&gt;
|2 large, 8 small&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Ship description ==&lt;br /&gt;
[[File:EmpireVeles.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Conceptualized as light corvette that could fill roles of skirmisher and anti- gunship and frigate role in larger fleet compositions. Veles was designed speed and firepower in mind. Capable of outmaneuvering and outrunning gunships currently deployed by both [[Kingdom]] and [[Empire]] armies. Ship's impressive number of point defense turrets are relegated to supportive role as ships two primary weapon systems are best used from long distance. Top deck mounted [[Rail cannon]] and battery of eight vertical launched torpedo tubes provide the Veles class long range firepower. Ship's high top speed and long range weaponry allows effective use of kiting and hit and run tactics.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ship's secondary intended role is to act as light assault and troop deployment vessel and long range patrol craft. However to maximize speed, Veles class is lightly armored and is ill suited in CQB. To mitigate this weakness, array of 9 twin [[Autocannon]] turrets are used as close range point-defense against fighters and missiles. Pair bow facing [[Plasma thrower|plasma throwers]] and missile pods are installed to support the ships assault role and act as supplemental weapons as ship closes the enemy from torpedo range. Due to ship's excessive weapons systems electricity consumption becomes issue when rail cannon and all [[Autocannon|Autocannons]] are used simultaneously in prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Veles Class is plagued by thigh and claustrophobic interior that can become nuisance for it's crew during long patrol missions. This however keeps the ship's overall silhouette minimal and plays in it's intended role as long range sniping platform.&lt;br /&gt;
&lt;br /&gt;
== Ship location ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- gunship--&amp;gt;&lt;br /&gt;
&amp;lt;!-- empire --&amp;gt;&lt;br /&gt;
&amp;lt;!-- combat --&amp;gt;&lt;br /&gt;
&amp;lt;!-- gunner --&amp;gt;&lt;br /&gt;
[[Category:Spaceships|Lictor]]&lt;br /&gt;
[[Category:Empire spaceships|Lictor]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Veles&amp;diff=5418</id>
		<title>Veles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Veles&amp;diff=5418"/>
		<updated>2019-07-30T09:04:37Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=EmpireVeles.jpg&lt;br /&gt;
|Ship caption=Side view of the Empire Veles&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Combat ship, Interceptor&lt;br /&gt;
|Ship name=Veles&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Combat missions&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
|Ship crew=1 pilot, 2 gunner, 1 commander, 1 weapons engineer&lt;br /&gt;
|Ship armament= 18 [[Autocannon|Autocannons]], 1 [[Rail cannon]], 2 [[Plasma thrower|plasma cannons]], 8 Torpedo Launchers, 2 Missile Pod Hardpoints&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Thrust power: &lt;br /&gt;
| 840,000&lt;br /&gt;
|-&lt;br /&gt;
| Electricity output: &lt;br /&gt;
|12,000&lt;br /&gt;
|-&lt;br /&gt;
| Flight time: &lt;br /&gt;
|464 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters]]: &lt;br /&gt;
|4 box, 40 triangle, 20 maneuver&lt;br /&gt;
|-&lt;br /&gt;
| [[Generator#The generator unit|Generator units]]: &lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| [[Generator#The fuel chamber|Fuel chambers]]: &lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| [[Propellant]] containers: &lt;br /&gt;
|2 large, 8 small&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Ship description ==&lt;br /&gt;
[[File:EmpireVeles.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Conceptualized as light destroyer that could fill roles of skirmisher and anti- gunship and frigate role in larger fleet compositions. Veles was designed speed and firepower in mind. Capable of outmaneuvering and outrunning gunships currently deployed by both [[Kingdom]] and [[Empire]] armies. Ship's impressive number of point defense turrets are relegated to supportive role as ships two primary weapon systems are best used from long distance. Top deck mounted [[Rail cannon]] and battery of eight vertical launched torpedo tubes provide the Veles class long range firepower. Ship's high top speed and long range weaponry allows effective use of kiting and hit and run tactics.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ship's secondary intended role is to act as light assault and troop deployment vessel and long range patrol craft. However to maximize speed, Veles class is lightly armored and is ill suited in CQB. To mitigate this weakness, array of 9 twin [[Autocannon]] turrets are used as close range point-defense against fighters and missiles. Pair bow facing [[Plasma thrower|plasma throwers]] and missile pods are installed to support the ships assault role and act as supplemental weapons as ship closes the enemy from torpedo range. Due to ship's excessive weapons systems electricity consumption becomes issue when rail cannon and all [[Autocannon|Autocannons]] are used simultaneously in prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Veles Class is plagued by thigh and claustrophobic interior that can become nuisance for it's crew during long patrol missions. This however keeps the ship's overall silhouette minimal and plays in it's intended role as long range sniping platform.&lt;br /&gt;
