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		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=31015</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=31015"/>
		<updated>2022-05-06T13:07:44Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Known Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium&lt;br /&gt;
**Kutonium material has greater negative impact on shell rating when exposed. For example following capital ship devices have Kutonium material: Generator Unit, Exorium Tank, Exorium processing Unit, shield generator and Fast travel core. This means that shell rating score will drop more, if said devices are not inside the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_030522_capital_ships_integrity_check_1.JPG|Integrity View&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_thruster_frame.png| Thruster Module Frame&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_ring.png| Thruster Module Nozzle Ring&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_end .png| Thruster Module Nozzle End&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_support.png| Thruster Module Nozzle Support &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:supply_conduit_pieces_2.jpg| Minimum complete Supply Conduit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:terminals_supply_conduit_nexus_14042022.jpg|Terminals &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Rsource_summary_14042022.JPG| Resource Summary Terminal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Resource_management_14042022.JPG|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Fast_travel_terminal_14042022.JPG|&lt;br /&gt;
File:Fast_travel_terminal_2_info_14042022.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=31014</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=31014"/>
		<updated>2022-05-06T06:16:05Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Known Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
'''Object rotation lock causes issues in Build Mode'''&lt;br /&gt;
:*Object rotation lock affects item and module placement in build mode even when the option should only affect items outside build mode.  This can be avoided by toggling the rotation lock off.   Controls -&amp;gt; manipulating items-&amp;gt; enable object rotation lock.&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium&lt;br /&gt;
**Kutonium material has greater negative impact on shell rating when exposed. For example following capital ship devices have Kutonium material: Generator Unit, Exorium Tank, Exorium processing Unit, shield generator and Fast travel core. This means that shell rating score will drop more, if said devices are not inside the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_030522_capital_ships_integrity_check_1.JPG|Integrity View&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_thruster_frame.png| Thruster Module Frame&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_ring.png| Thruster Module Nozzle Ring&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_end .png| Thruster Module Nozzle End&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_support.png| Thruster Module Nozzle Support &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:supply_conduit_pieces_2.jpg| Minimum complete Supply Conduit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:terminals_supply_conduit_nexus_14042022.jpg|Terminals &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Rsource_summary_14042022.JPG| Resource Summary Terminal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Resource_management_14042022.JPG|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Fast_travel_terminal_14042022.JPG|&lt;br /&gt;
File:Fast_travel_terminal_2_info_14042022.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=31013</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=31013"/>
		<updated>2022-05-06T06:01:17Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Build the frame and the outer shell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium&lt;br /&gt;
**Kutonium material has greater negative impact on shell rating when exposed. For example following capital ship devices have Kutonium material: Generator Unit, Exorium Tank, Exorium processing Unit, shield generator and Fast travel core. This means that shell rating score will drop more, if said devices are not inside the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_030522_capital_ships_integrity_check_1.JPG|Integrity View&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_thruster_frame.png| Thruster Module Frame&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_ring.png| Thruster Module Nozzle Ring&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_end .png| Thruster Module Nozzle End&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_support.png| Thruster Module Nozzle Support &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:supply_conduit_pieces_2.jpg| Minimum complete Supply Conduit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:terminals_supply_conduit_nexus_14042022.jpg|Terminals &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Rsource_summary_14042022.JPG| Resource Summary Terminal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Resource_management_14042022.JPG|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Fast_travel_terminal_14042022.JPG|&lt;br /&gt;
File:Fast_travel_terminal_2_info_14042022.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30990</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30990"/>
		<updated>2022-05-05T13:03:03Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Build the supply conduit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_030522_capital_ships_integrity_check_1.JPG|Integrity View&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_thruster_frame.png| Thruster Module Frame&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_ring.png| Thruster Module Nozzle Ring&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_end .png| Thruster Module Nozzle End&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_support.png| Thruster Module Nozzle Support &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:supply_conduit_pieces_2.jpg| Minimum complete Supply Conduit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:terminals_supply_conduit_nexus_14042022.jpg|Terminals &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Rsource_summary_14042022.JPG| Resource Summary Terminal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Resource_management_14042022.JPG|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Fast_travel_terminal_14042022.JPG|&lt;br /&gt;
File:Fast_travel_terminal_2_info_14042022.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30989</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30989"/>
		<updated>2022-05-05T13:01:12Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Set up resource production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_030522_capital_ships_integrity_check_1.JPG|Integrity View&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_thruster_frame.png| Thruster Module Frame&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_ring.png| Thruster Module Nozzle Ring&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_end .png| Thruster Module Nozzle End&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_support.png| Thruster Module Nozzle Support &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Rsource_summary_14042022.JPG| Resource Summary Terminal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Resource_management_14042022.JPG|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Fast_travel_terminal_14042022.JPG|&lt;br /&gt;
File:Fast_travel_terminal_2_info_14042022.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30988</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30988"/>
		<updated>2022-05-05T13:01:01Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Set up resource production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_030522_capital_ships_integrity_check_1.JPG|Integrity View&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_thruster_frame.png| Thruster Module Frame&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_ring.png| Thruster Module Nozzle Ring&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_end .png| Thruster Module Nozzle End&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_support.png| Thruster Module Nozzle Support &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Rsource_summary_14042022.JPG| Resource Summary Terminal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Resource_management_14042022.JPG|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Fast_travel_terminal_14042022.JPG|&lt;br /&gt;
File:Fast_travel_terminal_2_info_14042022.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30987</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30987"/>
		<updated>2022-05-05T13:00:16Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Set up resource production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_030522_capital_ships_integrity_check_1.JPG|Integrity View&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_thruster_frame.png| Thruster Module Frame&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_ring.png| Thruster Module Nozzle Ring&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_end .png| Thruster Module Nozzle End&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_support.png| Thruster Module Nozzle Support &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Rsource_summary_14042022.JPG| Resource Summary Terminal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Resource_management_14042022.JPG|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Fast_travel_terminal_14042022.JPG|&lt;br /&gt;
File:Fast_travel_terminal_2_info_14042022.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Spaceship_Assembly_Guide&amp;diff=30943</id>
		<title>Spaceship Assembly Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Spaceship_Assembly_Guide&amp;diff=30943"/>
		<updated>2022-05-05T07:39:15Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Valid Frame And Hull Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Гайд по созданию кораблей |ua=Гайд по будівництву кораблів&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
This guide is an introduction to spaceship building in Starbase. It will introduce the basics of spaceship hull structure, and basic devices and machinery needed for a working spaceship.&lt;br /&gt;
&lt;br /&gt;
== Good To Know Before Starting ==&lt;br /&gt;
*You should have basic knowledge of device configurations and YOLOL in Starbase, as this guide includes machinery and devices.&lt;br /&gt;
*You should have basic knowledge of the Spaceship Designer before attempting spaceship assembly.&lt;br /&gt;
*Spaceship Designer: Pre-made blueprints/Tutorials/Tutorial Starter Spaceship&lt;br /&gt;
*In [[Spaceship_resources|Spaceship resources]] you will find information about different resources that spaceships will use.&lt;br /&gt;
&lt;br /&gt;
== Spaceship Requirements ==&lt;br /&gt;
Each spaceship requires the following things to fly: &lt;br /&gt;
&lt;br /&gt;
*Valid Frame/Hull &lt;br /&gt;
*Thrusters &lt;br /&gt;
*Powersource: Generator or Batteries &lt;br /&gt;
*Propellant for thrusters &lt;br /&gt;
*Data Network &lt;br /&gt;
*Pipe network for propellant &lt;br /&gt;
*Ship controls and basic configuration &lt;br /&gt;
&lt;br /&gt;
