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	<id>https://wiki.starbasegame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pack</id>
	<title>Starbase wiki - User contributions [en]</title>
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	<updated>2026-04-20T10:53:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Shotgun&amp;diff=4988</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Shotgun&amp;diff=4988"/>
		<updated>2019-06-30T10:11:53Z</updated>

		<summary type="html">&lt;p&gt;Pack: /* Summary */ Fixed a small formatting error and slightly changed wording of the previous edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Shotgun_image.png&lt;br /&gt;
|Ship caption=Shotgun&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Medium weapon&lt;br /&gt;
|Ship name=Shotgun&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Anti Infantry&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Caliber:&lt;br /&gt;
| 12 Gauge Shells 18x60&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity: &lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Magazine size:&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Reload time &lt;br /&gt;
| 2.8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Rounds per minute:&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Bullet spread:&lt;br /&gt;
| 10.0 degrees&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[File:Shotgun.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The reliable and durable semi-automatic shotgun can hold ten ga shells in its pillar clips. &amp;lt;br&amp;gt; &lt;br /&gt;
Shotguns are affordable and common weapons. &amp;lt;br&amp;gt;&lt;br /&gt;
Shotguns are great for boarding missions and can tear holes through most common materials. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Shotgun magazine.png|50px]] The magazine holds seven shells.&lt;br /&gt;
&lt;br /&gt;
== How to buy ==&lt;br /&gt;
Some [[Trading station|trading stations]] have weapon stores and services.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons|Shotgun]]&lt;/div&gt;</summary>
		<author><name>Pack</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Plasma_rifle&amp;diff=4987</id>
		<title>Plasma rifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Plasma_rifle&amp;diff=4987"/>
		<updated>2019-06-30T10:05:31Z</updated>

		<summary type="html">&lt;p&gt;Pack: /* Summary */ Rearranged Kane Hart's wording slightly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Plasma_rifle_bg.png&lt;br /&gt;
|Ship caption=Plasma rifle&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=&lt;br /&gt;
|Ship name=Plasma rifle&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Caliber:&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity: &lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Magazine size:&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Reload time &lt;br /&gt;
| 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Rounds per minute:&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Bullet spread:&lt;br /&gt;
| 0,5 degree&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[File:inventory_plasmarifle.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A charge-up plasma rifle that shoots a large ball of plasma, dealing heavy damage that can even be used against ships. &amp;lt;br&amp;gt;&lt;br /&gt;
The plasma rifle projectile also leaves behind glowing plasma residue at the site of impact. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:plasma_rifle_magazine.png|50px]] The plasma magazine holds 8 cells.&lt;br /&gt;
&lt;br /&gt;
== How to buy ==&lt;br /&gt;
Some [[Trading station|trading stations]] and [[Capital Mega Station|Mega Stations]] have weapon stores and other useful services.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons|Plasma rifle]]&lt;/div&gt;</summary>
		<author><name>Pack</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Arclighter&amp;diff=4986</id>
		<title>Arclighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Arclighter&amp;diff=4986"/>
		<updated>2019-06-30T09:56:38Z</updated>

		<summary type="html">&lt;p&gt;Pack: /* Summary */ Slightly changed Kane Hart's wording to be more concise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Archlighter_bg.png&lt;br /&gt;
|Ship caption=Archlighter&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Large weapon&lt;br /&gt;
|Ship name=Archlighter&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Marksman/Support Rifle&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Caliber:&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Muzzle velocity: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Magazine size:&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Reload time: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rounds per minute:&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[File:inventory_arclighter.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Archlighter is a heavy, rapidly firing weapon that shoots electric energy that can bounce off of a target to another, if the targets are close enough to each other. &amp;lt;br&amp;gt;&lt;br /&gt;
The Archlighter can also disable electronic [[Devices and machines|devices]] and temporarily stun [[Endoskeleton|robots]], making it an excellent support weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Energy cell.png|50px]] The energy cell holds 30 laser charges.&lt;br /&gt;
&lt;br /&gt;
== How to buy ==&lt;br /&gt;
Some [[Trading station|trading stations]] and [[Capital Mega Station|Mega Stations]] have weapon stores and other useful services.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons|Archlighter]]&lt;/div&gt;</summary>
		<author><name>Pack</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Vasama&amp;diff=4964</id>
		<title>Vasama</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Vasama&amp;diff=4964"/>
		<updated>2019-06-29T04:43:41Z</updated>