&lt;br /&gt;
== Ship location ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- gunship--&amp;gt;&lt;br /&gt;
&amp;lt;!-- empire --&amp;gt;&lt;br /&gt;
&amp;lt;!-- combat --&amp;gt;&lt;br /&gt;
&amp;lt;!-- gunner --&amp;gt;&lt;br /&gt;
[[Category:Spaceships|Lictor]]&lt;br /&gt;
[[Category:Empire spaceships|Lictor]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Veles&amp;diff=5417</id>
		<title>Veles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Veles&amp;diff=5417"/>
		<updated>2019-07-30T09:02:18Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=EmpireVeles.jpg&lt;br /&gt;
|Ship caption=Side view of the Empire Veles&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Combat ship, Interceptor&lt;br /&gt;
|Ship name=Veles&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Combat missions&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
|Ship crew=1 pilot, 2 gunner, 1 commander, 1 weapons engineer&lt;br /&gt;
|Ship armament= 18 [[Autocannon|Autocannons]], 1 [[Rail cannon]], 2 [[Plasma thrower|plasma cannons]], 8 Torpedo Launchers, 2 Missile Pod Hardpoints&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Thrust power: &lt;br /&gt;
| 840,000&lt;br /&gt;
|-&lt;br /&gt;
| Electricity output: &lt;br /&gt;
|12,000&lt;br /&gt;
|-&lt;br /&gt;
| Flight time: &lt;br /&gt;
|464 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters]]: &lt;br /&gt;
|4 box, 40 triangle, 20 maneuver&lt;br /&gt;
|-&lt;br /&gt;
| [[Generator#The generator unit|Generator units]]: &lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| [[Generator#The fuel chamber|Fuel chambers]]: &lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| [[Propellant]] containers: &lt;br /&gt;
|2 large, 8 small&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Ship description ==&lt;br /&gt;
[[File:EmpireVeles.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Conceptualized as light destroyer that could fill roles of skirmisher and anti- gunship and frigate role in larger fleet compositions. Veles was designed speed and firepower in mind. Capable of outmaneuvering and outrunning gunships currently deployed by both [[Kingdom]] and [[Empire]] armies. Ship's impressive number of point defense turrets are relegated to supportive role as ships two primary weapon systems are best used from long distance. Top deck mounted [[Rail cannon]] and array of eight vertical launched torpedo tubes provide the Veles class long range firepower as it kites her opponents at maximum range available for any ship.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ship's secondary intended role is to act as light assault and troop deployment vessel and long range patrol craft. However to maximize speed, Veles class is lightly armored and is ill suited in CQB. To mitigate this weakness, array of 9 twin [[Autocannon]] turrets are used as close range point-defense against fighters and missiles. Pair bow facing [[Plasma thrower|plasma throwers]] and missile pods are installed to support the ships assault role and act as supplemental weapons as ship closes the enemy from torpedo range. Due to ship's excessive weapons systems electricity consumption becomes issue when rail cannon and all [[Autocannon|Autocannons]] are used simultaneously in prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Veles Class is plagued by thigh and claustrophobic interior that can become nuisance for it's crew during long patrol missions. This however keeps the ship's overall silhouette minimal and plays in it's intended role as long range sniping platform.&lt;br /&gt;
&lt;br /&gt;
== Ship location ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- gunship--&amp;gt;&lt;br /&gt;
&amp;lt;!-- empire --&amp;gt;&lt;br /&gt;
&amp;lt;!-- combat --&amp;gt;&lt;br /&gt;
&amp;lt;!-- gunner --&amp;gt;&lt;br /&gt;
[[Category:Spaceships|Lictor]]&lt;br /&gt;
[[Category:Empire spaceships|Lictor]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Veles&amp;diff=5416</id>
		<title>Veles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Veles&amp;diff=5416"/>
		<updated>2019-07-30T09:01:03Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=EmpireVeles.jpg&lt;br /&gt;
|Ship caption=Side view of the Empire Veles&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Combat ship, Interceptor&lt;br /&gt;
|Ship name=Veles&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Combat missions&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
|Ship crew=1 pilot, 2 gunner, 1 commander, 1 weapons engineer&lt;br /&gt;
|Ship armament= 18 [[Autocannon|Autocannons]], 1 [[Rail cannon]], 2 [[Plasma thrower|plasma cannons]], 8 Torpedo Launchers, 2 Missile Pod Hardpoints&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Thrust power: &lt;br /&gt;
| 840,000&lt;br /&gt;
|-&lt;br /&gt;
| Electricity output: &lt;br /&gt;
|12,000&lt;br /&gt;
|-&lt;br /&gt;
| Flight time: &lt;br /&gt;
|464 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters]]: &lt;br /&gt;
|4 box, 40 triangle, 20 maneuver&lt;br /&gt;
|-&lt;br /&gt;
| [[Generator#The generator unit|Generator units]]: &lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| [[Generator#The fuel chamber|Fuel chambers]]: &lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| [[Propellant]] containers: &lt;br /&gt;
|2 large, 8 small&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Ship description ==&lt;br /&gt;