== Valid Frame And Hull Structure ==&lt;br /&gt;
*All spaceships need to be built according to the durability rules in order to be able to fly without breaking.&lt;br /&gt;
**Foundation of the durability rules is the frame of beams which forms the ship’s hull, and to which everything else is attached to.&lt;br /&gt;
&lt;br /&gt;
=== Beam Frame ===&lt;br /&gt;
&lt;br /&gt;
*A valid ship frame consists of beams connected to each other with welds, and a valid thruster base (Device hardpoint) is connected to the beams directly.&lt;br /&gt;
**The hardpoint is connected to beams with at least two bolts, and an actual thruster is in contact with the hardpoint. &lt;br /&gt;
**The thruster has to be properly positioned (forming a data connection with the base) and connected to the same frame as the base.&lt;br /&gt;
&lt;br /&gt;
*Ship frame must be consistent, there can't be two different frames that are not connected to each other.&lt;br /&gt;
**If there are two separate frames, the bigger one will be used as there can be only one frame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Frame_example.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Plates === &lt;br /&gt;
====Outer Plates====&lt;br /&gt;
*Outer plating protects the ship from weapon fire, collisions and radiation during warp travel.&lt;br /&gt;
*There should not be any gaps on the exterior plating of the ship, otherwise radiation gets through during warp travel. Beams and plates withstand normal flying and there can be exposed beams if the ship is not meant for warp travel.&lt;br /&gt;
*Plates are connected to the frame with bolts.&lt;br /&gt;
&lt;br /&gt;
====Inner Plates====&lt;br /&gt;
*The main difference between inner and outer plates is the material.&lt;br /&gt;
*Inner plating is not necessary regarding the ship's durability and ability fly, but makes it easier to walk inside the ship, and helps with weapon damage.&lt;br /&gt;
*It is recommended to have at least some interior plating to make character movement smoother and make the ship interior more aesthetic.&lt;br /&gt;
*Interior plating also helps when placing machinery, devices, cables and piping.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Outer_inner_plates_example.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hardpoints ===&lt;br /&gt;
*Thrusters and other machinery outside the ship’s hull have to be connected to the ship’s '''data network'''. &lt;br /&gt;
*Thrusters also need to be connected to the ship’s '''propellant gas network.'''&lt;br /&gt;
*Connecting thrusters and machinery to the spaceship networks is done with '''hardpoints'''. &lt;br /&gt;
*Hardpoints have pipe and cable slots for connecting pipes and cables. This means hardpoints need to be placed on the frame so that cabling and piping can be done.&lt;br /&gt;
&lt;br /&gt;
*As thrusters need hardpoints to work, it is important to pay attention to where to place the hardpoints. Thruster locations greatly affect how the ship flies and how easily the ship can be maneuvered.&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Hardpoint_example_.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
&lt;br /&gt;
*Modules are plates, beams, etc. which are grouped together. The purpose of the modules is to make constructing spaceships faster and easier than using single parts.&lt;br /&gt;
&lt;br /&gt;
*Every module has at least one Parent Object (Green Sphere) that ties the objects in the module together. Modules can be moved and rotated as a whole by having green sphere selected (module icon).&lt;br /&gt;
&lt;br /&gt;
*'''It is highly recommended that beginners start building with modules.'''&lt;br /&gt;
**Using modules should automatically ensure that the spaceship structure is correct.&lt;br /&gt;
**Modules are the best way to learn the building grid and good building patterns.&lt;br /&gt;
**There is a lot of different building parts in the game and this can be overwhelming at first. Using modules reduces the number of building parts you need to remember.&lt;br /&gt;
**The building process will be faster and the progress is easier to notice.&lt;br /&gt;
**Basic modules for smaller and medium sized ships are introduced in: Premade blueprints/Tutorials/Tutorial Starter Spaceship&lt;br /&gt;
**The basic modules are for building 90 degree angles. This means the hull will have box-like appearance at first. The hull can be decorated with decoration parts and normal plates later on. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=800px heights=900px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Basic_starter_set_modules_guide_picture.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Grid ===&lt;br /&gt;
*Spaceship modules use a 48 cm grid. This is because the basic hull thickness is 48 cm.&lt;br /&gt;
*Outer plating (12 cm) + beam frame (24 cm) + inner plating (12 cm) = 48 cm&lt;br /&gt;
*Keeping the hull structure in the grid ensures that beams connect easily.&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Grid_example.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bolting And Durability ===&lt;br /&gt;
*Each part of the ship has its own mass. In durability calculations, the mass of different parts is transferred towards the frame via connections (bolts) and other parts. This means parts close to the frame need to support all the parts further away from the frame.&lt;br /&gt;
&lt;br /&gt;
*When building your first spaceship, it is good to do test bolting and durability checks in the middle of the building process. This way you can avoid unnecessary extra work and keep the hull structure consistent all the time.&lt;br /&gt;
&lt;br /&gt;
*Durability Tool will report '''No ship frame''' when there are no thruster bases with connected thrusters connected to the frame. When there is at least one thruster properly connected to the thruster base and both are connected to the frame with bolts, Durability Tool will show '''Ship Warp Class X'''. If the ship warp class is lower than one, it means there are parts which are poorly connected to the frame.&lt;br /&gt;
&lt;br /&gt;
*When the Durability Tool shows warp class for the ship, it also means that '''a frame integrity check''' can be done. (Durability tool→ Right mouse button). The frame integrity check basically studies how solidly each frame beam (and whatever it supports) is connected to the frame-attached thrusters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Frame_integrity_check_SSC.jpg|If the frame design is not balanced enough, certain sections may encounter too much stress. This creates a durability error for the frame beam.&lt;br /&gt;
File:Frame_integrity_check_SSC_2.jpg|This is the same spot but some attachment plates and bolts have been removed between beams. Notice the color change which means those beams are about to fail.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
A spaceship needs thrusters to be able to fly and thrusters need to be bolted to the hull.&lt;br /&gt;
&lt;br /&gt;
*Thrusters can be divided to two types: '''main thrusters''' and '''maneuver thrusters'''. Main thrusters generate forward movement and maneuver thrusters enable yaw, pitch and roll for example. Each thruster model can act as a main thruster or a maneuver thruster. To which movement the thruster will contribute, the defining factor is position and orientation of the thruster.&lt;br /&gt;
&lt;br /&gt;
*Location of thrusters greatly affects how easy the ship is to maneuver. For example if your ship is missing forward facing thrusters, your ship won’t be able to fly backwards.&lt;br /&gt;
&lt;br /&gt;
*Mass is also a factor when placing thrusters to your spaceship. Each beam, plate and machinery you have placed on your ship has mass. The bigger your ship is, more thrust it will need.&lt;br /&gt;
&lt;br /&gt;
*Thrusters need '''electricity''' and '''propellant''' to work. Thrusters consume more propellant than power. This means civilian ships without weaponry can have smaller generators and mainly focus on propellant containers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Maneuver thrusters'''&lt;br /&gt;
*Maneuver thrusters are usually smaller and don’t need to provide much thrust.&lt;br /&gt;
*There are three sizes of thrusters in Starbase: box thruster, triangle thruster and maneuver thruster. Each thruster can be used as a maneuver thruster even thought only one is named a ”maneuver thruster”.&lt;br /&gt;
&lt;br /&gt;
'''Main thrusters'''&lt;br /&gt;
*Main thrusters are usually the thrusters that are facing backwards as this enables forward movement for the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maneuver thruster&lt;br /&gt;
*Max thrust: 50 000&lt;br /&gt;
*The small maneuver thruster is placed on a hardpoint&lt;br /&gt;
&lt;br /&gt;
Box thruster&lt;br /&gt;
*Max thrust: 500 000&lt;br /&gt;
*The box thruster is connected to a hardpoint from the side and this thruster can’t be stacked&lt;br /&gt;
&lt;br /&gt;
Triangle thruster&lt;br /&gt;
*Max thrust: 300 000&lt;br /&gt;
*The biggest difference the triangle thruster has compared to the other two thrusters is that it can be stacked. Only one triangle thruster needs connection with a hardpoint and more triangle thrusters can be connected to that thruster. Stacked triangle thrusters share same device field name which is linked to MFC and operate as a whole.&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
Machines and devices need power in spaceships. Power can be provided with generator or batteries&lt;br /&gt;
&lt;br /&gt;
=== Generator === &lt;br /&gt;
Generator pieces are modular and can be used to build bigger and smaller generators. &amp;lt;br&amp;gt;&lt;br /&gt;
Working generator will need at least one '''generator fuel chamber''', one '''small fuelrod,''' one '''generator unit''', one '''generator socket board''', one '''generator cooling rack''' and one '''small cooling cell'''.&lt;br /&gt;
*Place the generator in a way that there is enough room to pull out the fuel rod&lt;br /&gt;
*Also make sure there is an easy access to the socket board and to the coolant cells.&lt;br /&gt;
*The generator parts need to be bolted together and the generator needs to be bolted to the ship.&lt;br /&gt;
*Generator cooling can also provided by using Radiator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Generator_example.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Propellant ==&lt;br /&gt;
Thrusters need and consume propellant to work. Propellant is stored in propellant containers. The amount of containers spaceship will need depends on how many thrusters it has.&lt;br /&gt;
*There are three sizes of propellant containers: small, medium and large.&lt;br /&gt;
*While placing the propellant containers make sure there is an access to at least two of the sockets found in the tank support.&lt;br /&gt;
*The propellant container needs to be bolted to the ship.&lt;br /&gt;
&lt;br /&gt;
== Data Network ==&lt;br /&gt;
The spaceship needs a cable network to transfer electricity to all the machinery and data between all the devices.&lt;br /&gt;
*Use the cabling tool to connect all the machinery and devices to the same network.&lt;br /&gt;
*Make sure that all the devices and machinery: thrusters, doors, MCU, FCU, levers, lamps and buttons are connected to the network.&lt;br /&gt;
&amp;lt;gallery widths=800px heights=800px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Data_network_example.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Data_network_example_02.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pipe Network For Propellant ==&lt;br /&gt;
