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	<id>https://wiki.starbasegame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Askannon</id>
	<title>Starbase wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.starbasegame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Askannon"/>
	<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Special:Contributions/Askannon"/>
	<updated>2026-05-01T16:05:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Basic_crafting_bench&amp;diff=32727</id>
		<title>Basic crafting bench</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Basic_crafting_bench&amp;diff=32727"/>
		<updated>2025-11-11T14:11:49Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* updated recipe for basic crafting bench */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Basic crafting bench (loaded).png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=A basic crafting bench with a full complement of tools&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Crafting device&lt;br /&gt;
	  |function=Permits access to basic [[crafting recipes]]&lt;br /&gt;
	  |size=288×144×156 cm&lt;br /&gt;
	  |mass=23,313.4&lt;br /&gt;
	  |volume=2,343.06&lt;br /&gt;
	  |corrosionResistance=394&lt;br /&gt;
	  |primaryMaterial=Bastium&lt;br /&gt;
	  |suppressUnitsKg&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	  |subComponents=&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |sockets=8&lt;br /&gt;
	}}&lt;br /&gt;
	&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=&lt;br /&gt;
	  |aegisium=&lt;br /&gt;
	  |ajatite=&lt;br /&gt;
	  |arkanium=&lt;br /&gt;
	  |bastium=56%&lt;br /&gt;
	  |charodium=&lt;br /&gt;
	  |corazium=&lt;br /&gt;
	  |exorium=&lt;br /&gt;
	  |haderite=&lt;br /&gt;
	  |ice=&lt;br /&gt;
	  |ilmatrium=&lt;br /&gt;
	  |karnite=&lt;br /&gt;
	  |kutonium=&lt;br /&gt;
	  |lukium=&lt;br /&gt;
	  |merkerium=&lt;br /&gt;
	  |nhurgite=&lt;br /&gt;
	  |oninum=&lt;br /&gt;
	  |surtrite=&lt;br /&gt;
	  |tengium=&lt;br /&gt;
	  |ukonium=&lt;br /&gt;
	  |valkite=&lt;br /&gt;
	  |ymrium=&lt;br /&gt;
	  |vokarium=44%&lt;br /&gt;
	  |xhalium=&lt;br /&gt;
	}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;The Basic Crafting Bench is a table which enables players to craft their own ship parts and modules, accessible with the 'H' key. There is one located inside the instance area of the easy ship builder in each [[Origin Station|Origin station]]. The player must be in close range of a crafting bench and have all necessary materials in their personal or station inventory in order to start crafting. Once an item is queued, the player can leave the table and continue crafting, but if the player leaves the station and can no longer access their station inventory, the craft will fail and they will receive an error.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Add-ons ==&lt;br /&gt;
{{SB Mini Infobox Wrap&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Basic crafting bench, cable upgrade.png]]&lt;br /&gt;
		|name=Cable upgrade&lt;br /&gt;
	  }}&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|size=120×48×36 cm&lt;br /&gt;
		|mass=540.6&lt;br /&gt;
		|volume=54.33&lt;br /&gt;
		|corrosionResistance=651&lt;br /&gt;
		|primaryMaterial=Bastium&lt;br /&gt;
	  }}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |arkanium=12%&lt;br /&gt;
	  |bastium=10%&lt;br /&gt;
	  |ajatite=33%&lt;br /&gt;
	  |aegisium=45%&lt;br /&gt;
	}}&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Basic crafting bench, meter upgrade.png]]&lt;br /&gt;
		|name=Meter upgrade&lt;br /&gt;
	  }}&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|size=36×24×36 cm&lt;br /&gt;
		|mass=69.0&lt;br /&gt;
		|volume=6.93&lt;br /&gt;
		|corrosionResistance=512&lt;br /&gt;
		|primaryMaterial=Bastium&lt;br /&gt;
	  }}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |arkanium=25%&lt;br /&gt;
	  |vokarium=18%&lt;br /&gt;
	  |bastium=20%&lt;br /&gt;
	  |exorium=22%&lt;br /&gt;
	  |kutonium=15%&lt;br /&gt;
	}}&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Basic crafting bench, monitor upgrade.png]]&lt;br /&gt;
		|name=Monitor upgrade&lt;br /&gt;
	  }}&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|size=60×24×48 cm&lt;br /&gt;
		|mass=111.8&lt;br /&gt;
		|volume=11.24&lt;br /&gt;
		|corrosionResistance=434&lt;br /&gt;
		|primaryMaterial=Bastium&lt;br /&gt;
	  }}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |vokarium=25%&lt;br /&gt;
	  |bastium=20%&lt;br /&gt;
	  |lukium=16%&lt;br /&gt;
	  |corazium=15%&lt;br /&gt;
	  |kutonium=24%&lt;br /&gt;
	}}&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Basic crafting bench, solder upgrade.png]]&lt;br /&gt;
		|name=Solder upgrade&lt;br /&gt;
	  }}&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|size=60×24×36 cm&lt;br /&gt;
		|mass=84.5&lt;br /&gt;
		|volume=8.49&lt;br /&gt;
		|corrosionResistance=336&lt;br /&gt;
		|primaryMaterial=Bastium&lt;br /&gt;
	  }}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |vokarium=10%&lt;br /&gt;
	  |bastium=25%&lt;br /&gt;
	  |charodium=15%&lt;br /&gt;
	  |karnite=27%&lt;br /&gt;
	  |kutonium=23%&lt;br /&gt;
	}}&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Plasma_cannon&amp;diff=32724</id>
		<title>Plasma cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Plasma_cannon&amp;diff=32724"/>
		<updated>2025-08-12T18:21:46Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added missing material component */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|de=Plasma_cannon:de&lt;br /&gt;
|fr=Plasma_cannon/fr&lt;br /&gt;
|zh-cn=离子炮&lt;br /&gt;
|ru=Плазмомёт&lt;br /&gt;
|ua=Плазмомет&lt;br /&gt;
|jp=プラズマスロワー&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Plasma_cannon.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=A plasma thrower, expanded and assembled&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Weaponry&lt;br /&gt;
	  |function=Anti-armor&lt;br /&gt;
	  &lt;br /&gt;
	  |size=348×48×84 cm&lt;br /&gt;
	  |mass=5,375.48&lt;br /&gt;
	  |volume=565.24&lt;br /&gt;
	  |corrosionResistance=287&lt;br /&gt;
	  |primaryMaterial=Kutonium&lt;br /&gt;
	  |suppressUnitsKg&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |electricIn=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;250 e/s upkeep&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2,205 electricity per shot&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
	  |electricOut=&lt;br /&gt;
	  |coolantIn=&lt;br /&gt;
	  |coolantOut=&lt;br /&gt;
	  |coolantRefresh=&lt;br /&gt;
	  |heatGeneration=800 per shot&lt;br /&gt;
	  |heatDissipation=10 per second&lt;br /&gt;
	  |propellantIn=&lt;br /&gt;
	  |propellantOut=&lt;br /&gt;
	  |fuelIn=&lt;br /&gt;
	  |fuelOut=&lt;br /&gt;
	  |sockets=&lt;br /&gt;
	  |YOLOLchips=&lt;br /&gt;
	  |modInterfaces=&lt;br /&gt;
	  |deviceInterfaces=&lt;br /&gt;
	}}&lt;br /&gt;
	&lt;br /&gt;
	|{{SB Infobox Equipment Specifications&lt;br /&gt;
	  |rateOfFire=70&lt;br /&gt;
	  |velocity=800&lt;br /&gt;
	  |projectileMass=65&lt;br /&gt;
	  |projectileEnergy=1,170&lt;br /&gt;
	  |projectileLifetime=7 seconds&lt;br /&gt;
	  |magazineCapacity=150 per charge&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (barrel)&lt;br /&gt;
	  |kutonium=20%&lt;br /&gt;
	  |charodium=30%&lt;br /&gt;
	  |arkanium=40%&lt;br /&gt;
	  |vokarium=10%&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (magazine)&lt;br /&gt;
	  |bastium=20%&lt;br /&gt;
	  |aegisium=55%&lt;br /&gt;
	  |charodium=25%&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
		|headerOverride=Composition (Refill)&lt;br /&gt;
		|ice=900 kv&lt;br /&gt;
		|karnite=675 kv&lt;br /&gt;
		|vokarium=675 kv&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (structure)&lt;br /&gt;
	  |kutonium=45%&lt;br /&gt;
	  |vokarium=15%&lt;br /&gt;
	  |charodium=33%&lt;br /&gt;
	  |arkanium=7%&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (body)&lt;br /&gt;
	  |bastium=15%&lt;br /&gt;
	  |aegisium=30%&lt;br /&gt;
	  |charodium=35%&lt;br /&gt;
	  |vokarium=20%&lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=summary/&amp;gt;&lt;br /&gt;
The plasma cannon is one of several ship weapons available for militarized spaceships. Despite a relatively slow velocity and rate of fire, the plasma cannon excels at wreaking destruction, and they are capable of ablating significant armor mass.&lt;br /&gt;
&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
* Rate of fire: Slow&lt;br /&gt;
* Spread: low&lt;br /&gt;
* Flight speed: Slow&lt;br /&gt;
* Ammunition type: Energy&lt;br /&gt;
* Damage type: Fracture&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Plasma Cannons can be found on following ships either by default, or as a variant:&lt;br /&gt;
&lt;br /&gt;
* [[Lancer|Lancer]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
'''Plasma Thrower Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;. Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActivePlasmaAmmo'''&lt;br /&gt;
| &amp;quot;Is the gun loaded?&amp;quot; Amount of ammo the weapon has in its barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActivePlasmaAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! '''PlasmaChargeLimit'''&lt;br /&gt;
| Upper limit for charge speed&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''PlasmaChargeSpeed'''&lt;br /&gt;
| Current charge speed&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mounted Weapon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much LocalPower is currently in the system&lt;br /&gt;
| 0 - 5000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of LocalPower that can be in the system&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Plasma Thrower Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailablePlasmaAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 150&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailablePlasmaAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Plasma Cannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredPlasmaAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 150&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxPlasmaAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Plasma thrower]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Laser_cannon&amp;diff=32723</id>
		<title>Laser cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Laser_cannon&amp;diff=32723"/>
		<updated>2025-08-12T18:19:53Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added missing material component */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|fr=Laser_cannon/fr&lt;br /&gt;
|de=Laser_cannon:de&lt;br /&gt;
|zh-cn=激光炮&lt;br /&gt;
|ru=Лазерная пушка&lt;br /&gt;
|ua=Лазерна гармата&lt;br /&gt;
|jp=レーザーキャノン&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Laser_weapon.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=A laser cannon, expanded and assembled&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Weaponry&lt;br /&gt;
	  |function=Anti-armor&lt;br /&gt;
	  &lt;br /&gt;
	  |size=396×72×84 cm&lt;br /&gt;
	  |mass=4,911.32&lt;br /&gt;
	  |volume=515.65&lt;br /&gt;
	  |corrosionResistance=305&lt;br /&gt;
	  |primaryMaterial=Bastium&lt;br /&gt;
	  |suppressUnitsKg&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |electricIn=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;250 e/s upkeep&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;470 electricity per shot&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
	  |electricOut=&lt;br /&gt;
	  |coolantIn=&lt;br /&gt;
	  |coolantOut=&lt;br /&gt;
	  |coolantRefresh=&lt;br /&gt;
	  |heatGeneration=80 per shot&lt;br /&gt;
	  |heatDissipation=10 per second&lt;br /&gt;
	  |propellantIn=&lt;br /&gt;
	  |propellantOut=&lt;br /&gt;
	  |fuelIn=&lt;br /&gt;
	  |fuelOut=&lt;br /&gt;
	  |sockets=&lt;br /&gt;
	  |YOLOLchips=&lt;br /&gt;
	  |modInterfaces=&lt;br /&gt;
	  |deviceInterfaces=&lt;br /&gt;
	}}&lt;br /&gt;
	&lt;br /&gt;
	|{{SB Infobox Equipment Specifications&lt;br /&gt;
	  |rateOfFire=375&lt;br /&gt;
	  |velocity=1,000&lt;br /&gt;
	  |projectileMass=7&lt;br /&gt;
	  |projectileEnergy=350&lt;br /&gt;
	  |projectileLifetime=3 seconds&lt;br /&gt;
	  |magazineCapacity=600&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (barrel)&lt;br /&gt;
	  |charodium=40%&lt;br /&gt;
	  |ajatite=5%&lt;br /&gt;
	  |surtrite=40%&lt;br /&gt;
	  |aegisium=15%&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (magazine)&lt;br /&gt;
	  |bastium=5%&lt;br /&gt;
	  |vokarium=70%&lt;br /&gt;
	  |aegisium=10%&lt;br /&gt;
	  |ajatite=15%&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
		|headerOverride=Composition (Refill)&lt;br /&gt;
		|surtrite=720 kv&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (structure)&lt;br /&gt;
	  |bastium=45%&lt;br /&gt;
	  |vokarium=20%&lt;br /&gt;
	  |charodium=35%&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (body)&lt;br /&gt;
	  |bastium=15%&lt;br /&gt;
	  |aegisium=30%&lt;br /&gt;
	  |charodium=35%&lt;br /&gt;
	  |vokarium=20%&lt;br /&gt;
	}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;The laser cannon is one of several ship weapons available for militarized spaceships. While it shares a similar rate of fire as the [[Autocannon|autocannon]], the laser cannon separates itself with its accuracy and generous magazine capacity. Each magazine of the laser cannon holds enough energy for 600 rounds.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
* Rate of fire: Fast&lt;br /&gt;
* Spread: Minimal&lt;br /&gt;
* Projectile speed: Fast&lt;br /&gt;
* Ammunition type: Laser Beam&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Laser weapons can be found on following ships either by default, or as a variant:&lt;br /&gt;
* [[Spatha|Spatha]]&lt;br /&gt;
* [[Knight|Knight]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;, Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActiveLaserAmmo'''&lt;br /&gt;
| Amount of ammo ready to fire in the weapon's barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActiveLaserAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! '''LaserChargeLimit'''&lt;br /&gt;
| Upper limit for charge speed&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''LaserChargeSpeed'''&lt;br /&gt;
| Current charge speed&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mounted Weapon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much LocalPower is currently in the system&lt;br /&gt;
| 0 - 5000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of LocalPower that can be in the system&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailableLaserAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 600&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailableLaserAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Laser Cannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLaserAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 600&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLaserAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Laser cannon]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Autocannon&amp;diff=32722</id>
		<title>Autocannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Autocannon&amp;diff=32722"/>
		<updated>2025-08-12T18:18:42Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added missing material component */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2 &lt;br /&gt;
|de=Autocannon:de&lt;br /&gt;
|fr=Autocannon/fr&lt;br /&gt;
|zh-cn=机炮&lt;br /&gt;
|ru=Автопушка&lt;br /&gt;
|ua=Автогармата&lt;br /&gt;
|jp=オートキャノン&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Autocannon.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=The autocannon, expanded and assembled&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Weaponry&lt;br /&gt;
	  |function=Anti-armor&lt;br /&gt;
	  &lt;br /&gt;
	  |size=384×108×108 cm&lt;br /&gt;
	  |mass=5.877.45&lt;br /&gt;
	  |volume=618.87&lt;br /&gt;
	  |corrosionResistance=275&lt;br /&gt;
	  |primaryMaterial=Bastium&lt;br /&gt;
	  |suppressUnitsKg&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |electricIn=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;250 e/s upkeep&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;130 electricity per shot&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
	  |electricOut=&lt;br /&gt;
	  |coolantIn=&lt;br /&gt;
	  |coolantOut=&lt;br /&gt;
	  |coolantRefresh=&lt;br /&gt;
	  |heatGeneration=125 per shot&lt;br /&gt;
	  |heatDissipation=10 per second&lt;br /&gt;
	  |propellantIn=&lt;br /&gt;
	  |propellantOut=&lt;br /&gt;
	  |fuelIn=&lt;br /&gt;
	  |fuelOut=&lt;br /&gt;
	  |sockets=&lt;br /&gt;
	  |YOLOLchips=&lt;br /&gt;
	  |modInterfaces=&lt;br /&gt;
	  |deviceInterfaces=&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Equipment Specifications&lt;br /&gt;
	  |rateOfFire=400&lt;br /&gt;
	  |velocity=800&lt;br /&gt;
	  |projectileMass=11&lt;br /&gt;
	  |projectileEnergy=352&lt;br /&gt;
	  |projectileLifetime=3.5 seconds&lt;br /&gt;
	  |magazineCapacity=500&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (barrel)&lt;br /&gt;
	  |bastium=15%&lt;br /&gt;
	  |charodium=65%&lt;br /&gt;
	  |vokarium=20%&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (magazine)&lt;br /&gt;
	  |bastium=75%&lt;br /&gt;
	  |vokarium=25%&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
		|headerOverride=Composition (Refill)&lt;br /&gt;
		|exorium=300 kv&lt;br /&gt;
		|ice=204 kv&lt;br /&gt;
		|nhurgite=1836 kv&lt;br /&gt;
		|vokarium=575 kv&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (structure)&lt;br /&gt;
	  |bastium=65%&lt;br /&gt;
	  |vokarium=15%&lt;br /&gt;
	  |charodium=20%&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (body)&lt;br /&gt;
	  |bastium=15%&lt;br /&gt;
	  |aegisium=30%&lt;br /&gt;
	  |charodium=35%&lt;br /&gt;
	  |vokarium=20%&lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=summary/&amp;gt;&lt;br /&gt;
The autocannon is one of several ship weapons available for militarized spaceships. It fires slowly and relatively inaccurately, but causes significant [[Damage|damage]] owing to its high projectile mass. They are commonly found mounted in pairs, increasing their overall destructive potential.&lt;br /&gt;
&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Rate of fire: Fast&lt;br /&gt;
* Spread: Wide&lt;br /&gt;
* Flight speed: Medium&lt;br /&gt;
* Ammunition type: Bullets&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Autocannons can be found on following ships either by default, or as a variant:&lt;br /&gt;
* [[Lictor|Lictor]]&lt;br /&gt;
* [[Spatha|Spatha]]&lt;br /&gt;
* [[Knight|Knight]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
'''Autocannon Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;. Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActiveAutocannonAmmo'''&lt;br /&gt;
| &amp;quot;Is the gun loaded?&amp;quot; Amount of ammo the weapon has in its barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActiveAutocannonAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! '''AutocannonChargeLimit'''&lt;br /&gt;
| Upper limit for charge speed&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''AutocannonChargeSpeed'''&lt;br /&gt;
| Current charge speed&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mounted Weapon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much LocalPower is currently in the system&lt;br /&gt;
| 0 - 5000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of LocalPower that can be in the system&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Autocannon Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailableAutocannonAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 500&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailableAutocannonAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Autocannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredAutocannonAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 500&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAutocannonAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Autocannon]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Rail_cannon&amp;diff=32721</id>
		<title>Rail cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Rail_cannon&amp;diff=32721"/>
		<updated>2025-08-12T18:15:04Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added missing material component */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|de=Rail_cannon:de&lt;br /&gt;
|fr=Rail_cannon/fr&lt;br /&gt;
|zh-cn=轨道炮&lt;br /&gt;
|ru=Рельсотрон&lt;br /&gt;
|ua=Рельсова гармата&lt;br /&gt;
|jp=レールキャノン&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Rail_weapon.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=A rail cannon, expanded and assembled&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Weaponry&lt;br /&gt;
	  |function=Anti-armor&lt;br /&gt;
	  &lt;br /&gt;
	  |size=504×144×84 cm&lt;br /&gt;
	  |mass=11,678.96&lt;br /&gt;
	  |volume=1,238.67&lt;br /&gt;
	  |corrosionResistance=380&lt;br /&gt;
	  |suppressUnitsKg&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |electricIn=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1,500 e/s upkeep&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;35,000 electricity per shot&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
	  |electricOut=&lt;br /&gt;
	  |coolantIn=&lt;br /&gt;
	  |coolantOut=&lt;br /&gt;
	  |coolantRefresh=&lt;br /&gt;
	  |heatGeneration=600 per shot&lt;br /&gt;
	  |heatDissipation=10 per second&lt;br /&gt;
	  |propellantIn=&lt;br /&gt;
	  |propellantOut=&lt;br /&gt;
	  |fuelIn=&lt;br /&gt;
	  |fuelOut=&lt;br /&gt;
	  |sockets=&lt;br /&gt;
	  |YOLOLchips=&lt;br /&gt;
	  |modInterfaces=&lt;br /&gt;
	  |deviceInterfaces=&lt;br /&gt;
	}}&lt;br /&gt;
	&lt;br /&gt;
	|{{SB Infobox Equipment Specifications&lt;br /&gt;
	  |rateOfFire=33&lt;br /&gt;
	  |velocity=1,400&lt;br /&gt;
	  |projectileMass=125&lt;br /&gt;
	  |projectileEnergy=12,250&lt;br /&gt;
	  |projectileLifetime=6 seconds&lt;br /&gt;
	  |magazineCapacity=100&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (barrel)&lt;br /&gt;
	  |kutonium=15%&lt;br /&gt;
	  |vokarium=25%&lt;br /&gt;
	  |corazium=20%&lt;br /&gt;
	  |ymrium=25%&lt;br /&gt;
	  |exutium=15%&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (magazine)&lt;br /&gt;
	  |kutonium=40%&lt;br /&gt;
	  |exutium=40%&lt;br /&gt;
	  |vokarium=20%&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
		|headerOverride=Composition (Refill)&lt;br /&gt;
		|targium=880 kv&lt;br /&gt;
		&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (capacitors)&lt;br /&gt;
	  |bastium=20%&lt;br /&gt;
	  |vokarium=80%&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (structure)&lt;br /&gt;
	  |kutonium=&amp;gt;0%&lt;br /&gt;
	  |exutium=12%&lt;br /&gt;
	  |bastium=10%&lt;br /&gt;
	  |arkanium=25%&lt;br /&gt;
	  |corazium=33%&lt;br /&gt;
	  |vokarium=20%&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=Composition (body)&lt;br /&gt;
	  |kutonium=30%&lt;br /&gt;
	  |vokarium=16%&lt;br /&gt;
	  |corazium=26%&lt;br /&gt;
	  |exutium=11%&lt;br /&gt;
	  |arkanium=17%&lt;br /&gt;
	}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;The rail cannon is one of several ship weapons available for militarized spaceships. With its high projectile energy, the rail cannon outclasses all other weapons in terms of destruction; However, it is hindered by a high power consumption and heat output, requiring significant investment in power generation to effectively utilize it.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Rate of fire: Single shot, slow&lt;br /&gt;
* Spread: None&lt;br /&gt;
* Projectile speed: Very fast&lt;br /&gt;
*'''Note! Requires a charge-up!'''&lt;br /&gt;
&lt;br /&gt;
Requires 1 '''Rail Cannon Mag''' and 4 '''Utility Ammo Mags''' installed into '''Rail Cannon Ammo Structure'''.&lt;br /&gt;
&lt;br /&gt;
== Ship usage ==&lt;br /&gt;
&lt;br /&gt;
Rail cannons can be found on following ships either by default, or as a variant:&lt;br /&gt;
* [[Knight]]&lt;br /&gt;
* [[Spatha]]&lt;br /&gt;
* [[Veles]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
'''Rail Cannon Barrel'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''MountedWeaponFire'''&lt;br /&gt;
| &amp;quot;Trigger pull&amp;quot;. Often renamed to shoot or fire&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredActiveRailgunAmmo'''&lt;br /&gt;
| Amount of ammo ready to be fired in the weapon's barrel&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxActiveRailgunAmmo'''&lt;br /&gt;
| Maximum amount of ammo that fits in the barrel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! '''RailgunChargeLimit'''&lt;br /&gt;
| Maximum speed the Railgun will charge up&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''RailgunChargeSpeed'''&lt;br /&gt;
| Current charge rate of Railgun&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''RailgunCharge'''&lt;br /&gt;
| Current Charge of the railgun&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxRailgunCharge'''&lt;br /&gt;
| Maximum charge of the railgun&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Rail Cannon Body'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredHeat'''&lt;br /&gt;
| How much heat is currently in the system&lt;br /&gt;
| 0 - 1000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxHeat'''&lt;br /&gt;
| Maximum amount of heat that can be in the system&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Rail Cannon Ammo Structure'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''AvailableRailgunAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxAvailableRailgunAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Rail Cannon Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredRailgunAmmo'''&lt;br /&gt;
| How much inactive ammo is left&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxRailgunAmmo'''&lt;br /&gt;
| Maximum amount of inactive ammo that can be stored&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Utility Ammo Mag'''&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''StoredLocalPower'''&lt;br /&gt;
| How much power is stored in the utility ammo&lt;br /&gt;
| 0 - 4000&lt;br /&gt;
|-&lt;br /&gt;
! '''MaxLocalPower'''&lt;br /&gt;
| Maximum amount of power ammo that can be stored&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To learn more about the usage of fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounted weapons|Rail gun]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Lamps&amp;diff=32620</id>
		<title>Lamps</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Lamps&amp;diff=32620"/>
		<updated>2025-04-24T22:14:30Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* Correcting energy consumption */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|fr=Lamps/fr&lt;br /&gt;
|de=Lamps:de&lt;br /&gt;
|zh-cn=灯&lt;br /&gt;
|ru= Лампы&lt;br /&gt;
|ua=Лампи&lt;br /&gt;
|jp=ランプ&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
  |setWidth=16vw&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Lamp collection.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=Lamp type A, type B, and type C&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Light device&lt;br /&gt;
	  |function=Provides light&lt;br /&gt;
	  &lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;Lamps are light-emitting devices, used to illuminate stations, spaceships, and other installations as needed. They are more useful as general area lighting than as spotlights, as their range is particularly limited.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
A lamp's color can be customized by replacing the bulb in the lamp with one of another color.&amp;lt;br&amp;gt;&lt;br /&gt;
Lamps can also be used as a part of a network to signal [[Data networks|data transfers]] for example.&amp;lt;br&amp;gt;&lt;br /&gt;
Power consumption when turned on: 0.1 electricity per second.&lt;br /&gt;
Please note that visible light reach on the bulb is not accurate - the bulb glowing is visible from that distance, rather than the light being able to illuminate objects at that distance.&lt;br /&gt;
For example, Lamp type A cannot ''illuminate'' objects at 10 metres, rather the glow will just be visible ''from'' 10 metres away. The visual effect of the bulb being on or off (it's just a brighter shade of the off bulb) can be viewed from any distance away, assuming that it's within render distance.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{SB Mini Infobox Wrap&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Lamp type A.png]]&lt;br /&gt;
		|name=Lamp (Type A)&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|size=144×24×12 cm&lt;br /&gt;
		|mass=593 kg&lt;br /&gt;
		|volume=59.62 kv&lt;br /&gt;
		|corrosionResistance=410&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device IO&lt;br /&gt;
		|electricIn=0.1 e/s&lt;br /&gt;
		|sockets=2&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Colors&lt;br /&gt;
		|white=1&lt;br /&gt;
		|red=1&lt;br /&gt;
		|orange=1&lt;br /&gt;
		|lightOrange=1&lt;br /&gt;
		|green=1&lt;br /&gt;
		|blue=1&lt;br /&gt;
		|lightBlue=1&lt;br /&gt;
		|purple=1&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device Construction&lt;br /&gt;
		|bastium=90%&lt;br /&gt;
		|ilmatrium=10%&lt;br /&gt;
	  }}&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Lamp type B.png]]&lt;br /&gt;
		|name=Lamp (Type B)&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|size=144×36×36 cm&lt;br /&gt;
		|mass=889 kg&lt;br /&gt;
		|volume=89.42 kv&lt;br /&gt;
		|corrosionResistance=410&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device IO&lt;br /&gt;
		|electricIn=0.1 e/s&lt;br /&gt;
		|sockets=2&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Colors&lt;br /&gt;
		|white=1&lt;br /&gt;
		|red=1&lt;br /&gt;
		|orange=1&lt;br /&gt;
		|lightOrange=1&lt;br /&gt;
		|green=1&lt;br /&gt;
		|blue=1&lt;br /&gt;
		|lightBlue=1&lt;br /&gt;
		|purple=1&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device Construction&lt;br /&gt;
		|bastium=90%&lt;br /&gt;
		|ilmatrium=10%&lt;br /&gt;
	  }}&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Lamp type C.png]]&lt;br /&gt;
		|name=Lamp (Type C)&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|size=144×48×36 cm&lt;br /&gt;
		|mass=1,287 kg&lt;br /&gt;
		|volume=129.35  kv&lt;br /&gt;
		|corrosionResistance=410&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device IO&lt;br /&gt;
		|electricIn=0.1 e/s&lt;br /&gt;
		|sockets=2&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Colors&lt;br /&gt;
		|white=1&lt;br /&gt;
		|red=1&lt;br /&gt;
		|orange=1&lt;br /&gt;
		|lightOrange=1&lt;br /&gt;
		|green=1&lt;br /&gt;
		|blue=1&lt;br /&gt;
		|lightBlue=1&lt;br /&gt;
		|purple=1&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device Construction&lt;br /&gt;
		|bastium=90%&lt;br /&gt;
		|ilmatrium=10%&lt;br /&gt;
	  }}&lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Properties ==&lt;br /&gt;
Lamps light up in the designer when they have power and are turned on.&lt;br /&gt;
&lt;br /&gt;
The Lamp Base has a small [[Duct]] surface below.&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''LampOn'''&lt;br /&gt;
| Determines whether the light is on. 0 is off, everything else is on.&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ! '''LampLumens'''&lt;br /&gt;
| How bright the lamp is in lumens. 600 is a reasonable value for average lights.&lt;br /&gt;
| 0 - 2800 usually &lt;br /&gt;
|-&lt;br /&gt;
! '''LampColorHue'''&lt;br /&gt;
| The HSV color hue value.&lt;br /&gt;
| 0 - 360.0&lt;br /&gt;
|-&lt;br /&gt;
!'''LampColorSaturation'''&lt;br /&gt;
| The HSV saturation value.&lt;br /&gt;
| 0 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
! '''LampColorValue'''&lt;br /&gt;
| The HSV value value.&lt;br /&gt;
| 0 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
! '''LampRange'''&lt;br /&gt;
| Range in meters where the light falls off to zero&lt;br /&gt;
|&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines|Lamps]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Lamps&amp;diff=32619</id>
		<title>Lamps</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Lamps&amp;diff=32619"/>
		<updated>2025-04-24T22:12:22Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* Correcting energy consumption */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|fr=Lamps/fr&lt;br /&gt;
|de=Lamps:de&lt;br /&gt;
|zh-cn=灯&lt;br /&gt;
|ru= Лампы&lt;br /&gt;
|ua=Лампи&lt;br /&gt;
|jp=ランプ&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
  |setWidth=16vw&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Lamp collection.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=Lamp type A, type B, and type C&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Light device&lt;br /&gt;
	  |function=Provides light&lt;br /&gt;
	  &lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;Lamps are light-emitting devices, used to illuminate stations, spaceships, and other installations as needed. They are more useful as general area lighting than as spotlights, as their range is particularly limited.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
A lamp's color can be customized by replacing the bulb in the lamp with one of another color.&amp;lt;br&amp;gt;&lt;br /&gt;
Lamps can also be used as a part of a network to signal [[Data networks|data transfers]] for example.&amp;lt;br&amp;gt;&lt;br /&gt;
Power consumption when turned on: 0.1 electricity per second.&lt;br /&gt;
Please note that visible light reach on the bulb is not accurate - the bulb glowing is visible from that distance, rather than the light being able to illuminate objects at that distance.&lt;br /&gt;
For example, Lamp type A cannot ''illuminate'' objects at 10 metres, rather the glow will just be visible ''from'' 10 metres away. The visual effect of the bulb being on or off (it's just a brighter shade of the off bulb) can be viewed from any distance away, assuming that it's within render distance.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{SB Mini Infobox Wrap&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Lamp type A.png]]&lt;br /&gt;
		|name=Lamp (Type A)&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|size=144×24×12 cm&lt;br /&gt;
		|mass=593 kg&lt;br /&gt;
		|volume=59.62 kv&lt;br /&gt;
		|corrosionResistance=410&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device IO&lt;br /&gt;
		|electricIn=0.125 e/s&lt;br /&gt;
		|sockets=2&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Colors&lt;br /&gt;
		|white=1&lt;br /&gt;
		|red=1&lt;br /&gt;
		|orange=1&lt;br /&gt;
		|lightOrange=1&lt;br /&gt;
		|green=1&lt;br /&gt;
		|blue=1&lt;br /&gt;
		|lightBlue=1&lt;br /&gt;
		|purple=1&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device Construction&lt;br /&gt;
		|bastium=90%&lt;br /&gt;
		|ilmatrium=10%&lt;br /&gt;
	  }}&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Lamp type B.png]]&lt;br /&gt;
		|name=Lamp (Type B)&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|size=144×36×36 cm&lt;br /&gt;
		|mass=889 kg&lt;br /&gt;
		|volume=89.42 kv&lt;br /&gt;
		|corrosionResistance=410&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device IO&lt;br /&gt;
		|electricIn=0.125 e/s&lt;br /&gt;
		|sockets=2&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Colors&lt;br /&gt;
		|white=1&lt;br /&gt;
		|red=1&lt;br /&gt;
		|orange=1&lt;br /&gt;
		|lightOrange=1&lt;br /&gt;
		|green=1&lt;br /&gt;
		|blue=1&lt;br /&gt;
		|lightBlue=1&lt;br /&gt;
		|purple=1&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device Construction&lt;br /&gt;
		|bastium=90%&lt;br /&gt;
		|ilmatrium=10%&lt;br /&gt;
	  }}&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Lamp type C.png]]&lt;br /&gt;
		|name=Lamp (Type C)&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|size=144×48×36 cm&lt;br /&gt;
		|mass=1,287 kg&lt;br /&gt;
		|volume=129.35  kv&lt;br /&gt;
		|corrosionResistance=410&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device IO&lt;br /&gt;
		|electricIn=0.125 e/s&lt;br /&gt;
		|sockets=2&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Colors&lt;br /&gt;
		|white=1&lt;br /&gt;
		|red=1&lt;br /&gt;
		|orange=1&lt;br /&gt;
		|lightOrange=1&lt;br /&gt;
		|green=1&lt;br /&gt;
		|blue=1&lt;br /&gt;
		|lightBlue=1&lt;br /&gt;
		|purple=1&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device Construction&lt;br /&gt;
		|bastium=90%&lt;br /&gt;
		|ilmatrium=10%&lt;br /&gt;
	  }}&lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;br /&gt;
== Special Properties ==&lt;br /&gt;
Lamps light up in the designer when they have power and are turned on.&lt;br /&gt;
&lt;br /&gt;
The Lamp Base has a small [[Duct]] surface below.&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''LampOn'''&lt;br /&gt;
| Determines whether the light is on. 0 is off, everything else is on.&lt;br /&gt;
| 0 - 1&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ! '''LampLumens'''&lt;br /&gt;
| How bright the lamp is in lumens. 600 is a reasonable value for average lights.&lt;br /&gt;
| 0 - 2800 usually &lt;br /&gt;
|-&lt;br /&gt;
! '''LampColorHue'''&lt;br /&gt;
| The HSV color hue value.&lt;br /&gt;
| 0 - 360.0&lt;br /&gt;
|-&lt;br /&gt;
!'''LampColorSaturation'''&lt;br /&gt;
| The HSV saturation value.&lt;br /&gt;
| 0 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
! '''LampColorValue'''&lt;br /&gt;
| The HSV value value.&lt;br /&gt;
| 0 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
! '''LampRange'''&lt;br /&gt;
| Range in meters where the light falls off to zero&lt;br /&gt;
|&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines|Lamps]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=32562</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=32562"/>
		<updated>2024-11-12T17:07:34Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* Added missing material to recipe overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|ua=Матеріали&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
|jp=マテリアル&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects are manufactured from one or more or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
The properties of an object are based on the '''primary material''' of the object.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be aware that some properties listed in the ship designer tooltips are incorrect for devices composed of more than one material.'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Mass''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw Ores. Either by using a [[Pickaxe]], a [[Mining laser (Assembly)]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use (not yet implemented).&lt;br /&gt;
# Printing devices, parts and ships from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Voxel Penetration Multiplier''' - Percentage multiplier to damage depth that weapons cause to materials. Value over 100% indicates that material takes increased voxel damage.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Icons&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg/Kv)&lt;br /&gt;
! Ore Chunk&lt;br /&gt;
! Ore Stack Mass (Kg)&lt;br /&gt;
! Ore Density (Kg/Kv)&lt;br /&gt;
! Ore Price (Credits/Kv) before tax&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Valkite]]&lt;br /&gt;
| [[Image:Material-icons Valkite.png|x60px]]&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0&lt;br /&gt;
| 177%&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9.95&lt;br /&gt;
| [[Image:Valkite.png|x60px]]&lt;br /&gt;
| 13953.91&lt;br /&gt;
| 8.08&lt;br /&gt;
| 0.35&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Ajatite]]&lt;br /&gt;
| [[Image:Material-icons Ajatite.png|x60px]]&lt;br /&gt;
| Abundantly found material used in making glass. basic electronic components and composite materials.&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 261%&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8.60&lt;br /&gt;
| [[Image:Ajatite.png|x60px]]&lt;br /&gt;
| 10903.68&lt;br /&gt;
| 6.31&lt;br /&gt;
| 0.35&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Talkite]]&lt;br /&gt;
|[[Image:Talkite ore.png|x48px]][[Image:Talkite refined.png|x48px]]&lt;br /&gt;
| Metamorphic rock material.&lt;br /&gt;
| 1.50&lt;br /&gt;
| 0.00&lt;br /&gt;
| 81%&lt;br /&gt;
| 500&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;lt;!--[[Image:Talkite.png|x60px]]--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| /&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Icons&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg/Kv)&lt;br /&gt;
! Ore Chunk&lt;br /&gt;
! Ore Stack Mass (Kg)&lt;br /&gt;
! Ore Density (Kg/Kv)&lt;br /&gt;
! Ore Price (Credits/Kv) before tax&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Bastium]]&lt;br /&gt;
| [[Image:Material-icons Bastium.png|x60px]]&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 0.75&lt;br /&gt;
| 0.1&lt;br /&gt;
| 177%&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9.95&lt;br /&gt;
| [[Image:Bastium.png|x60px]]&lt;br /&gt;
| 13962.24&lt;br /&gt;
| 8.08&lt;br /&gt;
| 0.56&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Aegisium]]&lt;br /&gt;
|[[Image:Aegisium ore.png|x45px]][[Image:Aegisium refined.png|x50px]]&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 1.9&lt;br /&gt;
| 0.5&lt;br /&gt;
| 191%&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9.67&lt;br /&gt;
| [[Image:Aegisium.png|x60px]]&lt;br /&gt;
| 13253.76&lt;br /&gt;
| 7.67&lt;br /&gt;
| 1.61&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Oninum]]&lt;br /&gt;
| [[Image:Material-icons Oninum.png|x60px]]&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 5.7&lt;br /&gt;
| 0.25&lt;br /&gt;
| 33%&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22.50&lt;br /&gt;
| [[Image:Oninum.png|x60px]]&lt;br /&gt;
| 24191.98&lt;br /&gt;
| 14.00&lt;br /&gt;
| 3.85&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Charodium]]&lt;br /&gt;
|[[Image:Charodium ore.png|x45px]][[Image:Charodium refined.png|x50px]]&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 3.7&lt;br /&gt;
| 0.35&lt;br /&gt;
| 67%&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15.00&lt;br /&gt;
| [[Image:Charodium.png|x60px]]&lt;br /&gt;
| 19440&lt;br /&gt;
| 11.25&lt;br /&gt;
| 2.45&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Merkerium]]&lt;br /&gt;
| [[Image:Material-icons Merkerium.png|x60px]]&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 1.9&lt;br /&gt;
| 0.4&lt;br /&gt;
| 209%&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9.36&lt;br /&gt;
| [[Image:Merkerium.png|x60px]]&lt;br /&gt;
| 12713.21&lt;br /&gt;
| 7.36&lt;br /&gt;
| 1.75&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Lukium]]&lt;br /&gt;
| [[Image:Material-icons Lukium.png|x60px]]&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 3.5&lt;br /&gt;
| 0.1&lt;br /&gt;
| 28%&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 23.00&lt;br /&gt;
| [[Image:Lukium.png|x60px]]&lt;br /&gt;
| 26352.00&lt;br /&gt;
| 15.25&lt;br /&gt;