		<summary type="html">&lt;p&gt;Pack: /* Summary */ Small changes to the last edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{Infobox ship begin}}&lt;br /&gt;
{{Infobox ship image&lt;br /&gt;
|Ship image=Starbase Vasama1.png&lt;br /&gt;
|Ship caption=Side view of the Vasama&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox ship career&lt;br /&gt;
|Hide header=&lt;br /&gt;
|Ship class=Civilian ship, moped&lt;br /&gt;
|Ship name=Vasama&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| General use: &lt;br /&gt;
|Casual use&lt;br /&gt;
|-&lt;br /&gt;
{{Infobox ship characteristics&lt;br /&gt;
|Ship crew=1 pilot&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Thrust power: &lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Flight time: &lt;br /&gt;
|88.9 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters]]: &lt;br /&gt;
|5 maneuver&lt;br /&gt;
|-&lt;br /&gt;
| [[Propellant]] containers: &lt;br /&gt;
|1 small&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ship description ==&lt;br /&gt;
Vasama is a very small and fully electric spaceship that is powered by batteries. &amp;lt;br&amp;gt;&lt;br /&gt;
Everything in the ship is controlled by four [[YOLOL Chip|Yolol chips]], even flying.&amp;lt;br&amp;gt;&lt;br /&gt;
The ship is balanced with plates, which means removing plates from the ship will alter flying.&amp;lt;br&amp;gt;&lt;br /&gt;
The ship is generally used to get around the massive [[Capital Mega Station]], instead of walking.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship location ==&lt;br /&gt;
[[Capital Mega Station|Capital Mega Stations]] sell and lease Vasama mopeds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- scooter --&amp;gt;&lt;br /&gt;
&amp;lt;!-- segway --&amp;gt;&lt;br /&gt;
&amp;lt;!-- motorcycle --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spaceships|Vasama]]&lt;br /&gt;
[[Category:Civilian spaceships|Vasama]]&lt;/div&gt;</summary>
		<author><name>Pack</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Neutral&amp;diff=4788</id>
		<title>Neutral</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Neutral&amp;diff=4788"/>
		<updated>2019-06-17T05:32:08Z</updated>

		<summary type="html">&lt;p&gt;Pack: /* Summary */ Changed description to be less nut-and-bolt and more in line with what Neutral actually is.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Faction description ==&lt;br /&gt;
[[File:neutral_logo.png|up|150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Neutral is less of a faction and more of an umbrella term for every [[Endoskeleton|Robot]] that is not a member of one of the two largest factions.&amp;lt;br&amp;gt;&lt;br /&gt;
As the name implies, Neutral Robots are neutral in the conflict between [[Empire]] and [[Kingdom]].&amp;lt;br&amp;gt;&lt;br /&gt;
As Neutral is not a faction, there is no single common leadership or government.&amp;lt;br&amp;gt; &lt;br /&gt;
Despite having an officially recognized Symbol, few Neutral Robots unite under it, preferring symbols of their own clans, companies, and crews.&amp;lt;br&amp;gt;&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
While there is no formal Military order associated among Neutral members, offensive and defensive capabilities can be aligned into three major groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Neutral Civilians/Traders&amp;lt;/big&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
Those in the Neutral association who wish to carve out a space for themselves or attempt to profit directly from anyone who will do business with them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Mercenaries&amp;lt;/big&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
For-Hire Mercs will provide firepower for any side, if the price is right.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
Opportunists who will take what they want, when they want, and as they can.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
There are no ranks within the Neutral membership.&lt;/div&gt;</summary>
		<author><name>Pack</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Stations&amp;diff=4699</id>
		<title>Stations</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Stations&amp;diff=4699"/>
		<updated>2019-06-10T03:37:01Z</updated>