The spaceship needs a pipe network to transfer propellant to all thrusters from propellant containers.&lt;br /&gt;
*Use [[Pipe tool]] to connect all propellant containers and hardpoints with thrusters.&lt;br /&gt;
*To get information from propellant network, containers also need to be in electricity network. Connecting one propellant container support to electricity network can be used to show the total amount of propellant in the pipe network.&lt;br /&gt;
&amp;lt;gallery widths=800px heights=800px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Pipe_network_example.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Cable_piping_example.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Controls And Basic Configuration ==&lt;br /&gt;
Spaceship thrusters can be controlled directly with levers, buttons and YOLOL. However YOLOL-configured thruster balance settings and flying are very ship specific configurations. The following guide explains how to use and configure Flight Control Unit (FCU) and Main Flight Computer (MFC) to do thruster balance calculations and settings for you.&lt;br /&gt;
*If you are interested about YOLOL configured thruster balance settings and flying you can examine Spaceship Vasama in the Spaceship Designer.&lt;br /&gt;
&lt;br /&gt;
===Flight Control Unit (FCU)===&lt;br /&gt;
&lt;br /&gt;
*'''The FCU''' gets input from control devices (levers and buttons) and sends it to the '''Main Flight Computer''', which forwards it to the thrusters.&lt;br /&gt;
*The arrows on top of the FCU define the ”forward” direction of the ship. &lt;br /&gt;
*There can be more than one FCU connected to one Main Flight Computer.&lt;br /&gt;
*There are currently three FCU models in Starbase:  Basic, Advanced and Premium model. Each model has a different set of ship movements available.&lt;br /&gt;
&lt;br /&gt;
'''Basic model''':&lt;br /&gt;
* FcuMfcIO (for connecting the MFC)&lt;br /&gt;
* FcuInputRange (Lever input range) &lt;br /&gt;
* FcuGeneralMultiplier (a &amp;quot;soft power switch&amp;quot;, scales all output)&lt;br /&gt;
* FcuForward (moves the ship straight forward or combines FcuFwdBwd rotations with the forward movement)&lt;br /&gt;
* FcuBackward (moves the ship straight backward or combines FcuFwdBwd rotations with the backward movement)&lt;br /&gt;
* FcuRotationalPitch (in-place pitch rotation)&lt;br /&gt;
* FcuRotationalYaw (in-place yaw rotation)&lt;br /&gt;
* FcuRotationalRoll (in-place roll rotation)&lt;br /&gt;
&lt;br /&gt;
'''Advanced model''' (in addition to the Basic controls):&lt;br /&gt;
* FcuUpDown (moves the ship straight up or down)&lt;br /&gt;
* FcuRightLeft (moves the ship straight right or left)&lt;br /&gt;
&lt;br /&gt;
'''Premium model''' (in addition to the Advanced controls):&lt;br /&gt;
* FcuFwdBwdPitch (rotation combined to forward/backward movement)&lt;br /&gt;
* FcuFwdBwdYaw (rotation combined to forward/backward movement)&lt;br /&gt;
* FcuFwdBwdRoll (rotation combined to forward/backward movement)&lt;br /&gt;
&lt;br /&gt;
[[File:FCU_and_MFC_assembly_guide.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Main Flight Computer (MFC)===&lt;br /&gt;
&lt;br /&gt;
*'''MFC''' is placed in the same data network with a '''Flight Control Unit''' and '''thrusters'''.  The MFC and FCU share one identical device field name.&lt;br /&gt;
*MFC gets input from the Flight Control Unit and sends this data to the thrusters, telling them what to do. For example &amp;quot;pilot interacts with yaw lever&amp;quot;. The FCU receives the information and sends it to the Main Flight Computer. The MFC then automatically decides which thursters are used to make the ship yaw. &lt;br /&gt;
*Each thruster group is controlled by exactly one MFC. There can be several MFCs in one ship.&lt;br /&gt;
&lt;br /&gt;
===Levers===&lt;br /&gt;
&lt;br /&gt;
The Flight Control Unit (FCU) gets input from control devices like levers and buttons. To get the levers to work with an FCU you need to configure the lever device fields to match with the FCU device fields (see picture below).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=600px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Lever_fcu_assembly_example.jpg|Examine '''FCU''' device fields and levers.  Also notice matching device fields in the '''MFC'''  and the '''FCU'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lever Examples====&lt;br /&gt;
&lt;br /&gt;
'''Note!''' These are examples for a ship that has an FCU and an MFC. Also the FCU input Range is set to 100. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
File:Lever_assembly_example_1.jpg|Lever settings for '''forward thrust'''. If the FCU input range would be 1000, then LeverMaxOutput  would be 1000 and LeverBindsMoveSpeed would be also higher&lt;br /&gt;
File:Lever_assembly_example_2.jpg|Centered lever settings for yaw.  Notice LeverCenteringSpeed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thruster configuration===&lt;br /&gt;
&lt;br /&gt;
The Main Flight Computer controls the thrusters. One MFC can handle 50 thrusters, which means there are 50 device fields for thrusters in an MFC (thrusterPowerLevelXX). These field names are set for ship's thrusters. Field names can be renamed but each thruster should have a unique device field name (excluding stacked triangle thrusters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=800px heights=600px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:data_network_example.jpg| Examine the '''MFC''' device fields (thrusterpowerlevel...) and thruster device field names set to thrusters throughout the data network&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=500px heights=600px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Thruster_device_field_example_01.jpg|A configured thruster: When a thruster is connected to same data network with an MFC and is given matching field name with the MFC thruster list, the values should automatically update and be the same. Also in this case '''ThrusterCurrentThrust''' field name has been changed to '''T07''' ( This can be linked to Progress Bar)  &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&lt;br /&gt;
'''Checklist'''&lt;br /&gt;
&lt;br /&gt;
Each spaceship needs the following things to fly:&lt;br /&gt;
*Valid frame/Hull&lt;br /&gt;
*Thrusters&lt;br /&gt;
*Powersource&lt;br /&gt;
*Propellant for thrusters&lt;br /&gt;
*Data Network&lt;br /&gt;
*Pipe network for propellant&lt;br /&gt;
*Ship controls and basic configuration&lt;br /&gt;
&lt;br /&gt;
'''My ship is not moving?'''&lt;br /&gt;
# Check durability and bolting→ Thruster hardpoints are bolted to the frame and thrusters are bolted to the hardpoints/ hull.  The ship frame is consistent and bolted.&lt;br /&gt;
# Thrusters need electricity and propellant → Check  cabling and piping (all thruster hardpoints are connected to the electricity network and to the propellant pipe network. &lt;br /&gt;
# Electricity network (cable) is connected to the generator.  Check that the generator has all the necessary parts → see 3. Powersource/generator&lt;br /&gt;
# Pipe network is connected to the propellant containers → see Pipe network for propellant&lt;br /&gt;
# Check the thruster configuration → see thruster configuration  (matching device field names and values in MFC and in thrusters  '''(If the ship is using an MFC)'''&lt;br /&gt;
# Check matching device field names in the MFC and FCU → see picture in Levers section&lt;br /&gt;
# Check matching device field names in the levers and in the FCU → see picture in Levers section&lt;br /&gt;
&lt;br /&gt;
'''When I start flying my ship, some pieces of the ship detach?'''&lt;br /&gt;
*Use the Durability Tool.  Check that everything is green and bolted. &lt;br /&gt;
'''My ship is almost symmetrical but still doesn’t fly straight/ turns easier to one direction?'''&lt;br /&gt;
*Some thrusters might not be working → Check :  1 , 2,  3, 4 ,5&lt;br /&gt;
'''All thrusters seem to working but ship yaw/pitch/roll is slow?'''&lt;br /&gt;
*In some cases you might need re-position thrusters or add more thrusters. Upgrading FCU to premium model which has combined movements possibilities can also be helpful in some cases.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Spaceships]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Spaceship_Assembly_Guide&amp;diff=30942</id>
		<title>Spaceship Assembly Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Spaceship_Assembly_Guide&amp;diff=30942"/>
		<updated>2022-05-05T07:37:05Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Beam Frame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Гайд по созданию кораблей |ua=Гайд по будівництву кораблів&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
This guide is an introduction to spaceship building in Starbase. It will introduce the basics of spaceship hull structure, and basic devices and machinery needed for a working spaceship.&lt;br /&gt;
&lt;br /&gt;
== Good To Know Before Starting ==&lt;br /&gt;
*You should have basic knowledge of device configurations and YOLOL in Starbase, as this guide includes machinery and devices.&lt;br /&gt;
*You should have basic knowledge of the Spaceship Designer before attempting spaceship assembly.&lt;br /&gt;
*Spaceship Designer: Pre-made blueprints/Tutorials/Tutorial Starter Spaceship&lt;br /&gt;
*In [[Spaceship_resources|Spaceship resources]] you will find information about different resources that spaceships will use.&lt;br /&gt;
&lt;br /&gt;
== Spaceship Requirements ==&lt;br /&gt;
Each spaceship requires the following things to fly: &lt;br /&gt;
&lt;br /&gt;
*Valid Frame/Hull &lt;br /&gt;
*Thrusters &lt;br /&gt;
*Powersource: Generator or Batteries &lt;br /&gt;
*Propellant for thrusters &lt;br /&gt;
*Data Network &lt;br /&gt;
*Pipe network for propellant &lt;br /&gt;
*Ship controls and basic configuration &lt;br /&gt;
&lt;br /&gt;
== Valid Frame And Hull Structure ==&lt;br /&gt;
*All spaceships need to be built according to the durability rules in order to be able to fly without breaking.&lt;br /&gt;
**Foundation of the durability rules is the frame of beams which forms the ship’s hull, and to which everything else is attached to.&lt;br /&gt;
&lt;br /&gt;
*A valid ship frame consists of beams connected to each other with attachment plates and bolts, and a valid thruster base (Device hardpoint) is connected to the beams directly.&lt;br /&gt;
**The hardpoint is connected to beams with at least two bolts, and an actual thruster is in contact with the hardpoint. &lt;br /&gt;
**The thruster has to be properly positioned (forming a data connection with the base) and connected to the same frame as the base.&lt;br /&gt;
&lt;br /&gt;
*Ship frame must be consistent, there can't be two different frames that are not connected to each other.&lt;br /&gt;
**If there are two separate frames, the bigger one will be used as there can be only one frame.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Frame_example.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Beam Frame ===&lt;br /&gt;
&lt;br /&gt;
=== Plates === &lt;br /&gt;
====Outer Plates====&lt;br /&gt;
*Outer plating protects the ship from weapon fire, collisions and radiation during warp travel.&lt;br /&gt;
*There should not be any gaps on the exterior plating of the ship, otherwise radiation gets through during warp travel. Beams and plates withstand normal flying and there can be exposed beams if the ship is not meant for warp travel.&lt;br /&gt;