[[File:EmpireVeles.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Conceptualized as light destroyer that could fill roles of skirmisher and anti- gunship and frigate role in larger fleet compositions. Veles was designed speed and firepower in mind. Capable of outmaneuvering and outrunning other gunships currently deployed by both [[Kingdom]] and [[Empire]] armies. Ship's impressive number of point defense turrets are relegated to supportive role as ships two primary weapon systems are best used from long distance. Top deck mounted [[Rail cannon]] and array of eight vertical launched torpedo tubes provide the Veles class long range firepower as it kites her opponents at maximum range available for any ship.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ship's secondary intended role is to act as light assault and troop deployment vessel and long range patrol craft. However to maximize speed, Veles class is lightly armored and is ill suited in CQB. To mitigate this weakness, array of 9 twin [[Autocannon]] turrets are used as close range point-defense against fighters and missiles. Pair bow facing [[Plasma thrower|plasma throwers]] and missile pods are installed to support the ships assault role and act as supplemental weapons as ship closes the enemy from torpedo range. Due to ship's excessive weapons systems electricity consumption becomes issue when rail cannon and all [[Autocannon|Autocannons]] are used simultaneously in prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Veles Class is plagued by thigh and claustrophobic interior that can become nuisance for it's crew during long patrol missions. This however keeps the ship's overall silhouette minimal and plays in it's intended role as long range sniping platform.&lt;br /&gt;
&lt;br /&gt;
== Ship location ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- gunship--&amp;gt;&lt;br /&gt;
&amp;lt;!-- empire --&amp;gt;&lt;br /&gt;
&amp;lt;!-- combat --&amp;gt;&lt;br /&gt;
&amp;lt;!-- gunner --&amp;gt;&lt;br /&gt;
[[Category:Spaceships|Lictor]]&lt;br /&gt;
[[Category:Empire spaceships|Lictor]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Veles&amp;diff=5415</id>
		<title>Veles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Veles&amp;diff=5415"/>
		<updated>2019-07-30T08:37:54Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: Created page with &amp;quot;{|{{Infobox ship begin}} {{Infobox ship image |Ship image=EmpireVeles.jpg |Ship caption=Side view of the Empire Veles  }} {{Infobox ship career |Hide header= |Ship class=Comba...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=EmpireVeles.jpg&lt;br /&gt;
|Ship caption=Side view of the Empire Veles&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Combat ship, Interceptor&lt;br /&gt;
|Ship name=Veles&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Combat missions&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
|Ship crew=1 pilot, 2 gunner, 1 commander, 1 weapons engineer&lt;br /&gt;
|Ship armament= 18 [[Autocannon|Autocannons]], 1 [[Rail cannon]], 2 [[Plasma thrower|plasma cannons]], 8 Torpedo Launchers, 2 Missile Pod Hardpoints&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Thrust power: &lt;br /&gt;
| 840,000&lt;br /&gt;
|-&lt;br /&gt;
| Electricity output: &lt;br /&gt;
|12,000&lt;br /&gt;
|-&lt;br /&gt;
| Flight time: &lt;br /&gt;
|464 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters]]: &lt;br /&gt;
|4 box, 38 triangle, 20 maneuver&lt;br /&gt;
|-&lt;br /&gt;
| [[Generator#The generator unit|Generator units]]: &lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| [[Generator#The fuel chamber|Fuel chambers]]: &lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| [[Propellant]] containers: &lt;br /&gt;
|2 large, 8 small&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Ship description ==&lt;br /&gt;
[[File:EmpireVeles.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Conceptualized as light destroyer that could fill roles of skirmisher and anti- gunship and frigate role in larger fleet compositions. Veles was designed speed and firepower in mind. Capable of outmaneuvering and outrunning other gunships currently deployed by both [[Kingdom]] and [[Empire]] armies. Ship's impressive number of point defense turrets are relegated to supportive role as ships two primary weapon systems are best used from long distance. Top deck mounted [[Rail cannon]] and array of eight vertical launched torpedo tubes provide the Veles class long range firepower as it kites her opponents at maximum range available for any ship.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ship's secondary intended role is to act as light assault and troop deployment vessel and long range patrol craft. However to maximize speed, Veles class is lightly armored and is ill suited in CQB. To mitigate this weakness, array of 9 twin [[Autocannon]] turrets are used as close range point-defense against fighters and missiles. Pair bow facing [[Plasma thrower|plasma throwers]] and missile pods are installed to support the ships assault role and act as supplemental weapons as ship closes the enemy from torpedo range. Due to ship's excessive weapons systems electricity consumption becomes issue when rail cannon and all [[Autocannon|Autocannons]] are used simultaneously in prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Veles Class is plagued by thigh and claustrophobic interior that can become nuisance for it's crew during long patrol missions. This however keeps the ship's overall silhouette minimal and plays in it's intended role as long range sniping platform.&lt;br /&gt;