| 5.60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Targium]]&lt;br /&gt;
|[[Image:Targium ore.png|x48px]][[Image:Targium refined.png|x48px]]&lt;br /&gt;
| Strong and durable metal with excellent tension and stress resistance.&lt;br /&gt;
| 4.10&lt;br /&gt;
| 0.08&lt;br /&gt;
| 50%&lt;br /&gt;
| 300&lt;br /&gt;
| 65&lt;br /&gt;
| 110&lt;br /&gt;
| 17.50&lt;br /&gt;
| &amp;lt;!--[[Image:Targium.png|x60px]]--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 7.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores. listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Icons&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg/Kv)&lt;br /&gt;
! Ore Chunk&lt;br /&gt;
! Ore Stack Mass (Kg)&lt;br /&gt;
! Ore Density (Kg/Kv)&lt;br /&gt;
! Ore Price (Credits/Kv) before tax&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Tengium]]&lt;br /&gt;
| [[Image:Material-icons Tengium.png|x60px]]&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools. electronics and machinery.&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 261%&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8.60&lt;br /&gt;
| [[Image:Tengium.png|x60px]]&lt;br /&gt;
| 10911.67&lt;br /&gt;
| 6.31&lt;br /&gt;
| 2.10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Ilmatrium]]&lt;br /&gt;
| [[Image:Material-icons Ilmatrium.png|x60px]]&lt;br /&gt;
| Reactive alkali metal that is used in optics. energy storage and as heat transfer material.&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.3&lt;br /&gt;
| 177%&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9.95&lt;br /&gt;
| [[Image:Ilmatrium.png|x60px]]&lt;br /&gt;
| 13953.91&lt;br /&gt;
| 8.08&lt;br /&gt;
| 1.05&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Ukonium]]&lt;br /&gt;
| [[Image:Material-icons Ukonium.png|x60px]]&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.15&lt;br /&gt;
| 261%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8.60&lt;br /&gt;
| [[Image:Ukonium.png|x60px]]&lt;br /&gt;
| 10911.67&lt;br /&gt;
| 6.31&lt;br /&gt;
| 0.525&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Vokarium]]&lt;br /&gt;
|[[Image:Vokarium ore.png|x45px]][[Image:Vokarium refined.png|x48px]]&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.15&lt;br /&gt;
| 232%&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9.01&lt;br /&gt;
| [[Image:Vokarium.png|x60px]]&lt;br /&gt;
| 11719.89&lt;br /&gt;
| 6.78&lt;br /&gt;
| 0.63&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Exorium]]&lt;br /&gt;
|[[Image:Exorium ore.png|x45px]][[Image:Exorium refined.png|x48px]]&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 2.0&lt;br /&gt;
| 0.1&lt;br /&gt;
| 32%&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23.00&lt;br /&gt;
| [[Image:Exorium.png|x60px]]&lt;br /&gt;
| 24624&lt;br /&gt;
| 14.25&lt;br /&gt;
| 2.80&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Ymrium]]&lt;br /&gt;
|[[Image:Ymrium ore.png|x48px]][[Image:Ymrium refined.png|x48px]]&lt;br /&gt;
| Light and ductile metal that has excellent heat resistance.&lt;br /&gt;
| 2.25&lt;br /&gt;
| 0.15&lt;br /&gt;
| 248%&lt;br /&gt;
| 400&lt;br /&gt;
| 80&lt;br /&gt;
| 70&lt;br /&gt;
| 8.78&lt;br /&gt;
| &amp;lt;!--[[Image:Ymrium.png|x60px]]--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 7.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Naflite]]&lt;br /&gt;
|[[Image:Naflite ore.png|x48px]][[Image:Naflite refined.png|x48px]]&lt;br /&gt;
| Conductive metal with wide use in advanced capacitors and energy production applications.&lt;br /&gt;
| 0.90&lt;br /&gt;
| 0.10&lt;br /&gt;
| 209%&lt;br /&gt;
| 700&lt;br /&gt;
| 100&lt;br /&gt;
| 70&lt;br /&gt;
| 6.31&lt;br /&gt;
| &amp;lt;!--[[Image:Naflite.png|x60px]]--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 8.40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores. listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Icons&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg/Kv)&lt;br /&gt;
! Ore Chunk&lt;br /&gt;
! Ore Stack Mass (Kg)&lt;br /&gt;
! Ore Density (Kg/Kv)&lt;br /&gt;
! Ore Price (Credits/Kv) before tax&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Kutonium]]&lt;br /&gt;
| [[Image:Material-icons Kutonium.png|x60px]]&lt;br /&gt;
| Strong and lightweight metal. commonly used in tools and weapons.&lt;br /&gt;
| 2.1&lt;br /&gt;
| 0.1&lt;br /&gt;
| 209%&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9.36&lt;br /&gt;
| [[Image:Kutonium.png|x60px]]&lt;br /&gt;
| 12713.21&lt;br /&gt;
| 7.36&lt;br /&gt;
| 4.90&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Arkanium]]&lt;br /&gt;
| [[Image:Material-icons Arkanium.png|x60px]]&lt;br /&gt;
| Rare transition metal that has wide use in electronics. alloys and weapons.&lt;br /&gt;
| 0.45&lt;br /&gt;
| 0.25&lt;br /&gt;
| 357%&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6.99&lt;br /&gt;
| [[Image:Arkanium.png|x60px]]&lt;br /&gt;
| 7447.68&lt;br /&gt;
| 4.31&lt;br /&gt;
| 6.30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Corazium]]&lt;br /&gt;
| [[Image:Material-icons Corazium.png|x60px]]&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.05&lt;br /&gt;
| 100%&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12.50&lt;br /&gt;
| [[Image:Corazium.png|x60px]]&lt;br /&gt;
| 17193.6&lt;br /&gt;
| 9.95&lt;br /&gt;
| 7.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Xhalium]]&lt;br /&gt;
|[[Image:Xhalium ore.png|x45px]][[Image:Xhalium refined.png|x48px]]&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 0.33&lt;br /&gt;
| 0.25&lt;br /&gt;
| 357%&lt;br /&gt;
| 750&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7.36&lt;br /&gt;
| [[Image:Xhalium.png|x60px]]&lt;br /&gt;
| 10903.68&lt;br /&gt;
| 6.31&lt;br /&gt;
| 10.50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Daltium]]&lt;br /&gt;
|[[Image:Daltium ore.png|x45px]][[Image:Daltium refined.png|x48px]]&lt;br /&gt;
| Heavy precious metal that is formed in supernovae. Highly resistant to corrosive agents.&lt;br /&gt;
| 3.80&lt;br /&gt;
| 0.07&lt;br /&gt;
| 72%&lt;br /&gt;
| 1,400&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 14.50&lt;br /&gt;
| &amp;lt;!--[[Image:Daltium.png|x60px]]--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 8.40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crystal materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Crystal materials. listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Icons&lt;br /&gt;
! Description&lt;br /&gt;
! Ore Chunk&lt;br /&gt;
! Ore Stack Mass (Kg)&lt;br /&gt;
! Ore Density (Kg/Kv)&lt;br /&gt;
! Ore Price (Credits/Kv) before tax&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Ice]]&lt;br /&gt;
| [[Image:Material-icons Ice.png|x60px]]&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
| [[Image:Ice.png|x60px]]&lt;br /&gt;
| 11715.84&lt;br /&gt;
| 7.36&lt;br /&gt;
| 0.525&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Surtrite]]&lt;br /&gt;
| [[Image:Material-icons Surtrite.png|x60px]]&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized it becomes highly corrosive to many materials.&lt;br /&gt;
| [[Image:Surtrite.png|x60px]]&lt;br /&gt;
| 10911.67&lt;br /&gt;
| 6.31&lt;br /&gt;
| 2.45&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Nhurgite]]&lt;br /&gt;
| [[Image:Material-icons Nhurgite.png|x60px]]&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
| [[Image:Nhurgite.png|x60px]]&lt;br /&gt;
| 10911.67&lt;br /&gt;
| 6.31&lt;br /&gt;
| 1.75&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Haderite]]&lt;br /&gt;
| [[Image:Material-icons Haderite.png|x60px]]&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
| [[Image:Haderite.png|x60px]]&lt;br /&gt;
| 12718.08&lt;br /&gt;
| 7.36&lt;br /&gt;
| 2.80&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Karnite]]&lt;br /&gt;
| [[Image:Material-icons Karnite.png|x60px]]&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
| [[Image:Karnite.png|x60px]]&lt;br /&gt;
| 10911.67&lt;br /&gt;
| 6.31&lt;br /&gt;
| 2.80&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Icons&lt;br /&gt;
! Description&lt;br /&gt;
! Crafting Materials&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Alium]]&lt;br /&gt;
| [[Image:Alium.png|x60px]]&lt;br /&gt;
| Alloy used in civilian capital ships to protect the internal parts of the ship&lt;br /&gt;
| [[Valkite]], [[Aegisium]], [[Nhurgite]]&lt;br /&gt;
| [[Alloy_furnace|Belt furnace]], [[Surtrite belt]]&lt;br /&gt;
| 1.90&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 750&lt;br /&gt;
| &lt;br /&gt;
| 60&lt;br /&gt;
| 8.46&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Baltium]]&lt;br /&gt;
| [[Image:Baltium.png|x60px]]&lt;br /&gt;
| Alloy used in civilian capital ship's beam structures.&lt;br /&gt;
| [[Valkite]], [[Bastium]], [[Nhurgite]]&lt;br /&gt;
| [[Alloy_furnace|Belt furnace]], [[Nhurgite/Water belt]]&lt;br /&gt;
| 1.30&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 400&lt;br /&gt;
| &lt;br /&gt;
| 90&lt;br /&gt;
| 10.22&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Bastonium]]&lt;br /&gt;
| [[Image:Bastonium.png|x60px]]&lt;br /&gt;
| Light armour material alloy.&lt;br /&gt;
| [[Bastium]], [[Kutonium]], [[Karnite]]&lt;br /&gt;
| [[Alloy_furnace|Belt furnace]], [[Surtrite belt]]&lt;br /&gt;
| 2.20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 600&lt;br /&gt;
| &lt;br /&gt;
| 55&lt;br /&gt;
| 8.69&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Corium]]&lt;br /&gt;
| [[Image:Corium.png|x60px]]&lt;br /&gt;
| Military Grade Armor Alloy.&lt;br /&gt;
| [[Ymrium]], [[Corazium]], [[Haderite]]&lt;br /&gt;
| [[Alloy_furnace|Atmosphere furnace]], [[Surtrite/Karnite Atmosphere]]&lt;br /&gt;
| 3.60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 700&lt;br /&gt;
| &lt;br /&gt;
| 55&lt;br /&gt;
| 12.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Exutium]]&lt;br /&gt;
| [[Image:Exutium.png|x60px]]&lt;br /&gt;
| Alloy used in military capital ships to protect the internal parts of the ship.&lt;br /&gt;
| [[Kutonium]], [[Exorium]], [[Haderite]]&lt;br /&gt;
| [[Alloy_furnace|Atmosphere furnace]], [[Surtrite Atmosphere]]&lt;br /&gt;
| 4.40&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 800&lt;br /&gt;
|&lt;br /&gt;
| 60&lt;br /&gt;
| 17.50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! [[Glass]]&lt;br /&gt;
| [[Image:Glass.png|x60px]]&lt;br /&gt;
| Glass.&lt;br /&gt;
| [[Aegisium]], [[Ajatite]], [[Surtrite]]&lt;br /&gt;
| [[Alloy_furnace|Belt furnace]], [[Nhurgite/Water belt]]&lt;br /&gt;
| 1.70&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 800&lt;br /&gt;
| &lt;br /&gt;
| 60&lt;br /&gt;
| 9.95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Tallium]]&lt;br /&gt;
| [[Image:Tallium.png|x60px]]&lt;br /&gt;
| Alloy used in military capital ship's beam structures.&lt;br /&gt;
| [[Targium]], [[Lukium]], [[Haderite]]&lt;br /&gt;
| [[Alloy_furnace|Atmosphere furnace]], [[Water/Karnite Atmosphere]]&lt;br /&gt;
| 3.20&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 400&lt;br /&gt;
|&lt;br /&gt;
| 120&lt;br /&gt;
| 12.50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Paint_Canister_Void&amp;diff=32561</id>
		<title>Paint Canister Void</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Paint_Canister_Void&amp;diff=32561"/>
		<updated>2024-11-06T23:43:08Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* created Paint page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used by [[Paint tool]] to paint ships.&lt;br /&gt;
{{SB Mini Infobox Wrap&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Device Construction&lt;br /&gt;
	|headerOverride=&lt;br /&gt;
	|aegisium=&lt;br /&gt;
	|ajatite=&lt;br /&gt;
	|alium=&lt;br /&gt;
	|arkanium=&lt;br /&gt;
	|baltium=&lt;br /&gt;
	|bastium=0.13 kv&lt;br /&gt;
	|bastonium=&lt;br /&gt;
	|charodium=50.00 kv&lt;br /&gt;
	|corazium=&lt;br /&gt;
	|corium=&lt;br /&gt;
	|daltium=&lt;br /&gt;
	|eosofon=&lt;br /&gt;
	|exorium=&lt;br /&gt;
	|exutium=&lt;br /&gt;
	|glass=&lt;br /&gt;
	|haderite=&lt;br /&gt;
	|ice=20.00 kv&lt;br /&gt;
	|ilmatrium=&lt;br /&gt;
	|karnite=&lt;br /&gt;
	|kutonium=&lt;br /&gt;
	|lukium=&lt;br /&gt;
	|merkerium=&lt;br /&gt;
	|naflite=&lt;br /&gt;
	|nhurgite=&lt;br /&gt;
	|oninum=&lt;br /&gt;
	|surtrite=&lt;br /&gt;
	|talkite=&lt;br /&gt;
	|tallium=&lt;br /&gt;
	|targium=&lt;br /&gt;
	|tengium=&lt;br /&gt;
	|ukonium=&lt;br /&gt;
	|valkite=&lt;br /&gt;
	|vokarium=50.00 kv&lt;br /&gt;
	|xhalium=&lt;br /&gt;
	|ymrium=&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Triangle_thruster&amp;diff=32560</id>
		<title>Triangle thruster</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Triangle_thruster&amp;diff=32560"/>
		<updated>2024-10-11T03:38:25Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* Added thrust values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|jp=トライアングルスラスター&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Starbase_Triangle_thruster_stacks.png]]&lt;br /&gt;
	  |previewImage=[[Image:Triangle thruster stacks preview.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Thrusters&lt;br /&gt;
	  |function=Generates propulsion&lt;br /&gt;
	  &lt;br /&gt;
	  |size=144×144×144 cm&lt;br /&gt;
	  |mass=11,512.05 ''(approx.)''&lt;br /&gt;
	  |volume=1,156.99&lt;br /&gt;
	  |corrosionResistance=350&lt;br /&gt;
	  |suppressUnitsKg=1&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |electricIn=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;96.2 e/s ''(all T1)''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;84.1 e/s ''(all T2)''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;136.1 e/s ''(all T3)''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
	  |electricOut=&lt;br /&gt;
	  |coolantIn=&lt;br /&gt;
	  |coolantOut=&lt;br /&gt;
	  |propellantIn=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;27.864 p/s ''(all T1)''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24.369 p/s ''(all T2)''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;35.239 p/s ''(all T3)''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
	  |propellantOut=&lt;br /&gt;
	  |fuelIn=&lt;br /&gt;
	  |fuelOut=&lt;br /&gt;
	  |thrust=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;300,000 ''(all T1)''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;330,000 ''(all T2)''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;390,000 ''(all T3)''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
	  |sockets=&lt;br /&gt;
	  |YOLOLchips=&lt;br /&gt;
	  |modInterfaces=3&lt;br /&gt;
	  |deviceInterfaces=1&lt;br /&gt;
	}}&lt;br /&gt;
	|{{SB Infobox Component Section&lt;br /&gt;
	  |Triangle thruster body&lt;br /&gt;
	  |Triangle thruster combustion chamber&lt;br /&gt;
	  |Triangle thruster nozzle&lt;br /&gt;
	  |Thruster electricity converter&lt;br /&gt;
	  |Thruster gas converter&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;Triangle thrusters are a type of [[Thrusters|thruster]]. While smaller and less powerful than [[Box thruster|Box Thrusters]], they allow for modular construction of compound thrusters. Triangle thrusters that touch on any of the three sides (excluding the nozzle or [[Hardpoints|Hardpoint]]) fire as one and share resources (power and propellant). This means that Triangle Thrusters can be stacked to form large single thrusters, however this comes at the cost of finite control as single thrusters within the group become [[YOLOL|inaddressable]]. &amp;lt;/br&amp;gt; &amp;lt;!-- This is a comment: There is a space in the next section to generate the yellow text and not see it as bold text--&amp;gt;&lt;br /&gt;
 '''Important: Renaming connected triangle thrusters into separate groups will not make them fire individually! Instead it will cause significant scripting issues.'''&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
Triangle thrusters are composed of five distinct components:&lt;br /&gt;
* The body, which houses the other components and provides convenient mounting surfaces. The body also holds two of the modular ports.&lt;br /&gt;
* The chamber, which burns [[Propellant tank|propellant]] to produce thrust. The chamber holds the final modular port.&lt;br /&gt;
* The nozzle, which channels the exhaust out of the chamber (thus producing thrust). Any tier of nozzle is compatible with any tier of body.&lt;br /&gt;
* The electricity converter, which converts power from [[Generator (Assembly)|generators]] and [[Battery|batteries]] into power usable by the thruster. Any tier of electricity converter is compatible with any tier of body.&lt;br /&gt;
* The propellant converter, which prepares propellant to be burnt. Any tier of propellant converter is compatible with any tier of body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite their relatively low thrust power per unit, the modularity and ease-of-use that triangle thrusters offer is unmatched, though one does need to be careful to properly protect grouped thrusters as the destruction of just a few units can cause a total disruption of the entire thruster bank. 2 triangle thrusters exceeds the amount of thrust from a single box thruster while saving on space, so they are common on cheap short range shuttles or as part of the main thrust on massive freighters where propellant is not a concern.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrust Values&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Body !! Nozzle&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 240000 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 264000 || 66000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 312000|| 78000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
===[[Triangle_thruster_body|Triangle thruster body]]===&lt;br /&gt;
{{#lst:Triangle_thruster_body|deviceFields}}&lt;br /&gt;
&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
&lt;br /&gt;
[[File:Triangle_thruster_resource_usage_(dark).png|400px]] &lt;br /&gt;
&lt;br /&gt;
[[File:Triangle_Thruster_Orientation.png|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Box_thruster&amp;diff=32559</id>
		<title>Box thruster</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Box_thruster&amp;diff=32559"/>
		<updated>2024-10-11T03:36:45Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* Added thrust values from tooltips, separated by component and tier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|jp=ボックススラスター&lt;br /&gt;
|es=Box_thruster:es&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Starbase_devices_thrusters_box.png]]&lt;br /&gt;
	  |previewImage=[[Image:Box thruster stacks preview.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Thrusters&lt;br /&gt;
	  |function=Generates propulsion&lt;br /&gt;
	  &lt;br /&gt;
	  |size=360×96×144 cm&lt;br /&gt;
	  |mass=18,878.53 kg ''(approx.)''&lt;br /&gt;
	  |volume=1,897.34&lt;br /&gt;
	  |corrosionResistance=350&lt;br /&gt;
	  |suppressUnitsKg=1&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |electricIn=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;210 e/s ''(all T1)''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;183.6 e/s ''(all T2)''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;297 e/s ''(all T3)''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
	  |electricOut=&lt;br /&gt;
	  |coolantIn=&lt;br /&gt;
	  |coolantOut=&lt;br /&gt;
	  |propellantIn=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;30.96 p/s ''(all T1)''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;26.966 p/s ''(all T2)''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;39.154 p/s ''(all T3)''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
	  |propellantOut=&lt;br /&gt;
	  |fuelIn=&lt;br /&gt;
	  |fuelOut=&lt;br /&gt;
	  |thrust=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;500,000 ''(all T1)''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;550,000 ''(all T2)''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;650,000 ''(all T3)''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
	  |sockets=&lt;br /&gt;
	  |YOLOLchips=&lt;br /&gt;
	  |modInterfaces=&lt;br /&gt;
	  |deviceInterfaces=2&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Component Section&lt;br /&gt;
	  |Box thruster body&lt;br /&gt;
	  |Box thruster combustion chamber&lt;br /&gt;
	  |Box thruster nozzle&lt;br /&gt;
	  |Thruster electricity converter&lt;br /&gt;
	  |Thruster gas converter&lt;br /&gt;
	}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;Box thrusters are a type of [[Thrusters|thruster]] that produce significantly more thrust than [[Triangle_thruster|triangle thrusters]], at the expense of nearly double the electricity intake. They are most commonly found working as the main thrusters of civilian ships.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
Box thrusters are composed of five distinct components:&lt;br /&gt;
* The body, which houses the other components and provides convenient mounting surfaces. Any tier of body is compatible with any tier of the other components (For example, tier 2 bodies with tier 2 converters and a tier 3 nozzle are common in high efficiency ships)&lt;br /&gt;
* The chamber, which burns [[Propellant tank|propellant]] to produce thrust.&lt;br /&gt;
* The nozzle, which channels the exhaust out of the chamber (thus producing thrust). Any tier of nozzle is compatible with any tier of Box Thruster.&lt;br /&gt;
* The electricity converter, which converts power from [[Generator (Assembly)|generators]] and [[Battery|batteries]] into power usable by the thruster. Any tier of electricity converter is compatible with any tier of Box Thruster.&lt;br /&gt;
* The propellant converter, which prepares propellant to be burnt. Any tier of propellant converter is compatible with any tier of Box Thruster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike triangle thrusters, box thrusters do not have a resource-sharing port, and cannot be placed adjacent to one another in order to share power or propellant. Each box thruster must have its own device hardpoint with its own connection to the power and propellant networks in order to function. Despite this, and though they require significantly more space, box thrusters remain a popular choice as they produce considerable thrust per unit and do not drain as much propellant compared to triangle thrusters.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrust Values&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Body !! Nozzle&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 400000 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 440000 || 110000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 520000|| 130000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
===[[Box_thruster_body|Box thruster body]]===&lt;br /&gt;
{{#lst:Box_thruster_body|deviceFields}}&lt;br /&gt;
&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
&lt;br /&gt;
[[File:Box_thruster_resource_usage_(dark).png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Main_flight_computer&amp;diff=32558</id>
		<title>Main flight computer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Main_flight_computer&amp;diff=32558"/>
		<updated>2024-09-25T06:32:37Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added passive power draw value*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|de=Main_flight_computer:de&lt;br /&gt;
|fr=Main_flight_computer/fr&lt;br /&gt;
|zh-cn=主飞行计算机&lt;br /&gt;
|ru= Основной компьютер полёта&lt;br /&gt;
|ua=Головний Бортовий комп'ютер&lt;br /&gt;
|jp=メインフライトコンピュータ&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Starbase main flight computer.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=Main flight computer&lt;br /&gt;
	  |subtitle=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Control device&lt;br /&gt;
	  |function=Automatic thruster control&lt;br /&gt;
	  &lt;br /&gt;
	  |size=96 × 48 × 48 cm&lt;br /&gt;
	  |mass=2017.96&lt;br /&gt;
	  |volume=202.81&lt;br /&gt;
	  |corrosionResistance=470&lt;br /&gt;
	  |primaryMaterial=Bastium&lt;br /&gt;
	  |suppressUnitsKg&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |electricIn=0.5 e/s&lt;br /&gt;
	  |electricOut=&lt;br /&gt;
	  |coolantIn=&lt;br /&gt;
	  |coolantOut=&lt;br /&gt;
	  |propellantIn=&lt;br /&gt;
	  |propellantOut=&lt;br /&gt;
	  |fuelIn=&lt;br /&gt;
	  |fuelOut=&lt;br /&gt;
	  |sockets=4&lt;br /&gt;
	  |YOLOLchips=&lt;br /&gt;
	  |modInterfaces=&lt;br /&gt;
	  |deviceInterfaces=&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |overrideHeader=&lt;br /&gt;
	  |aegisium=&lt;br /&gt;
	  |ajatite=15%&lt;br /&gt;
	  |arkanium=&lt;br /&gt;
	  |bastium=15%&lt;br /&gt;
	  |charodium=&lt;br /&gt;
	  |corazium=&lt;br /&gt;
	  |exorium=&lt;br /&gt;
	  |haderite=&lt;br /&gt;
	  |ice=&lt;br /&gt;
	  |ilmatrium=&lt;br /&gt;
	  |karnite=&lt;br /&gt;
	  |kutonium=&lt;br /&gt;
	  |lukium=&lt;br /&gt;
	  |merkerium=&lt;br /&gt;
	  |nhurgite=&lt;br /&gt;
	  |oninum=&lt;br /&gt;
	  |surtrite=&lt;br /&gt;
	  |tengium=&lt;br /&gt;
	  |ukonium=&lt;br /&gt;
	  |valkite=&lt;br /&gt;
	  |vokarium=70%&lt;br /&gt;
	  |xhalium=&lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;br /&gt;
The Main flight computer combines information from one or more [[Flight control unit|flight control units]] and sends the necessary data to each [[Thrusters|thruster]] connected to it. Due to this it is possible to use several FCUs on a single ship. However, it is recommended to use only one FCU per MFC, meaning that if 2 MFC's are used, they would each need their own FCU, with the IO fields renamed to prevent crosstalk (will cause significant issues if present)&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
Main flight computers are placed in the same [[Data networks|network]] as flight control units and thrusters. Main flight computers require electricity in order for them to work, but do not actually consume any power.&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''FcuMfcIO1'''&lt;br /&gt;
| For connecting an FCU to the MFC&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! '''FcuMfcIO2'''&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ! '''CurrentSpeed'''&lt;br /&gt;
| Current speed of the ship&lt;br /&gt;
| 0-150 m/s&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
! '''ThrusterPowerLevel01 - 50'''&lt;br /&gt;
| 50 fields for connecting thrusters to the MFC. These field names are set for the ships thrusters.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines|Main flight computer]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=32557</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Materials&amp;diff=32557"/>
		<updated>2024-09-22T00:19:56Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* Added missing prices and changed from taxed to untaxed values as easier to calculate between different stations - Note, some values were already outdated/wrong even when taxed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Материалы&lt;br /&gt;
|ua=Матеріали&lt;br /&gt;
|fr=Matériaux&lt;br /&gt;
|zh-cn=材料&lt;br /&gt;
|pl=Materials:pl&lt;br /&gt;
|de=Materials:de&lt;br /&gt;
|jp=マテリアル&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]&lt;br /&gt;
&lt;br /&gt;
All objects are manufactured from one or more or materials.&amp;lt;br&amp;gt;&lt;br /&gt;
The properties of an object are based on the '''primary material''' of the object.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be aware that some properties listed in the ship designer tooltips are incorrect for devices composed of more than one material.'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These properties include:&lt;br /&gt;
* '''Structural durability''': Has a high relevance in e.g. spaceship design. &lt;br /&gt;
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].&lt;br /&gt;
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.&lt;br /&gt;
** The outer plating of spaceships and stations are categorized as armor as well.&lt;br /&gt;
* '''Mass''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).&lt;br /&gt;
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Materials can break or withstand [[Damage]] in different ways:&lt;br /&gt;
* Materials can '''break'''.&lt;br /&gt;
** Shape and depth of the breakage varies based on the material properties, and impact energy.&lt;br /&gt;
* Materials can '''fracture'''.&lt;br /&gt;
** The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing cycle ==&lt;br /&gt;
&lt;br /&gt;
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a generic description of how the manufacturing cycle works:&lt;br /&gt;
# Mining raw Ores. Either by using a [[Pickaxe]], a [[Mining laser (Assembly)]] or by transporting asteroids whole.&lt;br /&gt;
# Refining materials to specific use (not yet implemented).&lt;br /&gt;
# Printing devices, parts and ships from different processed materials.&lt;br /&gt;
&lt;br /&gt;
== Material statistics ==&lt;br /&gt;
&lt;br /&gt;
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.&lt;br /&gt;
&lt;br /&gt;
* '''Voxel Penetration Multiplier''' - Percentage multiplier to damage depth that weapons cause to materials. Value over 100% indicates that material takes increased voxel damage.&lt;br /&gt;
&lt;br /&gt;
* '''Heat''' - Threshold and reflect value for heat status.&lt;br /&gt;
&lt;br /&gt;
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].&lt;br /&gt;
&lt;br /&gt;
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties. &lt;br /&gt;
&lt;br /&gt;
* '''Structural durability''' - How much structural strain object can handle from other objects.&lt;br /&gt;
&lt;br /&gt;
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.&lt;br /&gt;
&lt;br /&gt;
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
=== Rocks ===&lt;br /&gt;
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Rock materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Icons&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg/Kv)&lt;br /&gt;
! Ore Chunk&lt;br /&gt;
! Ore Stack Mass (Kg)&lt;br /&gt;
! Ore Density (Kg/Kv)&lt;br /&gt;
! Ore Price (Credits/Kv) before tax&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Valkite]]&lt;br /&gt;
| [[Image:Material-icons Valkite.png|x60px]]&lt;br /&gt;
| Carbonate mineral that is used in station construction.&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0&lt;br /&gt;
| 177%&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 9.95&lt;br /&gt;
| [[Image:Valkite.png|x60px]]&lt;br /&gt;
| 13953.91&lt;br /&gt;
| 8.08&lt;br /&gt;
| 0.35&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Ajatite]]&lt;br /&gt;
| [[Image:Material-icons Ajatite.png|x60px]]&lt;br /&gt;
| Abundantly found material used in making glass. basic electronic components and composite materials.&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 261%&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 8.60&lt;br /&gt;
| [[Image:Ajatite.png|x60px]]&lt;br /&gt;
| 10903.68&lt;br /&gt;
| 6.31&lt;br /&gt;
| 0.35&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Talkite]]&lt;br /&gt;
|[[Image:Talkite ore.png|x48px]][[Image:Talkite refined.png|x48px]]&lt;br /&gt;
| Metamorphic rock material.&lt;br /&gt;
| 1.50&lt;br /&gt;
| 0.00&lt;br /&gt;
| 81%&lt;br /&gt;
| 500&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;lt;!--[[Image:Talkite.png|x60px]]--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| /&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Industrial materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Icons&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg/Kv)&lt;br /&gt;
! Ore Chunk&lt;br /&gt;
! Ore Stack Mass (Kg)&lt;br /&gt;
! Ore Density (Kg/Kv)&lt;br /&gt;
! Ore Price (Credits/Kv) before tax&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Bastium]]&lt;br /&gt;
| [[Image:Material-icons Bastium.png|x60px]]&lt;br /&gt;
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.&lt;br /&gt;
| 0.75&lt;br /&gt;
| 0.1&lt;br /&gt;
| 177%&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 9.95&lt;br /&gt;
| [[Image:Bastium.png|x60px]]&lt;br /&gt;
| 13962.24&lt;br /&gt;
| 8.08&lt;br /&gt;
| 0.56&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Aegisium]]&lt;br /&gt;
|[[Image:Aegisium ore.png|x45px]][[Image:Aegisium refined.png|x50px]]&lt;br /&gt;
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.&lt;br /&gt;
| 1.9&lt;br /&gt;
| 0.5&lt;br /&gt;
| 191%&lt;br /&gt;
| 800&lt;br /&gt;
| 150&lt;br /&gt;
| 60&lt;br /&gt;
| 9.67&lt;br /&gt;
| [[Image:Aegisium.png|x60px]]&lt;br /&gt;
| 13253.76&lt;br /&gt;
| 7.67&lt;br /&gt;
| 1.61&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Oninum]]&lt;br /&gt;
| [[Image:Material-icons Oninum.png|x60px]]&lt;br /&gt;
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.&lt;br /&gt;
| 5.7&lt;br /&gt;
| 0.25&lt;br /&gt;
| 33%&lt;br /&gt;
| 500&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 22.50&lt;br /&gt;
| [[Image:Oninum.png|x60px]]&lt;br /&gt;
| 24191.98&lt;br /&gt;
| 14.00&lt;br /&gt;
| 3.85&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Charodium]]&lt;br /&gt;
|[[Image:Charodium ore.png|x45px]][[Image:Charodium refined.png|x50px]]&lt;br /&gt;
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.&lt;br /&gt;
| 3.7&lt;br /&gt;
| 0.35&lt;br /&gt;
| 67%&lt;br /&gt;
| 200&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 15.00&lt;br /&gt;
| [[Image:Charodium.png|x60px]]&lt;br /&gt;
| 19440&lt;br /&gt;
| 11.25&lt;br /&gt;
| 2.45&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Merkerium]]&lt;br /&gt;
| [[Image:Material-icons Merkerium.png|x60px]]&lt;br /&gt;
| Lightweight fibrous material that has excellent electric resistance.&lt;br /&gt;
| 1.9&lt;br /&gt;
| 0.4&lt;br /&gt;
| 209%&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 9.36&lt;br /&gt;
| [[Image:Merkerium.png|x60px]]&lt;br /&gt;
| 12713.21&lt;br /&gt;
| 7.36&lt;br /&gt;
| 1.75&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Lukium]]&lt;br /&gt;
| [[Image:Material-icons Lukium.png|x60px]]&lt;br /&gt;
| Dense metal that is used as radiation shielding material.&lt;br /&gt;
| 3.5&lt;br /&gt;
| 0.1&lt;br /&gt;
| 28%&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 23.00&lt;br /&gt;
| [[Image:Lukium.png|x60px]]&lt;br /&gt;
| 26352.00&lt;br /&gt;
| 15.25&lt;br /&gt;
| 5.60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Targium]]&lt;br /&gt;
|[[Image:Targium ore.png|x48px]][[Image:Targium refined.png|x48px]]&lt;br /&gt;
| Strong and durable metal with excellent tension and stress resistance.&lt;br /&gt;
| 4.10&lt;br /&gt;
| 0.08&lt;br /&gt;
| 50%&lt;br /&gt;
| 300&lt;br /&gt;
| 65&lt;br /&gt;
| 110&lt;br /&gt;
| 17.50&lt;br /&gt;
| &amp;lt;!--[[Image:Targium.png|x60px]]--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 7.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Minor noble metal ores. listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Icons&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg/Kv)&lt;br /&gt;
! Ore Chunk&lt;br /&gt;
! Ore Stack Mass (Kg)&lt;br /&gt;
! Ore Density (Kg/Kv)&lt;br /&gt;
! Ore Price (Credits/Kv) before tax&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Tengium]]&lt;br /&gt;
| [[Image:Material-icons Tengium.png|x60px]]&lt;br /&gt;
| Lightweight metal that is a prevalently used material in tools. electronics and machinery.&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 261%&lt;br /&gt;
| 600&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 8.60&lt;br /&gt;
| [[Image:Tengium.png|x60px]]&lt;br /&gt;
| 10911.67&lt;br /&gt;
| 6.31&lt;br /&gt;
| 2.10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Ilmatrium]]&lt;br /&gt;
| [[Image:Material-icons Ilmatrium.png|x60px]]&lt;br /&gt;
| Reactive alkali metal that is used in optics. energy storage and as heat transfer material.&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.3&lt;br /&gt;
| 177%&lt;br /&gt;
| 500&lt;br /&gt;
| 70&lt;br /&gt;
| 40&lt;br /&gt;
| 9.95&lt;br /&gt;
| [[Image:Ilmatrium.png|x60px]]&lt;br /&gt;
| 13953.91&lt;br /&gt;
| 8.08&lt;br /&gt;
| 1.05&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Ukonium]]&lt;br /&gt;
| [[Image:Material-icons Ukonium.png|x60px]]&lt;br /&gt;
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.15&lt;br /&gt;
| 261%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 8.60&lt;br /&gt;
| [[Image:Ukonium.png|x60px]]&lt;br /&gt;
| 10911.67&lt;br /&gt;
| 6.31&lt;br /&gt;
| 0.525&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Vokarium]]&lt;br /&gt;
|[[Image:Vokarium ore.png|x45px]][[Image:Vokarium refined.png|x48px]]&lt;br /&gt;
| Ductile and light metal that is commonly used in electronics as a power transfer medium.&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.15&lt;br /&gt;
| 232%&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 9.01&lt;br /&gt;
| [[Image:Vokarium.png|x60px]]&lt;br /&gt;
| 11719.89&lt;br /&gt;
| 6.78&lt;br /&gt;
| 0.63&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Exorium]]&lt;br /&gt;
|[[Image:Exorium ore.png|x45px]][[Image:Exorium refined.png|x48px]]&lt;br /&gt;
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.&lt;br /&gt;
| 2.0&lt;br /&gt;
| 0.1&lt;br /&gt;
| 32%&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 23.00&lt;br /&gt;
| [[Image:Exorium.png|x60px]]&lt;br /&gt;
| 24624&lt;br /&gt;
| 14.25&lt;br /&gt;
| 2.80&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Ymrium]]&lt;br /&gt;
|[[Image:Ymrium ore.png|x48px]][[Image:Ymrium refined.png|x48px]]&lt;br /&gt;
| Light and ductile metal that has excellent heat resistance.&lt;br /&gt;
| 2.25&lt;br /&gt;
| 0.15&lt;br /&gt;
| 248%&lt;br /&gt;
| 400&lt;br /&gt;
| 80&lt;br /&gt;
| 70&lt;br /&gt;
| 8.78&lt;br /&gt;
| &amp;lt;!--[[Image:Ymrium.png|x60px]]--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 7.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Naflite]]&lt;br /&gt;
|[[Image:Naflite ore.png|x48px]][[Image:Naflite refined.png|x48px]]&lt;br /&gt;
| Conductive metal with wide use in advanced capacitors and energy production applications.&lt;br /&gt;
| 0.90&lt;br /&gt;
| 0.10&lt;br /&gt;
| 209%&lt;br /&gt;
| 700&lt;br /&gt;
| 100&lt;br /&gt;
| 70&lt;br /&gt;
| 6.31&lt;br /&gt;
| &amp;lt;!--[[Image:Naflite.png|x60px]]--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 8.40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noble metal ores ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Noble metal ores. listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Icons&lt;br /&gt;
! Description&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg/Kv)&lt;br /&gt;
! Ore Chunk&lt;br /&gt;
! Ore Stack Mass (Kg)&lt;br /&gt;
! Ore Density (Kg/Kv)&lt;br /&gt;
! Ore Price (Credits/Kv) before tax&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Kutonium]]&lt;br /&gt;
| [[Image:Material-icons Kutonium.png|x60px]]&lt;br /&gt;
| Strong and lightweight metal. commonly used in tools and weapons.&lt;br /&gt;
| 2.1&lt;br /&gt;
| 0.1&lt;br /&gt;
| 209%&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 9.36&lt;br /&gt;
| [[Image:Kutonium.png|x60px]]&lt;br /&gt;
| 12713.21&lt;br /&gt;
| 7.36&lt;br /&gt;
| 4.90&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Arkanium]]&lt;br /&gt;
| [[Image:Material-icons Arkanium.png|x60px]]&lt;br /&gt;
| Rare transition metal that has wide use in electronics. alloys and weapons.&lt;br /&gt;
| 0.45&lt;br /&gt;
| 0.25&lt;br /&gt;
| 357%&lt;br /&gt;
| 700&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 6.99&lt;br /&gt;
| [[Image:Arkanium.png|x60px]]&lt;br /&gt;
| 7447.68&lt;br /&gt;
| 4.31&lt;br /&gt;
| 6.30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Corazium]]&lt;br /&gt;
| [[Image:Material-icons Corazium.png|x60px]]&lt;br /&gt;
| Dense transition metal that is used in advanced electronics.&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.05&lt;br /&gt;
| 100%&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 12.50&lt;br /&gt;
| [[Image:Corazium.png|x60px]]&lt;br /&gt;
| 17193.6&lt;br /&gt;
| 9.95&lt;br /&gt;
| 7.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Xhalium]]&lt;br /&gt;
|[[Image:Xhalium ore.png|x45px]][[Image:Xhalium refined.png|x48px]]&lt;br /&gt;
| Very rare transition metal. Used in advanced energy weapons and high end electronics.&lt;br /&gt;
| 0.33&lt;br /&gt;
| 0.25&lt;br /&gt;
| 357%&lt;br /&gt;
| 750&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 7.36&lt;br /&gt;
| [[Image:Xhalium.png|x60px]]&lt;br /&gt;
| 10903.68&lt;br /&gt;
| 6.31&lt;br /&gt;
| 10.50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Daltium]]&lt;br /&gt;
|[[Image:Daltium ore.png|x45px]][[Image:Daltium refined.png|x48px]]&lt;br /&gt;
| Heavy precious metal that is formed in supernovae. Highly resistant to corrosive agents.&lt;br /&gt;
| 3.80&lt;br /&gt;
| 0.07&lt;br /&gt;
| 72%&lt;br /&gt;
| 1,400&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 14.50&lt;br /&gt;
| &amp;lt;!--[[Image:Daltium.png|x60px]]--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 8.40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crystal materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Crystal materials. listed in rarity order&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Icons&lt;br /&gt;
! Description&lt;br /&gt;
! Ore Chunk&lt;br /&gt;
! Ore Stack Mass (Kg)&lt;br /&gt;
! Ore Density (Kg/Kv)&lt;br /&gt;
! Ore Price (Credits/Kv) before tax&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Ice]]&lt;br /&gt;
| [[Image:Material-icons Ice.png|x60px]]&lt;br /&gt;
| Compound of hydrogen and oxygen.&lt;br /&gt;
| [[Image:Ice.png|x60px]]&lt;br /&gt;
| 11715.84&lt;br /&gt;
| 7.36&lt;br /&gt;
| 0.525&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Surtrite]]&lt;br /&gt;
| [[Image:Material-icons Surtrite.png|x60px]]&lt;br /&gt;
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized it becomes highly corrosive to many materials.&lt;br /&gt;
| [[Image:Surtrite.png|x60px]]&lt;br /&gt;
| 10911.67&lt;br /&gt;
| 6.31&lt;br /&gt;
| 2.45&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Nhurgite]]&lt;br /&gt;
| [[Image:Material-icons Nhurgite.png|x60px]]&lt;br /&gt;
| Corrosive gas which is used in explosives and as reaction propellant.&lt;br /&gt;
| [[Image:Nhurgite.png|x60px]]&lt;br /&gt;
| 10911.67&lt;br /&gt;
| 6.31&lt;br /&gt;
| 1.75&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Haderite]]&lt;br /&gt;
| [[Image:Material-icons Haderite.png|x60px]]&lt;br /&gt;
| Inert gas manifested from supernovae of dying stars.&lt;br /&gt;
| [[Image:Haderite.png|x60px]]&lt;br /&gt;
| 12718.08&lt;br /&gt;
| 7.36&lt;br /&gt;
| 2.80&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Karnite]]&lt;br /&gt;
| [[Image:Material-icons Karnite.png|x60px]]&lt;br /&gt;
| Radioactive gas which is often used in energy weapons and lights.&lt;br /&gt;
| [[Image:Karnite.png|x60px]]&lt;br /&gt;
| 10911.67&lt;br /&gt;
| 6.31&lt;br /&gt;
| 2.80&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alloy materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Materials made from two or more other materials&lt;br /&gt;
|+ &lt;br /&gt;
! Name&lt;br /&gt;
! Icons&lt;br /&gt;
! Description&lt;br /&gt;
! Crafting Materials&lt;br /&gt;
! Requires&lt;br /&gt;