*Plates are connected to the frame with bolts.&lt;br /&gt;
&lt;br /&gt;
====Inner Plates====&lt;br /&gt;
*The main difference between inner and outer plates is the material.&lt;br /&gt;
*Inner plating is not necessary regarding the ship's durability and ability fly, but makes it easier to walk inside the ship, and helps with weapon damage.&lt;br /&gt;
*It is recommended to have at least some interior plating to make character movement smoother and make the ship interior more aesthetic.&lt;br /&gt;
*Interior plating also helps when placing machinery, devices, cables and piping.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Outer_inner_plates_example.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hardpoints ===&lt;br /&gt;
*Thrusters and other machinery outside the ship’s hull have to be connected to the ship’s '''data network'''. &lt;br /&gt;
*Thrusters also need to be connected to the ship’s '''propellant gas network.'''&lt;br /&gt;
*Connecting thrusters and machinery to the spaceship networks is done with '''hardpoints'''. &lt;br /&gt;
*Hardpoints have pipe and cable slots for connecting pipes and cables. This means hardpoints need to be placed on the frame so that cabling and piping can be done.&lt;br /&gt;
&lt;br /&gt;
*As thrusters need hardpoints to work, it is important to pay attention to where to place the hardpoints. Thruster locations greatly affect how the ship flies and how easily the ship can be maneuvered.&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Hardpoint_example_.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
&lt;br /&gt;
*Modules are plates, beams, etc. which are grouped together. The purpose of the modules is to make constructing spaceships faster and easier than using single parts.&lt;br /&gt;
&lt;br /&gt;
*Every module has at least one Parent Object (Green Sphere) that ties the objects in the module together. Modules can be moved and rotated as a whole by having green sphere selected (module icon).&lt;br /&gt;
&lt;br /&gt;
*'''It is highly recommended that beginners start building with modules.'''&lt;br /&gt;
**Using modules should automatically ensure that the spaceship structure is correct.&lt;br /&gt;
**Modules are the best way to learn the building grid and good building patterns.&lt;br /&gt;
**There is a lot of different building parts in the game and this can be overwhelming at first. Using modules reduces the number of building parts you need to remember.&lt;br /&gt;
**The building process will be faster and the progress is easier to notice.&lt;br /&gt;
**Basic modules for smaller and medium sized ships are introduced in: Premade blueprints/Tutorials/Tutorial Starter Spaceship&lt;br /&gt;
**The basic modules are for building 90 degree angles. This means the hull will have box-like appearance at first. The hull can be decorated with decoration parts and normal plates later on. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=800px heights=900px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Basic_starter_set_modules_guide_picture.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Grid ===&lt;br /&gt;
*Spaceship modules use a 48 cm grid. This is because the basic hull thickness is 48 cm.&lt;br /&gt;
*Outer plating (12 cm) + beam frame (24 cm) + inner plating (12 cm) = 48 cm&lt;br /&gt;
*Keeping the hull structure in the grid ensures that beams connect easily.&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Grid_example.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bolting And Durability ===&lt;br /&gt;
*Each part of the ship has its own mass. In durability calculations, the mass of different parts is transferred towards the frame via connections (bolts) and other parts. This means parts close to the frame need to support all the parts further away from the frame.&lt;br /&gt;
&lt;br /&gt;
*When building your first spaceship, it is good to do test bolting and durability checks in the middle of the building process. This way you can avoid unnecessary extra work and keep the hull structure consistent all the time.&lt;br /&gt;
&lt;br /&gt;
*Durability Tool will report '''No ship frame''' when there are no thruster bases with connected thrusters connected to the frame. When there is at least one thruster properly connected to the thruster base and both are connected to the frame with bolts, Durability Tool will show '''Ship Warp Class X'''. If the ship warp class is lower than one, it means there are parts which are poorly connected to the frame.&lt;br /&gt;
&lt;br /&gt;
*When the Durability Tool shows warp class for the ship, it also means that '''a frame integrity check''' can be done. (Durability tool→ Right mouse button). The frame integrity check basically studies how solidly each frame beam (and whatever it supports) is connected to the frame-attached thrusters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Frame_integrity_check_SSC.jpg|If the frame design is not balanced enough, certain sections may encounter too much stress. This creates a durability error for the frame beam.&lt;br /&gt;
File:Frame_integrity_check_SSC_2.jpg|This is the same spot but some attachment plates and bolts have been removed between beams. Notice the color change which means those beams are about to fail.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
A spaceship needs thrusters to be able to fly and thrusters need to be bolted to the hull.&lt;br /&gt;
&lt;br /&gt;
*Thrusters can be divided to two types: '''main thrusters''' and '''maneuver thrusters'''. Main thrusters generate forward movement and maneuver thrusters enable yaw, pitch and roll for example. Each thruster model can act as a main thruster or a maneuver thruster. To which movement the thruster will contribute, the defining factor is position and orientation of the thruster.&lt;br /&gt;
&lt;br /&gt;
*Location of thrusters greatly affects how easy the ship is to maneuver. For example if your ship is missing forward facing thrusters, your ship won’t be able to fly backwards.&lt;br /&gt;
&lt;br /&gt;
*Mass is also a factor when placing thrusters to your spaceship. Each beam, plate and machinery you have placed on your ship has mass. The bigger your ship is, more thrust it will need.&lt;br /&gt;
&lt;br /&gt;
*Thrusters need '''electricity''' and '''propellant''' to work. Thrusters consume more propellant than power. This means civilian ships without weaponry can have smaller generators and mainly focus on propellant containers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Maneuver thrusters'''&lt;br /&gt;
*Maneuver thrusters are usually smaller and don’t need to provide much thrust.&lt;br /&gt;
*There are three sizes of thrusters in Starbase: box thruster, triangle thruster and maneuver thruster. Each thruster can be used as a maneuver thruster even thought only one is named a ”maneuver thruster”.&lt;br /&gt;
&lt;br /&gt;
'''Main thrusters'''&lt;br /&gt;
*Main thrusters are usually the thrusters that are facing backwards as this enables forward movement for the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maneuver thruster&lt;br /&gt;
*Max thrust: 50 000&lt;br /&gt;
*The small maneuver thruster is placed on a hardpoint&lt;br /&gt;
&lt;br /&gt;
Box thruster&lt;br /&gt;
*Max thrust: 500 000&lt;br /&gt;
*The box thruster is connected to a hardpoint from the side and this thruster can’t be stacked&lt;br /&gt;
&lt;br /&gt;
Triangle thruster&lt;br /&gt;
*Max thrust: 300 000&lt;br /&gt;
*The biggest difference the triangle thruster has compared to the other two thrusters is that it can be stacked. Only one triangle thruster needs connection with a hardpoint and more triangle thrusters can be connected to that thruster. Stacked triangle thrusters share same device field name which is linked to MFC and operate as a whole.&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
Machines and devices need power in spaceships. Power can be provided with generator or batteries&lt;br /&gt;
&lt;br /&gt;
=== Generator === &lt;br /&gt;
Generator pieces are modular and can be used to build bigger and smaller generators. &amp;lt;br&amp;gt;&lt;br /&gt;
Working generator will need at least one '''generator fuel chamber''', one '''small fuelrod,''' one '''generator unit''', one '''generator socket board''', one '''generator cooling rack''' and one '''small cooling cell'''.&lt;br /&gt;
*Place the generator in a way that there is enough room to pull out the fuel rod&lt;br /&gt;
*Also make sure there is an easy access to the socket board and to the coolant cells.&lt;br /&gt;
*The generator parts need to be bolted together and the generator needs to be bolted to the ship.&lt;br /&gt;
*Generator cooling can also provided by using Radiator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Generator_example.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Propellant ==&lt;br /&gt;
Thrusters need and consume propellant to work. Propellant is stored in propellant containers. The amount of containers spaceship will need depends on how many thrusters it has.&lt;br /&gt;
*There are three sizes of propellant containers: small, medium and large.&lt;br /&gt;
*While placing the propellant containers make sure there is an access to at least two of the sockets found in the tank support.&lt;br /&gt;
*The propellant container needs to be bolted to the ship.&lt;br /&gt;
&lt;br /&gt;
== Data Network ==&lt;br /&gt;
The spaceship needs a cable network to transfer electricity to all the machinery and data between all the devices.&lt;br /&gt;
*Use the cabling tool to connect all the machinery and devices to the same network.&lt;br /&gt;
*Make sure that all the devices and machinery: thrusters, doors, MCU, FCU, levers, lamps and buttons are connected to the network.&lt;br /&gt;
&amp;lt;gallery widths=800px heights=800px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Data_network_example.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Data_network_example_02.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pipe Network For Propellant ==&lt;br /&gt;
The spaceship needs a pipe network to transfer propellant to all thrusters from propellant containers.&lt;br /&gt;
*Use [[Pipe tool]] to connect all propellant containers and hardpoints with thrusters.&lt;br /&gt;
*To get information from propellant network, containers also need to be in electricity network. Connecting one propellant container support to electricity network can be used to show the total amount of propellant in the pipe network.&lt;br /&gt;
&amp;lt;gallery widths=800px heights=800px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Pipe_network_example.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Cable_piping_example.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Controls And Basic Configuration ==&lt;br /&gt;
Spaceship thrusters can be controlled directly with levers, buttons and YOLOL. However YOLOL-configured thruster balance settings and flying are very ship specific configurations. The following guide explains how to use and configure Flight Control Unit (FCU) and Main Flight Computer (MFC) to do thruster balance calculations and settings for you.&lt;br /&gt;
*If you are interested about YOLOL configured thruster balance settings and flying you can examine Spaceship Vasama in the Spaceship Designer.&lt;br /&gt;
&lt;br /&gt;
===Flight Control Unit (FCU)===&lt;br /&gt;
&lt;br /&gt;
*'''The FCU''' gets input from control devices (levers and buttons) and sends it to the '''Main Flight Computer''', which forwards it to the thrusters.&lt;br /&gt;