&lt;br /&gt;
== Ship location ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- gunship--&amp;gt;&lt;br /&gt;
&amp;lt;!-- empire --&amp;gt;&lt;br /&gt;
&amp;lt;!-- combat --&amp;gt;&lt;br /&gt;
&amp;lt;!-- gunner --&amp;gt;&lt;br /&gt;
[[Category:Spaceships|Lictor]]&lt;br /&gt;
[[Category:Empire spaceships|Lictor]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=File:EmpireVeles.jpg&amp;diff=5414</id>
		<title>File:EmpireVeles.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=File:EmpireVeles.jpg&amp;diff=5414"/>
		<updated>2019-07-30T08:24:53Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Assault_rifle&amp;diff=4771</id>
		<title>Assault rifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Assault_rifle&amp;diff=4771"/>
		<updated>2019-06-14T09:43:36Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Assault_rifle_image.png&lt;br /&gt;
|Ship caption=Assault rifle&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Medium weapon&lt;br /&gt;
|Ship name=Assault rifle&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Combat rifle&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Caliber: &lt;br /&gt;
| 8mm Cartridge 8x90&lt;br /&gt;
|-&lt;br /&gt;
| Caliber mass:&lt;br /&gt;
| 4.32 Voxels&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity: &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Magazine size:&lt;br /&gt;
| 30 small, 50 large&lt;br /&gt;
|-&lt;br /&gt;
| Reload time &lt;br /&gt;
| 2.26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Rounds per minute:&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Bullet spread:&lt;br /&gt;
| 1 degree&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[File:Assault rifle.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The assault rifle utilizes centuries-old powder-based delivery system, which is amplified by gauss magnetic rail enhancers along the barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
The assault rifle is sometimes regarded as the most reliable and affordable weapon in the known space.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Assault rifle small magazine.png|30px]] The small magazine holds 30 bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Assault rifle large magazine.png|50px]] The large magazine holds 50 bullets.&lt;br /&gt;
&lt;br /&gt;
== How to buy ==&lt;br /&gt;
Some [[Trading station|trading stations]] have weapon stores and other useful services.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons|Assault rifle]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Shotgun&amp;diff=4770</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Shotgun&amp;diff=4770"/>
		<updated>2019-06-14T09:43:13Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Shotgun_image.png&lt;br /&gt;
|Ship caption=Shotgun&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Medium weapon&lt;br /&gt;
|Ship name=Shotgun&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Anti Infantry&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Caliber:&lt;br /&gt;
| 12 Gauge Shells 18x60&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity: &lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Magazine size:&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Reload time &lt;br /&gt;
| 2.8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Rounds per minute:&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Bullet spread:&lt;br /&gt;
| 10.0 degrees&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[File:Shotgun.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The reliable and durable semi-automatic shotgun can hold ten ga shells in its pillar clips. &amp;lt;br&amp;gt; &lt;br /&gt;
Shotguns are affordable and common weapons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Shotgun magazine.png|50px]] The magazine holds seven shells.&lt;br /&gt;
&lt;br /&gt;
== How to buy ==&lt;br /&gt;
Some [[Trading station|trading stations]] have weapon stores and services.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons|Shotgun]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Shotgun&amp;diff=4769</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Shotgun&amp;diff=4769"/>
		<updated>2019-06-14T09:42:55Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Shotgun_image.png&lt;br /&gt;
|Ship caption=Shotgun&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Medium weapon, two-handed&lt;br /&gt;
|Ship name=Shotgun&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Anti Infantry&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Caliber:&lt;br /&gt;
| 12 Gauge Shells 18x60&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity: &lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Magazine size:&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Reload time &lt;br /&gt;
| 2.8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Rounds per minute:&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Bullet spread:&lt;br /&gt;
| 10.0 degrees&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[File:Shotgun.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The reliable and durable semi-automatic shotgun can hold ten ga shells in its pillar clips. &amp;lt;br&amp;gt; &lt;br /&gt;