! Armor/Kv&lt;br /&gt;
! Min Armor/Kv&lt;br /&gt;
! Voxel Penetration Multiplier&lt;br /&gt;
! Corrosion Resistance&lt;br /&gt;
! Transformability&lt;br /&gt;
! Structural Durability&lt;br /&gt;
! Density (Kg per Kv)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Alium]]&lt;br /&gt;
| [[Image:Alium.png|x60px]]&lt;br /&gt;
| Alloy used in civilian capital ships to protect the internal parts of the ship&lt;br /&gt;
| [[Valkite]], [[Aegisium]], [[Nhurgite]]&lt;br /&gt;
| [[Alloy_furnace|Belt furnace]], [[Surtrite belt]]&lt;br /&gt;
| 1.90&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 750&lt;br /&gt;
| &lt;br /&gt;
| 60&lt;br /&gt;
| 8.46&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Baltium]]&lt;br /&gt;
| [[Image:Baltium.png|x60px]]&lt;br /&gt;
| Alloy used in civilian capital ship's beam structures.&lt;br /&gt;
| [[Valkite]], [[Bastium]], [[Nhurgite]]&lt;br /&gt;
| [[Alloy_furnace|Belt furnace]], [[Nhurgite/Water belt]]&lt;br /&gt;
| 1.30&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 400&lt;br /&gt;
| &lt;br /&gt;
| 90&lt;br /&gt;
| 10.22&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Bastonium]]&lt;br /&gt;
| [[Image:Bastonium.png|x60px]]&lt;br /&gt;
| Light armour material alloy.&lt;br /&gt;
| [[Bastium]], [[Kutonium]]&lt;br /&gt;
| [[Alloy_furnace|Belt furnace]], [[Surtrite belt]]&lt;br /&gt;
| 2.20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 600&lt;br /&gt;
| &lt;br /&gt;
| 55&lt;br /&gt;
| 8.69&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Corium]]&lt;br /&gt;
| [[Image:Corium.png|x60px]]&lt;br /&gt;
| Military Grade Armor Alloy.&lt;br /&gt;
| [[Ymrium]], [[Corazium]], [[Haderite]]&lt;br /&gt;
| [[Alloy_furnace|Atmosphere furnace]], [[Surtrite/Karnite Atmosphere]]&lt;br /&gt;
| 3.60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 700&lt;br /&gt;
| &lt;br /&gt;
| 55&lt;br /&gt;
| 12.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Exutium]]&lt;br /&gt;
| [[Image:Exutium.png|x60px]]&lt;br /&gt;
| Alloy used in military capital ships to protect the internal parts of the ship.&lt;br /&gt;
| [[Kutonium]], [[Exorium]], [[Haderite]]&lt;br /&gt;
| [[Alloy_furnace|Atmosphere furnace]], [[Surtrite Atmosphere]]&lt;br /&gt;
| 4.40&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 800&lt;br /&gt;
|&lt;br /&gt;
| 60&lt;br /&gt;
| 17.50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! [[Glass]]&lt;br /&gt;
| [[Image:Glass.png|x60px]]&lt;br /&gt;
| Glass.&lt;br /&gt;
| [[Aegisium]], [[Ajatite]], [[Surtrite]]&lt;br /&gt;
| [[Alloy_furnace|Belt furnace]], [[Nhurgite/Water belt]]&lt;br /&gt;
| 1.70&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 800&lt;br /&gt;
| &lt;br /&gt;
| 60&lt;br /&gt;
| 9.95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Tallium]]&lt;br /&gt;
| [[Image:Tallium.png|x60px]]&lt;br /&gt;
| Alloy used in military capital ship's beam structures.&lt;br /&gt;
| [[Targium]], [[Lukium]], [[Haderite]]&lt;br /&gt;
| [[Alloy_furnace|Atmosphere furnace]], [[Water/Karnite Atmosphere]]&lt;br /&gt;
| 3.20&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 400&lt;br /&gt;
|&lt;br /&gt;
| 120&lt;br /&gt;
| 12.50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Collection]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Memory_relay&amp;diff=32556</id>
		<title>Memory relay</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Memory_relay&amp;diff=32556"/>
		<updated>2024-09-20T20:46:47Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added section on power and data interaction and use cases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Реле памяти&lt;br /&gt;
|ua=Реле пам'яті&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
|{{SB Infobox Header&lt;br /&gt;
  |image=[[Image:Memory_relay.png]]&lt;br /&gt;
  |caption=A memory relay, and associated memory chip&lt;br /&gt;
  |name=Memory Relay&lt;br /&gt;
  |subtitle=&lt;br /&gt;
  |border=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|{{SB Infobox Device General Information&lt;br /&gt;
  |type=YOLOL device&lt;br /&gt;
  |function=Storing YOLOL data&lt;br /&gt;
  &lt;br /&gt;
  |size=48 × 24 × 48 cm&lt;br /&gt;
  |mass=409.84&lt;br /&gt;
  |volume=41.19&lt;br /&gt;
  |corrosionResistance=410&lt;br /&gt;
  |primaryMaterial=Bastium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|{{SB Infobox Device IO&lt;br /&gt;
  |electricIn=Passive&lt;br /&gt;
  |sockets=4&lt;br /&gt;
  |YOLOLchips=2&lt;br /&gt;
  |modInterfaces=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|{{SB Infobox Device Construction&lt;br /&gt;
  |bastium=45%&lt;br /&gt;
  |ajatite=20%&lt;br /&gt;
  |vokarium=35%&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
The memory relay is a device used to transfer data fields from one [[memory chip]] to another, allowing for [[Data networks#device_fields|device fields]] to be linked with different field names.&lt;br /&gt;
Memory relays separate sub-networks allowing for one-way broadcasting of variable changes, enabling the creation of modular [[YOLOL|YOLOL]] systems.&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
Memory Relays are connected to two separate [[Data networks|data networks]] via cable sockets located at both ends of the device, or via a connection to a [[Modular_device_rack|modular device rack]]. Facing the device's 'front' (where the memory chips are inserted):&lt;br /&gt;
* The left side of the relay acts as the &amp;quot;input&amp;quot; connection.&lt;br /&gt;
* The right side of the relay acts as the &amp;quot;output&amp;quot; connection.&lt;br /&gt;
&lt;br /&gt;
When the relay is powered, changes made to device fields on the input chip will propagate to the corresponding device field on the output chip. Data which occupies a device field on the left side of the relay will be propagated to the device field with a matching index on the right side of the relay. For example: The data in device field #3 on the input (left) chip will be automatically propagated to device field #3 on the output (right) chip. However, both sides of the relay must be enabled for the data to propagate: Disabling either side will prevent this transfer.&lt;br /&gt;
&lt;br /&gt;
* Values between networks are not automatically synchronized.&lt;br /&gt;
** This means that connected networks may contain different values for similarly named device fields.&lt;br /&gt;
&lt;br /&gt;
== Power and Data ==&lt;br /&gt;
Power is not shared between the two sides of the Memory relay. &lt;br /&gt;
To connect power to both sides, you can &lt;br /&gt;
*if you e.g. only want to translate variables to a different name&lt;br /&gt;
** connect the two sockets by cable &lt;br /&gt;
*if you want to transmit data to isolated networks&lt;br /&gt;
** use with a [[Network relay|network relay]]&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
The memory relay has two distinct sub-components which have unique device fields, as the left and right side of the device. These device fields can only be accessed by interacting with the appropriate sub-component.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! Description&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
! '''IsMasterEnabled'''&lt;br /&gt;
| On / Off, left side&lt;br /&gt;
| 0 / 1&lt;br /&gt;
|-&lt;br /&gt;
! '''IsEnabled'''&lt;br /&gt;
| On / Off, right side&lt;br /&gt;
| 0 / 1&lt;br /&gt;
|}&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines|Memory relay]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Network_relay&amp;diff=32555</id>
		<title>Network relay</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Network_relay&amp;diff=32555"/>
		<updated>2024-09-20T20:34:32Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added information on use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|fr=Network_relay/fr&lt;br /&gt;
|de=Network_relay:de&lt;br /&gt;
|zh-cn=单向网络中继器&lt;br /&gt;
|ru=Сетевое реле&lt;br /&gt;
|ua=Мережеве реле&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Network relay.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=&lt;br /&gt;
	  |function=&lt;br /&gt;
	  &lt;br /&gt;
	  |size=48×24×24 cm&lt;br /&gt;
	  |mass=244.17&lt;br /&gt;
	  |volume=24.54&lt;br /&gt;
	  |corrosionResistance=440&lt;br /&gt;
	  |primaryMaterial=Bastium&lt;br /&gt;
	  |suppressUnitsKg&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |electricIn=&lt;br /&gt;
	  |electricOut=&lt;br /&gt;
	  |energyCapacity=&lt;br /&gt;
	  |coolantIn=&lt;br /&gt;
	  |coolantOut=&lt;br /&gt;
	  |coolantCapacity=&lt;br /&gt;
	  |coolantRefresh=&lt;br /&gt;
	  |heatGeneration=&lt;br /&gt;
	  |heatDissipation&lt;br /&gt;
	  |propellantIn=&lt;br /&gt;
	  |propellantOut=&lt;br /&gt;
	  |propellantCapacity&lt;br /&gt;
	  |fuelIn=&lt;br /&gt;
	  |fuelOut=&lt;br /&gt;
	  |fuelCapacity&lt;br /&gt;
	  |sockets=2&lt;br /&gt;
	  |YOLOLchips=&lt;br /&gt;
	  |modInterfaces=&lt;br /&gt;
	  |deviceInterfaces=&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=&lt;br /&gt;
	  |aegisium=&lt;br /&gt;
	  |ajatite=20%&lt;br /&gt;
	  |arkanium=10%&lt;br /&gt;
	  |bastium=45%&lt;br /&gt;
	  |charodium=&lt;br /&gt;
	  |corazium=&lt;br /&gt;
	  |exorium=&lt;br /&gt;
	  |haderite=&lt;br /&gt;
	  |ice=&lt;br /&gt;
	  |ilmatrium=&lt;br /&gt;
	  |karnite=&lt;br /&gt;
	  |kutonium=&lt;br /&gt;
	  |lukium=&lt;br /&gt;
	  |merkerium=&lt;br /&gt;
	  |nhurgite=&lt;br /&gt;
	  |oninum=&lt;br /&gt;
	  |surtrite=&lt;br /&gt;
	  |tengium=&lt;br /&gt;
	  |ukonium=&lt;br /&gt;
	  |valkite=&lt;br /&gt;
	  |vokarium=25%&lt;br /&gt;
	  |xhalium=&lt;br /&gt;
	}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;The network relay is a device used to separate a [[Data networks|network]] within a ship or station into multiple partially separate sub-networks. Separate sub-networks allow one-way broadcasting of variable changes between them, and enable the creation of modular [[YOLOL|YOLOL]] systems.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
* Network Relays are connected to two separate [[Data networks|data networks]] via cable sockets at both ends of the device&lt;br /&gt;
** One end of the relay acts as the &amp;quot;input&amp;quot; connection&lt;br /&gt;
** The other end acts as the &amp;quot;output&amp;quot; connection&lt;br /&gt;
** The input / output direction is shown through triangles pointing towards the output side&lt;br /&gt;
* When the relay is powered, changes made to device fields connected to the input propagate / will apply to all similarly named device fields that are connected to relay output&lt;br /&gt;
** Values between networks are not automatically synchronized&lt;br /&gt;
*** This means that connected networks may contain different values for similarly named device fields&lt;br /&gt;
* A Network Relay can also not propagate data, by setting MasterIsEnabled or IsEnabled to 0&lt;br /&gt;
** MasterIsEnabled can only be influenced from the Input side&lt;br /&gt;
** IsEnabled can be influenced from the input side if it is propagating data. If it is 0, it can only be influenced from the Output side.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' the Network relay can only function, if there is no open connection between the separate [[Data networks|data networks]], like a different network relay or a direct cable connection.&lt;br /&gt;
* Use in conjunction with [[Memory relay|memory relays]] to transfer power and select data&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''IsMasterEnabled'''&lt;br /&gt;
| On / Off (Input side)&lt;br /&gt;
| 0 / 1&lt;br /&gt;
|-&lt;br /&gt;
! '''IsEnabled'''&lt;br /&gt;
| On / Off (Output side)&lt;br /&gt;
| 0 / 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines|Network relay]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Network_relay&amp;diff=32554</id>
		<title>Network relay</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Network_relay&amp;diff=32554"/>
		<updated>2024-09-20T20:20:42Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* Added some description on the functionality of the Network */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|fr=Network_relay/fr&lt;br /&gt;
|de=Network_relay:de&lt;br /&gt;
|zh-cn=单向网络中继器&lt;br /&gt;
|ru=Сетевое реле&lt;br /&gt;
|ua=Мережеве реле&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Network relay.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=&lt;br /&gt;
	  |function=&lt;br /&gt;
	  &lt;br /&gt;
	  |size=48×24×24 cm&lt;br /&gt;
	  |mass=244.17&lt;br /&gt;
	  |volume=24.54&lt;br /&gt;
	  |corrosionResistance=440&lt;br /&gt;
	  |primaryMaterial=Bastium&lt;br /&gt;
	  |suppressUnitsKg&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |electricIn=&lt;br /&gt;
	  |electricOut=&lt;br /&gt;
	  |energyCapacity=&lt;br /&gt;
	  |coolantIn=&lt;br /&gt;
	  |coolantOut=&lt;br /&gt;
	  |coolantCapacity=&lt;br /&gt;
	  |coolantRefresh=&lt;br /&gt;
	  |heatGeneration=&lt;br /&gt;
	  |heatDissipation&lt;br /&gt;
	  |propellantIn=&lt;br /&gt;
	  |propellantOut=&lt;br /&gt;
	  |propellantCapacity&lt;br /&gt;
	  |fuelIn=&lt;br /&gt;
	  |fuelOut=&lt;br /&gt;
	  |fuelCapacity&lt;br /&gt;
	  |sockets=2&lt;br /&gt;
	  |YOLOLchips=&lt;br /&gt;
	  |modInterfaces=&lt;br /&gt;
	  |deviceInterfaces=&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=&lt;br /&gt;
	  |aegisium=&lt;br /&gt;
	  |ajatite=20%&lt;br /&gt;
	  |arkanium=10%&lt;br /&gt;
	  |bastium=45%&lt;br /&gt;
	  |charodium=&lt;br /&gt;
	  |corazium=&lt;br /&gt;
	  |exorium=&lt;br /&gt;
	  |haderite=&lt;br /&gt;
	  |ice=&lt;br /&gt;
	  |ilmatrium=&lt;br /&gt;
	  |karnite=&lt;br /&gt;
	  |kutonium=&lt;br /&gt;
	  |lukium=&lt;br /&gt;
	  |merkerium=&lt;br /&gt;
	  |nhurgite=&lt;br /&gt;
	  |oninum=&lt;br /&gt;
	  |surtrite=&lt;br /&gt;
	  |tengium=&lt;br /&gt;
	  |ukonium=&lt;br /&gt;
	  |valkite=&lt;br /&gt;
	  |vokarium=25%&lt;br /&gt;
	  |xhalium=&lt;br /&gt;
	}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;The network relay is a device used to separate a [[Data networks|network]] within a ship or station into multiple partially separate sub-networks. Separate sub-networks allow one-way broadcasting of variable changes between them, and enable the creation of modular [[YOLOL|YOLOL]] systems.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
* Network Relays are connected to two separate [[Data networks|data networks]] via cable sockets at both ends of the device&lt;br /&gt;
** One end of the relay acts as the &amp;quot;input&amp;quot; connection&lt;br /&gt;
** The other end acts as the &amp;quot;output&amp;quot; connection&lt;br /&gt;
** The input / output direction is shown through triangles pointing towards the output side&lt;br /&gt;
* When the relay is powered, changes made to device fields connected to the input propagate / will apply to all similarly named device fields that are connected to relay output&lt;br /&gt;
** Values between networks are not automatically synchronized&lt;br /&gt;
*** This means that connected networks may contain different values for similarly named device fields&lt;br /&gt;
* A Network Relay can also not propagate data, by setting MasterIsEnabled or IsEnabled to 0&lt;br /&gt;
** MasterIsEnabled can only be influenced from the Input side&lt;br /&gt;
** IsEnabled can be influenced from the input side if it is propagating data. If it is 0, it can only be influenced from the Output side.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' the Network relay can only function, if there is no cable connection connecting the separate [[Data networks|data networks]] as well.&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! description&lt;br /&gt;
! range&lt;br /&gt;
|-&lt;br /&gt;
! '''IsMasterEnabled'''&lt;br /&gt;
| On / Off (Input side)&lt;br /&gt;
| 0 / 1&lt;br /&gt;
|-&lt;br /&gt;
! '''IsEnabled'''&lt;br /&gt;
| On / Off (Output side)&lt;br /&gt;
| 0 / 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines|Network relay]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Tools_%26_weapons_crafting_bench&amp;diff=32553</id>
		<title>Tools &amp; weapons crafting bench</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Tools_%26_weapons_crafting_bench&amp;diff=32553"/>
		<updated>2024-09-19T06:49:11Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* Composition did not add up to 100% */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Rifle bench (loaded).png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=A tools &amp;amp; weapons bench with a full complement of tools&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Crafting device&lt;br /&gt;
	  |function=Permits access to [[crafting recipes]] related to tools and weapons&lt;br /&gt;
	  |size=288×144×156 cm&lt;br /&gt;
	  |mass=22,193.5&lt;br /&gt;
	  |volume=2,230.50&lt;br /&gt;
	  |corrosionResistance=315&lt;br /&gt;
	  |primaryMaterial=Bastium&lt;br /&gt;
	  |suppressUnitsKg&lt;br /&gt;
	  |suppressUnitsKv&lt;br /&gt;
	  |subComponents=&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device IO&lt;br /&gt;
	  |sockets=8&lt;br /&gt;
	}}&lt;br /&gt;
	&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |headerOverride=&lt;br /&gt;
	  |aegisium=&lt;br /&gt;
	  |ajatite=15%&lt;br /&gt;
	  |arkanium=&lt;br /&gt;
	  |bastium=10%&lt;br /&gt;
	  |charodium=55%&lt;br /&gt;
	  |corazium=&lt;br /&gt;
	  |exorium=&lt;br /&gt;
	  |haderite=&lt;br /&gt;
	  |ice=&lt;br /&gt;
	  |ilmatrium=&lt;br /&gt;
	  |karnite=&lt;br /&gt;
	  |kutonium=&lt;br /&gt;
	  |lukium=&lt;br /&gt;
	  |merkerium=&lt;br /&gt;
	  |nhurgite=&lt;br /&gt;
	  |oninum=&lt;br /&gt;
	  |surtrite=&lt;br /&gt;
	  |tengium=&lt;br /&gt;
	  |ukonium=&lt;br /&gt;
	  |valkite=&lt;br /&gt;
	  |ymrium=&lt;br /&gt;
	  |vokarium=20%&lt;br /&gt;
	  |xhalium=&lt;br /&gt;
	}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;The Tools &amp;amp; Weapons Crafting Bench is a table which enables players to craft their own tools and weapons, accessible with the 'H' key. The player must be in close range of a crafting bench and have all necessary materials in their personal or station inventory in order to start crafting. Once an item is queued, the player can leave the table and continue crafting, but if the player leaves the area and can no longer access their station inventory, the craft will fail and they will receive an error.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Add-ons ==&lt;br /&gt;
{{SB Mini Infobox Wrap&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Tools &amp;amp; weapon crafting bench, large clamp upgrade.png]]&lt;br /&gt;
		|name=Large clamp upgrade&lt;br /&gt;
	  }}&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|size=144×48×48 cm&lt;br /&gt;
		|mass=788.2&lt;br /&gt;
		|volume=79.22&lt;br /&gt;
		|corrosionResistance=310&lt;br /&gt;
		|primaryMaterial=Bastium&lt;br /&gt;
	  }}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |charodium=45%&lt;br /&gt;
	  |bastium=20%&lt;br /&gt;
	  |aegisium=15%&lt;br /&gt;
	  |kutonium=20%&lt;br /&gt;
	}}&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Tools &amp;amp; weapon crafting bench, small clamp upgrade.png]]&lt;br /&gt;
		|name=Small clamp upgrade&lt;br /&gt;
	  }}&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|size=60×36×36 cm&lt;br /&gt;
		|mass=209.7&lt;br /&gt;
		|volume=21.08&lt;br /&gt;
		|corrosionResistance=490&lt;br /&gt;
		|primaryMaterial=Bastium&lt;br /&gt;
	  }}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |charodium=30%&lt;br /&gt;
	  |vokarium=10%&lt;br /&gt;
	  |bastium=20%&lt;br /&gt;
	  |aegisium=40%&lt;br /&gt;
	}}&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Tools &amp;amp; weapon crafting bench, rifle clamp upgrade.png]]&lt;br /&gt;
		|name=Rifle clamp upgrade&lt;br /&gt;
	  }}&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|size=108×60×48 cm&lt;br /&gt;
		|mass=379.6&lt;br /&gt;
		|volume=38.15&lt;br /&gt;
		|corrosionResistance=345&lt;br /&gt;
		|primaryMaterial=Bastium&lt;br /&gt;
	  }}&lt;br /&gt;
	|{{SB Infobox Device Construction&lt;br /&gt;
	  |arkanium=15%&lt;br /&gt;
	  |bastium=15%&lt;br /&gt;
	  |ymrium=20%&lt;br /&gt;
	  |kutonium=50%&lt;br /&gt;
	}}&lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Generator_unit&amp;diff=32552</id>
		<title>Generator unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Generator_unit&amp;diff=32552"/>
		<updated>2024-09-08T17:46:56Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* made a link to fuel chambers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|zh-cn=发电单元&lt;br /&gt;
|ua=Генераторна установка&lt;br /&gt;
|jp=発電ユニット&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Starbase_devices_generator_unit.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Power device&lt;br /&gt;
	  |function=Converts [[Fuel rod|fuel]] to power&lt;br /&gt;
	  &lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This page contains information for '''individual generator unit parts''', for information on multi-part assembled generators see: [[Generator (Assembly)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=summary/&amp;gt;Generators are one of the most important parts of a spaceship, as they convert [[Fuel rod|fuel]] into electrical energy in an efficient process. They are extremely modular, and can be configured into complexes of many different shapes and sizes - however, for each adjacent generator, the heat output is also increased. &amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Usage ==&lt;br /&gt;
&lt;br /&gt;
* '''NOTE!''' tier 1 generator parts are not compatible with Tier 2 or 3.&lt;br /&gt;
** Tier 2 and tier 3 parts are compatible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Receives '''Processed Fuel''' from the [[Fuel chamber|fuel chamber]] and converts it to '''Power'''.&lt;br /&gt;
** This process also generates '''Heat'''.&lt;br /&gt;
** '''NOTE!''' The generators will constantly consume '''Processed fuel''', wasting excess '''Power''' unless their ''ConversionRateLimit'' is modified via [[YOLOL|YOLOL]].&lt;br /&gt;
* There are six connectors, one on each side.&lt;br /&gt;
* Other modules can be attached to the connectors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Generators produce heat proportional to their unit rate.&lt;br /&gt;
* For every adjacent generator unit or fuel chamber, extra heat will be generated.&lt;br /&gt;
** See [[heat mechanics]] for more info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* T1 and T2 units produce 1000 units of electricity per second, if enough fuel is available, T3 units can produce 1250 units of electricity per second.&lt;br /&gt;
* One fuel rod can support three generator units, or 3000 (3750 for T3) units of electricity per second, without enhancement.&lt;br /&gt;
** An enhanced generator unit will generate more power. See [[enhancer]]s for more info.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
{{SB Mini Infobox Wrap&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Generator unit, tier 1.png]]&lt;br /&gt;
		|name=Tier 1 generator&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|mass=4,625.7&lt;br /&gt;
		|volume=464.89&lt;br /&gt;
		|size=96×96×96 cm&lt;br /&gt;
		|corrosionResistance=385&lt;br /&gt;
		|primaryMaterial=Bastium&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device IO&lt;br /&gt;
		|electricOut=1,000 e/s&lt;br /&gt;
		|heatGeneration=80 per second&lt;br /&gt;
		|fuelIn=25 per second ''(processed)''&lt;br /&gt;
		|modInterfaces=6&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device Construction&lt;br /&gt;
		|vokarium=15%&lt;br /&gt;
		|bastium=20%&lt;br /&gt;
		|ajatite=40%&lt;br /&gt;
		|charodium=25%&lt;br /&gt;
	  }}&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Generator unit, tier 2.png]]&lt;br /&gt;
		|name=Tier 2 generator&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|mass=4,495.5&lt;br /&gt;
		|volume=464.89&lt;br /&gt;
		|size=96×96×96 cm&lt;br /&gt;
		|corrosionResistance=395&lt;br /&gt;
		|primaryMaterial=Aegisium&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device IO&lt;br /&gt;
		|electricOut=1,000 e/s&lt;br /&gt;
		|heatGeneration=90 per second&lt;br /&gt;
		|fuelIn=25 per second ''(processed)''&lt;br /&gt;
		|modInterfaces=6&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device Construction&lt;br /&gt;
		|charodium=50%&lt;br /&gt;
		|aegisium=15%&lt;br /&gt;
		|vokarium=15%&lt;br /&gt;
		|ajatite=20%&lt;br /&gt;
	  }}&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Mini Infobox Begin&lt;br /&gt;
	  |{{SB Infobox Header&lt;br /&gt;
		|image=[[Image:Generator unit, tier 3.png]]&lt;br /&gt;
		|name=Tier 3 generator&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device General Information&lt;br /&gt;
		|mass=4,081.7&lt;br /&gt;
		|volume=464.89&lt;br /&gt;
		|size=96×96×96 cm&lt;br /&gt;
		|corrosionResistance=535&lt;br /&gt;
		|primaryMaterial=Ymrium&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device IO&lt;br /&gt;
		|electricOut=1,250 e/s&lt;br /&gt;
		|heatGeneration=100 per second&lt;br /&gt;
		|fuelIn=25 per second ''(processed)''&lt;br /&gt;
		|modInterfaces=6&lt;br /&gt;
	  }}&lt;br /&gt;
&lt;br /&gt;
	  |{{SB Infobox Device Construction&lt;br /&gt;
		|charodium=15%&lt;br /&gt;
		|lukium=10%&lt;br /&gt;
		|ymrium=20%&lt;br /&gt;
		|arkanium=40%&lt;br /&gt;
		|bastium=15%&lt;br /&gt;
	  }}&lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
&amp;lt;section begin=deviceFields/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! YOLOL field&lt;br /&gt;
! Description&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
! '''ElectricityProduction'''&lt;br /&gt;
|Amount of electricity the generator unit is currently producing per second&lt;br /&gt;
| 0 -&lt;br /&gt;
|-&lt;br /&gt;
! '''HeatProduction'''&lt;br /&gt;
|Amount of heat the generator unit is currently producing per second&lt;br /&gt;
| 0 -&lt;br /&gt;
|-&lt;br /&gt;
! '''GeneratorUnitRateLimit'''&lt;br /&gt;
| Upper limit for conversion rate for this generator unit&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''GeneratorUnitRate'''&lt;br /&gt;
| Current conversion rate for this generator unit, expressed as a percentage.&lt;br /&gt;
| 0 - 100&lt;br /&gt;
|-&lt;br /&gt;
! '''GeneratorUnitStoredHeat'''&lt;br /&gt;
|Amount of heat currently stored in the generator unit&lt;br /&gt;
| 0 - 1500&lt;br /&gt;
|-&lt;br /&gt;
! '''GeneratorUnitMaxStoredHeat'''&lt;br /&gt;
|Maximum amount of heat that can be stored in the generator unit&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=deviceFields/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[Generator (Assembly)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Generator_(Assembly)&amp;diff=32551</id>
		<title>Generator (Assembly)</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Generator_(Assembly)&amp;diff=32551"/>
		<updated>2024-09-08T17:42:09Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* Fuel to Energy ratios were off, added differentiation into raw and refined fuel (to make it easier to find the numbers used)  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|jp=発電機（アセンブリ）&lt;br /&gt;
|ru=Генератор (Собранный)&lt;br /&gt;
}}{{SB Infobox Begin&lt;br /&gt;
	|{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Starbase_generator.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=An assembled exorium generator&lt;br /&gt;
	  |name=Generators&lt;br /&gt;
	  |border=none&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Device General Information&lt;br /&gt;
	  |type=Power generation&lt;br /&gt;
	  |function=Converts exorium fuel to power&lt;br /&gt;
	  &lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
	|{{SB Infobox Component Section&lt;br /&gt;
	  |Fuel rod&lt;br /&gt;
	  |Fuel chamber&lt;br /&gt;
	  |Generator unit&lt;br /&gt;
	  |Socket board&lt;br /&gt;
	  |Cooling rack&lt;br /&gt;
	  |Pipe socket board&lt;br /&gt;
	  |Radiator&lt;br /&gt;
	  |Enhancer&lt;br /&gt;
      |Heatsink&lt;br /&gt;
	}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;Generators are one of the most essential parts of any constructs that need generated power. Most spaceships for example need to have a properly assembled generator in order for the ships to function. Every machine or device that requires power must be connected to the generator's socket board via a [[Cable tool|cable]], or otherwise to another source of power such as a [[Battery|battery]]. A generator is constructed from many modules, and these modules may be assembled in many different variations. The most basic form of a generator consists of a single generator unit, a fuel chamber, a socket board, and a cooling board with cooling cells.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
Modules can be combined to build a generator for different needs and purposes, with varying shapes, sizes, and efficiency. A generator can be built from the following modules:&lt;br /&gt;
* The '''fuel rod''' (This is the container for the the raw fuel that the fuel chamber will process to create energy)&lt;br /&gt;
* The '''fuel chamber''' (The fuel rod is placed inside the fuel chamber. The '''raw fuel''' is then processed into '''processed fuel''' in the fuel chamber)&lt;br /&gt;
* The '''generator unit''' (Within the generator unit '''processed fuel''' is processed into '''power''')&lt;br /&gt;
* The '''cooling board''' (Cooling cells are placed here and '''coolant''' is processed to reduce '''heat''') &lt;br /&gt;
* The '''socket board''' (For attaching cables, one per 100 000 power)&lt;br /&gt;
* '''Enhancers''' (For improving efficiency, in three different tiers)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A generator creates its own [[Resource networks|resource network]] within it, which distributes and processes five different resources:&lt;br /&gt;
* '''Raw Fuel''' - Stored in the fuel rod.&lt;br /&gt;
* '''Processed Fuel''' - Processed in the fuel chamber from '''Raw Fuel'''.&lt;br /&gt;
* '''Power''' - Processed in the generator unit from '''Processed Fuel'''.&lt;br /&gt;
* '''Heat''' - Produced from the two latter processes, the processing of raw fuel and the processing of power. &lt;br /&gt;
* '''Coolant''' - Stored in the cooling cells. Processed in the cooling board to reduce '''Heat'''.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Starbase_devices_generator_parts.png|''An expanded generator assembly''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Generator Tiers ==&lt;br /&gt;
&lt;br /&gt;
Generate components come in three tiers with differing characteristics:&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component !! Tier 1 - Basic !! Tier 2 - Efficient !! Tier 3 - Powerful&lt;br /&gt;
|-&lt;br /&gt;
| Generator Accent Colour || Blue || Red || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Generator Fuel Chamber Rods Used || ''Nhurgite'' Fuel Rods || ''Exorium'' Fuel Rods || ''Exorium'' Fuel Rods&lt;br /&gt;
|-&lt;br /&gt;
| Generator Fuel Chamber Heat Generated  ||  95 ||  95 || 80&lt;br /&gt;
|-&lt;br /&gt;
| Generator Unit Electricity Generated per Second || 1000 || 1000 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| Generator Unit Heat Generated || 100 || 90 || 80&lt;br /&gt;
|-&lt;br /&gt;
| (raw) Fuel:Energy Ratio || 1:33 || 1:50 || 1:62.5&lt;br /&gt;
|-&lt;br /&gt;
| (refined) Fuel:Energy Ratio || 1:40 || 1:40 || 1:50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat and cooling ==&lt;br /&gt;
&lt;br /&gt;
Generator units and fuel chambers produce heat while working, which can be cooled passively, by coolant cells or by radiators. The heat produced is directly related to the current unit rate, so at 50 rate the generator unit or fuel chamber produces 50% of the heat. If a generator overheats it will reset it's rate to 0.&lt;br /&gt;
&lt;br /&gt;
'''See [[heat mechanics]] for in depth info.'''&lt;br /&gt;
&lt;br /&gt;
== Device fields ==&lt;br /&gt;
===[[Fuel rod|Fuel Rod]]===&lt;br /&gt;
{{#lst:Fuel_rod|deviceFields}}&lt;br /&gt;
===[[Fuel chamber|Fuel Chamber]]===&lt;br /&gt;
{{#lst:Generator fuel_chamber|deviceFields}}&lt;br /&gt;
===[[Generator unit|Generator Unit]]===&lt;br /&gt;
{{#lst:Generator_unit|deviceFields}}&lt;br /&gt;
===[[Cooling rack|Cooling Rack]]===&lt;br /&gt;
{{#lst:Cooling_rack|deviceFields}}&lt;br /&gt;
===[[Small_cooling_cell|Small Cooling Cell]]===&lt;br /&gt;
{{#lst:Small_cooling_cell|deviceFields}}&lt;br /&gt;
&amp;lt;!-- I am a comment! ===[[Radiator|Radiator]]=== --&amp;gt;&lt;br /&gt;
{{#lst:Radiator|deviceFields}}&lt;br /&gt;
{{#lst:Heatsink|deviceFields}}&lt;br /&gt;
To learn more about how to use fields, consult these wiki pages:&lt;br /&gt;
* [[Universal tool|Universal Tool]]&lt;br /&gt;
* [[Data networks|Data networks]]&lt;br /&gt;
* [[YOLOL|YOLOL]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices and machines|Generator]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=YOLOL&amp;diff=32550</id>
		<title>YOLOL</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=YOLOL&amp;diff=32550"/>
		<updated>2024-08-31T14:51:56Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* some introduction to combining conditions for a single if statement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|en=YOLOL&lt;br /&gt;
|de=YOLOL:de&lt;br /&gt;
|fr=YOLOL:fr&lt;br /&gt;
|ru=YOLOL:ru&lt;br /&gt;
|ua=YOLOL:ua&lt;br /&gt;
|jp=YOLOL:jp&lt;br /&gt;
|zh-cn=YOLOL语言&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
{{#evt:service=youtube|id=https://www.youtube.com/watch?v=7lXK6_bktUk|alignment=center}}&lt;br /&gt;
&lt;br /&gt;
YOLOL is a programming language used to control and manage electrical [[Devices and machines|devices]].&amp;lt;br&amp;gt;&lt;br /&gt;
The code is written on lines in [[YOLOL Chip|YOLOL chips]] which are then inserted into [[Chip socket|chip sockets]], that read and relay their messages.&amp;lt;br&amp;gt;&lt;br /&gt;
The programming language enables the programming and controlling of almost any device within the known universe.&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
The code is written to and executed from programmable chips, and can be used to both monitor and control electrical [[Devices and machines|devices]] connected to a [[Data networks|data network]].&amp;lt;br&amp;gt;&lt;br /&gt;
Lines of code are executed in sequence from top to bottom, repeating the cycle of the chip after the last line has been executed, unless the script includes programmed instructions for specific line changes or stopping the execution completely.&lt;br /&gt;
&lt;br /&gt;
To put it simply:&lt;br /&gt;
&lt;br /&gt;
# Code execution starts from line 1&lt;br /&gt;
# After reading line 1, it proceeds to the next line based on the chip's time interval&lt;br /&gt;
# The process is then repeated for the lines 2, 3, 4... etc.&lt;br /&gt;
# The chip will begin executing line 1 again after the last line has been executed (unless the last line contains a goto statement or execution has been paused)&lt;br /&gt;
&lt;br /&gt;
So blank lines still use 0.2 seconds and can be used as a brief execution delay. (lines with only a comment are effectively the same as a blank line.)&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
* Lines take 0.2 seconds to execute.&lt;br /&gt;
* A line can contain a maximum of 70 characters (comments and spaces included).*&lt;br /&gt;
* Some functions only work on specific YOLOL chips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Note that because of this some examples shown below might not work in-game.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command references ==&lt;br /&gt;
&lt;br /&gt;
=== Case insensitive ===&lt;br /&gt;
&lt;br /&gt;
The programming language is fully case '''insensitive'''.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that the following two example scripts function identically to each other:&lt;br /&gt;
&lt;br /&gt;
 if '''ButtonState''' == 1 then '''DoorState''' = 1 end&lt;br /&gt;
&lt;br /&gt;
 IF '''buttonstate''' == 1 THEN '''doorstate''' = 1 END&lt;br /&gt;
* Both scripts set the '''doorstate''' into 1, if '''buttonstate''' value is 1.&lt;br /&gt;
* The characters in the programming language can be written in either lowercase or uppercase letters.&lt;br /&gt;
** They are still parsed as case insensitive.&lt;br /&gt;
** This way it's possible to have the code look a bit more organized.&lt;br /&gt;
&lt;br /&gt;
=== Variables ===&lt;br /&gt;
&lt;br /&gt;
* The variables in the programming language are weakly typed (don't enforce type validity), and support two data types: '''Fixed-point decimals''' (up to 0.001 precision) and '''Strings''' (up to 1024 characters long).&lt;br /&gt;
** To put it simply, the variables can either be introduced as strings or numbers, ignoring the earlier variable type if the previous type is not identical, without causing an error.&lt;br /&gt;
* Each variable is always of a single type, though it will be implicitly converted when required.&lt;br /&gt;
* The default value of an uninitialized variable is 0, and null values are not supported.&lt;br /&gt;
* True/False are numerical values of non-0 and 0.&lt;br /&gt;
** True != 0&lt;br /&gt;
** False == 0&lt;br /&gt;
&lt;br /&gt;
Assigning a value to a variable always converts the variable to the newly assigned value's type.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
&lt;br /&gt;
 ultimateAutopilot= 128.643&lt;br /&gt;
* This results in the variable '''ultimateAutopilot''' containing a numeric value of 128.643&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ultimateAutopilot= &amp;quot;Error prone&amp;quot;&lt;br /&gt;
* This results in the variable '''ultimateAutopilot''' to be a string variable &amp;quot;''Error prone''&amp;quot;, and numeric value of 128.643 is removed.&lt;br /&gt;
&lt;br /&gt;
==== Decimals ====&lt;br /&gt;
&lt;br /&gt;
Numeric values in the programming language are 64-bit fixed-point decimals.&amp;lt;br&amp;gt;&lt;br /&gt;
The variables hold decimal numbers up to three decimal accuracy.&amp;lt;br&amp;gt;&lt;br /&gt;
As a result, the maximum value range (even during operations) is [-9223372036854775.808, 9223372036854775.807]&lt;br /&gt;
&lt;br /&gt;
 pieVariable= 3.142&lt;br /&gt;
* The above script assigns a numeric value of 3.142 to the variable '''pieVariable'''.&lt;br /&gt;
** Supplying more precise values than the variables can store works, but doesn't affect the end result.&lt;br /&gt;
&lt;br /&gt;
 notPieVariable= 0.5772156649&lt;br /&gt;
* The above script attempts to assign a numeric value of 0.5772156649 to the variable '''notPieVariable'''.&lt;br /&gt;
* The end result however is notPieVariable == 0.577&lt;br /&gt;
** Here, the more precise values are cut, leaving only three decimals behind.&lt;br /&gt;
&lt;br /&gt;
==== Strings ====&lt;br /&gt;
&lt;br /&gt;
To specify a string literal in the programming language, the desired string value must be surrounded with double quotation marks.&lt;br /&gt;
Strings can hold up to 127 characters.&lt;br /&gt;
&lt;br /&gt;
 badRobots= &amp;quot;saltberia&amp;quot; &lt;br /&gt;
* This script assigns the string value of &amp;quot;''saltberia''&amp;quot; to the variable '''badRobots'''.&lt;br /&gt;
&lt;br /&gt;
==== Device fields / External variables ====&lt;br /&gt;
&lt;br /&gt;
External variables and device fields can be used in the programming language with the following syntax:&amp;lt;br&amp;gt;&lt;br /&gt;
* ''':variableName'''&lt;br /&gt;
**'''variableName''' being the configured device field id.&lt;br /&gt;
A colon prefix  ''':'''  is used to tell the script that an external variable is being accessed, instead of using one that may or may not be declared or used in the script.&amp;lt;br&amp;gt;&lt;br /&gt;
A programmable [[YOLOL Chip|chip]] that is connected to a [[Devices and machines|device]] has access to all the devices in the same [[Data networks|network]].&amp;lt;br&amp;gt;&lt;br /&gt;
It can then modify and listen to any device fields it has access to.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 if ''':ButtonState''' == 1 then ''':DoorState''' = 1 end&lt;br /&gt;
* The script above will send the value of 1 to any devices listening to the device field '''DoorState''' if the value of '''ButtonState''' is 1 in the data network.&lt;br /&gt;
&lt;br /&gt;
==== Naming Limitations ====&lt;br /&gt;
Currently variables containing keywords such as '''if''' or '''end''' can be parsed incorrectly, and must be avoided.&lt;br /&gt;
&lt;br /&gt;
==== Memory Chips and Relays ====&lt;br /&gt;
&lt;br /&gt;
[[YOLOL memory chip|Memory Chips]] provide 10 device fields that aren't tied to the function of devices and can be used to share variables and their values between multiple [[YOLOL_Chip|YOLOL Chips]]. &amp;lt;/br&amp;gt;&lt;br /&gt;
In a [[Memory_relay|Memory Relay]] they can also be used to copy data from one device field to another, which allows&lt;br /&gt;
* separation of networks e.g. for keeping the data networks less noisy and smaller&lt;br /&gt;
* a combination of shortened variable names in yolol and long variable names in displays e.g. for cockpit interfaces&lt;br /&gt;
&lt;br /&gt;
== Operators and commands ==&lt;br /&gt;
&lt;br /&gt;
Note that the available operators may be limited by the type of the programmable [[YOLOL Chip|chip]].&amp;lt;br&amp;gt;&lt;br /&gt;
Basic chips have a limited selection of functions while more advanced ones can perform more complex operations natively.&lt;br /&gt;
&lt;br /&gt;
=== Basic arithmetic and assignment operators ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Operation || Numeric operation || String operation || Chip availability&lt;br /&gt;
|-&lt;br /&gt;
| A + B || Addition || String A is appended by String B. || All&lt;br /&gt;
|-&lt;br /&gt;
| A - B || Subtraction || The last appearance of String B in String A is removed from String A. || All&lt;br /&gt;
|-&lt;br /&gt;
| A * B || Multiplication || Runtime error. The rest of the line is skipped. || All&lt;br /&gt;
|-&lt;br /&gt;
| A / B || Division || Runtime error. The rest of the line is skipped. || All&lt;br /&gt;
|-&lt;br /&gt;
| A ++ || PostIncrement (A=A+1) || Appends a space to String A. Evaluates to the original value. || All&lt;br /&gt;
|-&lt;br /&gt;
| A -- || PostDecrement (A=A-1) || Removes the last character of the string. Results in runtime error when trying to remove &amp;quot;&amp;quot;. Evaluates to the original value. || All&lt;br /&gt;
|-&lt;br /&gt;
| ++ A  || PreIncrement (A=A+1) || Appends a space to String A. Evaluates to the modified value. || All&lt;br /&gt;
|-&lt;br /&gt;
| -- A || PreDecrement (A=A-1) || Removes the last character of the string. Results in runtime error when trying to remove &amp;quot;&amp;quot;. Evaluates to the modified value. || All&lt;br /&gt;
|-&lt;br /&gt;
| A = B || Assignment (Variable A is set to the value of variable B) || Assignment || All&lt;br /&gt;
|-&lt;br /&gt;
| A += B || Addition-assignment (A=A+B) || A is assigned the value of string-operation A+B || All&lt;br /&gt;
|-&lt;br /&gt;
| A -= B || Subtraction-assignment (A=A-B) || A is assigned the value of string-operation A-B || All&lt;br /&gt;