*The arrows on top of the FCU define the ”forward” direction of the ship. &lt;br /&gt;
*There can be more than one FCU connected to one Main Flight Computer.&lt;br /&gt;
*There are currently three FCU models in Starbase:  Basic, Advanced and Premium model. Each model has a different set of ship movements available.&lt;br /&gt;
&lt;br /&gt;
'''Basic model''':&lt;br /&gt;
* FcuMfcIO (for connecting the MFC)&lt;br /&gt;
* FcuInputRange (Lever input range) &lt;br /&gt;
* FcuGeneralMultiplier (a &amp;quot;soft power switch&amp;quot;, scales all output)&lt;br /&gt;
* FcuForward (moves the ship straight forward or combines FcuFwdBwd rotations with the forward movement)&lt;br /&gt;
* FcuBackward (moves the ship straight backward or combines FcuFwdBwd rotations with the backward movement)&lt;br /&gt;
* FcuRotationalPitch (in-place pitch rotation)&lt;br /&gt;
* FcuRotationalYaw (in-place yaw rotation)&lt;br /&gt;
* FcuRotationalRoll (in-place roll rotation)&lt;br /&gt;
&lt;br /&gt;
'''Advanced model''' (in addition to the Basic controls):&lt;br /&gt;
* FcuUpDown (moves the ship straight up or down)&lt;br /&gt;
* FcuRightLeft (moves the ship straight right or left)&lt;br /&gt;
&lt;br /&gt;
'''Premium model''' (in addition to the Advanced controls):&lt;br /&gt;
* FcuFwdBwdPitch (rotation combined to forward/backward movement)&lt;br /&gt;
* FcuFwdBwdYaw (rotation combined to forward/backward movement)&lt;br /&gt;
* FcuFwdBwdRoll (rotation combined to forward/backward movement)&lt;br /&gt;
&lt;br /&gt;
[[File:FCU_and_MFC_assembly_guide.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Main Flight Computer (MFC)===&lt;br /&gt;
&lt;br /&gt;
*'''MFC''' is placed in the same data network with a '''Flight Control Unit''' and '''thrusters'''.  The MFC and FCU share one identical device field name.&lt;br /&gt;
*MFC gets input from the Flight Control Unit and sends this data to the thrusters, telling them what to do. For example &amp;quot;pilot interacts with yaw lever&amp;quot;. The FCU receives the information and sends it to the Main Flight Computer. The MFC then automatically decides which thursters are used to make the ship yaw. &lt;br /&gt;
*Each thruster group is controlled by exactly one MFC. There can be several MFCs in one ship.&lt;br /&gt;
&lt;br /&gt;
===Levers===&lt;br /&gt;
&lt;br /&gt;
The Flight Control Unit (FCU) gets input from control devices like levers and buttons. To get the levers to work with an FCU you need to configure the lever device fields to match with the FCU device fields (see picture below).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=600px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Lever_fcu_assembly_example.jpg|Examine '''FCU''' device fields and levers.  Also notice matching device fields in the '''MFC'''  and the '''FCU'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lever Examples====&lt;br /&gt;
&lt;br /&gt;
'''Note!''' These are examples for a ship that has an FCU and an MFC. Also the FCU input Range is set to 100. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
File:Lever_assembly_example_1.jpg|Lever settings for '''forward thrust'''. If the FCU input range would be 1000, then LeverMaxOutput  would be 1000 and LeverBindsMoveSpeed would be also higher&lt;br /&gt;
File:Lever_assembly_example_2.jpg|Centered lever settings for yaw.  Notice LeverCenteringSpeed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thruster configuration===&lt;br /&gt;
&lt;br /&gt;
The Main Flight Computer controls the thrusters. One MFC can handle 50 thrusters, which means there are 50 device fields for thrusters in an MFC (thrusterPowerLevelXX). These field names are set for ship's thrusters. Field names can be renamed but each thruster should have a unique device field name (excluding stacked triangle thrusters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=800px heights=600px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:data_network_example.jpg| Examine the '''MFC''' device fields (thrusterpowerlevel...) and thruster device field names set to thrusters throughout the data network&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=500px heights=600px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Thruster_device_field_example_01.jpg|A configured thruster: When a thruster is connected to same data network with an MFC and is given matching field name with the MFC thruster list, the values should automatically update and be the same. Also in this case '''ThrusterCurrentThrust''' field name has been changed to '''T07''' ( This can be linked to Progress Bar)  &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&lt;br /&gt;
'''Checklist'''&lt;br /&gt;
&lt;br /&gt;
Each spaceship needs the following things to fly:&lt;br /&gt;
*Valid frame/Hull&lt;br /&gt;
*Thrusters&lt;br /&gt;
*Powersource&lt;br /&gt;
*Propellant for thrusters&lt;br /&gt;
*Data Network&lt;br /&gt;
*Pipe network for propellant&lt;br /&gt;
*Ship controls and basic configuration&lt;br /&gt;
&lt;br /&gt;
'''My ship is not moving?'''&lt;br /&gt;
# Check durability and bolting→ Thruster hardpoints are bolted to the frame and thrusters are bolted to the hardpoints/ hull.  The ship frame is consistent and bolted.&lt;br /&gt;
# Thrusters need electricity and propellant → Check  cabling and piping (all thruster hardpoints are connected to the electricity network and to the propellant pipe network. &lt;br /&gt;
# Electricity network (cable) is connected to the generator.  Check that the generator has all the necessary parts → see 3. Powersource/generator&lt;br /&gt;
# Pipe network is connected to the propellant containers → see Pipe network for propellant&lt;br /&gt;
# Check the thruster configuration → see thruster configuration  (matching device field names and values in MFC and in thrusters  '''(If the ship is using an MFC)'''&lt;br /&gt;
# Check matching device field names in the MFC and FCU → see picture in Levers section&lt;br /&gt;
# Check matching device field names in the levers and in the FCU → see picture in Levers section&lt;br /&gt;
&lt;br /&gt;
'''When I start flying my ship, some pieces of the ship detach?'''&lt;br /&gt;
*Use the Durability Tool.  Check that everything is green and bolted. &lt;br /&gt;
'''My ship is almost symmetrical but still doesn’t fly straight/ turns easier to one direction?'''&lt;br /&gt;
*Some thrusters might not be working → Check :  1 , 2,  3, 4 ,5&lt;br /&gt;
'''All thrusters seem to working but ship yaw/pitch/roll is slow?'''&lt;br /&gt;
*In some cases you might need re-position thrusters or add more thrusters. Upgrading FCU to premium model which has combined movements possibilities can also be helpful in some cases.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Spaceships]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30941</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30941"/>
		<updated>2022-05-05T07:24:02Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Build the devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_030522_capital_ships_integrity_check_1.JPG|Integrity View&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_thruster_frame.png| Thruster Module Frame&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_ring.png| Thruster Module Nozzle Ring&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_end .png| Thruster Module Nozzle End&lt;br /&gt;
File:SB_05052022_capital_thruster_nozzle_support.png| Thruster Module Nozzle Support &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Fast_travel_terminal_14042022.JPG|&lt;br /&gt;
File:Fast_travel_terminal_2_info_14042022.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_thruster_nozzle_support.png&amp;diff=30940</id>
		<title>File:SB 05052022 capital thruster nozzle support.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_thruster_nozzle_support.png&amp;diff=30940"/>
		<updated>2022-05-05T07:23:06Z</updated>

		<summary type="html">&lt;p&gt;Padre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_thruster_nozzle_end_.png&amp;diff=30939</id>
		<title>File:SB 05052022 capital thruster nozzle end .png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_thruster_nozzle_end_.png&amp;diff=30939"/>
		<updated>2022-05-05T07:23:05Z</updated>

		<summary type="html">&lt;p&gt;Padre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_thruster_nozzle_ring.png&amp;diff=30938</id>
		<title>File:SB 05052022 capital thruster nozzle ring.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_thruster_nozzle_ring.png&amp;diff=30938"/>
		<updated>2022-05-05T07:23:05Z</updated>

		<summary type="html">&lt;p&gt;Padre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_thruster_frame.png&amp;diff=30937</id>
		<title>File:SB 05052022 capital thruster frame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_thruster_frame.png&amp;diff=30937"/>
		<updated>2022-05-05T07:23:05Z</updated>

		<summary type="html">&lt;p&gt;Padre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30936</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30936"/>
		<updated>2022-05-05T07:02:38Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Fast travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_030522_capital_ships_integrity_check_1.JPG|Integrity View&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Fast_travel_terminal_14042022.JPG|&lt;br /&gt;
File:Fast_travel_terminal_2_info_14042022.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30935</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30935"/>
		<updated>2022-05-05T07:01:26Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Thrusters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_030522_capital_ships_integrity_check_1.JPG|Integrity View&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30934</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30934"/>
		<updated>2022-05-05T06:59:17Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Build the frame and the outer shell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_030522_capital_ships_integrity_check_1.JPG|Integrity View&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30933</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30933"/>
		<updated>2022-05-05T06:57:34Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Create a capital ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30932</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30932"/>
		<updated>2022-05-05T06:56:54Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Create a capital ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30931</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30931"/>
		<updated>2022-05-05T06:56:36Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Build the frame and the outer shell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30930</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30930"/>
		<updated>2022-05-05T06:56:07Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Create a capital ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30929</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30929"/>
		<updated>2022-05-05T06:55:49Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Build the frame and the outer shell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_ship_frame_shell_example.jpg| Frame and Shell &lt;br /&gt;
File:Capital_Ship_shell_single_parts_alium_14042022.JPG| Plating built with big Alium plates. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_ship_frame_shell_example.jpg&amp;diff=30928</id>
