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	<updated>2026-04-29T19:53:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Cargo_lock_frame_(Assembly)&amp;diff=28769</id>
		<title>Cargo lock frame (Assembly)</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Cargo_lock_frame_(Assembly)&amp;diff=28769"/>
		<updated>2021-08-17T14:46:59Z</updated>

		<summary type="html">&lt;p&gt;Rageindustries: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|de=Cargo_lock_frame:de&lt;br /&gt;
|fr=Cargo_lock_frame/fr&lt;br /&gt;
|zh-cn=货运锁架&lt;br /&gt;
|ru=Рама закрепления груза&lt;br /&gt;
|ua=Рама закріплення вантажу&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Cargolock_frame.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Cargo device&lt;br /&gt;
	  |function=Freezes objects in place&lt;br /&gt;
	  &lt;br /&gt;
	  |size=&lt;br /&gt;
	  |mass=&lt;br /&gt;
	  |volume=&lt;br /&gt;
	  |corrosionResistance=&lt;br /&gt;
	  |suppressUnitsKg&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |electricIn=1 e/s per cubic meter of volume&lt;br /&gt;
	  |electricOut=&lt;br /&gt;
	  |energyCapacity=&lt;br /&gt;
	  |coolantIn=&lt;br /&gt;
	  |coolantOut=&lt;br /&gt;
	  |coolantCapacity=&lt;br /&gt;
	  |coolantRefresh=&lt;br /&gt;
	  |heatGeneration=&lt;br /&gt;
	  |heatDissipation&lt;br /&gt;
	  |propellantIn=&lt;br /&gt;
	  |propellantOut=&lt;br /&gt;
	  |propellantCapacity&lt;br /&gt;
	  |fuelIn=&lt;br /&gt;
	  |fuelOut=&lt;br /&gt;
	  |fuelCapacity&lt;br /&gt;
	  |sockets=&lt;br /&gt;
	  |YOLOLchips=&lt;br /&gt;
	  |modInterfaces=&lt;br /&gt;
	  |deviceInterfaces=&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Component Section&lt;br /&gt;
	  |Cargo lock frame&lt;br /&gt;
	  |Cargo lock controller&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;A cargo lock frame is formed from a series of components, which -- when properly assembled -- holds objects within it in static place. Because of this, cargo lock frames are optimal for transportation of cargo of any kind. The cargo lock frame can be transported inside a spaceship, with a cargo beam, or even by hand.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
In order to function, the cargo lock frame needs to be constructed properly from specific individual components, consisting of multiple side pieces, and eight corner pieces.&amp;lt;br&amp;gt;&lt;br /&gt;
When the frame is constructed and bolted together, device controller is attached to it and power is provided, cargo lock frame can be activated, locking cargo inside it in place.&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo lock frames on/off state can be controlled with buttons and levers, or with YOLOL.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cargo mass is evenly distributed between all cargo lock frame parts.&lt;br /&gt;
&lt;br /&gt;
Power consumption when turned on: 1 electricity per second for each cubic meter.&lt;br /&gt;
&lt;br /&gt;
Cargo lock frame can be found on the [[Urchin|mining ship Urchin]] by default.&lt;br /&gt;
&lt;br /&gt;
Auto bolting does not currently (as of 18th August 2021) bolt the lock frames together. Unless you manually bolt each lock frame to it's adjacent lock frame your assembly will not power up. Auto bolting will bolt the lock frames to any adjacent beams but not other lock frames. &lt;br /&gt;
&lt;br /&gt;
Physical objects cannot penetrate the lock frame field once activated, but the following beams will penetrate the lock frame field while active (blue):&lt;br /&gt;
* Tractor Beam will penetrate the lock frame field but will not pull or push objects once they are inside an activated lock frame field. They can however pull or push objects through (outside) the field.&lt;br /&gt;
* Mining Lasers can penetrate the lock frame field.&lt;br /&gt;
* Cargo Lock beams can penetrate the lock frame field although this is largely pointless because the lock frame field holds any objects inside in stasis.&lt;br /&gt;
Range Finder beams cannot penetrate the lock frame field, they will register the field exterior as the distance.&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''CargoFrameState'''&lt;br /&gt;
| Is the force field on or off&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:cargo_lock_frame_new_1.jpg|Inactive grid&lt;br /&gt;
File:cargo_lock_frame_new_3.jpg|Cargo lock frame parts&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=260px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:device_controller.jpg|Device controller&lt;br /&gt;
File:device_controller_in_use_2.jpg|Device controller bolted to the frame with button attached to it&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=800px heights=474px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Cargo_Lock_Frame_Tractor_Beam.PNG|Tractor Beam Penetrating Activated Cargo Lock Frame&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines|Cargo lock frame]]&lt;/div&gt;</summary>
		<author><name>Rageindustries</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=File:Cargo_Lock_Frame_Tractor_Beam.PNG&amp;diff=28768</id>