|-&lt;br /&gt;
| A *= B || Multiplication-assignment (A=A*B) || Runtime error. The rest of the line is skipped. || All&lt;br /&gt;
|-&lt;br /&gt;
| A /= B || Division-assignment (A=A/B) || Runtime error. The rest of the line is skipped. || All&lt;br /&gt;
|-&lt;br /&gt;
| A ^= B || Exponentiation-assignment (A=A^B) || Runtime error. The rest of the line is skipped. || Advanced, Professional&lt;br /&gt;
|-&lt;br /&gt;
| A %= B || Modulo-assignment (A=A%B) || Runtime error. The rest of the line is skipped. || Advanced, Professional&lt;br /&gt;
|-&lt;br /&gt;
| A ^ B || Exponentiation || Runtime error. The rest of the line is skipped. || Advanced, Professional&lt;br /&gt;
|-&lt;br /&gt;
| A % B || Modulo || Runtime error. The rest of the line is skipped. || Advanced, Professional&lt;br /&gt;
|-&lt;br /&gt;
| ABS A || Modulus (absol value) (A=A if A&amp;gt;=0, else A=-A) || Runtime error. The rest of the line is skipped. || Advanced, Professional&lt;br /&gt;
|-&lt;br /&gt;
| A! || Factorial || Runtime error. The rest of the line is skipped. || Advanced, Professional&lt;br /&gt;
|-&lt;br /&gt;
| SQRT A || Square root of A || Runtime error. The rest of the line is skipped. || Advanced, Professional&lt;br /&gt;
|-&lt;br /&gt;
| SIN A || Sine of A (degrees) || Runtime error. The rest of the line is skipped. || Professional&lt;br /&gt;
|-&lt;br /&gt;
| COS A || Cosine of A (degrees) || Runtime error. The rest of the line is skipped. || Professional&lt;br /&gt;
|-&lt;br /&gt;
| TAN A || Tangent of A (degrees) || Runtime error. The rest of the line is skipped. || Professional&lt;br /&gt;
|-&lt;br /&gt;
| ASIN A || Inverse sine of A (degrees) || Runtime error. The rest of the line is skipped. || Professional&lt;br /&gt;
|-&lt;br /&gt;
| ACOS A || Inverse cosine of A (degrees) || Runtime error. The rest of the line is skipped. || Professional&lt;br /&gt;
|-&lt;br /&gt;
| ATAN A || Inverse tangent of A (degrees) || Runtime error. The rest of the line is skipped. || Professional&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Logical operators ===&lt;br /&gt;
&lt;br /&gt;
Logical operators are checks that identify if the statement is true or false.&amp;lt;br&amp;gt;&lt;br /&gt;
All logical operations return either '''&amp;quot;0 for False&amp;quot;''' or '''&amp;quot;1 for True&amp;quot;'''. &lt;br /&gt;
The '''NOT''', '''AND''', and '''OR''' keywords consider 0 to be falsy and anything not 0 to be truthy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Operation || Numeric operation || String operation || Chip availability&lt;br /&gt;
|-&lt;br /&gt;
| A &amp;lt; B || Less than || returns 1 if String A is first in alphabetical order, returns 0 if not. || All&lt;br /&gt;
|-&lt;br /&gt;
| A &amp;gt; B || Greater than || returns 0 if String A is first in alphabetical order, returns 1 if not. || All&lt;br /&gt;
|-&lt;br /&gt;
| A &amp;lt;= B ||Less than or equal to || returns 1 if String A is first in alphabetical order or identical to String B, returns 0 if not. || All&lt;br /&gt;
|-&lt;br /&gt;
| A &amp;gt;= B || Greater than or equal to || returns 0 if String A is first in alphabetical order or identical to String B, returns 1 if not. || All&lt;br /&gt;
|-&lt;br /&gt;
| A != B || Not equal to || returns 1 if String A is not equal to String B, 0 if it is. || All&lt;br /&gt;
|-&lt;br /&gt;
| A == B || Equal to || returns 1 if String A is equal to String B, 0 if not. || All&lt;br /&gt;
|-&lt;br /&gt;
| NOT A || Not || Returns 1 if A is 0, otherwise returns 0. || All&lt;br /&gt;
|-&lt;br /&gt;
| A AND B || And || Returns 1 if neither A nor B are 0, otherwise returns 0. || All&lt;br /&gt;
|-&lt;br /&gt;
| A OR B || Or || Returns 1 if either A or B is not 0, otherwise returns 0. || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mixing variable types in operations ===&lt;br /&gt;
&lt;br /&gt;
Mixing variable types in an operation handles the operation using all parameters as ''strings''.&lt;br /&gt;
&lt;br /&gt;
 previouslyNumber= &amp;quot;10&amp;quot; + 15&lt;br /&gt;
* The above script results in '''previouslyNumber''' containing the string value &amp;quot;1015&amp;quot;.&lt;br /&gt;
** Note that the involved parameters themselves don't change types, their values are just cast as strings for the purpose of the operation:&lt;br /&gt;
 &lt;br /&gt;
 purelyNumber = 15&lt;br /&gt;
 purelyString = &amp;quot;10&amp;quot; + purelyNumber&lt;br /&gt;
* When this script has executed, '''purelyString''' contains the string value of &amp;quot;1015&amp;quot;, while '''purelyNumber''' still contains the numeric value of 15.&lt;br /&gt;
&lt;br /&gt;
=== Goto ===&lt;br /&gt;
&lt;br /&gt;
Goto syntax is used when the normal script reading order from 1-&amp;gt;20 is not desired, or needs to be altered.&lt;br /&gt;
&lt;br /&gt;
Goto is used with the following syntax:&lt;br /&gt;
*'''goto lineNumber'''&lt;br /&gt;
** lineNumber is the line which this command will take the script execution.&amp;lt;br&amp;gt;&lt;br /&gt;
** Any remaining script that is on the same line after the goto-command will not be executed.&lt;br /&gt;
*** using if statements before goto ignores goto syntax, assuming the if-statement is false&lt;br /&gt;
** Multiple goto commands can be added on the same line using conditionals, as '''False''' goto commands are skipped.&lt;br /&gt;
** Numeric values outside the [1,20] range are clamped to this range.&lt;br /&gt;
** Non-integer values are floored.&lt;br /&gt;
** String values will result in a Runtime Error.&lt;br /&gt;
&lt;br /&gt;
 if variable == 5 then '''goto 4''' end '''goto 6'''&lt;br /&gt;
&lt;br /&gt;
The script above will go to line number 4, if '''variable''' has a value of 5.&amp;lt;br&amp;gt;&lt;br /&gt;
Otherwise it will go to line number 6. Numerical operations can also be done &amp;quot;inside&amp;quot; the goto, e.g. &lt;br /&gt;
&lt;br /&gt;
  goto 4+1&lt;br /&gt;
&lt;br /&gt;
=== If-else conditional ===&lt;br /&gt;
&lt;br /&gt;
If-else statements are used to branch out the script into different paths.&amp;lt;br&amp;gt;&lt;br /&gt;
They use the following syntax:&lt;br /&gt;
* '''if ''condition'' then ''statement'' else ''statement'' end'''&lt;br /&gt;
** Condition is a statement that results in a numeric value (where 0 is parsed as False, anything else as True), and statements are pieces of script that are run.&lt;br /&gt;
** All If-else conditional stations must have '''end''' syntax written after statement is complete.&lt;br /&gt;
** The statement has to be on one line. The if, then, else and end cannot be on different lines.&lt;br /&gt;
&lt;br /&gt;
If can be used to branch script execution into two possible outcomes temporarily based on variable value(s).&amp;lt;br&amp;gt;&lt;br /&gt;
'''Example:'''&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''if'''&amp;lt;/font&amp;gt; variable != 2 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''then'''&amp;lt;/font&amp;gt; endResult = 3 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''else'''&amp;lt;/font&amp;gt; endResult = 4 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''end'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This script sets the value of '''endResult''' to 3 if '''variable''' does not have the value of 2.&lt;br /&gt;
* If '''variable''''s value is 2, '''endResult''' is set to the value of 4.&lt;br /&gt;
&lt;br /&gt;
Note that the else statement -part can be left out if not needed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''if'''&amp;lt;/font&amp;gt; variable != 2 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''then'''&amp;lt;/font&amp;gt; endResult = 3 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''end'''&amp;lt;/font&amp;gt;&lt;br /&gt;
*This script only sets the value of 3 to '''endResult''' if '''variable''' does not have a value of 2, and doesn't do anything else.&lt;br /&gt;
&lt;br /&gt;
==== Nesting if statements ====&lt;br /&gt;
&lt;br /&gt;
It is possible to place if-conditionals inside the true/false statement blocks to achieve further branching of execution.&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''if'''&amp;lt;/font&amp;gt; variable == 0 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''then'''&amp;lt;/font&amp;gt; endResult = 1 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''else'''&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;'''if'''&amp;lt;/font&amp;gt; variable == 1 &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;'''then'''&amp;lt;/font&amp;gt; endResult = 2 &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;'''end'''&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''end'''&amp;lt;/font&amp;gt; &lt;br /&gt;
* This script sets '''endResult''' to 1 if '''variable''' equals 0.&lt;br /&gt;
* If '''variable''' doesn't equal 0, but it equals 1, '''endResult''' is set to 2.&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''if'''&amp;lt;/font&amp;gt; variable == 0 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''then'''&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;'''if'''&amp;lt;/font&amp;gt; endResult == 1 &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;'''then'''&amp;lt;/font&amp;gt; endResult = 2 &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;'''end'''&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''else'''&amp;lt;/font&amp;gt; endResult = 1 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''end'''&amp;lt;/font&amp;gt;&lt;br /&gt;
* This script sets '''endResult''' to 2 if '''variable''' has a value of 0 and '''endResult''' equals to 1.&lt;br /&gt;
* If '''variable''' has a value of something other than 0, this script sets '''endResult''' to 1&lt;br /&gt;
* Otherwise '''endResult''' does not change, e.g. when '''variable''' is 0, but '''endResult''' does not equal 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Combining conditions ====&lt;br /&gt;
&lt;br /&gt;
It is possible to calculate conditions inside to further manipulate the branching of execution.&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''if'''&amp;lt;/font&amp;gt; variable == 0 &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;AND&amp;lt;/font&amp;gt; endResult != 2 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''then'''&amp;lt;/font&amp;gt; endResult = 2 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''else'''&amp;lt;/font&amp;gt; endResult = 1 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''end'''&amp;lt;/font&amp;gt; &lt;br /&gt;
* This script sets '''endResult''' to 2 if '''variable''' equals 0, but only if '''endResult''' is not already 2.&lt;br /&gt;
* In any other case it sets '''endResult''' to 1.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
Comments are useful when writing code that is used by a lot of programmers.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that comments also use up space from the pre-determined 70 character line limit and are not excluded from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commenting is used with the following syntax:&lt;br /&gt;
*// '''text'''&lt;br /&gt;
** Text can be any single-line set of characters.&lt;br /&gt;
&lt;br /&gt;
 '''//''' This is a comment. It will explain how other lines of script work.&lt;br /&gt;
* An example of a possible comment syntax&lt;br /&gt;
&lt;br /&gt;
== Order of Operations ==&lt;br /&gt;
&lt;br /&gt;
Operations are conducted in the following order, when operators have the same precedence, left to right.&amp;lt;br&amp;gt;&lt;br /&gt;
To change order of operations, use ( ): e.g. 3*2+1=6+1=7 is the same as (3*2)+1=6+1=7 but is different from 3*(2+1)=3*3=9.&amp;lt;/br&amp;gt;&lt;br /&gt;
Where a line has multiple statements, they are executed left to right.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Operators &lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
| ++ --&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| operators &lt;br /&gt;
| sqrt, abs, sin etc.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| negate&lt;br /&gt;
|-&lt;br /&gt;
| ^&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| */%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;&amp;lt; &amp;gt; == != &amp;lt;= &amp;gt;=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Surprise!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| not (logical negation)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| or&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| and&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
&lt;br /&gt;
There are two types of errors that can happen with the programming language.&lt;br /&gt;
# Syntax errors&lt;br /&gt;
# Runtime errors&lt;br /&gt;
&lt;br /&gt;
* Syntax errors come from invalid and unparseable script and will result in the whole line not being executed.&lt;br /&gt;
* Runtime errors are only catchable while the script is being executed. They result in the execution of the line being interrupted, but any effects until the error will remain.&lt;br /&gt;
&lt;br /&gt;
== Known Bugs/Unintended Behavior ==&lt;br /&gt;
This is a list of known problems regarding yolol:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* variablenames including keywords like &amp;quot;if&amp;quot; in them will parse with the keyword in mind, resulting in a syntax error. Example: :life would be parsed as :l if e&lt;br /&gt;
&lt;br /&gt;
==YOLOL Tips &amp;amp; Tricks==&lt;br /&gt;
* [[Common YOLOL|Common YOLOL scripts]]&lt;br /&gt;
* [[YOLOL Tricks]]&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Data networks]]&lt;br /&gt;
* [[Devices and machines]]&lt;br /&gt;
* [[Device fields]]&lt;br /&gt;
* [[Universal tool|Universal tool]]&lt;br /&gt;
* [[YOLOL Chip]]&lt;br /&gt;
* [[Memory chip]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Networks|YOLOL]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=YOLOL&amp;diff=32549</id>
		<title>YOLOL</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=YOLOL&amp;diff=32549"/>
		<updated>2024-08-31T14:42:19Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* Logic error in description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|en=YOLOL&lt;br /&gt;
|de=YOLOL:de&lt;br /&gt;
|fr=YOLOL:fr&lt;br /&gt;
|ru=YOLOL:ru&lt;br /&gt;
|ua=YOLOL:ua&lt;br /&gt;
|jp=YOLOL:jp&lt;br /&gt;
|zh-cn=YOLOL语言&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
{{#evt:service=youtube|id=https://www.youtube.com/watch?v=7lXK6_bktUk|alignment=center}}&lt;br /&gt;
&lt;br /&gt;
YOLOL is a programming language used to control and manage electrical [[Devices and machines|devices]].&amp;lt;br&amp;gt;&lt;br /&gt;
The code is written on lines in [[YOLOL Chip|YOLOL chips]] which are then inserted into [[Chip socket|chip sockets]], that read and relay their messages.&amp;lt;br&amp;gt;&lt;br /&gt;
The programming language enables the programming and controlling of almost any device within the known universe.&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
The code is written to and executed from programmable chips, and can be used to both monitor and control electrical [[Devices and machines|devices]] connected to a [[Data networks|data network]].&amp;lt;br&amp;gt;&lt;br /&gt;
Lines of code are executed in sequence from top to bottom, repeating the cycle of the chip after the last line has been executed, unless the script includes programmed instructions for specific line changes or stopping the execution completely.&lt;br /&gt;
&lt;br /&gt;
To put it simply:&lt;br /&gt;
&lt;br /&gt;
# Code execution starts from line 1&lt;br /&gt;
# After reading line 1, it proceeds to the next line based on the chip's time interval&lt;br /&gt;
# The process is then repeated for the lines 2, 3, 4... etc.&lt;br /&gt;
# The chip will begin executing line 1 again after the last line has been executed (unless the last line contains a goto statement or execution has been paused)&lt;br /&gt;
&lt;br /&gt;
So blank lines still use 0.2 seconds and can be used as a brief execution delay. (lines with only a comment are effectively the same as a blank line.)&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
* Lines take 0.2 seconds to execute.&lt;br /&gt;
* A line can contain a maximum of 70 characters (comments and spaces included).*&lt;br /&gt;
* Some functions only work on specific YOLOL chips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Note that because of this some examples shown below might not work in-game.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command references ==&lt;br /&gt;
&lt;br /&gt;
=== Case insensitive ===&lt;br /&gt;
&lt;br /&gt;
The programming language is fully case '''insensitive'''.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that the following two example scripts function identically to each other:&lt;br /&gt;
&lt;br /&gt;
 if '''ButtonState''' == 1 then '''DoorState''' = 1 end&lt;br /&gt;
&lt;br /&gt;
 IF '''buttonstate''' == 1 THEN '''doorstate''' = 1 END&lt;br /&gt;
* Both scripts set the '''doorstate''' into 1, if '''buttonstate''' value is 1.&lt;br /&gt;
* The characters in the programming language can be written in either lowercase or uppercase letters.&lt;br /&gt;
** They are still parsed as case insensitive.&lt;br /&gt;
** This way it's possible to have the code look a bit more organized.&lt;br /&gt;
&lt;br /&gt;
=== Variables ===&lt;br /&gt;
&lt;br /&gt;
* The variables in the programming language are weakly typed (don't enforce type validity), and support two data types: '''Fixed-point decimals''' (up to 0.001 precision) and '''Strings''' (up to 1024 characters long).&lt;br /&gt;
** To put it simply, the variables can either be introduced as strings or numbers, ignoring the earlier variable type if the previous type is not identical, without causing an error.&lt;br /&gt;
* Each variable is always of a single type, though it will be implicitly converted when required.&lt;br /&gt;
* The default value of an uninitialized variable is 0, and null values are not supported.&lt;br /&gt;
* True/False are numerical values of non-0 and 0.&lt;br /&gt;
** True != 0&lt;br /&gt;
** False == 0&lt;br /&gt;
&lt;br /&gt;
Assigning a value to a variable always converts the variable to the newly assigned value's type.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
&lt;br /&gt;
 ultimateAutopilot= 128.643&lt;br /&gt;
* This results in the variable '''ultimateAutopilot''' containing a numeric value of 128.643&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ultimateAutopilot= &amp;quot;Error prone&amp;quot;&lt;br /&gt;
* This results in the variable '''ultimateAutopilot''' to be a string variable &amp;quot;''Error prone''&amp;quot;, and numeric value of 128.643 is removed.&lt;br /&gt;
&lt;br /&gt;
==== Decimals ====&lt;br /&gt;
&lt;br /&gt;
Numeric values in the programming language are 64-bit fixed-point decimals.&amp;lt;br&amp;gt;&lt;br /&gt;
The variables hold decimal numbers up to three decimal accuracy.&amp;lt;br&amp;gt;&lt;br /&gt;
As a result, the maximum value range (even during operations) is [-9223372036854775.808, 9223372036854775.807]&lt;br /&gt;
&lt;br /&gt;
 pieVariable= 3.142&lt;br /&gt;
* The above script assigns a numeric value of 3.142 to the variable '''pieVariable'''.&lt;br /&gt;
** Supplying more precise values than the variables can store works, but doesn't affect the end result.&lt;br /&gt;
&lt;br /&gt;
 notPieVariable= 0.5772156649&lt;br /&gt;
* The above script attempts to assign a numeric value of 0.5772156649 to the variable '''notPieVariable'''.&lt;br /&gt;
* The end result however is notPieVariable == 0.577&lt;br /&gt;
** Here, the more precise values are cut, leaving only three decimals behind.&lt;br /&gt;
&lt;br /&gt;
==== Strings ====&lt;br /&gt;
&lt;br /&gt;
To specify a string literal in the programming language, the desired string value must be surrounded with double quotation marks.&lt;br /&gt;
Strings can hold up to 127 characters.&lt;br /&gt;
&lt;br /&gt;
 badRobots= &amp;quot;saltberia&amp;quot; &lt;br /&gt;
* This script assigns the string value of &amp;quot;''saltberia''&amp;quot; to the variable '''badRobots'''.&lt;br /&gt;
&lt;br /&gt;
==== Device fields / External variables ====&lt;br /&gt;
&lt;br /&gt;
External variables and device fields can be used in the programming language with the following syntax:&amp;lt;br&amp;gt;&lt;br /&gt;
* ''':variableName'''&lt;br /&gt;
**'''variableName''' being the configured device field id.&lt;br /&gt;
A colon prefix  ''':'''  is used to tell the script that an external variable is being accessed, instead of using one that may or may not be declared or used in the script.&amp;lt;br&amp;gt;&lt;br /&gt;
A programmable [[YOLOL Chip|chip]] that is connected to a [[Devices and machines|device]] has access to all the devices in the same [[Data networks|network]].&amp;lt;br&amp;gt;&lt;br /&gt;
It can then modify and listen to any device fields it has access to.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 if ''':ButtonState''' == 1 then ''':DoorState''' = 1 end&lt;br /&gt;
* The script above will send the value of 1 to any devices listening to the device field '''DoorState''' if the value of '''ButtonState''' is 1 in the data network.&lt;br /&gt;
&lt;br /&gt;
==== Naming Limitations ====&lt;br /&gt;
Currently variables containing keywords such as '''if''' or '''end''' can be parsed incorrectly, and must be avoided.&lt;br /&gt;
&lt;br /&gt;
==== Memory Chips and Relays ====&lt;br /&gt;
&lt;br /&gt;
[[YOLOL memory chip|Memory Chips]] provide 10 device fields that aren't tied to the function of devices and can be used to share variables and their values between multiple [[YOLOL_Chip|YOLOL Chips]]. &amp;lt;/br&amp;gt;&lt;br /&gt;
In a [[Memory_relay|Memory Relay]] they can also be used to copy data from one device field to another, which allows&lt;br /&gt;
* separation of networks e.g. for keeping the data networks less noisy and smaller&lt;br /&gt;
* a combination of shortened variable names in yolol and long variable names in displays e.g. for cockpit interfaces&lt;br /&gt;
&lt;br /&gt;
== Operators and commands ==&lt;br /&gt;
&lt;br /&gt;
Note that the available operators may be limited by the type of the programmable [[YOLOL Chip|chip]].&amp;lt;br&amp;gt;&lt;br /&gt;
Basic chips have a limited selection of functions while more advanced ones can perform more complex operations natively.&lt;br /&gt;
&lt;br /&gt;
=== Basic arithmetic and assignment operators ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Operation || Numeric operation || String operation || Chip availability&lt;br /&gt;
|-&lt;br /&gt;
| A + B || Addition || String A is appended by String B. || All&lt;br /&gt;
|-&lt;br /&gt;
| A - B || Subtraction || The last appearance of String B in String A is removed from String A. || All&lt;br /&gt;
|-&lt;br /&gt;
| A * B || Multiplication || Runtime error. The rest of the line is skipped. || All&lt;br /&gt;
|-&lt;br /&gt;
| A / B || Division || Runtime error. The rest of the line is skipped. || All&lt;br /&gt;
|-&lt;br /&gt;
| A ++ || PostIncrement (A=A+1) || Appends a space to String A. Evaluates to the original value. || All&lt;br /&gt;
|-&lt;br /&gt;
| A -- || PostDecrement (A=A-1) || Removes the last character of the string. Results in runtime error when trying to remove &amp;quot;&amp;quot;. Evaluates to the original value. || All&lt;br /&gt;
|-&lt;br /&gt;
| ++ A  || PreIncrement (A=A+1) || Appends a space to String A. Evaluates to the modified value. || All&lt;br /&gt;
|-&lt;br /&gt;
| -- A || PreDecrement (A=A-1) || Removes the last character of the string. Results in runtime error when trying to remove &amp;quot;&amp;quot;. Evaluates to the modified value. || All&lt;br /&gt;
|-&lt;br /&gt;
| A = B || Assignment (Variable A is set to the value of variable B) || Assignment || All&lt;br /&gt;
|-&lt;br /&gt;
| A += B || Addition-assignment (A=A+B) || A is assigned the value of string-operation A+B || All&lt;br /&gt;
|-&lt;br /&gt;
| A -= B || Subtraction-assignment (A=A-B) || A is assigned the value of string-operation A-B || All&lt;br /&gt;
|-&lt;br /&gt;
| A *= B || Multiplication-assignment (A=A*B) || Runtime error. The rest of the line is skipped. || All&lt;br /&gt;
|-&lt;br /&gt;
| A /= B || Division-assignment (A=A/B) || Runtime error. The rest of the line is skipped. || All&lt;br /&gt;
|-&lt;br /&gt;
| A ^= B || Exponentiation-assignment (A=A^B) || Runtime error. The rest of the line is skipped. || Advanced, Professional&lt;br /&gt;
|-&lt;br /&gt;
| A %= B || Modulo-assignment (A=A%B) || Runtime error. The rest of the line is skipped. || Advanced, Professional&lt;br /&gt;
|-&lt;br /&gt;
| A ^ B || Exponentiation || Runtime error. The rest of the line is skipped. || Advanced, Professional&lt;br /&gt;
|-&lt;br /&gt;
| A % B || Modulo || Runtime error. The rest of the line is skipped. || Advanced, Professional&lt;br /&gt;
|-&lt;br /&gt;
| ABS A || Modulus (absol value) (A=A if A&amp;gt;=0, else A=-A) || Runtime error. The rest of the line is skipped. || Advanced, Professional&lt;br /&gt;
|-&lt;br /&gt;
| A! || Factorial || Runtime error. The rest of the line is skipped. || Advanced, Professional&lt;br /&gt;
|-&lt;br /&gt;
| SQRT A || Square root of A || Runtime error. The rest of the line is skipped. || Advanced, Professional&lt;br /&gt;
|-&lt;br /&gt;
| SIN A || Sine of A (degrees) || Runtime error. The rest of the line is skipped. || Professional&lt;br /&gt;
|-&lt;br /&gt;
| COS A || Cosine of A (degrees) || Runtime error. The rest of the line is skipped. || Professional&lt;br /&gt;
|-&lt;br /&gt;
| TAN A || Tangent of A (degrees) || Runtime error. The rest of the line is skipped. || Professional&lt;br /&gt;
|-&lt;br /&gt;
| ASIN A || Inverse sine of A (degrees) || Runtime error. The rest of the line is skipped. || Professional&lt;br /&gt;
|-&lt;br /&gt;
| ACOS A || Inverse cosine of A (degrees) || Runtime error. The rest of the line is skipped. || Professional&lt;br /&gt;
|-&lt;br /&gt;
| ATAN A || Inverse tangent of A (degrees) || Runtime error. The rest of the line is skipped. || Professional&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Logical operators ===&lt;br /&gt;
&lt;br /&gt;
Logical operators are checks that identify if the statement is true or false.&amp;lt;br&amp;gt;&lt;br /&gt;
All logical operations return either '''&amp;quot;0 for False&amp;quot;''' or '''&amp;quot;1 for True&amp;quot;'''. &lt;br /&gt;
The '''NOT''', '''AND''', and '''OR''' keywords consider 0 to be falsy and anything not 0 to be truthy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Operation || Numeric operation || String operation || Chip availability&lt;br /&gt;
|-&lt;br /&gt;
| A &amp;lt; B || Less than || returns 1 if String A is first in alphabetical order, returns 0 if not. || All&lt;br /&gt;
|-&lt;br /&gt;
| A &amp;gt; B || Greater than || returns 0 if String A is first in alphabetical order, returns 1 if not. || All&lt;br /&gt;
|-&lt;br /&gt;
| A &amp;lt;= B ||Less than or equal to || returns 1 if String A is first in alphabetical order or identical to String B, returns 0 if not. || All&lt;br /&gt;
|-&lt;br /&gt;
| A &amp;gt;= B || Greater than or equal to || returns 0 if String A is first in alphabetical order or identical to String B, returns 1 if not. || All&lt;br /&gt;
|-&lt;br /&gt;
| A != B || Not equal to || returns 1 if String A is not equal to String B, 0 if it is. || All&lt;br /&gt;
|-&lt;br /&gt;
| A == B || Equal to || returns 1 if String A is equal to String B, 0 if not. || All&lt;br /&gt;
|-&lt;br /&gt;
| NOT A || Not || Returns 1 if A is 0, otherwise returns 0. || All&lt;br /&gt;
|-&lt;br /&gt;
| A AND B || And || Returns 1 if neither A nor B are 0, otherwise returns 0. || All&lt;br /&gt;
|-&lt;br /&gt;
| A OR B || Or || Returns 1 if either A or B is not 0, otherwise returns 0. || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mixing variable types in operations ===&lt;br /&gt;
&lt;br /&gt;
Mixing variable types in an operation handles the operation using all parameters as ''strings''.&lt;br /&gt;
&lt;br /&gt;
 previouslyNumber= &amp;quot;10&amp;quot; + 15&lt;br /&gt;
* The above script results in '''previouslyNumber''' containing the string value &amp;quot;1015&amp;quot;.&lt;br /&gt;
** Note that the involved parameters themselves don't change types, their values are just cast as strings for the purpose of the operation:&lt;br /&gt;
 &lt;br /&gt;
 purelyNumber = 15&lt;br /&gt;
 purelyString = &amp;quot;10&amp;quot; + purelyNumber&lt;br /&gt;
* When this script has executed, '''purelyString''' contains the string value of &amp;quot;1015&amp;quot;, while '''purelyNumber''' still contains the numeric value of 15.&lt;br /&gt;
&lt;br /&gt;
=== Goto ===&lt;br /&gt;
&lt;br /&gt;
Goto syntax is used when the normal script reading order from 1-&amp;gt;20 is not desired, or needs to be altered.&lt;br /&gt;
&lt;br /&gt;
Goto is used with the following syntax:&lt;br /&gt;
*'''goto lineNumber'''&lt;br /&gt;
** lineNumber is the line which this command will take the script execution.&amp;lt;br&amp;gt;&lt;br /&gt;
** Any remaining script that is on the same line after the goto-command will not be executed.&lt;br /&gt;
*** using if statements before goto ignores goto syntax, assuming the if-statement is false&lt;br /&gt;
** Multiple goto commands can be added on the same line using conditionals, as '''False''' goto commands are skipped.&lt;br /&gt;
** Numeric values outside the [1,20] range are clamped to this range.&lt;br /&gt;
** Non-integer values are floored.&lt;br /&gt;
** String values will result in a Runtime Error.&lt;br /&gt;
&lt;br /&gt;
 if variable == 5 then '''goto 4''' end '''goto 6'''&lt;br /&gt;
&lt;br /&gt;
The script above will go to line number 4, if '''variable''' has a value of 5.&amp;lt;br&amp;gt;&lt;br /&gt;
Otherwise it will go to line number 6. Numerical operations can also be done &amp;quot;inside&amp;quot; the goto, e.g. &lt;br /&gt;
&lt;br /&gt;
  goto 4+1&lt;br /&gt;
&lt;br /&gt;
=== If-else conditional ===&lt;br /&gt;
&lt;br /&gt;
If-else statements are used to branch out the script into different paths.&amp;lt;br&amp;gt;&lt;br /&gt;
They use the following syntax:&lt;br /&gt;
* '''if ''condition'' then ''statement'' else ''statement'' end'''&lt;br /&gt;
** Condition is a statement that results in a numeric value (where 0 is parsed as False, anything else as True), and statements are pieces of script that are run.&lt;br /&gt;
** All If-else conditional stations must have '''end''' syntax written after statement is complete.&lt;br /&gt;
** The statement has to be on one line. The if, then, else and end cannot be on different lines.&lt;br /&gt;
&lt;br /&gt;
If can be used to branch script execution into two possible outcomes temporarily based on variable value(s).&amp;lt;br&amp;gt;&lt;br /&gt;
'''Example:'''&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''if'''&amp;lt;/font&amp;gt; variable != 2 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''then'''&amp;lt;/font&amp;gt; endResult = 3 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''else'''&amp;lt;/font&amp;gt; endResult = 4 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''end'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This script sets the value of '''endResult''' to 3 if '''variable''' does not have the value of 2.&lt;br /&gt;
* If '''variable''''s value is 2, '''endResult''' is set to the value of 4.&lt;br /&gt;
&lt;br /&gt;
Note that the else statement -part can be left out if not needed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''if'''&amp;lt;/font&amp;gt; variable != 2 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''then'''&amp;lt;/font&amp;gt; endResult = 3 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''end'''&amp;lt;/font&amp;gt;&lt;br /&gt;
*This script only sets the value of 3 to '''endResult''' if '''variable''' does not have a value of 2, and doesn't do anything else.&lt;br /&gt;
&lt;br /&gt;
==== Nesting if statements ====&lt;br /&gt;
&lt;br /&gt;
It is possible to place if-conditionals inside the true/false statement blocks to achieve further branching of execution.&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''if'''&amp;lt;/font&amp;gt; variable == 0 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''then'''&amp;lt;/font&amp;gt; endResult = 1 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''else'''&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;'''if'''&amp;lt;/font&amp;gt; variable == 1 &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;'''then'''&amp;lt;/font&amp;gt; endResult = 2 &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;'''end'''&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''end'''&amp;lt;/font&amp;gt; &lt;br /&gt;
* This script sets '''endResult''' to 1 if '''variable''' equals 0.&lt;br /&gt;
* If '''variable''' doesn't equal 0, but it equals 1, '''endResult''' is set to 2.&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''if'''&amp;lt;/font&amp;gt; variable == 0 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''then'''&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;'''if'''&amp;lt;/font&amp;gt; endResult == 1 &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;'''then'''&amp;lt;/font&amp;gt; endResult = 2 &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;'''end'''&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''else'''&amp;lt;/font&amp;gt; endResult = 1 &amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;'''end'''&amp;lt;/font&amp;gt;&lt;br /&gt;
* This script sets '''endResult''' to 2 if '''variable''' has a value of 0 and '''endResult''' equals to 1.&lt;br /&gt;
* If '''variable''' has a value of something other than 0, this script sets '''endResult''' to 1&lt;br /&gt;
* Otherwise '''endResult''' does not change, e.g. when '''variable''' is 0, but '''endResult''' does not equal 1&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
Comments are useful when writing code that is used by a lot of programmers.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that comments also use up space from the pre-determined 70 character line limit and are not excluded from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commenting is used with the following syntax:&lt;br /&gt;
*// '''text'''&lt;br /&gt;
** Text can be any single-line set of characters.&lt;br /&gt;
&lt;br /&gt;
 '''//''' This is a comment. It will explain how other lines of script work.&lt;br /&gt;
* An example of a possible comment syntax&lt;br /&gt;
&lt;br /&gt;
== Order of Operations ==&lt;br /&gt;
&lt;br /&gt;
Operations are conducted in the following order, when operators have the same precedence, left to right.&amp;lt;br&amp;gt;&lt;br /&gt;
To change order of operations, use ( ): e.g. 3*2+1=6+1=7 is the same as (3*2)+1=6+1=7 but is different from 3*(2+1)=3*3=9.&amp;lt;/br&amp;gt;&lt;br /&gt;
Where a line has multiple statements, they are executed left to right.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Operators &lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
| ++ --&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| operators &lt;br /&gt;
| sqrt, abs, sin etc.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| negate&lt;br /&gt;
|-&lt;br /&gt;
| ^&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| */%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;&amp;lt; &amp;gt; == != &amp;lt;= &amp;gt;=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Surprise!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| not (logical negation)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| or&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| and&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
&lt;br /&gt;
There are two types of errors that can happen with the programming language.&lt;br /&gt;
# Syntax errors&lt;br /&gt;
# Runtime errors&lt;br /&gt;
&lt;br /&gt;
* Syntax errors come from invalid and unparseable script and will result in the whole line not being executed.&lt;br /&gt;
* Runtime errors are only catchable while the script is being executed. They result in the execution of the line being interrupted, but any effects until the error will remain.&lt;br /&gt;
&lt;br /&gt;
== Known Bugs/Unintended Behavior ==&lt;br /&gt;
This is a list of known problems regarding yolol:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* variablenames including keywords like &amp;quot;if&amp;quot; in them will parse with the keyword in mind, resulting in a syntax error. Example: :life would be parsed as :l if e&lt;br /&gt;
&lt;br /&gt;
==YOLOL Tips &amp;amp; Tricks==&lt;br /&gt;
* [[Common YOLOL|Common YOLOL scripts]]&lt;br /&gt;
* [[YOLOL Tricks]]&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Data networks]]&lt;br /&gt;
* [[Devices and machines]]&lt;br /&gt;
* [[Device fields]]&lt;br /&gt;
* [[Universal tool|Universal tool]]&lt;br /&gt;
* [[YOLOL Chip]]&lt;br /&gt;
* [[Memory chip]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Networks|YOLOL]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Space&amp;diff=32548</id>
		<title>Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Space&amp;diff=32548"/>
		<updated>2024-08-11T14:41:10Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* made look up table link to the respective moon page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otherlang2&lt;br /&gt;
|ru=Космос&lt;br /&gt;
|ua=Всесвіт&lt;br /&gt;
|zh-cn=宇宙空间&lt;br /&gt;
|pl=Space:pl&lt;br /&gt;
|fr=Space/fr&lt;br /&gt;
|de=Space:de&lt;br /&gt;
|jp=宇宙&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Starmap ==&lt;br /&gt;
[[File:Starbase-starmap.png|1080px|center]]&lt;br /&gt;
&lt;br /&gt;
=== Feature Video: Scale of the Universe ===&lt;br /&gt;
&lt;br /&gt;
{{#evt:service=youtube&lt;br /&gt;
|id=https://www.youtube.com/watch?v=fuWr7_pILjM&lt;br /&gt;
|dimensions= 530&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Asteroids ==&lt;br /&gt;
&lt;br /&gt;
Asteroids come in various sizes, containing an exterior shell and an interior core that are both made up of usable [[materials]]. Asteroids can be broken apart and mined on-site, or hauled entirely to a station for refinement. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://www.youtube.com/watch?v=x_zs2YC9K1s&lt;br /&gt;
|dimensions= 530&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following are the current asteroid shapes found in the galaxy. Sizes have slightly changed since the creating of this visualization:&lt;br /&gt;
&lt;br /&gt;
[[File:Starbase_current_asteroids.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
T11 asteroid cannot be mined currently.&lt;br /&gt;
&lt;br /&gt;
== Planets ==&lt;br /&gt;
&lt;br /&gt;
=== [[Eos]] ===&lt;br /&gt;
&lt;br /&gt;
== Moons ==&lt;br /&gt;
&lt;br /&gt;
Before the introduction of the galaxy map, moons had been named colloquially by players. A translation table is provided below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Official Name !! Previous Name&lt;br /&gt;
|-&lt;br /&gt;
| [[Mavka]] || Chemosh&lt;br /&gt;
|-&lt;br /&gt;
| [[Kupalo]] || Sugon&lt;br /&gt;
|-&lt;br /&gt;
| [[Makara]] || Elysium&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemera]] || Kumi&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasithea]] || Xevaos&lt;br /&gt;
|-&lt;br /&gt;
| [[Mouros]] || AnaMllaan&lt;br /&gt;
|-&lt;br /&gt;
| [[Szélatya]] || Szellem&lt;br /&gt;
|-&lt;br /&gt;
| [[Suvi]] || Süti&lt;br /&gt;
|-&lt;br /&gt;
| [[Aglaea]] || Albedo&lt;br /&gt;
|-&lt;br /&gt;
| [[Manes]] || Mare&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossis]] || Aura&lt;br /&gt;
|-&lt;br /&gt;
| [[Nehalennia]] || Alstel&lt;br /&gt;
|-&lt;br /&gt;
| [[Silde]] || Spud&lt;br /&gt;
|-&lt;br /&gt;
| [[Isolde]] || Masser&lt;br /&gt;
|-&lt;br /&gt;
| [[Tristan]] || Secunda&lt;br /&gt;
|-&lt;br /&gt;
| [[Consus]] || Caecus&lt;br /&gt;
|-&lt;br /&gt;
| [[Amort]] || Mures&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyöpeli]] || Neso&lt;br /&gt;
|-&lt;br /&gt;
| [[Inanna]] || Ione&lt;br /&gt;
|-&lt;br /&gt;
| [[Knephas]] || Aurora&lt;br /&gt;
|-&lt;br /&gt;
| [[Amethystos]] || Amethyst&lt;br /&gt;
|-&lt;br /&gt;
| [[Ostrum]] || Ferrum&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalia]] || Tartarus&lt;br /&gt;
|-&lt;br /&gt;
| [[Skoria|Skōria]] || Tephra&lt;br /&gt;
|-&lt;br /&gt;
| [[Mellifluus]] || Kypsélis&lt;br /&gt;
|-&lt;br /&gt;
| [[Magindara]] || Magellan&lt;br /&gt;
|-&lt;br /&gt;
| [[Euphrosyne]] || Iris&lt;br /&gt;
|-&lt;br /&gt;
| [[Boreas]] || Borealis&lt;br /&gt;
|-&lt;br /&gt;
| [[Nap Anya]] || Szalonna&lt;br /&gt;
|-&lt;br /&gt;
| [[Mélusine]] || Ciel&lt;br /&gt;
|-&lt;br /&gt;
| [[Vilkacis]] || Vilous&lt;br /&gt;
|-&lt;br /&gt;
| [[Canens]] || Cassini&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Mavka]] ===&lt;br /&gt;
{{#lst:Mavka|summary}}&lt;br /&gt;
&lt;br /&gt;
==== [[Kupalo]] ==== &lt;br /&gt;
{{#lst:Kupalo|summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Makara]] === &lt;br /&gt;
{{#lst:Makara|summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Hemera]] === &lt;br /&gt;
{{#lst:Hemera|summary}}&lt;br /&gt;
&lt;br /&gt;
==== [[Pasithea]] ==== &lt;br /&gt;
{{#lst:Pasithea|summary}}&lt;br /&gt;
&lt;br /&gt;
==== [[Mouros]] ==== &lt;br /&gt;
{{#lst:Mouros|summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Szélatya]] === &lt;br /&gt;
{{#lst:Szélatya|summary}}&lt;br /&gt;
&lt;br /&gt;
==== [[Suvi]] ==== &lt;br /&gt;
{{#lst:Suvi|summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Aglaea]] === &lt;br /&gt;
{{#lst:Aglaea|summary}}&lt;br /&gt;
&lt;br /&gt;
=== [[Manes]] === &lt;br /&gt;
{{#lst:Manes|summary}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ossis]] ==== &lt;br /&gt;
{{#lst:Ossis|summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Nehalennia]] === &lt;br /&gt;
{{#lst:Nehalennia|summary}}&lt;br /&gt;
&lt;br /&gt;
==== [[Silde]] ==== &lt;br /&gt;
{{#lst:Silde|summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Isolde]] === &lt;br /&gt;
{{#lst:Isolde|summary}}&lt;br /&gt;
&lt;br /&gt;
==== [[Tristan]] ==== &lt;br /&gt;
{{#lst:Tristan|summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Consus]] === &lt;br /&gt;
{{#lst:Consus|summary}}&lt;br /&gt;
&lt;br /&gt;
==== [[Amort]] ==== &lt;br /&gt;
{{#lst:Amort|summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Kyöpeli]] === &lt;br /&gt;
{{#lst:Kyöpeli|summary}}&lt;br /&gt;
&lt;br /&gt;
==== [[Inanna]] ==== &lt;br /&gt;
{{#lst:Inanna|summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Knephas]] === &lt;br /&gt;
{{#lst:Knephas|summary}}&lt;br /&gt;
&lt;br /&gt;
=== [[Amethystos]] === &lt;br /&gt;
{{#lst:Amethystos|summary}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ostrum]] ==== &lt;br /&gt;
{{#lst:Ostrum|summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Thalia]] === &lt;br /&gt;
{{#lst:Thalia|summary}}&lt;br /&gt;
&lt;br /&gt;
==== [[Skoria|Skōria]] ==== &lt;br /&gt;
{{#lst:Skoria|summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Mellifluus]] === &lt;br /&gt;
{{#lst:Mellifluus|summary}}&lt;br /&gt;