		<title>File:SB 05052022 capital ship frame shell example.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_ship_frame_shell_example.jpg&amp;diff=30928"/>
		<updated>2022-05-05T06:54:32Z</updated>

		<summary type="html">&lt;p&gt;Padre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30927</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30927"/>
		<updated>2022-05-05T06:43:30Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Create a capital ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_tank.png| Fast Travel Propellant Tank Module&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_fast_travel_tank.png&amp;diff=30926</id>
		<title>File:SB 05052022 capital fast travel tank.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_fast_travel_tank.png&amp;diff=30926"/>
		<updated>2022-05-05T06:42:46Z</updated>

		<summary type="html">&lt;p&gt;Padre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30925</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30925"/>
		<updated>2022-05-05T06:34:52Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Create a capital ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank Module&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png| Exorium Processing Unit Module &lt;br /&gt;
File:SB_05052022_capital_generator.png| Generator Module &lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png| Fast Travel Core Module &lt;br /&gt;
File:SB_05052022_capital_shield_generator.png| Shield Generator Module &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30924</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30924"/>
		<updated>2022-05-05T06:29:55Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Build the devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png| Exorium Tank&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png&lt;br /&gt;
File:SB_05052022_capital_generator.png&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png&lt;br /&gt;
File:SB_05052022_capital_shield_generator.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30923</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30923"/>
		<updated>2022-05-05T06:29:14Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Create a capital ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png&lt;br /&gt;
File:SB_05052022_capital_exorium_processing_unit.png&lt;br /&gt;
File:SB_05052022_capital_generator.png&lt;br /&gt;
File:SB_05052022_capital_fast_travel_core.png&lt;br /&gt;
File:SB_05052022_capital_shield_generator.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_shield_generator.png&amp;diff=30922</id>
		<title>File:SB 05052022 capital shield generator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_shield_generator.png&amp;diff=30922"/>
		<updated>2022-05-05T06:28:15Z</updated>

		<summary type="html">&lt;p&gt;Padre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_fast_travel_core.png&amp;diff=30921</id>
		<title>File:SB 05052022 capital fast travel core.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_fast_travel_core.png&amp;diff=30921"/>
		<updated>2022-05-05T06:28:15Z</updated>

		<summary type="html">&lt;p&gt;Padre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_generator.png&amp;diff=30920</id>
		<title>File:SB 05052022 capital generator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_generator.png&amp;diff=30920"/>
		<updated>2022-05-05T06:28:14Z</updated>

		<summary type="html">&lt;p&gt;Padre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_exorium_processing_unit.png&amp;diff=30919</id>
		<title>File:SB 05052022 capital exorium processing unit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_exorium_processing_unit.png&amp;diff=30919"/>
		<updated>2022-05-05T06:27:38Z</updated>

		<summary type="html">&lt;p&gt;Padre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30918</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30918"/>
		<updated>2022-05-05T06:26:11Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Build the devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=300x mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:SB_05052022_capital_exorium_tank.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_exorium_tank.png&amp;diff=30917</id>
		<title>File:SB 05052022 capital exorium tank.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=File:SB_05052022_capital_exorium_tank.png&amp;diff=30917"/>
		<updated>2022-05-05T06:25:39Z</updated>

		<summary type="html">&lt;p&gt;Padre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30909</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30909"/>
		<updated>2022-05-04T11:06:13Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* How to build capital ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock to empty build area at station. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30899</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30899"/>
		<updated>2022-05-04T11:02:46Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* How to build capital ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30898</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30898"/>
		<updated>2022-05-04T11:02:32Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* How to build capital ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prerequisites:&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in Advanced Tech Tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30897</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30897"/>
		<updated>2022-05-04T11:01:19Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* How to build capital ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prerequisites:&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Navigation Data Logger is also unlocked in &amp;quot;Advanced Tech Tree&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30896</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30896"/>
		<updated>2022-05-04T11:00:14Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* How to build capital ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prerequisites:&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crafting is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Saved Navigation Chips are shown in Fast Travel Terminal as available fast travel destinations when having the chip in inventory. Navigation Data Logger is also unlocked in &amp;quot;Advanced Tech Tree&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30895</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30895"/>
		<updated>2022-05-04T10:59:35Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* How to build capital ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prerequisites:&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crating is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Saved Navigation Chips are shown in Fast Travel Terminal as available fast travel destinations when having the chip in inventory. Navigation Data Logger is also unlocked in &amp;quot;Advanced Tech Tree&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30894</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30894"/>
		<updated>2022-05-04T10:59:23Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* How to build capital ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prerequisites&lt;br /&gt;
*Station with at least two build areas. Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship.&lt;br /&gt;
*Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first.  Alloy crating is unlocked in Advanced Tech Tree.&lt;br /&gt;
*Parts and dock for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
*When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Saved Navigation Chips are shown in Fast Travel Terminal as available fast travel destinations when having the chip in inventory. Navigation Data Logger is also unlocked in &amp;quot;Advanced Tech Tree&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30868</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30868"/>
		<updated>2022-05-04T09:04:12Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Fast travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first. &lt;br /&gt;
&lt;br /&gt;
Parts for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
&lt;br /&gt;
Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship. &lt;br /&gt;
&lt;br /&gt;
When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Saved Navigation Chips are shown in Fast Travel Terminal as available fast travel destinations when having the chip in inventory. Navigation Data Logger is also unlocked in &amp;quot;Advanced Tech Tree&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed and stored which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30867</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30867"/>
		<updated>2022-05-04T09:03:36Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Fast travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first. &lt;br /&gt;
&lt;br /&gt;
Parts for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
&lt;br /&gt;
Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship. &lt;br /&gt;
&lt;br /&gt;
When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Saved Navigation Chips are shown in Fast Travel Terminal as available fast travel destinations when having the chip in inventory. Navigation Data Logger is also unlocked in &amp;quot;Advanced Tech Tree&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] and ship hangars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30866</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30866"/>
		<updated>2022-05-04T09:03:03Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Fast travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first. &lt;br /&gt;
&lt;br /&gt;
Parts for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
&lt;br /&gt;
Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship. &lt;br /&gt;
&lt;br /&gt;
When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Saved Navigation Chips are shown in Fast Travel Terminal as available fast travel destinations when having the chip in inventory. Navigation Data Logger is also unlocked in &amp;quot;Advanced Tech Tree&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed which are needed for proper movable base such as crafting benches, [[Reconstruction machine| reconstruction machines]] . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30865</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30865"/>
		<updated>2022-05-04T09:00:13Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Fast travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first. &lt;br /&gt;
&lt;br /&gt;
Parts for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
&lt;br /&gt;
Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship. &lt;br /&gt;
&lt;br /&gt;
When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Saved Navigation Chips are shown in Fast Travel Terminal as available fast travel destinations when having the chip in inventory. Navigation Data Logger is also unlocked in &amp;quot;Advanced Tech Tree&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. &lt;br /&gt;
*This is to ensure your capital ship has everything installed which are needed for proper movable base. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30864</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30864"/>