		<summary type="html">&lt;p&gt;Pack: /* Summary */ Made a substantial change to the previous user edit to the Summary to make it significantly easier to read.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Stations are stationary structures created and maintained by [[Endoskeleton|Robots]]. Depending on what is needed from them, they can vary widely in shapes and sizes.&amp;lt;br&amp;gt;&lt;br /&gt;
Stations can be built with the [[Station creator|station creator]] tool. On larger stations, personal lots that can be built on may be available for rent.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Station types ==&lt;br /&gt;
&lt;br /&gt;
=== [[Gas station]] ===&lt;br /&gt;
{{#lsth:Gas station|Gas station introduction}}&lt;br /&gt;
&lt;br /&gt;
=== [[Capital Mega Station]] ===&lt;br /&gt;
{{#lsth:Capital Mega Station|Capital Mega Station introduction}}&lt;br /&gt;
&lt;br /&gt;
=== [[Trading station]] ===&lt;br /&gt;
{{#lsth:Trading station|Trading station introduction}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Collection|Stations]]&lt;/div&gt;</summary>
		<author><name>Pack</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Modular_device_rack&amp;diff=4698</id>
		<title>Modular device rack</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Modular_device_rack&amp;diff=4698"/>
		<updated>2019-06-10T02:32:45Z</updated>

		<summary type="html">&lt;p&gt;Pack: /* Summary */ The link to the YOLOL Chip page led to the now-defunct Chip page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Modular device rack.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Modular racks are primarily used to construct complex multi-chip systems out of [[YOLOL Chip|YOLOL chips]].&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
* Minimal working configuration of modular device rack includes a single module rack and a socket core module&lt;br /&gt;
** Socket cores are needed to connect the device to a network&lt;br /&gt;
** Fits two chips, creating a compact device with some parallel computing ability&lt;br /&gt;
* The rack parts can be plugged into each other from the sides, back, top, or bottom, enabling extension with multiple racks and different device modules&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
* There are currently four main modules&lt;br /&gt;
** '''Rack''': Frame for attaching functional modules. Has plug connections for extending configuration to combine multiple racks&lt;br /&gt;
** '''Socket Core''': Basic module with two chip slots and a cable socket for connecting to network&lt;br /&gt;
** '''Chip Core''': Default computing module with three slots for chips&lt;br /&gt;
** '''Chip Reader''': Alternate chip module for one chip in a configuration that allows editing and monitoring&lt;br /&gt;
&lt;br /&gt;
'''Rack'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Module rack base.png|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Bolts to the frame of the ship or to other rack modules from the top and bottom&lt;br /&gt;
* The core of any modular rack combination&lt;br /&gt;
** Device modules plug into the slot in the rack&lt;br /&gt;
** Racks connect to other racks from 5 sides: sides, top, bottom, back&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
'''Socket core'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Module socket core.png|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Fits inside the rack&lt;br /&gt;
* Two YOLOL chip slots&lt;br /&gt;
* One socket for [[Cable tool|cabling]]&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
'''Chip core'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Module chip core.png|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Three YOLOL chip slots&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
'''Chip reader'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Module chip reader.png|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* One YOLOL Chip indent with chip facing the user&lt;br /&gt;
** Allows live editing of chips connected to a rack [[Data networks|network]].&lt;br /&gt;
&lt;br /&gt;
== Device fields == &lt;br /&gt;
&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''CurrentState'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! '''OnState'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! '''OffState'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!'''ButtonStyle'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines|Modular device rack]]&lt;/div&gt;</summary>
		<author><name>Pack</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Main_flight_computer&amp;diff=4681</id>
		<title>Main flight computer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Main_flight_computer&amp;diff=4681"/>
		<updated>2019-06-07T18:56:00Z</updated>

		<summary type="html">&lt;p&gt;Pack: /* Summary */ The text in the link to the Flight control unit page read &amp;quot;Fligh control unit&amp;quot; The typo was fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Starbase main flight computer.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Main flight computer combines information from several [[Flight control unit|Flight control units (FCU's)]] and sends the necessary data to each [[Thrusters|thruster]] connected to it.&amp;lt;br&amp;gt;&lt;br /&gt;
Due to this it is possible to use several FCU's within a single ship.&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
Main flight computers are placed in the same [[Data networks|network]] as flight control units and thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
Main flight computers require to be attached to a [[Generator|generator]] as well in order for them to work.&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''FcuMfcIO1'''&lt;br /&gt;
| For connecting an FCU to the MFC&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! '''FcuMfcIO2'''&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! '''ThrusterPowerLevel01 - 51'''&lt;br /&gt;
| 50 fields for connecting thrusters to the MFC. These field names are set for the ships thrusters.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines|Main flight computer]]&lt;/div&gt;</summary>
		<author><name>Pack</name></author>
	</entry>
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