&lt;br /&gt;
=== [[Magindara]] === &lt;br /&gt;
{{#lst:Magindara|summary}}&lt;br /&gt;
&lt;br /&gt;
=== [[Euphrosyne]] === &lt;br /&gt;
{{#lst:Euphrosyne|summary}}&lt;br /&gt;
&lt;br /&gt;
==== [[Boreas]] ==== &lt;br /&gt;
{{#lst:Boreas|summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Nap Anya]] === &lt;br /&gt;
{{#lst:Nap Anya|summary}}&lt;br /&gt;
&lt;br /&gt;
=== [[Mélusine]] === &lt;br /&gt;
{{#lst:Mélusine|summary}}&lt;br /&gt;
&lt;br /&gt;
==== [[Vilkacis]] ==== &lt;br /&gt;
{{#lst:Vilkacis|summary}}&lt;br /&gt;
&lt;br /&gt;
==== [[Canens]] ==== &lt;br /&gt;
{{#lst:Canens|summary}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://i.redd.it/bwpt4xf0q0u71.jpg here] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=New_Player_Guide&amp;diff=32547</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=New_Player_Guide&amp;diff=32547"/>
		<updated>2024-08-07T18:54:54Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* Further work on the page, clearing stuff up, like for what happens when you log out, and expanding on Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Starbase_Support}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{quote2|Welcome to the New Player Guide! This guide is an attempt to teach new players certain basic features of Starbase and prepare them on their endo journey. &amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Note that this guide is not available for editing. Suggestions can be sent to JoelFB#7362 on Discord.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
= Starbase naming policy =&lt;br /&gt;
* The naming policy for endos, ships, stations and other things is work-in-progress&lt;br /&gt;
* Currently strict, and does not allow spaces or numbers&lt;br /&gt;
* Some old pioneer users have names from a time when the policy was less strict&lt;br /&gt;
* There will be a way to rename (or request renaming of) things at some point during Early Access&lt;br /&gt;
&amp;lt;!--** In the beginning of Early Access, we will most likely give a 7-day priority to active Closed Alpha testers (users who have played the Alpha for 10 hours or more)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Improvements coming in the near future =&lt;br /&gt;
Please join the [https://discord.com/invite/starbase Discord server] and follow the announcement channels for the latest news and updates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Check out the [[Development]] page for a more detailed roadmap. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Getting help =&lt;br /&gt;
&lt;br /&gt;
Come to #new-players in the [https://discord.com/invite/starbase/ Starbase Discord] - no question is too small to be asked, and veteran players are happy to assist.&lt;br /&gt;
&lt;br /&gt;
Also check out [[Community:Guides]] for videos created by the community or the [https://steamcommunity.com/app/454120/guides/ Steam guides].&lt;br /&gt;
&lt;br /&gt;
= Reporting bugs =&lt;br /&gt;
&lt;br /&gt;
You can use the F1 Feedback Tool to report bugs to the developers. You can also check out the [[Feedback]] page for more information.&lt;br /&gt;
&lt;br /&gt;
= General gameplay info =&lt;br /&gt;
&lt;br /&gt;
'''Your Endo life'''&lt;br /&gt;
* Your character is always &amp;quot;safe&amp;quot;; you can die but you won't lose everything&lt;br /&gt;
* You may lose ships and items in the ship inventory if you e.g. get destroyed&lt;br /&gt;
* You can always use &amp;quot;Insurance Transfer&amp;quot; (ESC menu) to get away from tough situations - this will take you back to the Origin station&lt;br /&gt;
&lt;br /&gt;
'''Companies (clans)'''&lt;br /&gt;
&amp;lt;!--* Dev factions are Empire and Kingdom--&amp;gt;&lt;br /&gt;
* You can create your own company&lt;br /&gt;
* You do not need to join or create a company, you can play Starbase solo or in a group of friends or &amp;quot;impromptu&amp;quot; gang of endos&lt;br /&gt;
&lt;br /&gt;
'''Safe zones'''&lt;br /&gt;
* Safe zones protect endos from damage and unwanted attacks&lt;br /&gt;
* Your ship cannot take damage (except due to bugs etc)&lt;br /&gt;
* Safe zone around the starter area is big, and has plenty of asteroids to mine as well&lt;br /&gt;
* Outside the safe zone has rarer ores/asteroids, and in the future will have other benefits (higher risk, higher reward)&lt;br /&gt;
&amp;lt;!--* To exit the safe zone, you'll need to go to Settings &amp;gt; Gameplay &amp;gt; Ships &amp;gt; Allow Hosted Ships To Leave Safezone to enable ships to leave the safe zone--&amp;gt;&lt;br /&gt;
* By default your ships are not permitted to leave the safe zone. This permission can be set per ship or applied to all in settings.&lt;br /&gt;
&lt;br /&gt;
'''Login and logout'''&lt;br /&gt;
* You can log out at any point, anywhere&lt;br /&gt;
* When you log back in, you'll spawn where you logged out&lt;br /&gt;
** Note: if you log out on a ship and it is moved, you will not move with the ship (exception [[Capital Ships]])&lt;br /&gt;
* If you have a ship when you log out, that ship will remain in the universe (for 365 days) and can be interacted with by other players while you are offline&lt;br /&gt;
** If the ship is outside of the safe zone, it may get destroyed or stolen by other players (if found)&lt;br /&gt;
** Best practice is to despawn the ship at a station and then log off&lt;br /&gt;
&lt;br /&gt;
'''Buying ore and new items'''&lt;br /&gt;
* Check out the [[Shops]] page for more information on shops, their location, and the items they sell&lt;br /&gt;
** Only Kite remains as a non-player trader who sells cosmetics&lt;br /&gt;
* Use the Auction House to buy and sell ore, parts, modules and tools and weapons to and from other players&lt;br /&gt;
&lt;br /&gt;
'''Ships in universe vs Ship Designer'''&lt;br /&gt;
* Currently if a ship has been spawned to the universe, it cannot be brought back to the Ship Designer&lt;br /&gt;
* It is possible to edit ships in the universe but those changes will not reflect in the Ship Designer blueprint itself&lt;br /&gt;
** Changes can be saved to a ship specific blueprint (F5) that doesn't interact with the Ship Designer&lt;br /&gt;
&lt;br /&gt;
'''Vouchers'''&lt;br /&gt;
* Vouchers waive the resource cost of ships&lt;br /&gt;
* Developers can issue &amp;quot;vouchers&amp;quot; for both ship shop ships or custom ships&lt;br /&gt;
&amp;lt;!--* You can as a Community Manager for a voucher in the Discord--&amp;gt;&lt;br /&gt;
* A received voucher will show up in the Bank Statement as &amp;quot;ShipVoucherReceived&amp;quot;&lt;br /&gt;
* Vouchers are applied to the specific ship version (if you modify the ship, the voucher won't work)&lt;br /&gt;
* The vouchers are redeemed either when purchasing the ship from the Ship Designer or at the Ship Shop terminal if it's not a custom ship&lt;br /&gt;
&lt;br /&gt;
= Quick tips =&lt;br /&gt;
&lt;br /&gt;
* Moving with the jetpack around a huge station like Origin can be slow&lt;br /&gt;
** Bind Insurance Transfer points at Marketplace and Easy Build Hall to speed up your travels&lt;br /&gt;
* ALWAYS bring a Pickaxe with you on mining trips!&lt;br /&gt;
* Turn OFF the generators of a ship when you're not actively flying, otherwise you will spend fuel at all times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tutorial =&lt;br /&gt;
* The Tutorial is the first thing in the game, and will teach you some basics.&lt;br /&gt;
* Durign tutorial you'll get your first ship, the Laborer. It's a nice, upgradable ship that will serve you well in the beginning. &lt;br /&gt;
* You will also have a Pickaxe (for mining asteroids) and a set of tools.&lt;br /&gt;
&lt;br /&gt;
'''Tutorial jobs and additional credits'''&lt;br /&gt;
* The available jobs are the Mining job and the Demolition job&lt;br /&gt;
* Other jobs such as Repair are under construction (you may see signs for Repair and Assembly in the game world though, but they don't work)&lt;br /&gt;
* The Tutorial doesn't give you any credits, so if you want additional credits, you can go to the jobs and do some additional work using the same skills you learned during the Tutorial&lt;br /&gt;
&lt;br /&gt;
'''Getting the Laborer'''&lt;br /&gt;
* The Labourer ship you get from the tutorial is a good ship, and can be extended&lt;br /&gt;
* You're not in a rush to get a new one but if you are you can get up to 10 by repeating the &amp;quot;Repair&amp;quot; section&lt;br /&gt;
* For other ships, check out the Wiki and ask around in Discord based on your needs&lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting'''&lt;br /&gt;
* If you end up destroying or crashing the Laborer, you can go to the Starbase Discord in #help-request-ingame and write a report, and the devs can refund the ship so you can buy it again or try another ship.&lt;br /&gt;
* You can reset the tutorial:&lt;br /&gt;
# Go to Settings (ESC -&amp;gt; Settings), then Gameplay &amp;gt; Tutorial &amp;gt; &amp;quot;Reset Tutorial&amp;quot;&lt;br /&gt;
# Then use Insurance Transfer (ESC -&amp;gt; Insurance Transfer) to get back to Origin, and press the F8 key&lt;br /&gt;
&lt;br /&gt;
== Tutorial known issues and fixes ==&lt;br /&gt;
&lt;br /&gt;
'''Ore not collecting'''&lt;br /&gt;
* In some cases the ores may not be collected automatically during the Mining Job&lt;br /&gt;
* To fix this:&lt;br /&gt;
** Go to the Inventory/Equipment menu (press I) &lt;br /&gt;
** Make sure you have the Mining Backpack equipped in your Back slot&lt;br /&gt;
** Toggle OFF &amp;quot;Automatic Collecting&amp;quot;, and then re-enable it&lt;br /&gt;
* You may also need to leave the Mining Job before toggling the setting&lt;br /&gt;
&lt;br /&gt;
'''Repair Tutorial not completing'''&lt;br /&gt;
* Sometimes the Repair tutorial does not complete&lt;br /&gt;
* To fix this:&lt;br /&gt;
** Restart the game&lt;br /&gt;
** For more information: [https://steamcommunity.com/sharedfiles/filedetails/?id=2898443304 What to do when the Repair Job does not work]&lt;br /&gt;
&lt;br /&gt;
= Controls =&lt;br /&gt;
&lt;br /&gt;
'''Often used additional controls'''&lt;br /&gt;
* Q to align yourself to whatever you're looking at&lt;br /&gt;
* G to switch Magboots on/off&lt;br /&gt;
* (Left) Shift to boost endo walking / sprint&lt;br /&gt;
* U to open the Universal tool&lt;br /&gt;
&lt;br /&gt;
'''Interacting with items'''&lt;br /&gt;
* F places an item into your hand&lt;br /&gt;
* P puts an item into your inventory&lt;br /&gt;
&lt;br /&gt;
'''Ship controls rebinding'''&lt;br /&gt;
* V to rebind ship controls (look to your left to see the opened panel)&lt;br /&gt;
&lt;br /&gt;
'''Pressing buttons with TAB'''&lt;br /&gt;
* TAB to free the mouse cursor, allowing you to click menus and buttons ingame&lt;br /&gt;
&lt;br /&gt;
= Mining =&lt;br /&gt;
&lt;br /&gt;
'''Selling ore'''&lt;br /&gt;
* You can sell ore in two ways:&lt;br /&gt;
** Find the &amp;quot;Credits!&amp;quot; tower in Origin, connect your ship's resource bridge to the tower, and sell the ore or sell directly from station inventory&lt;br /&gt;
** Go to Origin and open the Auction House (keybind &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;), and put the ore up for auction&lt;br /&gt;
&lt;br /&gt;
= Ships =&lt;br /&gt;
&lt;br /&gt;
'''Refueling a ship'''&lt;br /&gt;
* You can buy more fuel rods from the Auction house or craft a new one or refill an old one&amp;lt;!--Starsol shop (see [[Shops]])--&amp;gt;&lt;br /&gt;
* Remember fuel and propellant are separate things, you need both!&lt;br /&gt;
* You can buy propellant at the &amp;quot;Credits!&amp;quot; tower, at Starsol booths or you replace the empty propellant tank like you would replace a fuel rod&lt;br /&gt;
&lt;br /&gt;
'''Replacing a fuel rod'''&lt;br /&gt;
* Equip the Bolt Tool and unbolt the existing fuel rod (hold RMB on the fuel rod)&lt;br /&gt;
* Remove fuel rod with E&lt;br /&gt;
* Put in a new fuel rod (toggle snap with C and use Scroll or Shift+Scroll to rotate along the X and Y axes)&lt;br /&gt;
* (Use the Bolt Tool and hold LMB to bolt the fuel rod)&lt;br /&gt;
** Note: Hold LMB uses Autobolt. After an update the Autobolt profile for fuel rods got purposely removed but they can still be manually bolted (LMB click when bolt-preview is green)&lt;br /&gt;
* The old fuel rod can be left in space (they'll despawn after some time; technically they can be sold but they're not worth much) or kept for later use&lt;br /&gt;
* A visual guide for this can be found in the Steam guide [https://steamcommunity.com/sharedfiles/filedetails/?id=2560838070 Fuel Rod Replacement.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buying a ready-made ship'''&lt;br /&gt;
* You can buy a ship with materials and credits in any of the Ship Shops&lt;br /&gt;
* You can &amp;quot;Test Flight&amp;quot; ships before you buy them&lt;br /&gt;
* If you get stuck inside a ship, log out and then log back in, and quickly move a little bit before the game loads everything&lt;br /&gt;
&lt;br /&gt;
'''Designing and buying your own custom ship'''&lt;br /&gt;
* You can design your own ship in the Ship Designer&lt;br /&gt;
** Ship Designer will use materials, i.e. ore and alloys, and you will have to either mine (ore)/craft (alloy) them, or buy them from the Auction House&lt;br /&gt;
** Ship Designer will take time and effort, but is recommended after you know a bit more about the game&lt;br /&gt;
&lt;br /&gt;
'''Selling ships'''&lt;br /&gt;
* You can sell ships at the landing pad of the Sunny Ship Shop (the red ship shop). Despawn your ship, spawn it again at the landing pad terminal, and after a moment the &amp;quot;Spawn&amp;quot; will change to &amp;quot;Sell&amp;quot;.&lt;br /&gt;
** Note it's not the Chemosh Ship Shop (also red) but the other one that has a huge banner saying &amp;quot;Galaxy is big! Buy a spaceship!&amp;quot;&lt;br /&gt;
** It's a very small landing pad at the entrance to the Sunny Ship Shop, right where the basic ships like Vasama are sold&lt;br /&gt;
&amp;lt;!--** See screenshot (taken high above the Command Center where you start your endo journey)--&amp;gt;&lt;br /&gt;
* Selling gives a certain % of the purchase price back (around half or less) and even less if the ship has damage&lt;br /&gt;
* It is not advisable to sell the Laborer ship unless you have multiple other ships already&lt;br /&gt;
&lt;br /&gt;
'''Stranded in space'''&lt;br /&gt;
* If you end up stranded in space, with e.g. all fuel rods spent, there's a couple of options:&lt;br /&gt;
** Ask help in the Discord, maybe someone can come and help you out (this may not be feasible, especially if you're far out with no navigation system)&lt;br /&gt;
*** If you see a few station transponders, you can triangulate the position if you try to match the distances, so take some screenshots before leaving the ship for good - you may be able to recover it later&lt;br /&gt;
** If you're within the safe zone, you can insurance transfer your endo back to Origin, and then Tow your ship from space for a small fee from one of the landing pads&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous gameplay =&lt;br /&gt;
&lt;br /&gt;
=== Direct Trading / how to trade ===&lt;br /&gt;
* In the Social tab, find the player you want to trade with, then right click and choose &amp;quot;Request to trade&amp;quot;&lt;br /&gt;
** The other player will need to accept the trade request in the chat&lt;br /&gt;
* Note that you can also send credits via the Mail/Inbox system&lt;br /&gt;
&lt;br /&gt;
=== Rotating items ===&lt;br /&gt;
* Rotate items with Scroll and Shift+Scroll along the X and Y axes&lt;br /&gt;
** You can assign a key for the X, Y and Z axes respectively, so that when you hold the key and move the mouse the held part rotates along that axis&lt;br /&gt;
* Toggle snapping with C (or Shift+C in the Spaceship Designer)&lt;br /&gt;
&lt;br /&gt;
= Interacting and traveling around the universe =&lt;br /&gt;
&lt;br /&gt;
== Insurance Transfer / Insurance Points ==&lt;br /&gt;
* Insurance Transfer is used to quickly transfer across the universe (like teleporting). Currently it does not cost anything to use Insurance Transfer. If you ever get stuck somewhere, or get lost in space, you can use Insurance Transfer to get out.&lt;br /&gt;
* You can find new Insurance Points throughout the stations&lt;br /&gt;
** Default is on Origin and will transfer your endo to the Command Center of the Origin station&lt;br /&gt;
** Easy Build Hall/Ship Designer building has an Insurance Point at one side of the building&lt;br /&gt;
** Marketplace has an Insurance Point to the right of the Marketplace entrance area (just outside the actual Marketplace)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Renting lots ==&lt;br /&gt;
* There are rental lots on the Proia megastation (&amp;quot;the giant ball&amp;quot; next to the Origin station)&lt;br /&gt;
* Lots can be rented based on time period (daily, weekly, etc) and will cost credits accordingly&lt;br /&gt;
* You can build on lots and create and build your own piece of a station&lt;br /&gt;
* '''Current Alpha stage:''' Lots and station building in general is under constant development. Ask for the latest status in the Discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moon City ==&lt;br /&gt;
* Moon city has three Insurance Transfer points &amp;lt;!--[https://cdn.discordapp.com/attachments/639446056802844724/807016766081204275/unknown.png Insurance Transfer point]--&amp;gt;&lt;br /&gt;
* Note: To get to Moon city from Origin you need to go through the Fast Travel gate in the middel of the ring of origins and then pass a section outside of the safezone after arriving at the moon&lt;br /&gt;
= Tips and tricks =&lt;br /&gt;
''Last updated: March 2021''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Reworded: August 2024''&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that these tips may change rapidly as the game gets updates and economy changes! &lt;br /&gt;
&lt;br /&gt;
=== Best ships for mining ===&lt;br /&gt;
* The starting Laborer is a perfectly fine mining ship, so you don't need to immediately buy another ship&lt;br /&gt;
* The Laborer can be - and should be - upgraded to 18 crates, which will be good for the first mining trips&lt;br /&gt;
* Moving on from Laborer, look for a mining ship with around 100 ore crates&lt;br /&gt;
* The next step is a mining ship with hundreds of ore crates, by this time you probably have a good idea of what works for you&lt;br /&gt;
&lt;br /&gt;
=== How to be an efficient miner ===&lt;br /&gt;
* In the early game mining speed is more important than being picky about ore type. A fast and sturdy ship with 15+ ore crates is efficient&lt;br /&gt;
** a trip getting 15 [[Charodium]], which you can quickly sell to the [[Shops]] for 3810.24 Credits (for a [https://steamcommunity.com/sharedfiles/filedetails/?id=2869413771 full list of ore sell prices]), results in at least 57153.60 Credits&lt;br /&gt;
* Find reasonably sized asteroids near the station within the safe zone and return to sell the ores.&lt;br /&gt;
** If you don't find asteroids in the immediate area around an Origin station, try a different direction or start from a different station, as the asteroids can be mined out in an area&lt;br /&gt;
&lt;br /&gt;
=== Selling or keeping ores ===&lt;br /&gt;
* The game economy is moving towards using ores more and more&lt;br /&gt;
* Ship building consumes ores, so if you're planning to build ships, ores will be important&lt;br /&gt;
* General wisdom is that it's good to keep most ore unless strapped for credits or out of station inventory slots&lt;br /&gt;
* The common ore (Ajatite, Valkite) can be sold for credits as they're so commonplace&lt;br /&gt;
* Generally use the Auction House to sell ores (unless they're generally cheap and the station vendors/towers give roughly the same price as Auction House)&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
A short overview over the different tools used in building, repairing and salvaging ships&lt;br /&gt;
&lt;br /&gt;
== [[Bolt tool|Bolt Tool]]==&lt;br /&gt;
* Used to connect (LMB) and disconnect (RMB) parts to each other&lt;br /&gt;
* Reload the Bolt Tool by buying a new magazine&lt;br /&gt;
&lt;br /&gt;
== [[Cable tool|Cable Tool]] ==&lt;br /&gt;
* Used to place (2x LMB for start and end) and remove (RMB) cables for data and power&lt;br /&gt;
* Reload the Cable Tool by buying a new magazine&lt;br /&gt;
&lt;br /&gt;
== [[Pipe tool|Pipe Tool]] ==&lt;br /&gt;
* Used to place (2x LMB for start and end) and remove (RMB) pipes for resources and propellant&lt;br /&gt;
* Reload the Pipe Tool by buying a new magazine&lt;br /&gt;
&lt;br /&gt;
== [[Welding tool|Welding Tool]] ==&lt;br /&gt;
* Used to connect (LMB) and disconnect (RMB) beams&lt;br /&gt;
* Reload the Pipe Tool by buying a new Power Pack&lt;br /&gt;
** Alternative mode allows for placing Weld Cubes that connect any parts intersecting with it (uses [[Bastium]] from inventory)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
&lt;br /&gt;
'''Stuck physically?'''&lt;br /&gt;
* Log out and log back in; the game takes a few seconds to load objects with collisions, so you can move out of tough spots while it loads&lt;br /&gt;
* Your endo has a melee attack, so you can also try destroying objects by force&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;This ship has a durability error&amp;quot;'''&lt;br /&gt;
* This happens if your ship was a &amp;quot;ship strength factor&amp;quot; below 1.00&lt;br /&gt;
* Your ship will likely start falling apart at some point (typically at higher speeds) and make noise while moving&lt;br /&gt;
* Fix it by making sure everything is properly bolted or welded&lt;br /&gt;
&lt;br /&gt;
'''Ship is flying away and lifeline didn't work'''&lt;br /&gt;
* If your ship is flying away without you and your lifeline didn't work, Log Out&lt;br /&gt;
* Logging out will cause the ship to unload, which resets levers and buttons&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=New_Player_Guide&amp;diff=32546</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=New_Player_Guide&amp;diff=32546"/>
		<updated>2024-08-07T17:48:17Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added guide category for easier reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Starbase_Support}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{quote2|Welcome to the New Player Guide! This guide is an attempt to teach new players certain basic features of Starbase and prepare them on their endo journey. &amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Note that this guide is not available for editing. Suggestions can be sent to JoelFB#7362 on Discord.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
= Starbase naming policy =&lt;br /&gt;
* The naming policy for endos, ships, stations and other things is work-in-progress&lt;br /&gt;
* Currently strict, and does not allow spaces or numbers&lt;br /&gt;
* Some old pioneer users have names from a time when the policy was less strict&lt;br /&gt;
* There will be a way to rename (or request renaming of) things at some point during Early Access&lt;br /&gt;
&amp;lt;!--** In the beginning of Early Access, we will most likely give a 7-day priority to active Closed Alpha testers (users who have played the Alpha for 10 hours or more)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Improvements coming in the near future =&lt;br /&gt;
Please join the [https://discord.com/invite/starbase Discord server] and follow the announcement channels for the latest news and updates.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Development]] page for a more detailed roadmap. &lt;br /&gt;
&lt;br /&gt;
= Getting help =&lt;br /&gt;
&lt;br /&gt;
Come to #new-players in the [https://discord.com/invite/starbase/ Starbase Discord] - no question is too small to be asked, and veteran players are happy to assist.&lt;br /&gt;
&lt;br /&gt;
Also check out [[Community:Guides]] for videos created by the community or the [https://steamcommunity.com/app/454120/guides/ Steam guides].&lt;br /&gt;
&lt;br /&gt;
= Reporting bugs =&lt;br /&gt;
&lt;br /&gt;
You can use the F1 Feedback Tool to report bugs to the developers. You can also check out the [[Feedback]] page for more information.&lt;br /&gt;
&lt;br /&gt;
= General gameplay info =&lt;br /&gt;
&lt;br /&gt;
'''Your Endo life'''&lt;br /&gt;
* Your character is always &amp;quot;safe&amp;quot;; you can die but you won't lose everything&lt;br /&gt;
* You may lose ships and items in the ship inventory if you e.g. get destroyed&lt;br /&gt;
* You can always use &amp;quot;Insurance Transfer&amp;quot; (ESC menu) to get away from tough situations - this will take you back to the Origin station&lt;br /&gt;
&lt;br /&gt;
'''Factions (clans)'''&lt;br /&gt;
* Dev factions are Empire and Kingdom&lt;br /&gt;
* You can create your own faction&lt;br /&gt;
* You do not need to join or create a faction, you can play Starbase solo or in a group of friends or &amp;quot;impromptu&amp;quot; gang of endos&lt;br /&gt;
&lt;br /&gt;
'''Safe zones'''&lt;br /&gt;
* Safe zones protect endos from damage and unwanted attacks&lt;br /&gt;
* Your ship cannot take damage (except due to bugs etc)&lt;br /&gt;
* Safe zone around the starter area is big, and has plenty of asteroids to mine as well&lt;br /&gt;
* Outside the safe zone has rarer ores/asteroids, and in the future will have other benefits (higher risk, higher reward)&lt;br /&gt;
&amp;lt;!--* To exit the safe zone, you'll need to go to Settings &amp;gt; Gameplay &amp;gt; Ships &amp;gt; Allow Hosted Ships To Leave Safezone to enable ships to leave the safe zone--&amp;gt;&lt;br /&gt;
* By default your ships are not permitted to leave the safe zone. This permission can be set per ship or applied to all in settings.&lt;br /&gt;
&lt;br /&gt;
'''Login and logout'''&lt;br /&gt;
* You can log out at any point, anywhere&lt;br /&gt;
* When you log back in, you'll be returned to where you were&lt;br /&gt;
* If you have a ship when you log out, that ship will remain in the universe (for 365 days)&lt;br /&gt;
** If the ship is outside of the safe zone, it may get destroyed or stolen by other players (if found)&lt;br /&gt;
** Best practice is to despawn the ship at a station and then log off&lt;br /&gt;
&lt;br /&gt;
'''Buying ore and new items'''&lt;br /&gt;
* Check out the [[Shops]] page for more information on shops, their location, and the items they sell&lt;br /&gt;
** Only Kite remains as a non-player trader&lt;br /&gt;
* Use the Auction House to buy and sell ore, parts, modules and tools and weapons&lt;br /&gt;
&lt;br /&gt;
'''Ships in universe vs Ship Designer'''&lt;br /&gt;
* Currently if a ship has been spawned to the universe, it cannot be brought back to the Ship Designer&lt;br /&gt;
* It is possible to edit ships in the universe but those changes will not reflect in the blueprint itself&lt;br /&gt;
&lt;br /&gt;
'''Vouchers'''&lt;br /&gt;
* Vouchers waive the resource cost of ships&lt;br /&gt;
* Developers can issue &amp;quot;vouchers&amp;quot; for both ship shop ships or custom ships&lt;br /&gt;
&amp;lt;!--* You can as a Community Manager for a voucher in the Discord--&amp;gt;&lt;br /&gt;
* A received voucher will show up in the Bank Statement as &amp;quot;ShipVoucherReceived&amp;quot;&lt;br /&gt;
* Vouchers are applied to the specific ship version (if you modify the ship, the voucher won't work)&lt;br /&gt;
* The vouchers are redeemed either when purchasing the ship from the Ship Designer or at the Ship Shop terminal if it's not a custom ship&lt;br /&gt;
&lt;br /&gt;
= Quick tips =&lt;br /&gt;
&lt;br /&gt;
* Moving with the jetpack around a huge station like Origin can be slow&lt;br /&gt;
** Bind Insurance Transfer points at Marketplace and Easy Build Hall to speed up your travels&lt;br /&gt;
* ALWAYS bring a Pickaxe with you on mining trips!&lt;br /&gt;
* Turn OFF the generators of a ship when you're not actively flying, otherwise you will spend fuel at all times&lt;br /&gt;
&lt;br /&gt;
= Tutorial =&lt;br /&gt;
* The Tutorial is the first thing in the game, and will teach you some basics.&lt;br /&gt;
* Durign tutorial you'll get your first ship, the Laborer. It's a nice, upgradable ship that will serve you well in the beginning. &lt;br /&gt;
* You will also have a Pickaxe (for mining asteroids) and a set of tools.&lt;br /&gt;
&lt;br /&gt;
'''Tutorial jobs and additional credits'''&lt;br /&gt;
* Tthe available jobs are the Mining job and the Demolition job&lt;br /&gt;
* Other jobs such as Repair are under construction (you may see signs for Repair and Assembly in the game world though, but they don't work)&lt;br /&gt;
* The Tutorial doesn't give you any credits, so if you want additional credits, you can go to the jobs and do some additional work using the same skills you learned during the Tutorial&lt;br /&gt;
&lt;br /&gt;
'''Getting the Laborer'''&lt;br /&gt;
* The Labourer ship you get from the tutorial is a good ship, and can be extended&lt;br /&gt;
* You're not in a rush to get a new one but if you are you can get up to 10 by repeating the &amp;quot;Repair&amp;quot; section&lt;br /&gt;
* For other ships, check out the Wiki and ask around in Discord based on your needs&lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting'''&lt;br /&gt;
* If you end up destroying or crashing the Laborer, you can go to the Starbase Discord in #help-request-ingame and write a report, and the devs can refund the ship so you can buy it again or try another ship.&lt;br /&gt;
* You can reset the tutorial:&lt;br /&gt;
# Go to Settings (ESC -&amp;gt; Settings), then Gameplay &amp;gt; Tutorial &amp;gt; &amp;quot;Reset Tutorial&amp;quot;&lt;br /&gt;
# Then use Insurance Transfer (ESC -&amp;gt; Insurance Transfer) to get back to Origin, and press the F8 key&lt;br /&gt;
&lt;br /&gt;
== Tutorial known issues and fixes ==&lt;br /&gt;
&lt;br /&gt;
'''Ore not collecting'''&lt;br /&gt;
* In some cases the ores may not be collected automatically during the Mining Job&lt;br /&gt;
* To fix this:&lt;br /&gt;
** Go to the Inventory/Equipment menu (press I) &lt;br /&gt;
** Make sure you have the Mining Backpack equipped in your Back slot&lt;br /&gt;
** Toggle OFF &amp;quot;Automatic Collecting&amp;quot;, and then re-enable it&lt;br /&gt;
* You may also need to leave the Mining Job before toggling the setting&lt;br /&gt;
&lt;br /&gt;
'''Repair Tutorial not completing'''&lt;br /&gt;
* Sometimes the Repair tutorial does not complete&lt;br /&gt;
* To fix this:&lt;br /&gt;
** Restart the game&lt;br /&gt;
** For more information: [https://steamcommunity.com/sharedfiles/filedetails/?id=2898443304 What to do when the Repair Job does not work]&lt;br /&gt;
&lt;br /&gt;
= Controls =&lt;br /&gt;
&lt;br /&gt;
'''Often used additional controls'''&lt;br /&gt;
* Q to align yourself to whatever you're looking at&lt;br /&gt;
* G to switch Magboots on/off&lt;br /&gt;
* (Left) Shift to boost endo walking / sprint&lt;br /&gt;
* U to open the Universal tool&lt;br /&gt;
&lt;br /&gt;
'''Interacting with items'''&lt;br /&gt;
* F places an item into your hand&lt;br /&gt;
* P puts an item into your inventory&lt;br /&gt;
&lt;br /&gt;
'''Ship controls rebinding'''&lt;br /&gt;
* V to rebind ship controls (look to your left to see the opened panel)&lt;br /&gt;
&lt;br /&gt;
'''Pressing buttons with TAB'''&lt;br /&gt;
* TAB to free the mouse cursor, allowing you to click menus and buttons ingame&lt;br /&gt;
&lt;br /&gt;
= Mining =&lt;br /&gt;
&lt;br /&gt;
'''Selling ore'''&lt;br /&gt;
* You can sell ore in two ways:&lt;br /&gt;
** Find the &amp;quot;Credits!&amp;quot; tower in Origin, connect your ship's resource bridge to the tower, and sell the ore or sell directly from station inventory&lt;br /&gt;
** Go to Origin and open the Auction House (keybind &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;), and put the ore up for auction&lt;br /&gt;
&lt;br /&gt;
= Ships =&lt;br /&gt;
&lt;br /&gt;
'''Refueling a ship'''&lt;br /&gt;
* You can buy more fuel rods from the Auction house or craft a new one or refill an old one&amp;lt;!--Starsol shop (see [[Shops]])--&amp;gt;&lt;br /&gt;
* Remember fuel and propellant are separate things, you need both!&lt;br /&gt;
* You can buy propellant at the &amp;quot;Credits!&amp;quot; tower, at Starsol booths or you replace the empty propellant tank like you would replace a fuel rod&lt;br /&gt;
&lt;br /&gt;
'''Replacing a fuel rod'''&lt;br /&gt;
* Equip the Bolt Tool and unbolt the existing fuel rod (hold RMB on the fuel rod)&lt;br /&gt;
* Remove fuel rod with E&lt;br /&gt;
* Put in a new fuel rod (toggle snap with C and use Scroll or Shift+Scroll to rotate along the X and Y axes)&lt;br /&gt;
* (Use the Bolt Tool and hold LMB to bolt the fuel rod)&lt;br /&gt;
** Note: Hold LMB uses Autobolt. After an update the Autobolt profile for fuel rods got purposely removed but they can still be manually bolted (LMB click when bolt-preview is green)&lt;br /&gt;
* The old fuel rod can be left in space (they'll despawn after some time; technically they can be sold but they're not worth much) or kept for later use&lt;br /&gt;
* A visual guide for this can be found in the Steam guide [https://steamcommunity.com/sharedfiles/filedetails/?id=2560838070 Fuel Rod Replacement.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buying a ready-made ship'''&lt;br /&gt;
* You can buy a ship with materials and credits in any of the Ship Shops&lt;br /&gt;
* You can &amp;quot;Test Flight&amp;quot; ships before you buy them&lt;br /&gt;
* If you get stuck inside a ship, log out and then log back in, and quickly move a little bit before the game loads everything&lt;br /&gt;
&lt;br /&gt;
'''Designing and buying your own custom ship'''&lt;br /&gt;
* You can design your own ship in the Ship Designer&lt;br /&gt;
** Ship Designer will use materials, i.e. ore and alloys, and you will have to either mine (ore)/craft (alloy) them, or buy them from the Auction House&lt;br /&gt;
** Ship Designer will take time and effort, but is recommended after you know a bit more about the game&lt;br /&gt;
&lt;br /&gt;
'''Selling ships'''&lt;br /&gt;
* You can sell ships at the landing pad of the Sunny Ship Shop (the red ship shop). Despawn your ship, spawn it again at the landing pad terminal, and after a moment the &amp;quot;Spawn&amp;quot; will change to &amp;quot;Sell&amp;quot;.&lt;br /&gt;
** Note it's not the Chemosh Ship Shop (also red) but the other one that has a huge banner saying &amp;quot;Galaxy is big! Buy a spaceship!&amp;quot;&lt;br /&gt;
** It's a very small landing pad at the entrance to the Sunny Ship Shop, right where the basic ships like Vasama are sold&lt;br /&gt;
&amp;lt;!--** See screenshot (taken high above the Command Center where you start your endo journey)--&amp;gt;&lt;br /&gt;
* Selling gives a certain % of the purchase price back (around half or less) and even less if the ship has damage&lt;br /&gt;
* It is not advisable to sell the Laborer ship unless you have multiple other ships already&lt;br /&gt;
&lt;br /&gt;
'''Stranded in space'''&lt;br /&gt;
* If you end up stranded in space, with e.g. all fuel rods spent, there's a couple of options:&lt;br /&gt;
** Ask help in the Discord, maybe someone can come and help you out (this may not be feasible, especially if you're far out with no navigation system)&lt;br /&gt;
*** If you see a few station transponders, you can triangulate the position if you try to match the distances, so take some screenshots before leaving the ship for good - you may be able to recover it later&lt;br /&gt;
** If you're within the safe zone, you can insurance transfer your endo back to Origin, and then Tow your ship from space for a small fee from one of the landing pads&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous gameplay =&lt;br /&gt;
&lt;br /&gt;
=== Direct Trading / how to trade ===&lt;br /&gt;
* In the Social tab, find the player you want to trade with, then right click and choose &amp;quot;Request to trade&amp;quot;&lt;br /&gt;
** The other player will need to accept the trade request in the chat&lt;br /&gt;
* Note that you can also send credits via the Mail/Inbox system&lt;br /&gt;
&lt;br /&gt;
=== Rotating items ===&lt;br /&gt;
* Rotate items with Scroll and Shift+Scroll along the X and Y axes&lt;br /&gt;
** You can assign a key for the X, Y and Z axes respectively, so that when you hold the key and move the mouse the held part rotates along that axis&lt;br /&gt;
* Toggle snapping with C (or Shift+C in the Spaceship Designer)&lt;br /&gt;
&lt;br /&gt;
= Interacting and traveling around the universe =&lt;br /&gt;
&lt;br /&gt;
== Insurance Transfer / Insurance Points ==&lt;br /&gt;
* Insurance Transfer is used to quickly transfer across the universe (like teleporting). Currently it does not cost anything to use Insurance Transfer. If you ever get stuck somewhere, or get lost in space, you can use Insurance Transfer to get out.&lt;br /&gt;
* You can find new Insurance Points throughout the stations&lt;br /&gt;
** Default is on Origin and will transfer your endo to the Command Center of the Origin station&lt;br /&gt;
** Easy Build Hall/Ship Designer building has an Insurance Point at one side of the building&lt;br /&gt;
** Marketplace has an Insurance Point to the right of the Marketplace entrance area (just outside the actual Marketplace)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Renting lots ==&lt;br /&gt;
* There are rental lots on the Proia megastation (&amp;quot;the giant ball&amp;quot; next to the Origin station)&lt;br /&gt;
* Lots can be rented based on time period (daily, weekly, etc) and will cost credits accordingly&lt;br /&gt;
* You can build on lots and create and build your own piece of a station&lt;br /&gt;
* '''Current Alpha stage:''' Lots and station building in general is under constant development. Ask for the latest status in the Discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moon City ==&lt;br /&gt;
* Moon city has three Insurance Transfer points &amp;lt;!--[https://cdn.discordapp.com/attachments/639446056802844724/807016766081204275/unknown.png Insurance Transfer point]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tips and tricks =&lt;br /&gt;
''Last updated: March 2021''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Reworded: August 2024''&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that these tips may change rapidly as the game gets updates and economy changes! &lt;br /&gt;
&lt;br /&gt;
=== Best ships for mining ===&lt;br /&gt;
* The starting Laborer is a perfectly fine mining ship, so you don't need to immediately buy another ship&lt;br /&gt;
* The Laborer can be - and should be - upgraded to 18 crates, which will be good for the first mining trips&lt;br /&gt;
* Moving on from Laborer, look for a mining ship with around 100 ore crates&lt;br /&gt;
* The next step is a mining ship with hundreds of ore crates, by this time you probably have a good idea of what works for you&lt;br /&gt;
&lt;br /&gt;
=== How to be an efficient miner ===&lt;br /&gt;
* In the early game mining speed is more important than being picky about ore type. A fast and sturdy ship with 15+ ore crates is efficient and can attain 10+ million credits per hour.&lt;br /&gt;
* Find reasonably sized asteroids near the station within the safe zone and return to sell the ores.&lt;br /&gt;
** If you don't find asteroids in the immediate area around an Origin station, try a different direction or start from a different station, as the asteroids can be mined out in an area&lt;br /&gt;
&lt;br /&gt;
=== Selling or keeping ores ===&lt;br /&gt;
* The game economy is moving towards using ores more and more&lt;br /&gt;
* Ship building consumes ores, so if you're planning to build ships, ores will be important&lt;br /&gt;
* General wisdom is that it's good to keep most ore unless strapped for credits or out of station inventory slots&lt;br /&gt;
* The common ore (Ajatite, Valkite) can be sold for credits as they're so commonplace&lt;br /&gt;
* Generally use the Auction House to sell ores (unless they're generally cheap and the station vendors/towers give roughly the same price as Auction House)&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
&lt;br /&gt;
== Bolt Tool ==&lt;br /&gt;
&lt;br /&gt;
* Reload the Bolt Tool by buying a new magazine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
&lt;br /&gt;
'''Stuck physically?'''&lt;br /&gt;
* Log out and log back in; the game takes a few seconds to load objects with collisions, so you can move out of tough spots while it loads&lt;br /&gt;
* Your endo has a melee attack, so you can also try destroying objects by force&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;This ship has a durability error&amp;quot;'''&lt;br /&gt;
* This happens if your ship was a &amp;quot;ship strength factor&amp;quot; below 1.00&lt;br /&gt;
* Your ship will likely start falling apart at some point (typically at higher speeds) and make noise while moving&lt;br /&gt;
* Fix it by making sure everything is properly bolted or welded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=New_Player_Guide&amp;diff=32545</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=New_Player_Guide&amp;diff=32545"/>
		<updated>2024-08-07T16:05:03Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* replaced &amp;quot;our&amp;quot; with &amp;quot;the&amp;quot; to avoid confusing on who curates this page*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Starbase_Support}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{quote2|Welcome to the New Player Guide! This guide is an attempt to teach new players certain basic features of Starbase and prepare them on their endo journey. &amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Note that this guide is not available for editing. Suggestions can be sent to JoelFB#7362 on Discord.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
= Starbase naming policy =&lt;br /&gt;
* The naming policy for endos, ships, stations and other things is work-in-progress&lt;br /&gt;
* Currently strict, and does not allow spaces or numbers&lt;br /&gt;
* Some old pioneer users have names from a time when the policy was less strict&lt;br /&gt;
* There will be a way to rename (or request renaming of) things at some point during Early Access&lt;br /&gt;
&amp;lt;!--** In the beginning of Early Access, we will most likely give a 7-day priority to active Closed Alpha testers (users who have played the Alpha for 10 hours or more)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Improvements coming in the near future =&lt;br /&gt;
Please join the [https://discord.com/invite/starbase Discord server] and follow the announcement channels for the latest news and updates.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Development]] page for a more detailed roadmap. &lt;br /&gt;
&lt;br /&gt;
= Getting help =&lt;br /&gt;
&lt;br /&gt;
Come to #new-players in the [https://discord.com/invite/starbase/ Starbase Discord] - no question is too small to be asked, and veteran players are happy to assist.&lt;br /&gt;