		<title>File:Cargo Lock Frame Tractor Beam.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=File:Cargo_Lock_Frame_Tractor_Beam.PNG&amp;diff=28768"/>
		<updated>2021-08-17T14:42:28Z</updated>

		<summary type="html">&lt;p&gt;Rageindustries: Tractor Beam Penetrating Activated Cargo Lock Frame&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tractor Beam Penetrating Activated Cargo Lock Frame&lt;/div&gt;</summary>
		<author><name>Rageindustries</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Tractor_beam&amp;diff=28767</id>
		<title>Tractor beam</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Tractor_beam&amp;diff=28767"/>
		<updated>2021-08-17T14:39:59Z</updated>

		<summary type="html">&lt;p&gt;Rageindustries: /* Device fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Tractor beam (device).png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Utility device&lt;br /&gt;
	  |function=Non-contact cargo ferrying&lt;br /&gt;
	  &lt;br /&gt;
	  |size=132×72×84 cm&lt;br /&gt;
	  |mass=1,712.8&lt;br /&gt;
	  |volume=172.14&lt;br /&gt;
	  |corrosionResistance=475&lt;br /&gt;
	  |primaryMaterial=Bastium&lt;br /&gt;
	  |suppressUnitsKg&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	  |subComponents=&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=&lt;br /&gt;
	  |aegisium=15%&lt;br /&gt;
	  |ajatite=&lt;br /&gt;
	  |arkanium=&lt;br /&gt;
	  |bastium=45%&lt;br /&gt;
	  |charodium=&lt;br /&gt;
	  |corazium=&lt;br /&gt;
	  |exorium=20%&lt;br /&gt;
	  |haderite=&lt;br /&gt;
	  |ice=&lt;br /&gt;
	  |ilmatrium=&lt;br /&gt;
	  |karnite=&lt;br /&gt;
	  |kutonium=&lt;br /&gt;
	  |lukium=&lt;br /&gt;
	  |merkerium=&lt;br /&gt;
	  |nhurgite=&lt;br /&gt;
	  |oninum=&lt;br /&gt;
	  |surtrite=&lt;br /&gt;
	  |tengium=&lt;br /&gt;
	  |ukonium=&lt;br /&gt;
	  |valkite=&lt;br /&gt;
	  |vokarium=20%&lt;br /&gt;
	  |xhalium=&lt;br /&gt;
	}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;The tractor beam is a device that projects a ray which can be used to manipulate the object it touches. They can push, pull, and rotate the object in all directions, and are a useful tool for asteroid haulers.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&amp;lt;section begin=deviceFields/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! Description&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
! '''tractorBeamOnState'''&lt;br /&gt;
| Beam on/off&lt;br /&gt;
| 1 or 0&lt;br /&gt;
|-&lt;br /&gt;
! '''tractorBeamSoftRelease'''&lt;br /&gt;
| When set to 1, brings the object grabbed by the beam to a stop, then turns off the beam&lt;br /&gt;
| 1 or 0&lt;br /&gt;
|-&lt;br /&gt;
! '''tractorBeamSnapToObjects'''&lt;br /&gt;
| When set to 1, tractor beam tries to snap held object to nearby objects &lt;br /&gt;
| 1 or 0&lt;br /&gt;
|-&lt;br /&gt;
! '''tractorBeamSearchLength'''&lt;br /&gt;
| Length (meters) of the beam when the beam is not attached to anything. Max range of the beam.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! '''tractorBeamForce'''&lt;br /&gt;
| Maximum amount of force (Newtons) the beam will try to apply to grabbed object.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! '''tractorBeamTorque'''&lt;br /&gt;
| Maximum amount of torque (Newtons) the beam will try to apply to grabbed object.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! '''tractorBeamPosition'''&lt;br /&gt;
| The distance (meters) the beam tries to move a held object to. Resets on grab, but does not message network / other devices.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! '''tractorBeamYaw'''&lt;br /&gt;
| The yaw (degrees) the beam tries to move a held object to, relative to the base. Resets on grab, but does not message network / other devices.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! '''tractorBeamPitch'''&lt;br /&gt;
| The pitch (degrees) the beam tries to move a held object to, relative to the base. Resets on grab, but does not message network / other devices.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! '''tractorBeamRoll'''&lt;br /&gt;
| The roll (degrees) the beam tries to move a held object to, relative to the base. Resets on grab, but does not message network / other devices.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! '''tractorBeamObjectInBeam'''&lt;br /&gt;
| Indicates whether an object is grabbed by the beam.&lt;br /&gt;
| 1 or 0&lt;br /&gt;
|-&lt;br /&gt;
! '''tractorBeamForceApplied'''&lt;br /&gt;
| Indicates the force (Newtons) currently being applied to the grabbed object. Can be used to detect when the grabbed object has been set to the target position.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! '''tractorBeamTorqueApplied'''&lt;br /&gt;
| Indicates the torque (Newtons) currently being applied to the grabbed object. Can be used to detect when the grabbed object has been set to the target rotation.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=deviceFields/&amp;gt;&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Tractor Beams are relatively weak compared to Cargo Lock Beams. Attempting to pull or push an object whilst moving through space (depending on the objects weight) will cause the object to move according to loose objects in space. This means it is not feasible to pull or push objects on a set trajectory whilst moving using the Tractor Beam.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor beam (Assembly)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines]]&lt;/div&gt;</summary>