		<updated>2022-05-04T08:59:59Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Fast travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first. &lt;br /&gt;
&lt;br /&gt;
Parts for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
&lt;br /&gt;
Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship. &lt;br /&gt;
&lt;br /&gt;
When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Saved Navigation Chips are shown in Fast Travel Terminal as available fast travel destinations when having the chip in inventory. Navigation Data Logger is also unlocked in &amp;quot;Advanced Tech Tree&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location. This is to ensure your capital ship has everything installed which are needed for proper movable base. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30863</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30863"/>
		<updated>2022-05-04T08:56:23Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* How to build capital ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first. &lt;br /&gt;
&lt;br /&gt;
Parts for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
&lt;br /&gt;
Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship. &lt;br /&gt;
&lt;br /&gt;
When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Saved Navigation Chips are shown in Fast Travel Terminal as available fast travel destinations when having the chip in inventory. Navigation Data Logger is also unlocked in &amp;quot;Advanced Tech Tree&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a [[Player Stations|station]] as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30862</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30862"/>
		<updated>2022-05-04T08:19:47Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Fast travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first. &lt;br /&gt;
&lt;br /&gt;
Parts for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
&lt;br /&gt;
Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship. &lt;br /&gt;
&lt;br /&gt;
When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Saved Navigation Chips are shown in Fast Travel Terminal as available fast travel destinations when having the chip in inventory. Navigation Data Logger is also unlocked in &amp;quot;Advanced Tech Tree&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a station as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommended to save navigation chip near the station where Capital Ship Dock is located and travel to this location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30861</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30861"/>
		<updated>2022-05-04T08:18:49Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Charging the Fast Travel Core and Shield generator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first. &lt;br /&gt;
&lt;br /&gt;
Parts for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
&lt;br /&gt;
Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship. &lt;br /&gt;
&lt;br /&gt;
When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Saved Navigation Chips are shown in Fast Travel Terminal as available fast travel destinations when having the chip in inventory. Navigation Data Logger is also unlocked in &amp;quot;Advanced Tech Tree&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a station as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a [[Navigation Data Logger|destination]] in The Fast travel Terminal, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommendedd to save navigation chip near the station where Capital Ship Dock is located and travel to this location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30860</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Capital_Ships&amp;diff=30860"/>
		<updated>2022-05-04T08:16:53Z</updated>

		<summary type="html">&lt;p&gt;Padre: /* Fast travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HasKnownIssues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: currently you can have max. 4 owned stations. Capital ships are considered stations and count towards the maximum station count.&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
&lt;br /&gt;
List of known issues and bugs related to Capital ships and Capital ship docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thruster Module Nozzle Ring snap issue'''&lt;br /&gt;
:* The Nozzle Ring module of Capital ship thruster looks symmetrical, and like it should snap into place with any rotation. There is an issue however, which causes it to not snap into place correctly if its rotation is off by 90 degrees.&lt;br /&gt;
 &lt;br /&gt;
'''Ships at capital ship warp destination are not deleted properly if they are being hosted by someone'''&lt;br /&gt;
:*While hosted ships are deleted from the owner's ship list after being warped on by capital ship, the ship itself exists until the player hosting it stops hosting the ship.&lt;br /&gt;
&lt;br /&gt;
'''Being killed by capital ship fast travel while it deletes the ship underneath can cause player to be able interact with world for a moment'''&lt;br /&gt;
:*Being killed by capital ship fast travel while standing on a ship causes the player to be able to interact with the world for a short period of the player drops onto another surface as the regular ship is deleted. The issue does not seem to reoccur when player is killed while inside the capital ship after the fast travel.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship thrusters are not recognized as valid if they are on more than one build area'''&lt;br /&gt;
:*Capital ship thrusters are not recognized as valid if they cross any expansion border. This is intended, behavior but is currently not conveyed to players in any way.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship easy build mode visualization state is not correctly turned off if player leaves the ship area while it is on'''&lt;br /&gt;
:*Capital ship easy build mode border state is remembered incorrectly if player leaves the capital ship area while they are on. This causes the borders to always be visible when the player comes to the capital ship area instead of just being visible when easy build mode is toggled on.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship warp panel keeps the selected warp destination even though the chip has been removed from the player's inventory'''&lt;br /&gt;
&lt;br /&gt;
'''If Fast Travel Core is removed and added back during countdown, system check does not find it, providing different results every press'''&lt;br /&gt;
:* The system check cycles between two different results with each press, cancelling the current countdown fixies this. Other components are found just fine during countdown system check if they are removed and added back.&lt;br /&gt;
&lt;br /&gt;
'''It is possible to warp while the capital ship weights too much, if you put down the objects that take it over the limit and warp before the mass is updated'''&lt;br /&gt;
:* Up to date mass calculations seem to take a while to arrive, so this is possible to do.&lt;br /&gt;
&lt;br /&gt;
'''Capital ship frame beams have been updated with new models. (PTU ONLY)'''&lt;br /&gt;
:* Older versions which already have been placed won't update automatically. Old frame versions still count as valid frame so it is not necessary to replace these.  However lower object count can be achieved by using new frame pieces. &lt;br /&gt;
&lt;br /&gt;
'''The snapping methodology of supply conduit modules has been improved. (PTU ONLY)'''&lt;br /&gt;
:* Supply conduit modules installed before 10.12.2021 will not be compatible with the new system, but will still function (provided they did so previously).&lt;br /&gt;
&lt;br /&gt;
=Upcoming planned changes=&lt;br /&gt;
The following are current plans, and their details might change before actual implementation. &lt;br /&gt;
&lt;br /&gt;
'''Capital Ship Docks'''&lt;br /&gt;
:* Larger dock support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
'''Capital Ships'''&lt;br /&gt;
:* Capital ships will be able to start moving almost instantly, but at a speed of 1 km/s. Charging the Fast travel core and Shield generator will provide greater speeds: 40 km/s or even more, depending on the charge time.&lt;br /&gt;
&lt;br /&gt;
=How to build capital ships=&lt;br /&gt;
&lt;br /&gt;
Follow these instructions to get started on your capital ship building project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capital ship devices and parts require [[Materials#Alloy materials|Alloys]] meaning [[Alloy furnace| alloy crafting]] should be established first. &lt;br /&gt;
&lt;br /&gt;
Parts for Capital Ship are unlocked in the Advanced Tech Tree after which those are available in &amp;quot;Capital Ships&amp;quot; section of the Crafting Window. &lt;br /&gt;
&lt;br /&gt;
Capital Ship Creation starts with building Capital Ship Dock at station where the construction of Capital Ship can begin. Dock has maximum size which limits how big Capital Ship can be at first, but the building and expanding can be continued after leaving the dock with the ship. &lt;br /&gt;
&lt;br /&gt;
When Capital ship is ready for fast travel it can fast travel to destinations saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Saved Navigation Chips are shown in Fast Travel Terminal as available fast travel destinations when having the chip in inventory. Navigation Data Logger is also unlocked in &amp;quot;Advanced Tech Tree&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a station==&lt;br /&gt;
&lt;br /&gt;
Start by creating a station as you normally would. Make sure to build a [[Basic crafting bench| basic]] and an [[Advanced crafting bench|Advanced Crafting Bench]] to your station - you'll need those to craft the items required for the Capital Ship and the Dock.&lt;br /&gt;
&lt;br /&gt;
Capital Ship Dock requires empty station build area. This is to maximize the build size of your Capital Ship dock and the Capital Ship itself. Expand the Easy Build Area of your station and start building the Dock into the empty one.   &lt;br /&gt;
&lt;br /&gt;
[[File:1_station_expanded_ebm_area.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship dock on your station==&lt;br /&gt;
&lt;br /&gt;
You can construct the Dock by crafting and using parts found in the Capital Ships section of the Crafting menu. The parts for the actual Capital Ship are in the same place, so be sure to use the ones named &amp;quot;Capital Ship Dock...&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
After crafting the parts, place them into your hotbar (enabled with F3) from the Crafting menu&lt;br /&gt;
&lt;br /&gt;
Start building dock into empty build area. When having corner dock part in hand there should be holograms visible in the build area corners. Start building dock by using the holograms as starting point. Corner dock modules should snap into the holograms.&lt;br /&gt;
&lt;br /&gt;
When there is at least one corner part in place you can start placing side pieces. You can use continuous straight line placement by placing one and then holding M1 and moving mouse to the direction of the next part.&lt;br /&gt;
&lt;br /&gt;
It's recommended to use Easy Build Mode (enable/disable by pressing the &amp;quot;.&amp;quot; key) for faster building, but the Dock can be built outside of EBM as well by using the hotbar to place items in the world, and then welding the pieces in to place with the Weld Tool.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_03052022_capital_ship_dock_parts_crafting.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