&lt;br /&gt;
Also check out [[Community:Guides]] for videos created by the community or the [https://steamcommunity.com/app/454120/guides/ Steam guides].&lt;br /&gt;
&lt;br /&gt;
= Reporting bugs =&lt;br /&gt;
&lt;br /&gt;
You can use the F1 Feedback Tool to report bugs to the developers. You can also check out the [[Feedback]] page for more information.&lt;br /&gt;
&lt;br /&gt;
= General gameplay info =&lt;br /&gt;
&lt;br /&gt;
'''Your Endo life'''&lt;br /&gt;
* Your character is always &amp;quot;safe&amp;quot;; you can die but you won't lose everything&lt;br /&gt;
* You may lose ships and items in the ship inventory if you e.g. get destroyed&lt;br /&gt;
* You can always use &amp;quot;Insurance Transfer&amp;quot; (ESC menu) to get away from tough situations - this will take you back to the Origin station&lt;br /&gt;
&lt;br /&gt;
'''Factions (clans)'''&lt;br /&gt;
* Dev factions are Empire and Kingdom&lt;br /&gt;
* You can create your own faction&lt;br /&gt;
* You do not need to join or create a faction, you can play Starbase solo or in a group of friends or &amp;quot;impromptu&amp;quot; gang of endos&lt;br /&gt;
&lt;br /&gt;
'''Safe zones'''&lt;br /&gt;
* Safe zones protect endos from damage and unwanted attacks&lt;br /&gt;
* Your ship cannot take damage (except due to bugs etc)&lt;br /&gt;
* Safe zone around the starter area is big, and has plenty of asteroids to mine as well&lt;br /&gt;
* Outside the safe zone has rarer ores/asteroids, and in the future will have other benefits (higher risk, higher reward)&lt;br /&gt;
&amp;lt;!--* To exit the safe zone, you'll need to go to Settings &amp;gt; Gameplay &amp;gt; Ships &amp;gt; Allow Hosted Ships To Leave Safezone to enable ships to leave the safe zone--&amp;gt;&lt;br /&gt;
* By default your ships are not permitted to leave the safe zone. This permission can be set per ship or applied to all in settings.&lt;br /&gt;
&lt;br /&gt;
'''Login and logout'''&lt;br /&gt;
* You can log out at any point, anywhere&lt;br /&gt;
* When you log back in, you'll be returned to where you were&lt;br /&gt;
* If you have a ship when you log out, that ship will remain in the universe (for 365 days)&lt;br /&gt;
** If the ship is outside of the safe zone, it may get destroyed or stolen by other players (if found)&lt;br /&gt;
** Best practice is to despawn the ship at a station and then log off&lt;br /&gt;
&lt;br /&gt;
'''Buying ore and new items'''&lt;br /&gt;
* Check out the [[Shops]] page for more information on shops, their location, and the items they sell&lt;br /&gt;
** Only Kite remains as a non-player trader&lt;br /&gt;
* Use the Auction House to buy and sell ore, parts, modules and tools and weapons&lt;br /&gt;
&lt;br /&gt;
'''Ships in universe vs Ship Designer'''&lt;br /&gt;
* Currently if a ship has been spawned to the universe, it cannot be brought back to the Ship Designer&lt;br /&gt;
* It is possible to edit ships in the universe but those changes will not reflect in the blueprint itself&lt;br /&gt;
&lt;br /&gt;
'''Vouchers'''&lt;br /&gt;
* Vouchers waive the resource cost of ships&lt;br /&gt;
* Developers can issue &amp;quot;vouchers&amp;quot; for both ship shop ships or custom ships&lt;br /&gt;
&amp;lt;!--* You can as a Community Manager for a voucher in the Discord--&amp;gt;&lt;br /&gt;
* A received voucher will show up in the Bank Statement as &amp;quot;ShipVoucherReceived&amp;quot;&lt;br /&gt;
* Vouchers are applied to the specific ship version (if you modify the ship, the voucher won't work)&lt;br /&gt;
* The vouchers are redeemed either when purchasing the ship from the Ship Designer or at the Ship Shop terminal if it's not a custom ship&lt;br /&gt;
&lt;br /&gt;
= Quick tips =&lt;br /&gt;
&lt;br /&gt;
* Moving with the jetpack around a huge station like Origin can be slow&lt;br /&gt;
** Bind Insurance Transfer points at Marketplace and Easy Build Hall to speed up your travels&lt;br /&gt;
* ALWAYS bring a Pickaxe with you on mining trips!&lt;br /&gt;
* Turn OFF the generators of a ship when you're not actively flying, otherwise you will spend fuel at all times&lt;br /&gt;
&lt;br /&gt;
= Tutorial =&lt;br /&gt;
* The Tutorial is the first thing in the game, and will teach you some basics.&lt;br /&gt;
* Durign tutorial you'll get your first ship, the Laborer. It's a nice, upgradable ship that will serve you well in the beginning. &lt;br /&gt;
* You will also have a Pickaxe (for mining asteroids) and a set of tools.&lt;br /&gt;
&lt;br /&gt;
'''Tutorial jobs and additional credits'''&lt;br /&gt;
* Tthe available jobs are the Mining job and the Demolition job&lt;br /&gt;
* Other jobs such as Repair are under construction (you may see signs for Repair and Assembly in the game world though, but they don't work)&lt;br /&gt;
* The Tutorial doesn't give you any credits, so if you want additional credits, you can go to the jobs and do some additional work using the same skills you learned during the Tutorial&lt;br /&gt;
&lt;br /&gt;
'''Getting the Laborer'''&lt;br /&gt;
* The Labourer ship you get from the tutorial is a good ship, and can be extended&lt;br /&gt;
* You're not in a rush to get a new one but if you are you can get up to 10 by repeating the &amp;quot;Repair&amp;quot; section&lt;br /&gt;
* For other ships, check out the Wiki and ask around in Discord based on your needs&lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting'''&lt;br /&gt;
* If you end up destroying or crashing the Laborer, you can go to the Starbase Discord in #help-request-ingame and write a report, and the devs can refund the ship so you can buy it again or try another ship.&lt;br /&gt;
* You can reset the tutorial:&lt;br /&gt;
# Go to Settings (ESC -&amp;gt; Settings), then Gameplay &amp;gt; Tutorial &amp;gt; &amp;quot;Reset Tutorial&amp;quot;&lt;br /&gt;
# Then use Insurance Transfer (ESC -&amp;gt; Insurance Transfer) to get back to Origin, and press the F8 key&lt;br /&gt;
&lt;br /&gt;
== Tutorial known issues and fixes ==&lt;br /&gt;
&lt;br /&gt;
'''Ore not collecting'''&lt;br /&gt;
* In some cases the ores may not be collected automatically during the Mining Job&lt;br /&gt;
* To fix this:&lt;br /&gt;
** Go to the Inventory/Equipment menu (press I) &lt;br /&gt;
** Make sure you have the Mining Backpack equipped in your Back slot&lt;br /&gt;
** Toggle OFF &amp;quot;Automatic Collecting&amp;quot;, and then re-enable it&lt;br /&gt;
* You may also need to leave the Mining Job before toggling the setting&lt;br /&gt;
&lt;br /&gt;
'''Repair Tutorial not completing'''&lt;br /&gt;
* Sometimes the Repair tutorial does not complete&lt;br /&gt;
* To fix this:&lt;br /&gt;
** Restart the game&lt;br /&gt;
** For more information: [https://steamcommunity.com/sharedfiles/filedetails/?id=2898443304 What to do when the Repair Job does not work]&lt;br /&gt;
&lt;br /&gt;
= Controls =&lt;br /&gt;
&lt;br /&gt;
'''Often used additional controls'''&lt;br /&gt;
* Q to align yourself to whatever you're looking at&lt;br /&gt;
* G to switch Magboots on/off&lt;br /&gt;
* (Left) Shift to boost endo walking / sprint&lt;br /&gt;
* U to open the Universal tool&lt;br /&gt;
&lt;br /&gt;
'''Interacting with items'''&lt;br /&gt;
* F places an item into your hand&lt;br /&gt;
* P puts an item into your inventory&lt;br /&gt;
&lt;br /&gt;
'''Ship controls rebinding'''&lt;br /&gt;
* V to rebind ship controls (look to your left to see the opened panel)&lt;br /&gt;
&lt;br /&gt;
'''Pressing buttons with TAB'''&lt;br /&gt;
* TAB to free the mouse cursor, allowing you to click menus and buttons ingame&lt;br /&gt;
&lt;br /&gt;
= Mining =&lt;br /&gt;
&lt;br /&gt;
'''Selling ore'''&lt;br /&gt;
* You can sell ore in two ways:&lt;br /&gt;
** Find the &amp;quot;Credits!&amp;quot; tower in Origin, connect your ship's resource bridge to the tower, and sell the ore or sell directly from station inventory&lt;br /&gt;
** Go to Origin and open the Auction House (keybind &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;), and put the ore up for auction&lt;br /&gt;
&lt;br /&gt;
= Ships =&lt;br /&gt;
&lt;br /&gt;
'''Refueling a ship'''&lt;br /&gt;
* You can buy more fuel rods from the Auction house or craft a new one or refill an old one&amp;lt;!--Starsol shop (see [[Shops]])--&amp;gt;&lt;br /&gt;
* Remember fuel and propellant are separate things, you need both!&lt;br /&gt;
* You can buy propellant at the &amp;quot;Credits!&amp;quot; tower, at Starsol booths or you replace the empty propellant tank like you would replace a fuel rod&lt;br /&gt;
&lt;br /&gt;
'''Replacing a fuel rod'''&lt;br /&gt;
* Equip the Bolt Tool and unbolt the existing fuel rod (hold RMB on the fuel rod)&lt;br /&gt;
* Remove fuel rod with E&lt;br /&gt;
* Put in a new fuel rod (toggle snap with C and use Scroll or Shift+Scroll to rotate along the X and Y axes)&lt;br /&gt;
* (Use the Bolt Tool and hold LMB to bolt the fuel rod)&lt;br /&gt;
** Note: Hold LMB uses Autobolt. After an update the Autobolt profile for fuel rods got purposely removed but they can still be manually bolted (LMB click when bolt-preview is green)&lt;br /&gt;
* The old fuel rod can be left in space (they'll despawn after some time; technically they can be sold but they're not worth much) or kept for later use&lt;br /&gt;
* A visual guide for this can be found in the Steam guide [https://steamcommunity.com/sharedfiles/filedetails/?id=2560838070 Fuel Rod Replacement.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buying a ready-made ship'''&lt;br /&gt;
* You can buy a ship with materials and credits in any of the Ship Shops&lt;br /&gt;
* You can &amp;quot;Test Flight&amp;quot; ships before you buy them&lt;br /&gt;
* If you get stuck inside a ship, log out and then log back in, and quickly move a little bit before the game loads everything&lt;br /&gt;
&lt;br /&gt;
'''Designing and buying your own custom ship'''&lt;br /&gt;
* You can design your own ship in the Ship Designer&lt;br /&gt;
** Ship Designer will use materials, i.e. ore and alloys, and you will have to either mine (ore)/craft (alloy) them, or buy them from the Auction House&lt;br /&gt;
** Ship Designer will take time and effort, but is recommended after you know a bit more about the game&lt;br /&gt;
&lt;br /&gt;
'''Selling ships'''&lt;br /&gt;
* You can sell ships at the landing pad of the Sunny Ship Shop (the red ship shop). Despawn your ship, spawn it again at the landing pad terminal, and after a moment the &amp;quot;Spawn&amp;quot; will change to &amp;quot;Sell&amp;quot;.&lt;br /&gt;
** Note it's not the Chemosh Ship Shop (also red) but the other one that has a huge banner saying &amp;quot;Galaxy is big! Buy a spaceship!&amp;quot;&lt;br /&gt;
** It's a very small landing pad at the entrance to the Sunny Ship Shop, right where the basic ships like Vasama are sold&lt;br /&gt;
&amp;lt;!--** See screenshot (taken high above the Command Center where you start your endo journey)--&amp;gt;&lt;br /&gt;
* Selling gives a certain % of the purchase price back (around half or less) and even less if the ship has damage&lt;br /&gt;
* It is not advisable to sell the Laborer ship unless you have multiple other ships already&lt;br /&gt;
&lt;br /&gt;
'''Stranded in space'''&lt;br /&gt;
* If you end up stranded in space, with e.g. all fuel rods spent, there's a couple of options:&lt;br /&gt;
** Ask help in the Discord, maybe someone can come and help you out (this may not be feasible, especially if you're far out with no navigation system)&lt;br /&gt;
*** If you see a few station transponders, you can triangulate the position if you try to match the distances, so take some screenshots before leaving the ship for good - you may be able to recover it later&lt;br /&gt;
** If you're within the safe zone, you can insurance transfer your endo back to Origin, and then Tow your ship from space for a small fee from one of the landing pads&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous gameplay =&lt;br /&gt;
&lt;br /&gt;
=== Direct Trading / how to trade ===&lt;br /&gt;
* In the Social tab, find the player you want to trade with, then right click and choose &amp;quot;Request to trade&amp;quot;&lt;br /&gt;
** The other player will need to accept the trade request in the chat&lt;br /&gt;
* Note that you can also send credits via the Mail/Inbox system&lt;br /&gt;
&lt;br /&gt;
=== Rotating items ===&lt;br /&gt;
* Rotate items with Scroll and Shift+Scroll along the X and Y axes&lt;br /&gt;
** You can assign a key for the X, Y and Z axes respectively, so that when you hold the key and move the mouse the held part rotates along that axis&lt;br /&gt;
* Toggle snapping with C (or Shift+C in the Spaceship Designer)&lt;br /&gt;
&lt;br /&gt;
= Interacting and traveling around the universe =&lt;br /&gt;
&lt;br /&gt;
== Insurance Transfer / Insurance Points ==&lt;br /&gt;
* Insurance Transfer is used to quickly transfer across the universe (like teleporting). Currently it does not cost anything to use Insurance Transfer. If you ever get stuck somewhere, or get lost in space, you can use Insurance Transfer to get out.&lt;br /&gt;
* You can find new Insurance Points throughout the stations&lt;br /&gt;
** Default is on Origin and will transfer your endo to the Command Center of the Origin station&lt;br /&gt;
** Easy Build Hall/Ship Designer building has an Insurance Point at one side of the building&lt;br /&gt;
** Marketplace has an Insurance Point to the right of the Marketplace entrance area (just outside the actual Marketplace)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Renting lots ==&lt;br /&gt;
* There are rental lots on the Proia megastation (&amp;quot;the giant ball&amp;quot; next to the Origin station)&lt;br /&gt;
* Lots can be rented based on time period (daily, weekly, etc) and will cost credits accordingly&lt;br /&gt;
* You can build on lots and create and build your own piece of a station&lt;br /&gt;
* '''Current Alpha stage:''' Lots and station building in general is under constant development. Ask for the latest status in the Discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moon City ==&lt;br /&gt;
* Moon city has three Insurance Transfer points &amp;lt;!--[https://cdn.discordapp.com/attachments/639446056802844724/807016766081204275/unknown.png Insurance Transfer point]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tips and tricks =&lt;br /&gt;
''Last updated: March 2021''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Reworded: August 2024''&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that these tips may change rapidly as the game gets updates and economy changes! &lt;br /&gt;
&lt;br /&gt;
=== Best ships for mining ===&lt;br /&gt;
* The starting Laborer is a perfectly fine mining ship, so you don't need to immediately buy another ship&lt;br /&gt;
* The Laborer can be - and should be - upgraded to 18 crates, which will be good for the first mining trips&lt;br /&gt;
* Moving on from Laborer, look for a mining ship with around 100 ore crates&lt;br /&gt;
* The next step is a mining ship with hundreds of ore crates, by this time you probably have a good idea of what works for you&lt;br /&gt;
&lt;br /&gt;
=== How to be an efficient miner ===&lt;br /&gt;
* In the early game mining speed is more important than being picky about ore type. A fast and sturdy ship with 15+ ore crates is efficient and can attain 10+ million credits per hour.&lt;br /&gt;
* Find reasonably sized asteroids near the station within the safe zone and return to sell the ores.&lt;br /&gt;
** If you don't find asteroids in the immediate area around an Origin station, try a different direction or start from a different station, as the asteroids can be mined out in an area&lt;br /&gt;
&lt;br /&gt;
=== Selling or keeping ores ===&lt;br /&gt;
* The game economy is moving towards using ores more and more&lt;br /&gt;
* Ship building consumes ores, so if you're planning to build ships, ores will be important&lt;br /&gt;
* General wisdom is that it's good to keep most ore unless strapped for credits or out of station inventory slots&lt;br /&gt;
* The common ore (Ajatite, Valkite) can be sold for credits as they're so commonplace&lt;br /&gt;
* Generally use the Auction House to sell ores (unless they're generally cheap and the station vendors/towers give roughly the same price as Auction House)&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
&lt;br /&gt;
== Bolt Tool ==&lt;br /&gt;
&lt;br /&gt;
* Reload the Bolt Tool by buying a new magazine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
&lt;br /&gt;
'''Stuck physically?'''&lt;br /&gt;
* Log out and log back in; the game takes a few seconds to load objects with collisions, so you can move out of tough spots while it loads&lt;br /&gt;
* Your endo has a melee attack, so you can also try destroying objects by force&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;This ship has a durability error&amp;quot;'''&lt;br /&gt;
* This happens if your ship was a &amp;quot;ship strength factor&amp;quot; below 1.00&lt;br /&gt;
* Your ship will likely start falling apart at some point (typically at higher speeds) and make noise while moving&lt;br /&gt;
* Fix it by making sure everything is properly bolted or welded&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=New_Player_Guide&amp;diff=32544</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=New_Player_Guide&amp;diff=32544"/>
		<updated>2024-08-06T01:12:56Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added a useful steam guide link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Starbase_Support}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{quote2|Welcome to the New Player Guide! This guide is an attempt to teach new players certain basic features of Starbase and prepare them on their endo journey. &amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Note that this guide is not available for editing. Suggestions can be sent to JoelFB#7362 on Discord.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
= Starbase naming policy =&lt;br /&gt;
* The naming policy for endos, ships, stations and other things is work-in-progress&lt;br /&gt;
* Currently strict, and does not allow spaces or numbers&lt;br /&gt;
* Some old pioneer users have names from a time when the policy was less strict&lt;br /&gt;
* There will be a way to rename (or request renaming of) things at some point during Early Access&lt;br /&gt;
&amp;lt;!--** In the beginning of Early Access, we will most likely give a 7-day priority to active Closed Alpha testers (users who have played the Alpha for 10 hours or more)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Improvements coming in the near future =&lt;br /&gt;
Please join our [https://discord.com/invite/starbase Discord server] and follow the announcement channels for the latest news and updates.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Development]] page for a more detailed roadmap. &lt;br /&gt;
&lt;br /&gt;
= Getting help =&lt;br /&gt;
&lt;br /&gt;
Come to #new-players in the [https://discord.com/invite/starbase/ Starbase Discord] - no question is too small to be asked, and veteran players are happy to assist.&lt;br /&gt;
&lt;br /&gt;
Also check out [[Community:Guides]] for videos created by the community or the [https://steamcommunity.com/app/454120/guides/ Steam guides].&lt;br /&gt;
&lt;br /&gt;
= Reporting bugs =&lt;br /&gt;
&lt;br /&gt;
You can use the F1 Feedback Tool to report bugs to the developers. You can also check out the [[Feedback]] page for more information.&lt;br /&gt;
&lt;br /&gt;
= General gameplay info =&lt;br /&gt;
&lt;br /&gt;
'''Your Endo life'''&lt;br /&gt;
* Your character is always &amp;quot;safe&amp;quot;; you can die but you won't lose everything&lt;br /&gt;
* You may lose ships and items in the ship inventory if you e.g. get destroyed&lt;br /&gt;
* You can always use &amp;quot;Insurance Transfer&amp;quot; (ESC menu) to get away from tough situations - this will take you back to the Origin station&lt;br /&gt;
&lt;br /&gt;
'''Factions (clans)'''&lt;br /&gt;
* Dev factions are Empire and Kingdom&lt;br /&gt;
* You can create your own faction&lt;br /&gt;
* You do not need to join or create a faction, you can play Starbase solo or in a group of friends or &amp;quot;impromptu&amp;quot; gang of endos&lt;br /&gt;
&lt;br /&gt;
'''Safe zones'''&lt;br /&gt;
* Safe zones protect endos from damage and unwanted attacks&lt;br /&gt;
* Your ship cannot take damage (except due to bugs etc)&lt;br /&gt;
* Safe zone around the starter area is big, and has plenty of asteroids to mine as well&lt;br /&gt;
* Outside the safe zone has rarer ores/asteroids, and in the future will have other benefits (higher risk, higher reward)&lt;br /&gt;
&amp;lt;!--* To exit the safe zone, you'll need to go to Settings &amp;gt; Gameplay &amp;gt; Ships &amp;gt; Allow Hosted Ships To Leave Safezone to enable ships to leave the safe zone--&amp;gt;&lt;br /&gt;
* By default your ships are not permitted to leave the safe zone. This permission can be set per ship or applied to all in settings.&lt;br /&gt;
&lt;br /&gt;
'''Login and logout'''&lt;br /&gt;
* You can log out at any point, anywhere&lt;br /&gt;
* When you log back in, you'll be returned to where you were&lt;br /&gt;
* If you have a ship when you log out, that ship will remain in the universe (for 365 days)&lt;br /&gt;
** If the ship is outside of the safe zone, it may get destroyed or stolen by other players (if found)&lt;br /&gt;
** Best practice is to despawn the ship at a station and then log off&lt;br /&gt;
&lt;br /&gt;
'''Buying ore and new items'''&lt;br /&gt;
* Check out the [[Shops]] page for more information on shops, their location, and the items they sell&lt;br /&gt;
** Only Kite remains as a non-player trader&lt;br /&gt;
* Use the Auction House to buy and sell ore, parts, modules and tools and weapons&lt;br /&gt;
&lt;br /&gt;
'''Ships in universe vs Ship Designer'''&lt;br /&gt;
* Currently if a ship has been spawned to the universe, it cannot be brought back to the Ship Designer&lt;br /&gt;
* It is possible to edit ships in the universe but those changes will not reflect in the blueprint itself&lt;br /&gt;
&lt;br /&gt;
'''Vouchers'''&lt;br /&gt;
* Vouchers waive the resource cost of ships&lt;br /&gt;
* Developers can issue &amp;quot;vouchers&amp;quot; for both ship shop ships or custom ships&lt;br /&gt;
&amp;lt;!--* You can as a Community Manager for a voucher in the Discord--&amp;gt;&lt;br /&gt;
* A received voucher will show up in the Bank Statement as &amp;quot;ShipVoucherReceived&amp;quot;&lt;br /&gt;
* Vouchers are applied to the specific ship version (if you modify the ship, the voucher won't work)&lt;br /&gt;
* The vouchers are redeemed either when purchasing the ship from the Ship Designer or at the Ship Shop terminal if it's not a custom ship&lt;br /&gt;
&lt;br /&gt;
= Quick tips =&lt;br /&gt;
&lt;br /&gt;
* Moving with the jetpack around a huge station like Origin can be slow&lt;br /&gt;
** Bind Insurance Transfer points at Marketplace and Easy Build Hall to speed up your travels&lt;br /&gt;
* ALWAYS bring a Pickaxe with you on mining trips!&lt;br /&gt;
* Turn OFF the generators of a ship when you're not actively flying, otherwise you will spend fuel at all times&lt;br /&gt;
&lt;br /&gt;
= Tutorial =&lt;br /&gt;
* The Tutorial is the first thing in the game, and will teach you some basics.&lt;br /&gt;
* Durign tutorial you'll get your first ship, the Laborer. It's a nice, upgradable ship that will serve you well in the beginning. &lt;br /&gt;
* You will also have a Pickaxe (for mining asteroids) and a set of tools.&lt;br /&gt;
&lt;br /&gt;
'''Tutorial jobs and additional credits'''&lt;br /&gt;
* Tthe available jobs are the Mining job and the Demolition job&lt;br /&gt;
* Other jobs such as Repair are under construction (you may see signs for Repair and Assembly in the game world though, but they don't work)&lt;br /&gt;
* The Tutorial doesn't give you any credits, so if you want additional credits, you can go to the jobs and do some additional work using the same skills you learned during the Tutorial&lt;br /&gt;
&lt;br /&gt;
'''Getting the Laborer'''&lt;br /&gt;
* The Labourer ship you get from the tutorial is a good ship, and can be extended&lt;br /&gt;
* You're not in a rush to get a new one but if you are you can get up to 10 by repeating the &amp;quot;Repair&amp;quot; section&lt;br /&gt;
* For other ships, check out the Wiki and ask around in Discord based on your needs&lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting'''&lt;br /&gt;
* If you end up destroying or crashing the Laborer, you can go to the Starbase Discord in #help-request-ingame and write a report, and the devs can refund the ship so you can buy it again or try another ship.&lt;br /&gt;
* You can reset the tutorial:&lt;br /&gt;
# Go to Settings (ESC -&amp;gt; Settings), then Gameplay &amp;gt; Tutorial &amp;gt; &amp;quot;Reset Tutorial&amp;quot;&lt;br /&gt;
# Then use Insurance Transfer (ESC -&amp;gt; Insurance Transfer) to get back to Origin, and press the F8 key&lt;br /&gt;
&lt;br /&gt;
== Tutorial known issues and fixes ==&lt;br /&gt;
&lt;br /&gt;
'''Ore not collecting'''&lt;br /&gt;
* In some cases the ores may not be collected automatically during the Mining Job&lt;br /&gt;
* To fix this:&lt;br /&gt;
** Go to the Inventory/Equipment menu (press I) &lt;br /&gt;
** Make sure you have the Mining Backpack equipped in your Back slot&lt;br /&gt;
** Toggle OFF &amp;quot;Automatic Collecting&amp;quot;, and then re-enable it&lt;br /&gt;
* You may also need to leave the Mining Job before toggling the setting&lt;br /&gt;
&lt;br /&gt;
'''Repair Tutorial not completing'''&lt;br /&gt;
* Sometimes the Repair tutorial does not complete&lt;br /&gt;
* To fix this:&lt;br /&gt;
** Restart the game&lt;br /&gt;
** For more information: [https://steamcommunity.com/sharedfiles/filedetails/?id=2898443304 What to do when the Repair Job does not work]&lt;br /&gt;
&lt;br /&gt;
= Controls =&lt;br /&gt;
&lt;br /&gt;
'''Often used additional controls'''&lt;br /&gt;
* Q to align yourself to whatever you're looking at&lt;br /&gt;
* G to switch Magboots on/off&lt;br /&gt;
* (Left) Shift to boost endo walking / sprint&lt;br /&gt;
* U to open the Universal tool&lt;br /&gt;
&lt;br /&gt;
'''Interacting with items'''&lt;br /&gt;
* F places an item into your hand&lt;br /&gt;
* P puts an item into your inventory&lt;br /&gt;
&lt;br /&gt;
'''Ship controls rebinding'''&lt;br /&gt;
* V to rebind ship controls (look to your left to see the opened panel)&lt;br /&gt;
&lt;br /&gt;
'''Pressing buttons with TAB'''&lt;br /&gt;
* TAB to free the mouse cursor, allowing you to click menus and buttons ingame&lt;br /&gt;
&lt;br /&gt;
= Mining =&lt;br /&gt;
&lt;br /&gt;
'''Selling ore'''&lt;br /&gt;
* You can sell ore in two ways:&lt;br /&gt;
** Find the &amp;quot;Credits!&amp;quot; tower in Origin, connect your ship's resource bridge to the tower, and sell the ore or sell directly from station inventory&lt;br /&gt;
** Go to Origin and open the Auction House (keybind &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;), and put the ore up for auction&lt;br /&gt;
&lt;br /&gt;
= Ships =&lt;br /&gt;
&lt;br /&gt;
'''Refueling a ship'''&lt;br /&gt;
* You can buy more fuel rods from the Auction house or craft a new one or refill an old one&amp;lt;!--Starsol shop (see [[Shops]])--&amp;gt;&lt;br /&gt;
* Remember fuel and propellant are separate things, you need both!&lt;br /&gt;
* You can buy propellant at the &amp;quot;Credits!&amp;quot; tower, at Starsol booths or you replace the empty propellant tank like you would replace a fuel rod&lt;br /&gt;
&lt;br /&gt;
'''Replacing a fuel rod'''&lt;br /&gt;
* Equip the Bolt Tool and unbolt the existing fuel rod (hold RMB on the fuel rod)&lt;br /&gt;
* Remove fuel rod with E&lt;br /&gt;
* Put in a new fuel rod (toggle snap with C and use Scroll or Shift+Scroll to rotate along the X and Y axes)&lt;br /&gt;
* (Use the Bolt Tool and hold LMB to bolt the fuel rod)&lt;br /&gt;
** Note: Hold LMB uses Autobolt. After an update the Autobolt profile for fuel rods got purposely removed but they can still be manually bolted (LMB click when bolt-preview is green)&lt;br /&gt;
* The old fuel rod can be left in space (they'll despawn after some time; technically they can be sold but they're not worth much) or kept for later use&lt;br /&gt;
* A visual guide for this can be found in the Steam guide [https://steamcommunity.com/sharedfiles/filedetails/?id=2560838070 Fuel Rod Replacement.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buying a ready-made ship'''&lt;br /&gt;
* You can buy a ship with materials and credits in any of the Ship Shops&lt;br /&gt;
* You can &amp;quot;Test Flight&amp;quot; ships before you buy them&lt;br /&gt;
* If you get stuck inside a ship, log out and then log back in, and quickly move a little bit before the game loads everything&lt;br /&gt;
&lt;br /&gt;
'''Designing and buying your own custom ship'''&lt;br /&gt;
* You can design your own ship in the Ship Designer&lt;br /&gt;
** Ship Designer will use materials, i.e. ore and alloys, and you will have to either mine (ore)/craft (alloy) them, or buy them from the Auction House&lt;br /&gt;
** Ship Designer will take time and effort, but is recommended after you know a bit more about the game&lt;br /&gt;
&lt;br /&gt;
'''Selling ships'''&lt;br /&gt;
* You can sell ships at the landing pad of the Sunny Ship Shop (the red ship shop). Despawn your ship, spawn it again at the landing pad terminal, and after a moment the &amp;quot;Spawn&amp;quot; will change to &amp;quot;Sell&amp;quot;.&lt;br /&gt;
** Note it's not the Chemosh Ship Shop (also red) but the other one that has a huge banner saying &amp;quot;Galaxy is big! Buy a spaceship!&amp;quot;&lt;br /&gt;
** It's a very small landing pad at the entrance to the Sunny Ship Shop, right where the basic ships like Vasama are sold&lt;br /&gt;
&amp;lt;!--** See screenshot (taken high above the Command Center where you start your endo journey)--&amp;gt;&lt;br /&gt;
* Selling gives a certain % of the purchase price back (around half or less) and even less if the ship has damage&lt;br /&gt;
* It is not advisable to sell the Laborer ship unless you have multiple other ships already&lt;br /&gt;
&lt;br /&gt;
'''Stranded in space'''&lt;br /&gt;
* If you end up stranded in space, with e.g. all fuel rods spent, there's a couple of options:&lt;br /&gt;
** Ask help in the Discord, maybe someone can come and help you out (this may not be feasible, especially if you're far out with no navigation system)&lt;br /&gt;
*** If you see a few station transponders, you can triangulate the position if you try to match the distances, so take some screenshots before leaving the ship for good - you may be able to recover it later&lt;br /&gt;
** If you're within the safe zone, you can insurance transfer your endo back to Origin, and then Tow your ship from space for a small fee from one of the landing pads&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous gameplay =&lt;br /&gt;
&lt;br /&gt;
=== Direct Trading / how to trade ===&lt;br /&gt;
* In the Social tab, find the player you want to trade with, then right click and choose &amp;quot;Request to trade&amp;quot;&lt;br /&gt;
** The other player will need to accept the trade request in the chat&lt;br /&gt;
* Note that you can also send credits via the Mail/Inbox system&lt;br /&gt;
&lt;br /&gt;
=== Rotating items ===&lt;br /&gt;
* Rotate items with Scroll and Shift+Scroll along the X and Y axes&lt;br /&gt;
** You can assign a key for the X, Y and Z axes respectively, so that when you hold the key and move the mouse the held part rotates along that axis&lt;br /&gt;
* Toggle snapping with C (or Shift+C in the Spaceship Designer)&lt;br /&gt;
&lt;br /&gt;
= Interacting and traveling around the universe =&lt;br /&gt;
&lt;br /&gt;
== Insurance Transfer / Insurance Points ==&lt;br /&gt;
* Insurance Transfer is used to quickly transfer across the universe (like teleporting). Currently it does not cost anything to use Insurance Transfer. If you ever get stuck somewhere, or get lost in space, you can use Insurance Transfer to get out.&lt;br /&gt;
* You can find new Insurance Points throughout the stations&lt;br /&gt;
** Default is on Origin and will transfer your endo to the Command Center of the Origin station&lt;br /&gt;
** Easy Build Hall/Ship Designer building has an Insurance Point at one side of the building&lt;br /&gt;
** Marketplace has an Insurance Point to the right of the Marketplace entrance area (just outside the actual Marketplace)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Renting lots ==&lt;br /&gt;
* There are rental lots on the Proia megastation (&amp;quot;the giant ball&amp;quot; next to the Origin station)&lt;br /&gt;
* Lots can be rented based on time period (daily, weekly, etc) and will cost credits accordingly&lt;br /&gt;
* You can build on lots and create and build your own piece of a station&lt;br /&gt;
* '''Current Alpha stage:''' Lots and station building in general is under constant development. Ask for the latest status in the Discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moon City ==&lt;br /&gt;
* Moon city has three Insurance Transfer points &amp;lt;!--[https://cdn.discordapp.com/attachments/639446056802844724/807016766081204275/unknown.png Insurance Transfer point]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tips and tricks =&lt;br /&gt;
''Last updated: March 2021''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Reworded: August 2024''&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that these tips may change rapidly as the game gets updates and economy changes! &lt;br /&gt;
&lt;br /&gt;
=== Best ships for mining ===&lt;br /&gt;
* The starting Laborer is a perfectly fine mining ship, so you don't need to immediately buy another ship&lt;br /&gt;
* The Laborer can be - and should be - upgraded to 18 crates, which will be good for the first mining trips&lt;br /&gt;
* Moving on from Laborer, look for a mining ship with around 100 ore crates&lt;br /&gt;
* The next step is a mining ship with hundreds of ore crates, by this time you probably have a good idea of what works for you&lt;br /&gt;
&lt;br /&gt;
=== How to be an efficient miner ===&lt;br /&gt;
* In the early game mining speed is more important than being picky about ore type. A fast and sturdy ship with 15+ ore crates is efficient and can attain 10+ million credits per hour.&lt;br /&gt;
* Find reasonably sized asteroids near the station within the safe zone and return to sell the ores.&lt;br /&gt;
** If you don't find asteroids in the immediate area around an Origin station, try a different direction or start from a different station, as the asteroids can be mined out in an area&lt;br /&gt;
&lt;br /&gt;
=== Selling or keeping ores ===&lt;br /&gt;
* The game economy is moving towards using ores more and more&lt;br /&gt;
* Ship building consumes ores, so if you're planning to build ships, ores will be important&lt;br /&gt;
* General wisdom is that it's good to keep most ore unless strapped for credits or out of station inventory slots&lt;br /&gt;
* The common ore (Ajatite, Valkite) can be sold for credits as they're so commonplace&lt;br /&gt;
* Generally use the Auction House to sell ores (unless they're generally cheap and the station vendors/towers give roughly the same price as Auction House)&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
&lt;br /&gt;
== Bolt Tool ==&lt;br /&gt;
&lt;br /&gt;
* Reload the Bolt Tool by buying a new magazine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
&lt;br /&gt;
'''Stuck physically?'''&lt;br /&gt;
* Log out and log back in; the game takes a few seconds to load objects with collisions, so you can move out of tough spots while it loads&lt;br /&gt;
* Your endo has a melee attack, so you can also try destroying objects by force&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;This ship has a durability error&amp;quot;'''&lt;br /&gt;
* This happens if your ship was a &amp;quot;ship strength factor&amp;quot; below 1.00&lt;br /&gt;
* Your ship will likely start falling apart at some point (typically at higher speeds) and make noise while moving&lt;br /&gt;
* Fix it by making sure everything is properly bolted or welded&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=New_Player_Guide&amp;diff=32543</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=New_Player_Guide&amp;diff=32543"/>
		<updated>2024-08-06T01:10:04Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* try two of updating the New player guide - part 2/2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Starbase_Support}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{quote2|Welcome to the New Player Guide! This guide is an attempt to teach new players certain basic features of Starbase and prepare them on their endo journey. &amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Note that this guide is not available for editing. Suggestions can be sent to JoelFB#7362 on Discord.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
= Starbase naming policy =&lt;br /&gt;
* The naming policy for endos, ships, stations and other things is work-in-progress&lt;br /&gt;
* Currently strict, and does not allow spaces or numbers&lt;br /&gt;
* Some old pioneer users have names from a time when the policy was less strict&lt;br /&gt;
* There will be a way to rename (or request renaming of) things at some point during Early Access&lt;br /&gt;
&amp;lt;!--** In the beginning of Early Access, we will most likely give a 7-day priority to active Closed Alpha testers (users who have played the Alpha for 10 hours or more)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Improvements coming in the near future =&lt;br /&gt;
Please join our [https://discord.com/invite/starbase Discord server] and follow the announcement channels for the latest news and updates.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Development]] page for a more detailed roadmap. &lt;br /&gt;
&lt;br /&gt;
= Getting help =&lt;br /&gt;
&lt;br /&gt;
Come to #new-players in the [https://discord.com/invite/starbase/ Starbase Discord] - no question is too small to be asked, and veteran players are happy to assist.&lt;br /&gt;
&lt;br /&gt;
Also check out [[Community:Guides]] for videos created by the community or the [https://steamcommunity.com/app/454120/guides/ Steam guides].&lt;br /&gt;
&lt;br /&gt;
= Reporting bugs =&lt;br /&gt;
&lt;br /&gt;
You can use the F1 Feedback Tool to report bugs to the developers. You can also check out the [[Feedback]] page for more information.&lt;br /&gt;
&lt;br /&gt;
= General gameplay info =&lt;br /&gt;
&lt;br /&gt;
'''Your Endo life'''&lt;br /&gt;
* Your character is always &amp;quot;safe&amp;quot;; you can die but you won't lose everything&lt;br /&gt;
* You may lose ships and items in the ship inventory if you e.g. get destroyed&lt;br /&gt;
* You can always use &amp;quot;Insurance Transfer&amp;quot; (ESC menu) to get away from tough situations - this will take you back to the Origin station&lt;br /&gt;
&lt;br /&gt;
'''Factions (clans)'''&lt;br /&gt;
* Dev factions are Empire and Kingdom&lt;br /&gt;
* You can create your own faction&lt;br /&gt;
* You do not need to join or create a faction, you can play Starbase solo or in a group of friends or &amp;quot;impromptu&amp;quot; gang of endos&lt;br /&gt;
&lt;br /&gt;
'''Safe zones'''&lt;br /&gt;
* Safe zones protect endos from damage and unwanted attacks&lt;br /&gt;
* Your ship cannot take damage (except due to bugs etc)&lt;br /&gt;
* Safe zone around the starter area is big, and has plenty of asteroids to mine as well&lt;br /&gt;
* Outside the safe zone has rarer ores/asteroids, and in the future will have other benefits (higher risk, higher reward)&lt;br /&gt;
&amp;lt;!--* To exit the safe zone, you'll need to go to Settings &amp;gt; Gameplay &amp;gt; Ships &amp;gt; Allow Hosted Ships To Leave Safezone to enable ships to leave the safe zone--&amp;gt;&lt;br /&gt;
* By default your ships are not permitted to leave the safe zone. This permission can be set per ship or applied to all in settings.&lt;br /&gt;
&lt;br /&gt;
'''Login and logout'''&lt;br /&gt;
* You can log out at any point, anywhere&lt;br /&gt;
* When you log back in, you'll be returned to where you were&lt;br /&gt;
* If you have a ship when you log out, that ship will remain in the universe (for 365 days)&lt;br /&gt;
** If the ship is outside of the safe zone, it may get destroyed or stolen by other players (if found)&lt;br /&gt;
** Best practice is to despawn the ship at a station and then log off&lt;br /&gt;
&lt;br /&gt;
'''Buying ore and new items'''&lt;br /&gt;
* Check out the [[Shops]] page for more information on shops, their location, and the items they sell&lt;br /&gt;
** Only Kite remains as a non-player trader&lt;br /&gt;
* Use the Auction House to buy and sell ore, parts, modules and tools and weapons&lt;br /&gt;
&lt;br /&gt;
'''Ships in universe vs Ship Designer'''&lt;br /&gt;
* Currently if a ship has been spawned to the universe, it cannot be brought back to the Ship Designer&lt;br /&gt;
* It is possible to edit ships in the universe but those changes will not reflect in the blueprint itself&lt;br /&gt;
&lt;br /&gt;
'''Vouchers'''&lt;br /&gt;
* Vouchers waive the resource cost of ships&lt;br /&gt;
* Developers can issue &amp;quot;vouchers&amp;quot; for both ship shop ships or custom ships&lt;br /&gt;
&amp;lt;!--* You can as a Community Manager for a voucher in the Discord--&amp;gt;&lt;br /&gt;
* A received voucher will show up in the Bank Statement as &amp;quot;ShipVoucherReceived&amp;quot;&lt;br /&gt;
* Vouchers are applied to the specific ship version (if you modify the ship, the voucher won't work)&lt;br /&gt;
* The vouchers are redeemed either when purchasing the ship from the Ship Designer or at the Ship Shop terminal if it's not a custom ship&lt;br /&gt;
&lt;br /&gt;
= Quick tips =&lt;br /&gt;
&lt;br /&gt;
* Moving with the jetpack around a huge station like Origin can be slow&lt;br /&gt;
** Bind Insurance Transfer points at Marketplace and Easy Build Hall to speed up your travels&lt;br /&gt;
* ALWAYS bring a Pickaxe with you on mining trips!&lt;br /&gt;
* Turn OFF the generators of a ship when you're not actively flying, otherwise you will spend fuel at all times&lt;br /&gt;
&lt;br /&gt;
= Tutorial =&lt;br /&gt;
* The Tutorial is the first thing in the game, and will teach you some basics.&lt;br /&gt;
* Durign tutorial you'll get your first ship, the Laborer. It's a nice, upgradable ship that will serve you well in the beginning. &lt;br /&gt;
* You will also have a Pickaxe (for mining asteroids) and a set of tools.&lt;br /&gt;
&lt;br /&gt;
'''Tutorial jobs and additional credits'''&lt;br /&gt;
* Tthe available jobs are the Mining job and the Demolition job&lt;br /&gt;