Shotguns are affordable and common weapons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Shotgun magazine.png|50px]] The magazine holds seven shells.&lt;br /&gt;
&lt;br /&gt;
== How to buy ==&lt;br /&gt;
Some [[Trading station|trading stations]] have weapon stores and services.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons|Shotgun]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Revolver&amp;diff=4768</id>
		<title>Revolver</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Revolver&amp;diff=4768"/>
		<updated>2019-06-14T09:42:24Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Revolver_image.png&lt;br /&gt;
|Ship caption=Revolver&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Small weapon&lt;br /&gt;
|Ship name=Revolver&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|side-arm&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Caliber:&lt;br /&gt;
| 12mm Cartridge 12x80&lt;br /&gt;
|-&lt;br /&gt;
| Caliber mass: &lt;br /&gt;
| 5.28 Voxels&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity: &lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Magazine size:&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Reload time &lt;br /&gt;
| 2.83 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Rounds per minute:&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Bullet spread:&lt;br /&gt;
| 1 degrees&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[File:Revolver.png|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
High powered sidearm with either very accurate single fire, or very fast unload with less accuracy.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Revolver magazine.png|50px]] The revolver can hold six bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to buy ==&lt;br /&gt;
Some [[Trading station|trading stations]] and [[Capital Mega Station|Capital Mega Station]] have weapon stores and other services.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons|Revolver]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Repeater_pistol&amp;diff=4767</id>
		<title>Repeater pistol</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Repeater_pistol&amp;diff=4767"/>
		<updated>2019-06-14T09:41:49Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Repeater_pistol_image.png&lt;br /&gt;
|Ship caption=Repeater pistol&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Small weapon&lt;br /&gt;
|Ship name=Repeater pistol&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|side-arm&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Caliber:&lt;br /&gt;
| 10mm Cartridge 10x30&lt;br /&gt;
|-&lt;br /&gt;
| Caliber mass: &lt;br /&gt;
| 1.8 Voxels&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity: &lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Magazine size:&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| Reload time &lt;br /&gt;
| 2.25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Rounds per minute:&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Bullet spread:&lt;br /&gt;
| 1 degrees&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[File:Repeater pistol.png|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The repeater pistol is a very high ammo capacity pistol, making it ideal for prolonged firefights in tight spaces.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Repeater magazine.png|30px]] The magazine holds 52 bullets.&lt;br /&gt;
&lt;br /&gt;
== How to buy ==&lt;br /&gt;
Some [[Trading station|trading stations]] and [[Capital Mega Station|Capital Mega Station]] have weapon stores and other services.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons|Repeater pistol]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Pistol&amp;diff=4766</id>
		<title>Pistol</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Pistol&amp;diff=4766"/>
		<updated>2019-06-14T09:41:34Z</updated>

		<summary type="html">&lt;p&gt;VilleFB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Pistol_image.png&lt;br /&gt;
|Ship caption=Pistol&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Small weapon&lt;br /&gt;
|Ship name=Pistol&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|side-arm&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Caliber:&lt;br /&gt;
| 10mm Cartridge 10x30&lt;br /&gt;
|-&lt;br /&gt;
| Caliber mass: &lt;br /&gt;
| 1.8 Voxels&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity: &lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Magazine size:&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Reload time &lt;br /&gt;
| 2.03 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Rounds per minute:&lt;br /&gt;
| 333&lt;br /&gt;
|-&lt;br /&gt;
| Bullet spread:&lt;br /&gt;
| 1 degrees&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[File:Pistol.png|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The standard issue light pistol has a very customizable ammunition loadouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The pistol uses traditional gunpowder technology. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pistol magazine.png|40px]] The magazine holds nine bullets.&lt;br /&gt;
&lt;br /&gt;
== How to buy ==&lt;br /&gt;
Some [[Trading station|trading stations]] have weapon stores and other services.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons|Pistol]]&lt;/div&gt;</summary>
		<author><name>VilleFB</name></author>
	</entry>
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