The biggest difference between the two modes is that Easy Build Mode automatically welds the modules and parts in place when you snap them into place in the world.&lt;br /&gt;
&lt;br /&gt;
* If a part is outlined with purple once placed in the scene, it means that you don't have any more of those parts in your inventory, and that the part is only created as a placeholder &amp;quot;hologram&amp;quot;. If this happens, just craft more at the workbench and you're good to go.&lt;br /&gt;
** Placeholders can be removed by grabbing them with E, and then by pressing Esc.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_part_purple_outline.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
* Once the last part is placed and your dock is complete, a purple force field should form around it, forming the build area inside the dock.&lt;br /&gt;
&lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_dock_build_area_active.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Create a capital ship==&lt;br /&gt;
&lt;br /&gt;
To create a functioning Capital Ship, you'll need the following things: a frame, an outer shell, some devices, and a Supply Conduit. It's recommended to build your first ship in that order to make things easier for yourself, but you can do it any order you want.&lt;br /&gt;
&lt;br /&gt;
===Build the frame and the outer shell===&lt;br /&gt;
&lt;br /&gt;
You can build the frame (i.e. the bone structure) and the outer shell (i.e. plating) of the Capital Ship by crafting and using parts found in the same place as the Dock parts, under the Capital Ships section of the Crafting menu. The building process is similar to creating the Dock, only this time it happens inside the Dock's build area.&lt;br /&gt;
* The frame is built by attaching beams (&amp;quot;Capital Ship Frame Modules&amp;quot; in the Crafting menu) to each other&lt;br /&gt;
** All of the beams need to be attached to another beam in order to pass an integrity check&lt;br /&gt;
** Frame has to be continuous meaning there can't be multiple frames.  Connecting two frame beams with just a Plating Block Module would lead to a failure in the structural integrity.&lt;br /&gt;
* The shell is built by covering the beams with Capital Ship Block Modules from the outside, found in the Crafting menu&lt;br /&gt;
**Shell also can be built by using single parts which are made from Alium or Exutium. These are found in the crafting menu (Capital Ships/Single Parts)&lt;br /&gt;
**Windows also count as shell but glass material has slightly inferior shell rating when compared to Alium and Exutium &lt;br /&gt;
[[File:SB_PTU_051121_capital_ships_hull_and_frame.jpg|400px]] [[File:Capital_Ship_shell_single_parts_alium_14042022.JPG|400px]]&lt;br /&gt;
* You can place the first piece of the ship anywhere on the Dock's build area, and then start attaching other parts to it in Easy Build Mode (hotkey &amp;quot;.&amp;quot;)&lt;br /&gt;
* Capital Ship Dock has same orientation indicator as in Ship Designer. Blue arrow indicating forward direction for the ship.  &lt;br /&gt;
* Use the integrity view found in build mode toolbar to see any issues with the ships frame integrity&lt;br /&gt;
[[File:SB_030522_capital_ships_integrity_check_1.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Build the devices===&lt;br /&gt;
&lt;br /&gt;
The devices of the capital ship can be found and constructed in the Crafting menu (Capital Ships / Device Modules) &lt;br /&gt;
&lt;br /&gt;
The required devices for a functioning capital ship are;&lt;br /&gt;
* Exorium tank - stores liquid exorium&lt;br /&gt;
* Exorium processing unit - makes exorium fuel from liquid exorium&lt;br /&gt;
* Generator - makes electricity from exorium fuel&lt;br /&gt;
* Propellant tank - provides thrusters with propellant&lt;br /&gt;
* Thrusters - uses propellant to move the ship&lt;br /&gt;
* Fast Travel Core - consumes electricity and charges the ship for fast travel&lt;br /&gt;
* Shield Generator - consumes electricity and charges the ship for fast travel&lt;br /&gt;
&lt;br /&gt;
====Thrusters====&lt;br /&gt;
&lt;br /&gt;
The capital ship thrusters are modular devices. A complete thruster consists of:&lt;br /&gt;
* Thruster Module Frame&lt;br /&gt;
* Thruster Module Nozzle Ring&lt;br /&gt;
* Thruster Module Nozzle End&lt;br /&gt;
* Thruster Module Nozzle Support &lt;br /&gt;
&lt;br /&gt;
In order to function, a thruster needs to be built entirely inside one Capital Ship build area. &lt;br /&gt;
&lt;br /&gt;
A single thruster can have multiple &amp;quot;Nozzle Rings&amp;quot; stacked together to increase the power of the thruster.  Up to 10 Nozzle Rings can be added to single thruster. &lt;br /&gt;
&lt;br /&gt;
A single &amp;quot;Nozzle Ring&amp;quot; adds enough power to move 500 000 kv of ship mass.&lt;br /&gt;
&lt;br /&gt;
Thrusters with more than two &amp;quot;Nozzle Rings&amp;quot; require additional support structures - Thruster Nozzle Supports - to support the thruster.&lt;br /&gt;
&lt;br /&gt;
Thruster Module Frame and Thruster Module Nozzle Support need to be in contact with the ship frame.&lt;br /&gt;
&lt;br /&gt;
::[[File:Thrusters.jpg|300px|Various sizes of a complete capital ship thruster.]]&lt;br /&gt;
&lt;br /&gt;
===Build the supply conduit===&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit (aka. Utility Grid) also needs to be built in order to connect the ship's devices to each other. The parts can be found in the Crafting menu.&lt;br /&gt;
&lt;br /&gt;
The needed parts for a functional Supply Conduit are, at a minimum, as follows:&lt;br /&gt;
* Supply Conduit Straight 108x108x432 cm&lt;br /&gt;
* Supply Conduit Nexus&lt;br /&gt;
* 2 x Supply Conduit End&lt;br /&gt;
&lt;br /&gt;
A Supply Conduit can be bigger than this, but all open ends must be sealed with the Supply Conduit End part. For example, you can build it to reach all the devices of your ship, and place multiple Supply Conduit Nexus on it to serve as connection points&lt;br /&gt;
&lt;br /&gt;
[[File:supply_conduit_pieces_2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Terminals (or consoles) needed to manage the Supply Conduit:&lt;br /&gt;
* Station Resources Terminal&lt;br /&gt;
* Station Utility Grid Terminal&lt;br /&gt;
* Station Fast Travel Terminal&lt;br /&gt;
&lt;br /&gt;
These need to be within 10 meters of a Supply Conduit Nexus in order to function.&lt;br /&gt;
&lt;br /&gt;
[[File:terminals_supply_conduit_nexus_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Connect Devices to the Supply conduit===&lt;br /&gt;
&lt;br /&gt;
In order for the devices to function and for the terminals to display relevant info, you'll need to connect the devices to the Supply conduit you've built. Terminals do not need to be connected, it's enough that they're located close to a Supply Conduit pipe.&lt;br /&gt;
&lt;br /&gt;
To connect a device to the Supply conduit, just aim at a Supply Conduit Nexus and press F or M1. A yellow line should appear, with which you can then move to a device you want to connect. With the yellow line still visible, point to the device you want to connect, and it should become highlighted in yellow, indicating that it can be connected. Press the F key/M1 again to establish the connection. A yellow line should now be drawn between the device and the Nexus, indicating an established connection.&lt;br /&gt;
&lt;br /&gt;
*The maximum connection range of a Device dock is 8 meters, which is measured from the center of the Nexus to the center of the connectable device.&lt;br /&gt;
*The maximum amount of connections per Nexus is 10, but multiple can be used in a supply conduit.&lt;br /&gt;
&lt;br /&gt;
[[File:Connecting devices 540p.mp4|300px]]&lt;br /&gt;
&lt;br /&gt;
==Set up resource production==&lt;br /&gt;
&lt;br /&gt;
Once your devices and supply conduit are built, they're ready to be used. It all starts at the Liquid Exorium tanks, used to create Exorium Fuel by the Exorium Processsing Unit. The Exorium Fuel is then used by the generator to produce electricity, which is used by the Fast Travel Core and Shield Generator when they're charged up for fast travel.&lt;br /&gt;
&lt;br /&gt;
Make sure your Liquid Exorium tanks and Propellant tanks are filled. You can look at the Storage levels for each tank in the Resource Summary Terminal to see how much of each resource you currently have.&lt;br /&gt;
&lt;br /&gt;
[[File:Rsource_summary_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tanks can be refilled by walking up to them and using Filler Tools that are available in the Crafting menu. [[Tools %26 weapons crafting bench| Tools &amp;amp; Weapons crafting bench]] is needed in order to craft Filler Tools. &lt;br /&gt;
&lt;br /&gt;
Once the tanks are full, first start the production of Exorium Fuel, and then electricity. This can be done at the Station Utility Grid Terminal by following these steps:&lt;br /&gt;
* Click on the desired field (e.g. Exorium fuel production)&lt;br /&gt;
* Set a numerical value between 0 and the maximum value shown (e.g. 8.4)&lt;br /&gt;
* Press Esc to deactivate the text field&lt;br /&gt;
* Press the Edit button or Enter to Apply&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_management_14042022.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charging the Fast Travel Core and Shield generator===&lt;br /&gt;
&lt;br /&gt;
Charging the Fast Travel Core and Shield generator begins once you've selected a destination in The Fast travel screen, and started the countdown after a successful integrity check.&lt;br /&gt;
&lt;br /&gt;
Note that the Fast Travel Core has a maximum electricity intake of 10 000 units per second. This means that if you set your Electricity Production to 70 000 (and the Exorium Fuel production accordingly), 60 000 units will be used to charge the Shield Generator, which has no maximum electricity intake.&lt;br /&gt;
&lt;br /&gt;
If the the Shield Generator is already at 100% charge, any electricity produced beyond 10 000 units will go to waste. The charge level can be checked from the Fast Travel Terminal screen once a fast travel process has been initiated and resource production set to produce electricity.&lt;br /&gt;
&lt;br /&gt;
==Fast travel==&lt;br /&gt;
&lt;br /&gt;
Once you have a functioning capital ship, you can test the fast travel functionality. Once you've selected a destination from the Fast Travel Terminal, the System check tells you whether or not the requirements for fast travel are met. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast travel destinations are the coordinates saved into Navigation Chips with [[Navigation Data Logger|Navigation Data Logger]]. Having Navigation Chip with saved coordinates in inventory will show the destination in Fast Travel Terminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_travel_terminal_14042022.JPG|400px]][[File:Fast_travel_terminal_2_info_14042022.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
After you make any changes related to the requirements (e.g. filled up fuel tanks or increased electricity production), you can press the &amp;quot;Update system check&amp;quot; button to see the effect they've had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As first voyage it is highly recommendedd to save navigation chip near the station where Capital Ship Dock is located and travel to this location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Padre</name></author>
	</entry>
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