* Other jobs such as Repair are under construction (you may see signs for Repair and Assembly in the game world though, but they don't work)&lt;br /&gt;
* The Tutorial doesn't give you any credits, so if you want additional credits, you can go to the jobs and do some additional work using the same skills you learned during the Tutorial&lt;br /&gt;
&lt;br /&gt;
'''Getting the Laborer'''&lt;br /&gt;
* The Labourer ship you get from the tutorial is a good ship, and can be extended&lt;br /&gt;
* You're not in a rush to get a new one but if you are you can get up to 10 by repeating the &amp;quot;Repair&amp;quot; section&lt;br /&gt;
* For other ships, check out the Wiki and ask around in Discord based on your needs&lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting'''&lt;br /&gt;
* If you end up destroying or crashing the Laborer, you can go to the Starbase Discord in #help-request-ingame and write a report, and the devs can refund the ship so you can buy it again or try another ship.&lt;br /&gt;
* You can reset the tutorial:&lt;br /&gt;
# Go to Settings (ESC -&amp;gt; Settings), then Gameplay &amp;gt; Tutorial &amp;gt; &amp;quot;Reset Tutorial&amp;quot;&lt;br /&gt;
# Then use Insurance Transfer (ESC -&amp;gt; Insurance Transfer) to get back to Origin, and press the F8 key&lt;br /&gt;
&lt;br /&gt;
== Tutorial known issues and fixes ==&lt;br /&gt;
&lt;br /&gt;
'''Ore not collecting'''&lt;br /&gt;
* In some cases the ores may not be collected automatically during the Mining Job&lt;br /&gt;
* To fix this:&lt;br /&gt;
** Go to the Inventory/Equipment menu (press I) &lt;br /&gt;
** Make sure you have the Mining Backpack equipped in your Back slot&lt;br /&gt;
** Toggle OFF &amp;quot;Automatic Collecting&amp;quot;, and then re-enable it&lt;br /&gt;
* You may also need to leave the Mining Job before toggling the setting&lt;br /&gt;
&lt;br /&gt;
'''Repair Tutorial not completing'''&lt;br /&gt;
* Sometimes the Repair tutorial does not complete&lt;br /&gt;
* To fix this:&lt;br /&gt;
** Restart the game&lt;br /&gt;
** For more information: [https://steamcommunity.com/sharedfiles/filedetails/?id=2898443304 What to do when the Repair Job does not work]&lt;br /&gt;
&lt;br /&gt;
= Controls =&lt;br /&gt;
&lt;br /&gt;
'''Often used additional controls'''&lt;br /&gt;
* Q to align yourself to whatever you're looking at&lt;br /&gt;
* G to switch Magboots on/off&lt;br /&gt;
* (Left) Shift to boost endo walking / sprint&lt;br /&gt;
* U to open the Universal tool&lt;br /&gt;
&lt;br /&gt;
'''Interacting with items'''&lt;br /&gt;
* F places an item into your hand&lt;br /&gt;
* P puts an item into your inventory&lt;br /&gt;
&lt;br /&gt;
'''Ship controls rebinding'''&lt;br /&gt;
* V to rebind ship controls (look to your left to see the opened panel)&lt;br /&gt;
&lt;br /&gt;
'''Pressing buttons with TAB'''&lt;br /&gt;
* TAB to free the mouse cursor, allowing you to click menus and buttons ingame&lt;br /&gt;
&lt;br /&gt;
= Mining =&lt;br /&gt;
&lt;br /&gt;
'''Selling ore'''&lt;br /&gt;
* You can sell ore in two ways:&lt;br /&gt;
** Find the &amp;quot;Credits!&amp;quot; tower in Origin, connect your ship's resource bridge to the tower, and sell the ore or sell directly from station inventory&lt;br /&gt;
** Go to Origin and open the Auction House (keybind &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;), and put the ore up for auction&lt;br /&gt;
&lt;br /&gt;
= Ships =&lt;br /&gt;
&lt;br /&gt;
'''Refueling a ship'''&lt;br /&gt;
* You can buy more fuel rods from the Auction house or craft a new one or refill an old one&amp;lt;!--Starsol shop (see [[Shops]])--&amp;gt;&lt;br /&gt;
* Remember fuel and propellant are separate things, you need both!&lt;br /&gt;
* You can buy propellant at the &amp;quot;Credits!&amp;quot; tower, at Starsol booths or you replace the empty propellant tank like you would replace a fuel rod&lt;br /&gt;
&lt;br /&gt;
'''Replacing a fuel rod'''&lt;br /&gt;
* Equip the Bolt Tool and unbolt the existing fuel rod (hold RMB on the fuel rod)&lt;br /&gt;
* Remove fuel rod with E&lt;br /&gt;
* Put in a new fuel rod (toggle snap with C and use Scroll or Shift+Scroll to rotate along the X and Y axes)&lt;br /&gt;
* (Use the Bolt Tool and hold LMB to bolt the fuel rod)&lt;br /&gt;
** Note: Hold LMB uses Autobolt. After an update the Autobolt profile for fuel rods got purposely removed but they can still be manually bolted (LMB click when bolt-preview is green)&lt;br /&gt;
* The old fuel rod can be left in space (they'll despawn after some time; technically they can be sold but they're not worth much) or kept for later use&lt;br /&gt;
&lt;br /&gt;
'''Buying a ready-made ship'''&lt;br /&gt;
* You can buy a ship with materials and credits in any of the Ship Shops&lt;br /&gt;
* You can &amp;quot;Test Flight&amp;quot; ships before you buy them&lt;br /&gt;
* If you get stuck inside a ship, log out and then log back in, and quickly move a little bit before the game loads everything&lt;br /&gt;
&lt;br /&gt;
'''Designing and buying your own custom ship'''&lt;br /&gt;
* You can design your own ship in the Ship Designer&lt;br /&gt;
** Ship Designer will use materials, i.e. ore and alloys, and you will have to either mine (ore)/craft (alloy) them, or buy them from the Auction House&lt;br /&gt;
** Ship Designer will take time and effort, but is recommended after you know a bit more about the game&lt;br /&gt;
&lt;br /&gt;
'''Selling ships'''&lt;br /&gt;
* You can sell ships at the landing pad of the Sunny Ship Shop (the red ship shop). Despawn your ship, spawn it again at the landing pad terminal, and after a moment the &amp;quot;Spawn&amp;quot; will change to &amp;quot;Sell&amp;quot;.&lt;br /&gt;
** Note it's not the Chemosh Ship Shop (also red) but the other one that has a huge banner saying &amp;quot;Galaxy is big! Buy a spaceship!&amp;quot;&lt;br /&gt;
** It's a very small landing pad at the entrance to the Sunny Ship Shop, right where the basic ships like Vasama are sold&lt;br /&gt;
&amp;lt;!--** See screenshot (taken high above the Command Center where you start your endo journey)--&amp;gt;&lt;br /&gt;
* Selling gives a certain % of the purchase price back (around half or less) and even less if the ship has damage&lt;br /&gt;
* It is not advisable to sell the Laborer ship unless you have multiple other ships already&lt;br /&gt;
&lt;br /&gt;
'''Stranded in space'''&lt;br /&gt;
* If you end up stranded in space, with e.g. all fuel rods spent, there's a couple of options:&lt;br /&gt;
** Ask help in the Discord, maybe someone can come and help you out (this may not be feasible, especially if you're far out with no navigation system)&lt;br /&gt;
*** If you see a few station transponders, you can triangulate the position if you try to match the distances, so take some screenshots before leaving the ship for good - you may be able to recover it later&lt;br /&gt;
** If you're within the safe zone, you can insurance transfer your endo back to Origin, and then Tow your ship from space for a small fee from one of the landing pads&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous gameplay =&lt;br /&gt;
&lt;br /&gt;
=== Direct Trading / how to trade ===&lt;br /&gt;
* In the Social tab, find the player you want to trade with, then right click and choose &amp;quot;Request to trade&amp;quot;&lt;br /&gt;
** The other player will need to accept the trade request in the chat&lt;br /&gt;
* Note that you can also send credits via the Mail/Inbox system&lt;br /&gt;
&lt;br /&gt;
=== Rotating items ===&lt;br /&gt;
* Rotate items with Scroll and Shift+Scroll along the X and Y axes&lt;br /&gt;
** You can assign a key for the X, Y and Z axes respectively, so that when you hold the key and move the mouse the held part rotates along that axis&lt;br /&gt;
* Toggle snapping with C (or Shift+C in the Spaceship Designer)&lt;br /&gt;
&lt;br /&gt;
= Interacting and traveling around the universe =&lt;br /&gt;
&lt;br /&gt;
== Insurance Transfer / Insurance Points ==&lt;br /&gt;
* Insurance Transfer is used to quickly transfer across the universe (like teleporting). Currently it does not cost anything to use Insurance Transfer. If you ever get stuck somewhere, or get lost in space, you can use Insurance Transfer to get out.&lt;br /&gt;
* You can find new Insurance Points throughout the stations&lt;br /&gt;
** Default is on Origin and will transfer your endo to the Command Center of the Origin station&lt;br /&gt;
** Easy Build Hall/Ship Designer building has an Insurance Point at one side of the building&lt;br /&gt;
** Marketplace has an Insurance Point to the right of the Marketplace entrance area (just outside the actual Marketplace)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Renting lots ==&lt;br /&gt;
* There are rental lots on the Proia megastation (&amp;quot;the giant ball&amp;quot; next to the Origin station)&lt;br /&gt;
* Lots can be rented based on time period (daily, weekly, etc) and will cost credits accordingly&lt;br /&gt;
* You can build on lots and create and build your own piece of a station&lt;br /&gt;
* '''Current Alpha stage:''' Lots and station building in general is under constant development. Ask for the latest status in the Discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moon City ==&lt;br /&gt;
* Moon city has three Insurance Transfer points &amp;lt;!--[https://cdn.discordapp.com/attachments/639446056802844724/807016766081204275/unknown.png Insurance Transfer point]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tips and tricks =&lt;br /&gt;
''Last updated: March 2021''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Reworded: August 2024''&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that these tips may change rapidly as the game gets updates and economy changes! &lt;br /&gt;
&lt;br /&gt;
=== Best ships for mining ===&lt;br /&gt;
* The starting Laborer is a perfectly fine mining ship, so you don't need to immediately buy another ship&lt;br /&gt;
* The Laborer can be - and should be - upgraded to 18 crates, which will be good for the first mining trips&lt;br /&gt;
* Moving on from Laborer, look for a mining ship with around 100 ore crates&lt;br /&gt;
* The next step is a mining ship with hundreds of ore crates, by this time you probably have a good idea of what works for you&lt;br /&gt;
&lt;br /&gt;
=== How to be an efficient miner ===&lt;br /&gt;
* In the early game mining speed is more important than being picky about ore type. A fast and sturdy ship with 15+ ore crates is efficient and can attain 10+ million credits per hour.&lt;br /&gt;
* Find reasonably sized asteroids near the station within the safe zone and return to sell the ores.&lt;br /&gt;
** If you don't find asteroids in the immediate area around an Origin station, try a different direction or start from a different station, as the asteroids can be mined out in an area&lt;br /&gt;
&lt;br /&gt;
=== Selling or keeping ores ===&lt;br /&gt;
* The game economy is moving towards using ores more and more&lt;br /&gt;
* Ship building consumes ores, so if you're planning to build ships, ores will be important&lt;br /&gt;
* General wisdom is that it's good to keep most ore unless strapped for credits or out of station inventory slots&lt;br /&gt;
* The common ore (Ajatite, Valkite) can be sold for credits as they're so commonplace&lt;br /&gt;
* Generally use the Auction House to sell ores (unless they're generally cheap and the station vendors/towers give roughly the same price as Auction House)&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
&lt;br /&gt;
== Bolt Tool ==&lt;br /&gt;
&lt;br /&gt;
* Reload the Bolt Tool by buying a new magazine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
&lt;br /&gt;
'''Stuck physically?'''&lt;br /&gt;
* Log out and log back in; the game takes a few seconds to load objects with collisions, so you can move out of tough spots while it loads&lt;br /&gt;
* Your endo has a melee attack, so you can also try destroying objects by force&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;This ship has a durability error&amp;quot;'''&lt;br /&gt;
* This happens if your ship was a &amp;quot;ship strength factor&amp;quot; below 1.00&lt;br /&gt;
* Your ship will likely start falling apart at some point (typically at higher speeds) and make noise while moving&lt;br /&gt;
* Fix it by making sure everything is properly bolted or welded&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=New_Player_Guide&amp;diff=32542</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=New_Player_Guide&amp;diff=32542"/>
		<updated>2024-08-06T00:42:27Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* try two of updating the New player guide - part 1/2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Starbase_Support}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{quote2|Welcome to the New Player Guide! This guide is an attempt to teach new players certain basic features of Starbase and prepare them on their endo journey. &amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Note that this guide is not available for editing. Suggestions can be sent to JoelFB#7362 on Discord.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
= Starbase naming policy =&lt;br /&gt;
* The naming policy for endos, ships, stations and other things is work-in-progress&lt;br /&gt;
* Currently strict, and does not allow spaces or numbers&lt;br /&gt;
* Some old pioneer users have names from a time when the policy was less strict&lt;br /&gt;
* There will be a way to rename (or request renaming of) things at some point during Early Access&lt;br /&gt;
&amp;lt;!--** In the beginning of Early Access, we will most likely give a 7-day priority to active Closed Alpha testers (users who have played the Alpha for 10 hours or more)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Improvements coming in the near future =&lt;br /&gt;
Please join our [https://discord.com/invite/starbase Discord server] and follow the announcement channels for the latest news and updates.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Development]] page for a more detailed roadmap. &lt;br /&gt;
&lt;br /&gt;
= Getting help =&lt;br /&gt;
&lt;br /&gt;
Come to #new-players in the [https://discord.com/invite/starbase/ Starbase Discord] - no question is too small to be asked, and veteran players are happy to assist.&lt;br /&gt;
&lt;br /&gt;
Also check out [[Community:Guides]] for videos created by the community or the [https://steamcommunity.com/app/454120/guides/ Steam guides].&lt;br /&gt;
&lt;br /&gt;
= Reporting bugs =&lt;br /&gt;
&lt;br /&gt;
You can use the F1 Feedback Tool to report bugs to the developers. You can also check out the [[Feedback]] page for more information.&lt;br /&gt;
&lt;br /&gt;
= General gameplay info =&lt;br /&gt;
&lt;br /&gt;
'''Your Endo life'''&lt;br /&gt;
* Your character is always &amp;quot;safe&amp;quot;; you can die but you won't lose everything&lt;br /&gt;
* You may lose ships and items in the ship inventory if you e.g. get destroyed&lt;br /&gt;
* You can always use &amp;quot;Insurance Transfer&amp;quot; (ESC menu) to get away from tough situations - this will take you back to the Origin station&lt;br /&gt;
&lt;br /&gt;
'''Factions (clans)'''&lt;br /&gt;
* Dev factions are Empire and Kingdom&lt;br /&gt;
* You can create your own faction&lt;br /&gt;
* You do not need to join or create a faction, you can play Starbase solo or in a group of friends or &amp;quot;impromptu&amp;quot; gang of endos&lt;br /&gt;
&lt;br /&gt;
'''Safe zones'''&lt;br /&gt;
* Safe zones protect endos from damage and unwanted attacks&lt;br /&gt;
* Your ship cannot take damage (except due to bugs etc)&lt;br /&gt;
* Safe zone around the starter area is big, and has plenty of asteroids to mine as well&lt;br /&gt;
* Outside the safe zone has rarer ores/asteroids, and in the future will have other benefits (higher risk, higher reward)&lt;br /&gt;
&amp;lt;!--* To exit the safe zone, you'll need to go to Settings &amp;gt; Gameplay &amp;gt; Ships &amp;gt; Allow Hosted Ships To Leave Safezone to enable ships to leave the safe zone--&amp;gt;&lt;br /&gt;
* By default your ships are not permitted to leave the safe zone. This permission can be set per ship or applied to all in settings.&lt;br /&gt;
&lt;br /&gt;
'''Login and logout'''&lt;br /&gt;
* You can log out at any point, anywhere&lt;br /&gt;
* When you log back in, you'll be returned to where you were&lt;br /&gt;
* If you have a ship when you log out, that ship will remain in the universe (for 365 days)&lt;br /&gt;
** If the ship is outside of the safe zone, it may get destroyed or stolen by other players (if found)&lt;br /&gt;
** Best practice is to despawn the ship at a station and then log off&lt;br /&gt;
&lt;br /&gt;
'''Buying ore and new items'''&lt;br /&gt;
* Check out the [[Shops]] page for more information on shops, their location, and the items they sell&lt;br /&gt;
** Only Kite remains as a non-player trader&lt;br /&gt;
* Use the Auction House to buy and sell ore, parts, modules and tools and weapons&lt;br /&gt;
&lt;br /&gt;
'''Ships in universe vs Ship Designer'''&lt;br /&gt;
* Currently if a ship has been spawned to the universe, it cannot be brought back to the Ship Designer&lt;br /&gt;
* It is possible to edit ships in the universe but those changes will not reflect in the blueprint itself&lt;br /&gt;
&lt;br /&gt;
'''Vouchers'''&lt;br /&gt;
* Vouchers waive the resource cost of ships&lt;br /&gt;
* Developers can issue &amp;quot;vouchers&amp;quot; for both ship shop ships or custom ships&lt;br /&gt;
&amp;lt;!--* You can as a Community Manager for a voucher in the Discord--&amp;gt;&lt;br /&gt;
* A received voucher will show up in the Bank Statement as &amp;quot;ShipVoucherReceived&amp;quot;&lt;br /&gt;
* Vouchers are applied to the specific ship version (if you modify the ship, the voucher won't work)&lt;br /&gt;
* The vouchers are redeemed either when purchasing the ship from the Ship Designer or at the Ship Shop terminal if it's not a custom ship&lt;br /&gt;
&lt;br /&gt;
= Quick tips =&lt;br /&gt;
&lt;br /&gt;
* Moving with the jetpack around a huge station like Origin can be slow&lt;br /&gt;
** Bind Insurance Transfer points at Marketplace and Easy Build Hall to speed up your travels&lt;br /&gt;
* ALWAYS bring a Pickaxe with you on mining trips!&lt;br /&gt;
* Turn OFF the generators of a ship when you're not actively flying, otherwise you will spend fuel at all times&lt;br /&gt;
&lt;br /&gt;
= Tutorial =&lt;br /&gt;
* The Tutorial is the first thing in the game, and will teach you some basics.&lt;br /&gt;
* Durign tutorial you'll get your first ship, the Laborer. It's a nice, upgradable ship that will serve you well in the beginning. &lt;br /&gt;
* You will also have a Pickaxe (for mining asteroids) and a set of tools.&lt;br /&gt;
&lt;br /&gt;
'''Tutorial jobs and additional credits'''&lt;br /&gt;
* Tthe available jobs are the Mining job and the Demolition job&lt;br /&gt;
* Other jobs such as Repair are under construction (you may see signs for Repair and Assembly in the game world though, but they don't work)&lt;br /&gt;
* The Tutorial doesn't give you any credits, so if you want additional credits, you can go to the jobs and do some additional work using the same skills you learned during the Tutorial&lt;br /&gt;
&lt;br /&gt;
'''Getting the Laborer'''&lt;br /&gt;
* The Labourer ship you get from the tutorial is a good ship, and can be extended&lt;br /&gt;
* You're not in a rush to get a new one but if you are you can get up to 10 by repeating the &amp;quot;Repair&amp;quot; section&lt;br /&gt;
* For other ships, check out the Wiki and ask around in Discord based on your needs&lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting'''&lt;br /&gt;
* If you end up destroying or crashing the Laborer, you can go to the Starbase Discord in #help-request-ingame and write a report, and the devs can refund the ship so you can buy it again or try another ship.&lt;br /&gt;
* You can reset the tutorial:&lt;br /&gt;
# Go to Settings (ESC -&amp;gt; Settings), then Gameplay &amp;gt; Tutorial &amp;gt; &amp;quot;Reset Tutorial&amp;quot;&lt;br /&gt;
# Then use Insurance Transfer (ESC -&amp;gt; Insurance Transfer) to get back to Origin, and press the F8 key&lt;br /&gt;
&lt;br /&gt;
== Tutorial known issues and fixes ==&lt;br /&gt;
&lt;br /&gt;
'''Ore not collecting'''&lt;br /&gt;
* In some cases the ores may not be collected automatically during the Mining Job&lt;br /&gt;
* To fix this:&lt;br /&gt;
** Go to the Inventory/Equipment menu (press I) &lt;br /&gt;
** Make sure you have the Mining Backpack equipped in your Back slot&lt;br /&gt;
** Toggle OFF &amp;quot;Automatic Collecting&amp;quot;, and then re-enable it&lt;br /&gt;
* You may also need to leave the Mining Job before toggling the setting&lt;br /&gt;
&lt;br /&gt;
'''Repair Tutorial not completing'''&lt;br /&gt;
* Sometimes the Repair tutorial does not complete&lt;br /&gt;
* To fix this:&lt;br /&gt;
** Restart the game&lt;br /&gt;
** For more information: [https://steamcommunity.com/sharedfiles/filedetails/?id=2898443304 What to do when the Repair Job does not work]&lt;br /&gt;
&lt;br /&gt;
= Controls =&lt;br /&gt;
&lt;br /&gt;
'''Often used additional controls'''&lt;br /&gt;
* Q to align yourself to whatever you're looking at&lt;br /&gt;
* G to switch Magboots on/off&lt;br /&gt;
* (Left) Shift to boost endo walking / sprint&lt;br /&gt;
* U to open the Universal tool&lt;br /&gt;
&lt;br /&gt;
'''Interacting with items'''&lt;br /&gt;
* F places an item into your hand&lt;br /&gt;
* P puts an item into your inventory&lt;br /&gt;
&lt;br /&gt;
'''Ship controls rebinding'''&lt;br /&gt;
* V to rebind ship controls (look to your left to see the opened panel)&lt;br /&gt;
&lt;br /&gt;
'''Pressing buttons with TAB'''&lt;br /&gt;
* TAB to free the mouse cursor, allowing you to click menus and buttons ingame&lt;br /&gt;
&lt;br /&gt;
= Mining =&lt;br /&gt;
&lt;br /&gt;
'''Selling ore'''&lt;br /&gt;
* You can sell ore in two ways:&lt;br /&gt;
** Find the &amp;quot;Credits!&amp;quot; tower in Origin, connect your ship's resource bridge to the tower, and sell the ore&lt;br /&gt;
** Go to Origin and open the Auction House (keybind &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;), and put the ore up for auction&lt;br /&gt;
&lt;br /&gt;
= Ships =&lt;br /&gt;
&lt;br /&gt;
'''Refueling a ship'''&lt;br /&gt;
* You can buy more fuel rods from the Starsol shop (see [[Shops]])&lt;br /&gt;
* Alternatively you can use the screens at the centre of each landing pad for more direct refueling&lt;br /&gt;
* Remember fuel and propellant are separate things, you need both!&lt;br /&gt;
&lt;br /&gt;
'''Replacing a fuel rod'''&lt;br /&gt;
* Equip the Bolt Tool and unbolt the existing fuel rod (hold RMB on the fuel rod)&lt;br /&gt;
* Remove fuel rod with E&lt;br /&gt;
* Put in a new fuel rod (toggle snap with C and use X,Y,Z to rotate)&lt;br /&gt;
* Use the Bolt Tool and hold LMB to bolt the fuel rod&lt;br /&gt;
* The old fuel rod can be left in space (they'll despawn after some time; technically they can be sold but they're not worth much)&lt;br /&gt;
&lt;br /&gt;
'''Buying a ready-made ship'''&lt;br /&gt;
* You can buy a ship with credits in any of the Ship Shops&lt;br /&gt;
* You can &amp;quot;Test Flight&amp;quot; ships before you buy them&lt;br /&gt;
* If you get stuck inside a ship, log out and then log back in, and quickly move a little bit before the game loads everything&lt;br /&gt;
&lt;br /&gt;
'''Designing and buying your own custom ship'''&lt;br /&gt;
* You can design your own ship in the Ship Designer&lt;br /&gt;
** Ship Designer will use raw materials, i.e. ore, and you will have to either mine them, or buy them from the Auction House&lt;br /&gt;
** Ship Designer will take time and effort, and is only recommended after you know a bit more about the game&lt;br /&gt;
&lt;br /&gt;
'''Selling ships'''&lt;br /&gt;
* You can sell ships at the landing pad of the Sunny Ship Shop (the red ship shop). Despawn your ship, spawn it again at the landing pad terminal, and after a moment the &amp;quot;Spawn&amp;quot; will change to &amp;quot;Sell&amp;quot;.&lt;br /&gt;
** Note it's not the Chemosh Ship Shop (also red) but the other one that has a huge banner saying &amp;quot;Galaxy is big! Buy a spaceship!&amp;quot;&lt;br /&gt;
** It's a very small landing pad at the entrance to the Sunny Ship Shop, right where the basic ships like Vasama are sold&lt;br /&gt;
&amp;lt;!--** See screenshot (taken high above the Command Center where you start your endo journey)--&amp;gt;&lt;br /&gt;
* Selling gives a certain % of the purchase price back (around half or less) and even less if the ship has damage&lt;br /&gt;
* We advise against selling the Laborer ship unless you have multiple other ships already&lt;br /&gt;
&lt;br /&gt;
'''Stranded in space'''&lt;br /&gt;
* If you end up stranded in space, with e.g. all fuel rods spent, there's a couple of options:&lt;br /&gt;
** Ask help in the Discord, maybe someone can come and help you out (this may not be feasible, especially if you're far out with no navigation system)&lt;br /&gt;
** If you're within the safe zone, you can insurance transfer your endo back to Origin, and then Tow your ship from space for a small fee from one of the landing pads&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous gameplay =&lt;br /&gt;
&lt;br /&gt;
=== Trading / how to trade ===&lt;br /&gt;
* In the Social tab, find the player you want to trade with, then right click and choose &amp;quot;Request to trade&amp;quot;&lt;br /&gt;
** The other player will need to accept the trade request in the chat&lt;br /&gt;
* Note that you can send credits via the Mail/Inbox system&lt;br /&gt;
&lt;br /&gt;
=== Rotating items ===&lt;br /&gt;
* Rotate items with X, Y, Z&lt;br /&gt;
* Toggle snapping with C (or Shift+C in the Spaceship Designer)&lt;br /&gt;
&lt;br /&gt;
= Interacting and traveling around the universe =&lt;br /&gt;
&lt;br /&gt;
== Insurance Transfer / Insurance Points ==&lt;br /&gt;
* Insurance Transfer is used to quickly transfer across the universe (like teleporting). Currently in Closed Alpha it does not cost anything to use Insurance Transfer. If you ever get stuck somewhere, or get lost in space, you can use Insurance Transfer to get out.&lt;br /&gt;
* You can find new Insurance Points throughout the stations&lt;br /&gt;
** Default is on Origin and will transfer your endo to the Command Center of the Origin station&lt;br /&gt;
** Ship Hangar/Ship Designer building has an Insurance Point on the upper platform on the right after the entrance&lt;br /&gt;
** Marketplace has an Insurance Point to the right of the Marketplace entrance area (just outside the actual Marketplace)&lt;br /&gt;
&lt;br /&gt;
== Renting lots ==&lt;br /&gt;
* There are rental lots on the Proia megastation (&amp;quot;the giant ball&amp;quot; next to the Origin station)&lt;br /&gt;
* Lots can be rented based on time period (daily, weekly, etc) and will cost credits accordingly&lt;br /&gt;
* You can build on lots and create and build your own piece of a station&lt;br /&gt;
* '''Current Alpha stage:''' Lots and station building in general is under constant development. Ask for the latest status in the Discord.&lt;br /&gt;
&lt;br /&gt;
== Moon City ==&lt;br /&gt;
* Moon city has an [https://cdn.discordapp.com/attachments/639446056802844724/807016766081204275/unknown.png Insurance Transfer point]&lt;br /&gt;
&lt;br /&gt;
= Tips and tricks =&lt;br /&gt;
''Last updated: March 2021''&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that these tips may change rapidly as the game gets updates and economy changes! &lt;br /&gt;
&lt;br /&gt;
=== Best ships for mining ===&lt;br /&gt;
* The starting Laborer is a perfectly fine mining ship, so you don't need to immediately buy another ship&lt;br /&gt;
* The Laborer can be - and should be - upgraded to 18 crates, which will be good for the first mining trips&lt;br /&gt;
* Moving on from Laborer, look for mining ships in the 10-20 million credits range with around 100 ore crates&lt;br /&gt;
* The next step is a mining ship with hundreds of ore crates, by this time you probably have a good idea of what works for you&lt;br /&gt;
&lt;br /&gt;
=== How to be an efficient miner ===&lt;br /&gt;
* In the early game mining speed is more important than being picky about ore type. A fast and sturdy ship with 15+ ore crates is efficient and can attain 10+ million credits per hour.&lt;br /&gt;
* Find reasonably sized asteroids near the station within the safe zone and return to sell the ores.&lt;br /&gt;
&lt;br /&gt;
=== Selling or keeping ores ===&lt;br /&gt;
* The game economy is moving towards using ores more and more&lt;br /&gt;
* Ship building consumes ores, so if you're planning to build ships, ores will be important&lt;br /&gt;
* General wisdom is that it's good to keep most ore unless strapped for credits&lt;br /&gt;
* The common ore (Ajatite, Valkite) can be sold for credits as they're so commonplace&lt;br /&gt;
* Always use the Auction House to sell ores (except Ajatite and Valkite as they're generally cheap and the station vendors/towers give roughly the same price as Auction House)&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
&lt;br /&gt;
== Bolt Tool ==&lt;br /&gt;
&lt;br /&gt;
* Reload the Bolt Tool by buying a new magazine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
&lt;br /&gt;
'''Stuck physically?'''&lt;br /&gt;
* Log out and log back in; the game takes a few seconds to load objects with collisions, so you can move out of tough spots while it loads&lt;br /&gt;
* Your endo has a melee attack, so you can also try destroying objects by force&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;This ship has a durability error&amp;quot;'''&lt;br /&gt;
* This happens if your ship was a &amp;quot;warp class&amp;quot; below 1.00&lt;br /&gt;
* Your ship will likely start falling apart at some point (typically at higher speeds)&lt;br /&gt;
* Fix it by making sure everything is properly bolted or welded&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Spaceship_resources&amp;diff=32539</id>
		<title>Spaceship resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Spaceship_resources&amp;diff=32539"/>
		<updated>2024-08-05T16:18:21Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* removed radiator-coolant connection; added coolant cell refill over time property; added Munitions as a resource on a ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Resources =&lt;br /&gt;
&lt;br /&gt;
'''[[Propellant tank|Propellant]]''' - Thrusters burn propellant to create thrust that moves the ship. The propellant is stored in propellant tanks.&lt;br /&gt;
&lt;br /&gt;
'''Electricity''' - Devices and machinery need power to operate. Electricity can be produced with [[Generator (Assembly)|generators]] and it can be stored in [[Battery|batteries]].&lt;br /&gt;
&lt;br /&gt;
'''Fuel''' - Generators use [[Fuel_rod|fuel rods]] for electricity production. &lt;br /&gt;
&lt;br /&gt;
'''Coolant''' - While producing electricity, generators will produce [[Heat mechanics|heat]] as well that needs to be cooled down. Coolant runs through the generator units and can be stored in [[Cooling_rack#Cooling_cells|coolant cells]] placed in a [[Cooling_rack|cooling rack]]. Usually heat is managed with [[Heatsink|heatsinks]] and [[Radiator|radiators]] though.&lt;br /&gt;
&lt;br /&gt;
'''Munition''' - Ship weapons use Electricity and their respective munition to fire.&lt;br /&gt;
&lt;br /&gt;
== Refillable and rechargeable ==&lt;br /&gt;
&lt;br /&gt;
'''[[Propellant tank|Propellant tanks]]''' can be refilled at Refill Stations with the resource bridge connection. The ship's resource bridge needs to have a pipe connection to propellant tanks and a tether connection to the Refill Station's resource bridge.&lt;br /&gt;
&lt;br /&gt;
'''[[Battery|Batteries]]''' can be recharged at the Refill Stations with the resource bridge connection. The ship's resource bridge needs to have a cable connection to the batteries and a tether connection to the Refill Station's resource bridge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=300px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:resource_bridge_connection.jpg|Resource bridge&lt;br /&gt;
File:refill_and_recharge.jpg|Connected to refill station&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Replaceable ==&lt;br /&gt;
&lt;br /&gt;
'''[[Fuel_rod|Fuel rods]]''' need to be replaced with new ones when ran out of fuel.&lt;br /&gt;
&lt;br /&gt;
'''[[Cooling_rack#Cooling_cells|Coolant cells]]''' need to be replaced with new ones when ran out of coolant. Coolant cells can be refilled over time or in the [[Coolant recharge rack|coolant recharge rack]].&lt;br /&gt;
&lt;br /&gt;
'''[[Mounted weapons|Ship weapon magazines]]''' need to be replaced with new ones when they're out of munition.&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Canens&amp;diff=32538</id>
		<title>Canens</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Canens&amp;diff=32538"/>
		<updated>2024-08-03T22:55:10Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Canens.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ˈ|k|a:|.|n|ɛ|n|s}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Classical_Latin|Classical Latin]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Latin_pronunciation|key]]&lt;br /&gt;
  |alias=Cassini&lt;br /&gt;
  |class=Submoon&lt;br /&gt;
  |satelliteOf=[[Mélusine]]&lt;br /&gt;
  |location=1st moon of [[Mélusine]]&lt;br /&gt;
  |orbitalDistance=~ 500 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=3.35×10&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=40 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=0.2 G&lt;br /&gt;
  |gravityWell=8 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Surtrite&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Exorium&lt;br /&gt;
  |Ymrium&lt;br /&gt;
  |Arkanium&lt;br /&gt;
  |Xhalium&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;'''Canens''' ({{IPAc-en|ˈ|k|a:|.|n|ɛ|n|s}}) is the smaller of [[Mélusine|Mélusine's]] two moons. Like many sub-satellites of its size, it is a largely barren rock with mountainous terrain and no atmosphere to speak of. However, it does orbit slightly closer to its parent moon than other subsatellites of its class.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
From [[wikipedia:Romany_mythology|Roman mythology]], '''Canens''' is a [[wikipedia:Nymph|nymph]] of [[wikipedia:Rome|Roman]] origin, and was considered the personification of song. Because Canens' husband [[wikipedia:Picus|Picus]] scorned the love of the witch [[wikipedia:Circe|Circe]], he was turned into a [[wikipedia:Woodpecker|woodpecker]]. Canens searched for her love for six days, and when she could not find him, she threw herself into the [[wikipedia:Tiber|Tiber river]]. She sang one final lament for her lost love, and then passed into the [[wikipedia:Afterlife|afterlife]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Vilkacis&amp;diff=32537</id>
		<title>Vilkacis</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Vilkacis&amp;diff=32537"/>
		<updated>2024-08-03T22:54:55Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Vilkacis.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ˈ|v|ɪ|l|.|x|ʌ|(|t|)|.|z|ɪ|s}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Latvian_language|Latvian]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Latvian_phonology|key]]&lt;br /&gt;
  |alias=Vilous&lt;br /&gt;
  |class=Submoon&lt;br /&gt;
  |satelliteOf=[[Mélusine]]&lt;br /&gt;
  |location=2nd moon of [[Mélusine]]&lt;br /&gt;
  |orbitalDistance=~ 700 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=1.13×10&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=60 km&lt;br /&gt;
  |atmosphericHeight=10 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=0.35 G&lt;br /&gt;
  |gravityWell=12 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Nhurgite&lt;br /&gt;
  |Ajatite&lt;br /&gt;
  |Valkite&lt;br /&gt;
  |Vokarium&lt;br /&gt;
  |Ymrium&lt;br /&gt;
  |Arkanium&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;'''Vilkacis''' ({{IPAc-en|ˈ|v|ɪ|l|.|x|ʌ|(|t|)|.|z|ɪ|s}}) is the larger of [[Mélusine|Mélusine's]] two moons, and the only one with a visible atmosphere. Vilkacis has a bluish white surface that appears icy, but presents with unusual layering like that of sedimentary rock on its dune-like geography. Its atmosphere is a very light and cloudy blue with violet highlights, and turns a greenish yellow at sunset and sunrise. Ground fog is especially thick on Vilkacis, and visibility is limited at the surface.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
From [[wikipedia:Latvian_mythology|Latvian mythology]], a '''Vilkacis''' is a creature which bears many similarities to a [[wikipedia:Werewolf|werewolf]], but with a few key differences. Their [[wikipedia:Shapeshifting|shapeshifting]] is often attributed to accident than at-will manifestation, and would occur when an individual stood between two [[wikipedia:Pine tree|pines]] which had grown together at a certain time. There are conflicting reports on the disposition of a Vilkacis, but it is generally agreed that they serve no higher calling but their own - whatever that may be - as they are said to retain their [[wikipedia:Self-concept|sense of self]] through their transformation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=M%C3%A9lusine&amp;diff=32536</id>
		<title>Mélusine</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=M%C3%A9lusine&amp;diff=32536"/>
		<updated>2024-08-03T22:54:41Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Mélusine.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ˈ|m|i:|.|lj|u:|.|ˌ|z|i:|n|.|(|ɛ|)}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:French_language|French]]&lt;br /&gt;
  |ipaKey=[[wikipedia:French_language#Phonology|key]]&lt;br /&gt;
  |alias=Ciel&lt;br /&gt;
  |class=Moon&lt;br /&gt;
  |satelliteOf=[[Eos]]&lt;br /&gt;
  |location=31st moon of [[Eos]]&lt;br /&gt;
  |orbitalDistance=~ 127,000 km&lt;br /&gt;
  |satellites=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Canens]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[Vilkacis]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=1.41×10&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=300 km&lt;br /&gt;
  |atmosphere=[[:Category:Atmosphere - Surtrite|Surtrite]]&lt;br /&gt;
  |atmosphericHeight=10 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=1.5 G&lt;br /&gt;
  |gravityWell=60 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Haderite&lt;br /&gt;
  |Daltium&lt;br /&gt;
  |Tengium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
  |Ymrium&lt;br /&gt;
  |Arkanium&lt;br /&gt;
  |Nhurgite&lt;br /&gt;
  |Surtrite&lt;br /&gt;
  |Karnite&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Lukium&lt;br /&gt;
  |Tengium&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=summary/&amp;gt;'''Mélusine''' ({{IPAc-en|ˈ|m|i:|.|lj|u:|.|ˌ|z|i:|n|.|(|ɛ|)}}) is the fourth most distant moon of [[Eos]]. Owing to its short atmospheric height, the pinkish violet hue of its sky can only be seen at near-tangential angles, or from the surface. However, its atmosphere is unique in that its upper section seems to absorb light, which appears as a dark halo around the entire circumference of the moon. Though it may appear from above as though its flooded with lava, the light spots on Mélusine's surface are actually a sandy sub-layer of its crust, which lie between its many tall plateaus.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nomenclature == &amp;lt;!-- This is way more context than anyone really needs, but it pads out the page nicely. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From [[wikipedia:French_mythology|French mythology]], the '''Mélusine''' is a type of [[wikipedia:Nyxie|water spirit]], commonly thought to occupy [[wikipedia:Holy well|holy wells]] or [[wikipedia:River|rivers]]. She is usually depicted as a woman who is a [[wikipedia:Serpent|serpent]] or [[Wikipedia:Fish|fish]] from the waist down, and is sometimes illustrated with wings, two tails, or both.&lt;br /&gt;
&lt;br /&gt;
In its most famous [[wikipedia:legend|legend]], Mélusine is the daughter of a [[wikipedia:Fairy|fay]] named Pressine, whom, after Mélusine brings vengeance upon her father for betraying Pressine, [[wikipedia:Curse|curses]] her to [[wikipedia:Shapeshifting|take the form]] of a two-tailed serpent from the waist down every [[wikipedia:Saturday|Saturday]]. If Mélusine were ever to marry, her spouse must agree to never see her on Saturdays; if he keeps the oath, Mélusine will live a contented life with him, but if he breaks it and violates her privacy, she will stay a serpent and spend three days lamenting whenever a descendant dies.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, one day, a distraught [[wikipedia:Count|Count]] Raymondin of Poitiers comes across Mélusine after accidentally killing his uncle. Mélusine consoles him, and when he proposes to her, she lays down the condition that he must never see her on a Saturday. For ten years, Raymondin keeps his promises, and Mélusine bears him ten sons and organizes the construction of marvelous castles via her mystical powers.&lt;br /&gt;
&lt;br /&gt;
Inevitably, Mélusine's husband betrays her trust and learns her true form. He keeps his transgression a secret, until one of their now-adult sons [[wikipedia:Fratricide|murders his brother]], perhaps crazed by the same motive that drove Mélusine herself decades prior. Before his court, the grieving Raymondin blames Mélusine and accuses her of being a serpent. In a wail, she assumes the form of a [[wikipedia:Dragon|dragon]] and flies off and is never seen again by any mortal eyes, leaving only two magic rings in her stead. In secret, she returns at night to nurse her two youngest children, who are still infants.&lt;br /&gt;
&lt;br /&gt;
{{QuoteLit|&amp;lt;span&amp;gt;&amp;lt;br&amp;gt;Unto her now, showing there, full white,&amp;lt;br&amp;gt;like as is the snow a fair branch upon,&amp;lt;br&amp;gt;the body well made, fraught in holy plait,&amp;lt;br&amp;gt;the visage pure, fresh, cleanly her person,&amp;lt;br&amp;gt;to properly speak of her fashion,&amp;lt;br&amp;gt;Now none fairer nor more reverent,&amp;lt;br&amp;gt;But a tail [she] had, beneath, of serpent!&amp;lt;/span&amp;gt;|''The Romans of Partenay, or of Lusignen: Otherwise Known as the Tale of Melusine'' (Translated) (2801)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
[[Category:Atmosphere - Surtrite]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Nap_Anya&amp;diff=32535</id>
		<title>Nap Anya</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Nap_Anya&amp;diff=32535"/>
		<updated>2024-08-03T22:54:26Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Nap Anya.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ˈ|n|ɒ|p|ˌ|ɒ|n|y|ə}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Hungarian_language|Hungarian language]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Hungarian_phonology|key]]&lt;br /&gt;