		<author><name>Rageindustries</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Cargo_lock_frame_(Assembly)&amp;diff=28766</id>
		<title>Cargo lock frame (Assembly)</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Cargo_lock_frame_(Assembly)&amp;diff=28766"/>
		<updated>2021-08-17T14:36:01Z</updated>

		<summary type="html">&lt;p&gt;Rageindustries: /* Basic information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|de=Cargo_lock_frame:de&lt;br /&gt;
|fr=Cargo_lock_frame/fr&lt;br /&gt;
|zh-cn=货运锁架&lt;br /&gt;
|ru=Рама закрепления груза&lt;br /&gt;
|ua=Рама закріплення вантажу&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Cargolock_frame.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Cargo device&lt;br /&gt;
	  |function=Freezes objects in place&lt;br /&gt;
	  &lt;br /&gt;
	  |size=&lt;br /&gt;
	  |mass=&lt;br /&gt;
	  |volume=&lt;br /&gt;
	  |corrosionResistance=&lt;br /&gt;
	  |suppressUnitsKg&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |electricIn=1 e/s per cubic meter of volume&lt;br /&gt;
	  |electricOut=&lt;br /&gt;
	  |energyCapacity=&lt;br /&gt;
	  |coolantIn=&lt;br /&gt;
	  |coolantOut=&lt;br /&gt;
	  |coolantCapacity=&lt;br /&gt;
	  |coolantRefresh=&lt;br /&gt;
	  |heatGeneration=&lt;br /&gt;
	  |heatDissipation&lt;br /&gt;
	  |propellantIn=&lt;br /&gt;
	  |propellantOut=&lt;br /&gt;
	  |propellantCapacity&lt;br /&gt;
	  |fuelIn=&lt;br /&gt;
	  |fuelOut=&lt;br /&gt;
	  |fuelCapacity&lt;br /&gt;
	  |sockets=&lt;br /&gt;
	  |YOLOLchips=&lt;br /&gt;
	  |modInterfaces=&lt;br /&gt;
	  |deviceInterfaces=&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Component Section&lt;br /&gt;
	  |Cargo lock frame&lt;br /&gt;
	  |Cargo lock controller&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;A cargo lock frame is formed from a series of components, which -- when properly assembled -- holds objects within it in static place. Because of this, cargo lock frames are optimal for transportation of cargo of any kind. The cargo lock frame can be transported inside a spaceship, with a cargo beam, or even by hand.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
In order to function, the cargo lock frame needs to be constructed properly from specific individual components, consisting of multiple side pieces, and eight corner pieces.&amp;lt;br&amp;gt;&lt;br /&gt;
When the frame is constructed and bolted together, device controller is attached to it and power is provided, cargo lock frame can be activated, locking cargo inside it in place.&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo lock frames on/off state can be controlled with buttons and levers, or with YOLOL.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cargo mass is evenly distributed between all cargo lock frame parts.&lt;br /&gt;
&lt;br /&gt;
Power consumption when turned on: 1 electricity per second for each cubic meter.&lt;br /&gt;
&lt;br /&gt;
Cargo lock frame can be found on the [[Urchin|mining ship Urchin]] by default.&lt;br /&gt;
&lt;br /&gt;
Auto bolting does not currently (as of 18th August 2021) bolt the lock frames together. Unless you manually bolt each lock frame to it's adjacent lock frame your assembly will not power up. Auto bolting will bolt the lock frames to any adjacent beams but not other lock frames. &lt;br /&gt;
&lt;br /&gt;
Physical objects cannot penetrate the lock frame field once activated, but the following beams will penetrate the lock frame field while active (blue):&lt;br /&gt;
* Tractor Beam will penetrate the lock frame field but will not pull or push objects once they are inside an activated lock frame field. They can however pull or push objects through (outside) the field.&lt;br /&gt;
* Mining Lasers can penetrate the lock frame field.&lt;br /&gt;
* Cargo Lock beams can penetrate the lock frame field although this is largely pointless because the lock frame field holds any objects inside in stasis.&lt;br /&gt;
Range Finder beams cannot penetrate the lock frame field, they will register the field exterior as the distance.&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''CargoFrameState'''&lt;br /&gt;
| Is the force field on or off&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:cargo_lock_frame_new_1.jpg|Inactive grid&lt;br /&gt;
File:cargo_lock_frame_new_3.jpg|Cargo lock frame parts&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=260px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:device_controller.jpg|Device controller&lt;br /&gt;
File:device_controller_in_use_2.jpg|Device controller bolted to the frame with button attached to it&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines|Cargo lock frame]]&lt;/div&gt;</summary>
		<author><name>Rageindustries</name></author>
	</entry>
</feed>