  |alias=Szalonna&lt;br /&gt;
  |class=Moon&lt;br /&gt;
  |satelliteOf=[[Eos]]&lt;br /&gt;
  |location=33rd moon of [[Eos]]&lt;br /&gt;
  |orbitalDistance=~ 146,000 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=9.20×10&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=560 km&lt;br /&gt;
  |atmosphere=[[:Category:Atmosphere - Surtrite/Karnite|Surtrite/Karnite]]&lt;br /&gt;
  |atmosphericHeight=28 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=2.1 G&lt;br /&gt;
  |gravityWell=112 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals (Surface)&lt;br /&gt;
  |Naflite&lt;br /&gt;
  |Vokarium&lt;br /&gt;
  |Aegisium&lt;br /&gt;
  |Haderite&lt;br /&gt;
  |Ilmatrium&lt;br /&gt;
  |Xhalium&lt;br /&gt;
  |Arkanium&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Oninum&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=summary/&amp;gt;'''Nap Anya''' ({{IPAc-en|ˈ|n|ɒ|p|ˌ|ɒ|n|y|ɒ}}) is the 33rd moon of [[Eos]], and the most distant by many thousands of kilometers. It has the further distinction of being Eos' largest moon, and the strongest gravity — and yet, it does not possess the tallest gravity well, which is a claim that belongs to [[Hemera]]. Nap Anya's surface is also relatively unique: Like [[Isolde]], its atmosphere and surface share a cherry red hue, but its geography appears almost wrinkled and set with dozens of liquid lakes, which are also bright red.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
From [[wikipedia:Hungarian_mythology|Hungarian mythology]], '''Nap Anya''' or ''Gün Ana'' is a goddess of the sun whose name translates to &amp;quot;Sun Mother&amp;quot;, and is the counterpart to the male [[wikipedia:Napkirály |Napkirály]]. She is considered one of the most powerful deities in Hungarian mythology, and represents life and fertility, warmth, and health. She is the patroness of the unfortunate, especially of orphans, and it is said that the rays of sunlight are said to be the strings which connect Nap Anya's realm on the seventh floor of the sky to the [[wikipedia:Spirit|spirits]] of plants, animals, and humans.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
[[Category:Atmosphere - Surtrite/Karnite]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Boreas&amp;diff=32534</id>
		<title>Boreas</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Boreas&amp;diff=32534"/>
		<updated>2024-08-03T22:54:05Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Boreas.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ˈ|b|ɒr|.|i|.|ə|s}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Ancient_Greek|Ancient Greek]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Ancient_Greek_phonology|key]]&lt;br /&gt;
  |alias=Borealis&lt;br /&gt;
  |class=Submoon&lt;br /&gt;
  |satelliteOf=[[Euphrosyne]]&lt;br /&gt;
  |location=1st moon of [[Euphrosyne]]&lt;br /&gt;
  |orbitalDistance=~ 700 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=6.54×10&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=50 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=0.4 G&lt;br /&gt;
  |gravityWell=45 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Daltium&lt;br /&gt;
  |Merkerium&lt;br /&gt;
  |Aegisium&lt;br /&gt;
  |Haderite&lt;br /&gt;
  |Ilmatrium&lt;br /&gt;
  |Xhalium&lt;br /&gt;
  |Arkanium&lt;br /&gt;
  |Charodium&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=summary/&amp;gt;'''Boreas''' ({{IPAc-en|ˈ|b|ɒr|.|i|.|ə|s}}) is a satellite to the moon [[Euphrosyne]], orbiting it at nearly 700 kilometers. Owing to its low mass, Boreas lacks any trace of atmosphere, and its surface is riddled with sharp ridges and deep pockets — clear evidence of numerous asteroid impacts throughout time — and yet despite it, Boreas' gravity well extends well beyond the norm for a satellite of its size. It is perhaps because of this unusually sized gravity well that Boreas has been able to accumulate such mineral wealth over time.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
From [[wikipedia:Greek_mythology|Greek Mythology]], '''Boreas''' is the god of the cold northern wind and storms. He was also the [[wikipedia:Deities_and_personifications_of_seasons#Winter|god of winter]] who swept down from the cold mountains of [[wikipedia:Thrace|Thrake]], chilling the air with his icy breath. Beyond his mountain home lay [[wikipedia:Hyperborea|Hyperborea]], a mythical land of eternal spring untouched by the god's winds.&lt;br /&gt;
&lt;br /&gt;
Like the rest of the wind gods, Boreas was said to be the son of [[wikipedia:Eos|Eos]], the goddess of the dawn, by her husband [[wikipedia:Astraeus|Astraeus]], a minor star-god. He is thus brother to the rest of the [[wikipedia:Anemoi|Anemoi]] (the wind gods), the five star-gods and the justice goddess [[wikipedia:Astraea|Astraea]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Euphrosyne&amp;diff=32533</id>
		<title>Euphrosyne</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Euphrosyne&amp;diff=32533"/>
		<updated>2024-08-03T22:53:41Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Euphrosyne.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ˈ|j|uː|.|ˌ|f|r|oʊ|.|z|i:|n|.|(|i|)}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Ancient_Greek|Ancient Greek]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Ancient_Greek_phonology|key]]&lt;br /&gt;
  |alias=Iris&lt;br /&gt;
  |class=Moon&lt;br /&gt;
  |satelliteOf=[[Eos]]&lt;br /&gt;
  |location=29th moon of [[Eos]]&lt;br /&gt;
  |orbitalDistance=~ 120,000 km&lt;br /&gt;
  |satellites=[[Boreas]]&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=3.35×10&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=400 km&lt;br /&gt;
  |atmosphere=[[:Category:Atmosphere - Surtrite/Karnite|Surtrite/Karnite]]&lt;br /&gt;
  |atmosphericHeight=10 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=1.4 G&lt;br /&gt;
  |gravityWell=80 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Daltium&lt;br /&gt;
  |Merkerium&lt;br /&gt;
  |Aegisium&lt;br /&gt;
  |Haderite&lt;br /&gt;
  |Ilmatrium&lt;br /&gt;
  |Xhalium&lt;br /&gt;
  |Arkanium&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Exorium&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;'''Euphrosyne''' ({{IPAc-en|ˈ|j|uː|.|ˌ|f|r|oʊ|.|z|i:|n|.|(|i|)}}) is a relatively flat moon, with wide open plains separated by low mountain ridges. Its atmosphere hangs unusually low for a moon of its size, contributing to a dense fog that persists throughout the day. Though a rosy pink from above, Euphrosyne's atmosphere is comprised of a range of pastel greens and blues at its surface.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Euphrosyne is an almost identical reflection of its two sister moons, [[Aglaea]] and [[Thalia]].&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
In [[wikipedia:Ancient_Greek_religion|ancient Greek religion]] and [[wikipedia:Greek_mythology|mythology]], '''Euphrosyne''' is a goddess and one of the three [[wikipedia:Charites|Charites]], known in [[wikipedia:Ancient_Rome|ancient Rome]] as the ''Gratiae'' (Graces). She is a goddess of good cheer, joy, and mirth. Her name is the female version of the word ''euphrosynos'', &amp;quot;merriment&amp;quot;. [[wikipedia:Pindar|Pindar]] wrote that these goddesses were created to fill the world with pleasant moments and good will.&lt;br /&gt;
&lt;br /&gt;
{{QuoteLit|Not even the gods arrange dances or feasts without the holy Graces, who oversee everything that is done in heaven; with their thrones set beside Pythian Apollo of the golden bow, they worship the everlasting honor of the Olympian father. Lady Aglaea, and Euphrosyne, lover of dance and song, daughters of the strongest god, listen now; and you, Thalia, passionate for dance and song, having looked with favor on this victory procession, stepping lightly in honor of gracious fortune.|Pindar, Olympian 14, &amp;quot;For Asopichus of Orchomenus&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
[[Category:Atmosphere - Surtrite/Karnite]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Magindara&amp;diff=32532</id>
		<title>Magindara</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Magindara&amp;diff=32532"/>
		<updated>2024-08-03T22:53:25Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Magindara.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|m|ə|.|ˈ|dʒ|i|n|.|ˌ|d|ə|.|r|ə}} &amp;lt;!-- phoneme for that 'zh' sound is missing, but this is close, I think. Filipino speakers, feel free to check Module:IPAc-en/phonemes and request new phonemes if needed --&amp;gt;&lt;br /&gt;
  |languageOrigin=[[wikipedia:Filipino_language|Filipino]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Tagalog phonology|key]]&lt;br /&gt;
  |alias=Magellan&lt;br /&gt;
  |class=Moon&lt;br /&gt;
  |satelliteOf=[[Eos]]&lt;br /&gt;
  |location=27th moon of [[Eos]]&lt;br /&gt;
  |orbitalDistance=~ 110,000 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=3.35×10&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=400 km&lt;br /&gt;
  |atmosphere=[[:Category:Atmosphere - Water/Karnite|Water/Karnite]]&lt;br /&gt;
  |atmosphericHeight=25 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=1.6 G&lt;br /&gt;
  |gravityWell=80 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Xhalium&lt;br /&gt;
  |Aegisium&lt;br /&gt;
  |Haderite&lt;br /&gt;
  |Ilmatrium&lt;br /&gt;
  |Ukonium&lt;br /&gt;
  |Arkanium&lt;br /&gt;
  |Charodium&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=summary/&amp;gt;'''Magindara''' ({{IPAc-en|m|ə|.|ˈ|dʒ|i|n|.|ˌ|d|ə|.|r|ə}}) is a distant moon in the [[Space|Eos sector]]. Throughout the day its atmosphere shines a buoyant aqua, and between it and the sandy dunes that proliferate across its surface, Magindara recalls images of the shoreline on a summer day. Its elevation is largely consistent, with few mountains or even steep ridges to speak of, and visibility is respectably clear.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
In [[wikipedia:Philippine_mythology|Philippine mythology]], the '''Magindara''' is a type of [[wikipedia:Water spirit|sea spirit]], interchangeably used to describe either a [[wikipedia:Tutelary_deity|guardian deity]] of [[wikipedia:Bicolano_people|Bikolano]] fishermen, or as vicious hunters of adult humans, who spare only children. They are portrayed as beautiful [[wikipedia:Mermaid|creatures of the sea]], with colorful gem-like scales that belie their lethal sharpness, and enchanting voices that can lure fishermen either to their death or to a place where they may be rescued or assisted. Some believe that the Magindara can summon [[wikipedia:Aswang|Aswang]] at will.&lt;br /&gt;
&lt;br /&gt;
{{QuoteLit|&amp;lt;span&amp;gt;&amp;lt;br&amp;gt;The serpents whose voice did enthrall&amp;lt;br&amp;gt;Like the siren’s tempting call,&amp;lt;br&amp;gt;In Hantic’s wide cavernous hall&amp;lt;br&amp;gt;Forever they were buried all.&amp;lt;/span&amp;gt;|Fray Bernardino de Melendreras de la Trinidad, ''Ibálong Epic'' (Translated) (22)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
[[Category:Atmosphere - Water/Karnite]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Mellifluus&amp;diff=32531</id>
		<title>Mellifluus</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Mellifluus&amp;diff=32531"/>
		<updated>2024-08-03T22:53:12Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Mellifluus.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|m|ɛ|l|ˈ|l|i|.|f|l|uː|s}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Classical_Latin|Classical Latin]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Latin_pronunciation|key]]&lt;br /&gt;
  |alias=Kypséli&lt;br /&gt;
  |class=Moon&lt;br /&gt;
  |satelliteOf=[[Eos]]&lt;br /&gt;
  |location=26th moon of [[Eos]]&lt;br /&gt;
  |orbitalDistance=~ 100,000 km&lt;br /&gt;
  |satellites=[[Melia]]&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=1.41×10&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=300 km&lt;br /&gt;
  |atmosphericHeight=25 km&lt;br /&gt;
  |atmosphere=[[:Category:Atmosphere - Surtrite/Karnite|Surtrite/Karnite]]&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=1.4 G&lt;br /&gt;
  |gravityWell=60 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Naflite&lt;br /&gt;
  |Exorium&lt;br /&gt;
  |Ukonium&lt;br /&gt;
  |Arkanium&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Lukium&lt;br /&gt;
  |Targium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;'''Mellifluus''' ({{IPAc-en|m|ɛ|l|ˈ|l|i|.|f|l|uː|s}}) is a distant moon in the [[Space|Eos sector]], orbiting at just beyond 100,000 kilometers. Its atmosphere is a bright shade of turquoise - a color it shares with its largely flat surface, devoid of all but a few mountains - which fades to a pale peach at its furthest depth. From the surface, the turquoise gives way to a burnished gold which seems to always be lingering just over the horizon.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
From [[wikipedia:Classical_Latin|Classical Latin]], mellifluus is a term originally coined to describe the cheery sound of a smooth pour of honey. In [[wikipedia:Modern_English|Modern English]], it is the etymological base of the word 'mellifluous',  which describes a voice or pattern of speech which is especially sweet, musical, or otherwise pleasant to hear.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
[[Category:Atmosphere - Surtrite/Karnite]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Skoria&amp;diff=32530</id>
		<title>Skoria</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Skoria&amp;diff=32530"/>
		<updated>2024-08-03T22:52:58Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Skoria.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ˈ|s|k|ɒr|.|i||.|ʌ}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Ancient_Greek|Ancient Greek]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Ancient_Greek_phonology|key]]&lt;br /&gt;
  |alias=Tephra&lt;br /&gt;
  |class=Submoon&lt;br /&gt;
  |satelliteOf=[[Thalia]]&lt;br /&gt;
  |location=1st moon of [[Thalia]]&lt;br /&gt;
  |orbitalDistance=~ 700 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=2.68×10&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=80 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=0.45 G&lt;br /&gt;
  |gravityWell=16 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Exorium&lt;br /&gt;
  |Vokarium&lt;br /&gt;
  |Tengium&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Lukium&lt;br /&gt;
  |Targium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=summary/&amp;gt;'''Skōria''' ({{IPAc-en|ˈ|s|k|ɒr|.|i||.|ʌ}}) is a subsatellite of [[Thalia]], and is part of the smallest class of objects in the [[Space|Eos sector]]. Like many subsatellites, it has a largely unremarkable surface of great plateaus and depressions, and no atmosphere to speak of.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
From [[wikipedia:Ancient_Greek|Ancient Greek]], '''Skōria''' describes a type of cinder-like formation that occurs during the [[wikipedia:Explosive_eruption|explosion]] of a [[wikipedia:Volcano|volcano]]. It is a closely related to [[wikipedia:Pumice|pumice]], though characteristically distinct, and forms when [[wikipedia:Magma|magma]] is is sprayed into the atmosphere and cools rapidly.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Thalia&amp;diff=32529</id>
		<title>Thalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Thalia&amp;diff=32529"/>
		<updated>2024-08-03T22:52:28Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Thalia.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ˈ|θ|e:|.|l|i|.|ə}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Ancient_Greek|Ancient Greek]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Ancient_Greek_phonology|key]]&lt;br /&gt;
  |alias=Tartarus&lt;br /&gt;
  |class=Moon&lt;br /&gt;
  |satelliteOf=[[Eos]]&lt;br /&gt;
  |location=24th moon of [[Eos]]&lt;br /&gt;
  |orbitalDistance=~ 81,000 km&lt;br /&gt;
  |satellites=[[Skoria]]&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=7.24×10&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=240 km&lt;br /&gt;
  |atmosphere=[[:Category:Atmosphere - Surtrite|Surtrite]]&lt;br /&gt;
  |atmosphericHeight=10 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=0.9 G&lt;br /&gt;
  |gravityWell=48 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Exorium&lt;br /&gt;
  |Vokarium&lt;br /&gt;
  |Tengium&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Lukium&lt;br /&gt;
  |Targium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;'''Thalia''' ({{IPAc-en|ˈ|θ|e:|.|l|i|.|ə}}) is the 24th moon of [[Eos]], and like its sister moons [[Aglaea]] and [[Euphrosyne]], has a bright pink atmosphere which fades to light and powdery greens and blues. Just as its sisters, its surface is comprised of many open plains, with stalagmite-esque formations and steep mountain ridges isolated between them.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
In [[wikipedia:Ancient_Greek_religion|ancient Greek religion]] and [[wikipedia:Greek_mythology|mythology]], '''Thalia''' is a goddess and one of the three [[wikipedia:Charites|Charites]], known in [[wikipedia:Ancient_Rome|ancient Rome]] as the ''Gratiae'' (Graces). Just as her sisters represent the principles of cheer, mirth, and radiance, Thalia is said to represent the luxurious and the plentiful. She is commonly associated with [[wikipedia:Banquet|banquets]] and celebratory consumption, though her name also means &amp;quot;the blooming&amp;quot; in the sense of [[wikipedia:Spring_(season)|springtime]] [[wikipedia:Foliage|greenery]] and [[wikipedia:Blossom|blossoms]].&lt;br /&gt;
&lt;br /&gt;
{{QuoteLit|You Kharites three... in your gift are all our mortal joys, and every sweet thing, be it wisdom, beauty, or glory, that makes rich the soul of man... who with everlasting praise worship the Father, lord of great Olympos... I come to praise Asopikhos, whose Minyan house, Thalia, now of your favour wears the pride of the Olympian victor.|Pindar, ''Olympian Ode'' 14. 5 ff}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
[[Category:Atmosphere - Surtrite]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Ostrum&amp;diff=32528</id>
		<title>Ostrum</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Ostrum&amp;diff=32528"/>
		<updated>2024-08-03T22:52:09Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Ostrum.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ˈ|oʊ|s|.|t|r|ʌ|m}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Classical_Latin|Classical Latin]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Latin_pronunciation|key]]&lt;br /&gt;
  |alias=Ferrum&lt;br /&gt;
  |class=Submoon&lt;br /&gt;
  |satelliteOf=[[Amethystos]]&lt;br /&gt;
  |location=1st moon of [[Amethystos]]&lt;br /&gt;
  |orbitalDistance=~ 400 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=5.24×10&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=100 km&lt;br /&gt;
  |atmosphericHeight=7 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=0.8 G&lt;br /&gt;
  |gravityWell=20 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Haderite&lt;br /&gt;
  |Aegisium&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
  |Oninum&lt;br /&gt;
  |Exorium&lt;br /&gt;
  |Nhurgite&lt;br /&gt;
  |Arkanium&lt;br /&gt;
  |Karnite&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Lukium&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;'''Ostrum''' ({{IPAc-en|ˈ|oʊ|s|.|t|r|ʌ|m}}) is the uniquely colored moon of [[Amethystos]], orbiting at a range just shy of 400 kilometers. Elevations on the subsatellite are relatively un-extreme, and consist mostly of flat basins and slightly raised plateaus. The highest portions of its crust are a pinkish coral, and in combination with the blueish hue of its atmosphere, are from where its namesake is derived.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
From [[wikipedia:Classical_Latin|Classical Latin]], ostrum refers to the bluish purple blood of a sea snail.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
[[Category:Atmosphere - Surtrite/Karnite]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Amethystos&amp;diff=32527</id>
		<title>Amethystos</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Amethystos&amp;diff=32527"/>
		<updated>2024-08-03T22:51:52Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Amethystos.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|a:|.|m|ɛ|.|ˈ|θ|uː|s|.|t|oʊ|s|}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Ancient_Greek|Ancient Greek]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Ancient_Greek_phonology|key]]&lt;br /&gt;
  |alias=Amethyst&lt;br /&gt;
  |class=Moon&lt;br /&gt;
  |satelliteOf=[[Eos]]&lt;br /&gt;
  |location=21st moon of [[Eos]]&lt;br /&gt;
  |orbitalDistance=~ 70,000 km&lt;br /&gt;
  |satellites=[[Ostrum]]&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=3.35×10&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=400 km&lt;br /&gt;
  |atmosphere=[[:Category:Atmosphere - Surtrite/Karnite|Surtrite/Karnite]]&lt;br /&gt;
  |atmosphericHeight=10 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=1.6 G&lt;br /&gt;
  |gravityWell=80 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Haderite&lt;br /&gt;
  |Aegisium&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
  |Oninum&lt;br /&gt;
  |Arkanium&lt;br /&gt;
  |Nhurgite&lt;br /&gt;
  |Surtrite&lt;br /&gt;
  |Karnite&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Lukium&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;'''Amethystos''' ({{IPAc-en|a:|.|m|ɛ|.|ˈ|θ|uː|s|.|t|oʊ|s|}}) is an unusually dark moon approximately 70,000 kilometers away from [[Eos]]. During the day, its sky glows with fuchsia and a light purple, to which it owes its namesake. Since its atmosphere is held closely to the surface, ground-level fog quickly obscures the relatively flat terrain, with notable exception in mountainous regions which often extend above the atmospheric layer.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
Amethyste or Amethystos is supposedly a nymph in [[wikipedia:Greek mythology|Greek mythology]] who is turned into a precious stone by the goddess [[wikipedia:Diana (mythology)|Diana]] in order to avoid a worse fate at the hands of the god [[wikipedia:Dionysus|Dionysus]], thus explaining the origin of the semi-precious stone [[wikipedia:Amethyst|amethyst]]. Although this tale has circulated a lot in various sites and books, no ancient source attests to it, and its origin is much later than either ancient Greece or Rome. &lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
[[Category:Atmosphere - Surtrite/Karnite]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Knephas&amp;diff=32526</id>
		<title>Knephas</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Knephas&amp;diff=32526"/>
		<updated>2024-08-03T22:51:39Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Knephas.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|k|ˈ|n|eɪ|.|f|ɑː|s}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Homeric_Greek|Homeric Greek]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Ancient_Greek_phonology|key]]&lt;br /&gt;
  |alias=Aurora&lt;br /&gt;
  |class=Moon&lt;br /&gt;
  |satelliteOf=[[Eos]]&lt;br /&gt;
  |location=22nd moon of [[Eos]]&lt;br /&gt;
  |orbitalDistance=~ 76,000 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=3.35×10&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=400 km&lt;br /&gt;
  |atmosphere=[[:Category:Atmosphere - Surtrite/Karnite|Surtrite/Karnite]]&lt;br /&gt;
  |atmosphericHeight=17 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=1.3 G&lt;br /&gt;
  |gravityWell=80 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Tengium&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Surtrite&lt;br /&gt;
  |Haderite&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Exorium&lt;br /&gt;
  |Lukium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;'''Knephas''' ({{IPAc-en|k|ˈ|n|eɪ|.|f|ɑː|s}}) is a rocky and especially mountainous moon, with few flat sections to speak of. It has an unusually close atmosphere for a moon of its size which, though composed of [[:Category: Atmosphere - Surtrite/Karnite|surtrite and karnite]], glows a sickly green throughout the day, only giving way to a deep violet at dusk.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
'''Knephas''' ([[wikipedia:Homeric_Greek|Homeric Greek]]) is a term from [[wikipedia:Homer|Homer's]] ''[[wikipedia:Iliad|Iliad]]'' used to describe the darkness particular to the evening dusk or twilight period.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
[[Category:Atmosphere - Surtrite/Karnite]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Inanna&amp;diff=32525</id>
		<title>Inanna</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Inanna&amp;diff=32525"/>
		<updated>2024-08-03T22:51:11Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Inanna.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|i|ˈ|n|ɑː|n|.|ˌ|n|ʌ}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Sumerian_language|Ancient Sumerian]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Sumerian_language#Phonology|key]]&lt;br /&gt;
  |alias=Ione&lt;br /&gt;
  |class=Submoon&lt;br /&gt;
  |satelliteOf=[[Kyöpeli]]&lt;br /&gt;
  |location=1st moon of [[Kyöpeli]]&lt;br /&gt;
  |orbitalDistance=~ 500 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=2.68×10&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=80 km&lt;br /&gt;
  |atmosphericHeight=17 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=0.4 G&lt;br /&gt;
  |gravityWell=16 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Nhurgite&lt;br /&gt;
  |Naflite&lt;br /&gt;
  |Exorium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
  |Targium&lt;br /&gt;
  |Lukium&lt;br /&gt;
  |Xhalium&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=summary/&amp;gt;'''Inanna''' ({{IPAc-en|i|ˈ|n|ɑː|n|.|ˌ|n|ʌ}}) is a subsatellite of [[Kyöpeli]], and one of the few subsatellites to have its own atmosphere, though it doesn't offer any use in crafting. Its surface is particularly mountainous though there exist some open plains, and its low-hanging violet atmosphere make it difficult to see very far.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
From [[wikipedia:Mesopotamian_mythology|Mesopotamian mythology]], '''Inanna''' is the [[wikipedia:Goddess|goddess]] of love, war, and fertility, and is associated with both sensuality and divine law. She is one of the few female deities in the [[wikipedia:Patriarchy|male-dominated]] [[wikipedia:Sumerian_pantheon|Sumerian pantheon]], and is said to possess a power that far eclipses many - if not all - of her coevals, being one of the few deities capable of descending to the [[wikipedia:Ancient_Mesopotamian_underworld|Ancient Mesopotamian underworld]] and still return. Like her counterparts in [[wikipedia:Roman mythology|Roman]] and [[wikipedia:Greek mythology|Greek]] mythologies ([[wikipedia:Venus|Venus]] and [[wikipedia:Aphrodite|Aphrodite]] respectively), she is revered as the goddess of all love, and during ancient times, she was widely cherished by individuals who fell beyond the [[wikipedia:Gender binary|gender binary]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Ky%C3%B6peli&amp;diff=32524</id>
		<title>Kyöpeli</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Ky%C3%B6peli&amp;diff=32524"/>
		<updated>2024-08-03T22:50:55Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Kyöpeli.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ˈ|k|ʊ|ɒ|.|p|ɛ|l|i}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Finnish_language|Finnish]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Finnish_phonology|key]]&lt;br /&gt;
  |alias=Neso&lt;br /&gt;
  |class=Moon&lt;br /&gt;
  |satelliteOf=[[Eos]]&lt;br /&gt;
  |location=19th moon of [[Eos]]&lt;br /&gt;
  |orbitalDistance=~ 67,000 km&lt;br /&gt;
  |satellites=[[Inanna]]&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=3.35×10&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=400 km&lt;br /&gt;
  |atmosphere=[[:Category:Atmosphere - Water/Karnite|Water/Karnite]]&lt;br /&gt;
  |atmosphericHeight=10 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=1.35 G&lt;br /&gt;
  |gravityWell=80 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals (Surface)&lt;br /&gt;
  |Vokarium&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Surtrite&lt;br /&gt;
  |Naflite&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Exorium&lt;br /&gt;
  |Lukium&lt;br /&gt;
  |Targium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=summary/&amp;gt;'''Kyöpeli''' ({{IPAc-en|ˈ|k|ʊ|ɒ|.|p|ɛ|l|i}}) is the 19th moon of [[Eos]], and the largest icy moon in the [[Space|sector]]. Its surface is largely smooth with wide open plains and gentle dune-like formations, but mountains have rising in areas with frequent impact collisions. Its atmosphere is thin and held close to the moon, and its tallest peaks rise beyond the magenta skyline.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
From [[wikipedia:Finnish_mythology|Finnish mythology]], '''Kyöpeli''' is an archaic word to refer to a type of [[wikipedia:Ghost|ghost]] which gathers in specific [[wikipedia:Sacredness|hallowed]] places, of which the most frequently mentioned is ''Kyöpelinvuori'' (ghost mountain). It is a place [[wikipedia:Haunting|haunted]] by the [[wikipedia:Spirit|spirits]] of women who died young, serving as a gathering place after their death and before the beginning of their start in the [[wikipedia:Afterlife|afterlife]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
[[Category:Atmosphere - Water/Karnite]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Amort&amp;diff=32523</id>
		<title>Amort</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Amort&amp;diff=32523"/>
		<updated>2024-08-03T22:50:23Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Amort.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ə|.|ˈ|m|ɒr|t}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Middle_English|Middle English]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Middle_English_phonology|key]]&lt;br /&gt;
  |alias=Mures&lt;br /&gt;
  |class=Submoon&lt;br /&gt;
  |satelliteOf=[[Consus]]&lt;br /&gt;
  |location=1st moon of [[Consus]]&lt;br /&gt;
  |orbitalDistance=~ 600 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=2.68×10&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=80 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=0.5 G&lt;br /&gt;
  |gravityWell=16 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Nhurgite&lt;br /&gt;
  |Haderite&lt;br /&gt;
  |Ukonium&lt;br /&gt;
  |Exorium&lt;br /&gt;
  |Arkanium&lt;br /&gt;
  |Targium&lt;br /&gt;
  |Lukium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=summary/&amp;gt;'''Amort''' ({{IPAc-en|ə|.|ˈ|m|ɒr|t}}) is the subsatellite of the moon [[Consus]]. Like many subsatellites of its size, it lacks even a trace atmosphere, and its surface is rough and mountainous.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
From [[wikipedia:Middle_English|Middle English]], '''Amort''' is a shortened form of the [[wikipedia:Middle_French|Middle French]] phrase ''à la mort'', meaning &amp;quot;to the death&amp;quot;. In archaic usage, it is used to describe something which is &amp;quot;as if dead&amp;quot;; spiritless, or being at the cusp of death itself.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Consus&amp;diff=32522</id>
		<title>Consus</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Consus&amp;diff=32522"/>
		<updated>2024-08-03T22:49:52Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Consus.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ˈ|k|oː|n|.|s|ʊ|s}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Classical_Latin|Classical Latin]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Latin_pronunciation|key]]&lt;br /&gt;
  |alias=Caecus&lt;br /&gt;
  |class=Moon&lt;br /&gt;
  |satelliteOf=[[Eos]]&lt;br /&gt;
  |satellites=[[Amort]]&lt;br /&gt;
  |location=16th moon of [[Eos]]&lt;br /&gt;
  |orbitalDistance=~ 65,000 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=3.35×10&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=400 km&lt;br /&gt;
  |atmosphere=[[:Category:Atmosphere - Surtrite/Karnite|Surtrite/Karnite]]&lt;br /&gt;
  |atmosphericHeight=7 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=1.2 G&lt;br /&gt;
  |gravityWell=80 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Vokarium&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Surtrite&lt;br /&gt;
  |Haderite&lt;br /&gt;
  |Ukonium&lt;br /&gt;
  |Exorium&lt;br /&gt;
  |Lukium&lt;br /&gt;
  |Targium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=summary/&amp;gt;'''Consus''' ({{IPAc-en|ˈ|k|oː|n|.|s|ʊ|s}}) is the 16th moon of [[Space|Eos sector]]. Despite lacking any large [[Crater|craters]], its surface is thoroughly inundated with evidence of impacts throughout the millennia, and much of its reddish mantle is exposed through the crust of the moon. Though its gravity is unremarkable for a moon of its size, its atmosphere is held close to the surface, and its low ground fog obscures vision throughout the day.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
In [[wikipedia:Religion_in_ancient_Rome|ancient Roman religion]], the god '''Consus''' was the protector of [[wikipedia:Grain|grains]], and was represented by a grain seed. His [[wikipedia:Altar of Consus|altar]] was located underground at the first ''meta'' of the ''[[wikipedia:Circus Maximus|Circus Maximus]]'', and was uncovered during the days of his celebration known as the [[wikipedia:Consualia|Consualia]]. &lt;br /&gt;
&lt;br /&gt;
Consus became a god associated with secret conferences, and this power of hidden counseling seems to be related to the concept expressed by [[wikipedia:Dionysus|Dionysus]] and [[wikipedia:Plutarch|Plutarch]] that he (Consus) is the &amp;quot;holder&amp;quot; of the Earth, an idea that makes him a parallel to [[wikipedia:Neptune|Neptune]]. Both Neptune and Consus are considered [[wikipedia:Chthonic|chthonic]] (&amp;quot;in, under, or beneath the earth&amp;quot;) deities, and are associated with the [[wikipedia:Underworld|underworld]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
[[Category:Atmosphere - Surtrite/Karnite]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Tristan&amp;diff=32521</id>
		<title>Tristan</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Tristan&amp;diff=32521"/>
		<updated>2024-08-03T22:49:35Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Tristan.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ˈ|t|ɹ|ɪ|s|.|ˌ|t|æ|n}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Received_Pronunciation|Received Pronunciation]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Received_Pronunciation#Phonology|key]]&lt;br /&gt;
  |alias=Secunda&lt;br /&gt;
  |class=Submoon&lt;br /&gt;
  |satelliteOf=[[Isolde]]&lt;br /&gt;
  |location=1st moon of [[Isolde]]&lt;br /&gt;
  |orbitalDistance=~ 500 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=5.24×10&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=100 km&lt;br /&gt;
  |atmosphericHeight=28 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=0.5 G&lt;br /&gt;
  |gravityWell=20 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Vokarium&lt;br /&gt;
  |Merkerium&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
  |Ymrium&lt;br /&gt;
  |Ilmatrium&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;'''Tristan''' ({{IPAc-en|ˈ|t|ɹ|ɪ|s|.|ˌ|t|æ|n}}) is the captive moon of [[Isolde]]. Given that the two moons possess identical mineral deposits, it is possible that they were once a single unified body, or otherwise originated from the same source. Tristan is unusual in that, despite its weak gravity, it possesses a blue and orange atmosphere as tall as moons many times its size, and its form is nearly obscured by the diffuse glow of its upper atmosphere. This fog persists to the ground level of the moon, and it is practically impossible to see across long ranges.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
Tristan is the hero of the [[wikipedia:Category:Arthurian_legend|Arthurian legend]] of [[wikipedia:Tristan_and_Iseult|Tristan and Isolde]]. Based on a [[wikipedia:Celts|Celtic]] legend, the tale is a tragedy about the illicit love between the [[wikipedia:Cornish_people|Cornish]] knight [[wikipedia:Tristan|Tristan]] and the Irish princess [[wikipedia:Iseult|Isolde]] in the day of [[wikipedia:King Arthur|King Arthur]]. It depicts Tristan's mission to escort Isolde from Ireland to marry his uncle, [[wikipedia:King Mark|King Mark]] of [[wikipedia:Cornwall|Cornwall]]. On the journey, Tristan and Isolde ingest a [[wikipedia:Love potion|love potion]], instigating a forbidden love affair between them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
[[Category:Atmosphere - Surtrite/Karnite]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Isolde&amp;diff=32520</id>
		<title>Isolde</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Isolde&amp;diff=32520"/>
		<updated>2024-08-03T22:48:50Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Isolde.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ɪ|.|ˈ|s|oʊ|l|d|(|ɛ|)}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Welsh_language|Welsh]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Welsh_phonology|key]]&lt;br /&gt;
  |alias=Masser&lt;br /&gt;
  |class=Moon&lt;br /&gt;
  |satelliteOf=[[Eos]]&lt;br /&gt;
  |location=14th moon of [[Eos]]&lt;br /&gt;
  |orbitalDistance=~ 60,000 km&lt;br /&gt;
  |satellites=[[Tristan]]&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=6.54×10&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=500 km&lt;br /&gt;
  |atmosphere=[[:Category:Atmosphere_-_Surtrite|Surtrite]]&lt;br /&gt;
  |atmosphericHeight=28 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=2.0 G&lt;br /&gt;
  |gravityWell=100 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Vokarium&lt;br /&gt;
  |Merkerium&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
  |Ymrium&lt;br /&gt;
  |Ilmatrium&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;section begin=summary/&amp;gt;'''Isolde''' ({{IPAc-en|ɪ|.|ˈ|s|oʊ|l|d|(|ɛ|)}}) is the second largest moon of [[Eos]], possessing equally strong gravitational pull. Its mineral wealth is largely uniform, and its terrain varies only slightly between shades of a bright rosy red. It is a foggy moon, and its atmosphere is largely an identical red which only changes to a sublime turquoise at sunset and sunrise.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
Isolde is the name of several characters in the [[wikipedia:Category:Arthurian_legend|Arthurian legend]] of [[wikipedia:Tristan_and_Iseult|Tristan and Isolde]], most prominent among them being Isolde of [[wikipedia:Ireland|Ireland]]. Based on a [[wikipedia:Celts|Celtic]] legend, the tale is a tragedy about the illicit love between the [[wikipedia:Cornish_people|Cornish]] knight [[wikipedia:Tristan|Tristan]] and the Irish princess [[wikipedia:Iseult|Isolde]] in the day of [[wikipedia:King Arthur|King Arthur]]. It depicts Tristan's mission to escort Isolde from Ireland to marry his uncle, [[wikipedia:King Mark|King Mark]] of [[wikipedia:Cornwall|Cornwall]]. On the journey, Tristan and Isolde ingest a [[wikipedia:Love potion|love potion]], instigating a forbidden love affair between them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
[[Category:Atmosphere - Surtrite]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Silde&amp;diff=32519</id>
		<title>Silde</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Silde&amp;diff=32519"/>
		<updated>2024-08-03T22:48:21Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Silde.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|ˈ|s|ɪ|l|.|d|(|ɛ|)}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Northern_Sámi|Northern Sámi]]&lt;br /&gt;
  |ipaKey=&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://oahpamuinna.wordpress.com/2021/12/28/guide-to-north-sami-pronunciation/#vowels key]&amp;lt;/span&amp;gt;&lt;br /&gt;
  |alias=Spud&lt;br /&gt;
  |class=Submoon&lt;br /&gt;
  |satelliteOf=[[Nehalennia]]&lt;br /&gt;
  |location=1st moon of [[Nehalennia]]&lt;br /&gt;
  |orbitalDistance=~ 500 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=5.24×10&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=100 km&lt;br /&gt;
  |atmosphericHeight=10 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=0.4 G&lt;br /&gt;
  |gravityWell=20 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Exorium&lt;br /&gt;
  |Vokarium&lt;br /&gt;
  |Daltium&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Lukium&lt;br /&gt;
  |Targium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=summary/&amp;gt;'''Silde''' ({{IPAc-en|ˈ|s|ɪ|l|.|d|ɛ}}) is the volcanic submoon of [[Nehalennia]]. Its surface is almost entirely flat, and riddled with pools of lava. It has a thin atmosphere of a reddish gold, and at sunset it tinges with purple.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
From [[wikipedia:Northern_Sámi|Northern Sámi]], a silde is a trickster spirit who upsets travel plans and scatters herds of reindeer. It can bring riches and health, but gleefully brings death if one's fear betrays them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starbasegame.com/index.php?title=Nehalennia&amp;diff=32518</id>
		<title>Nehalennia</title>
		<link rel="alternate" type="text/html" href="https://wiki.starbasegame.com/index.php?title=Nehalennia&amp;diff=32518"/>
		<updated>2024-08-03T22:46:34Z</updated>

		<summary type="html">&lt;p&gt;Askannon: /* added category moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SB Infobox Begin&lt;br /&gt;
  |{{SB Infobox Header&lt;br /&gt;
	  |image=[[Image:Nehalennia.png]]&lt;br /&gt;
	  |factionLogo=&lt;br /&gt;
	  |caption=&lt;br /&gt;
	  |name=&lt;br /&gt;
	  |border=none&lt;br /&gt;
	  |edgeless=true&lt;br /&gt;
  }}&lt;br /&gt;
{{SB Infobox Celestial Body General Information&lt;br /&gt;
  |pronunciation={{IPAc-en|n|eɪ|.|h|a:|.|ˈ|l|ɛ|n|.|n|i|.|ə}}&lt;br /&gt;
  |languageOrigin=[[wikipedia:Classical_Latin|Classical Latin]]&lt;br /&gt;
  |ipaKey=[[wikipedia:Latin_pronunciation|key]]&lt;br /&gt;
  |alias=Alstel&lt;br /&gt;
  |class=Moon&lt;br /&gt;
  |satelliteOf=[[Eos]]&lt;br /&gt;
  |location=12th moon of [[Eos]]&lt;br /&gt;
  |orbitalDistance=~ 57,000 km&lt;br /&gt;
  |satellites=[[Silde]]&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Moon Characteristics&lt;br /&gt;
  |volume=3.35×10&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; km&lt;br /&gt;
  |diameter=60 km&lt;br /&gt;
  |composition=[[:Category:Belt_-_Surtrite|Surtrite]]&lt;br /&gt;
  |atmosphericHeight=28 km&lt;br /&gt;
  |crust=[[Valkite]]&lt;br /&gt;
  |surfaceGravity=1.2 G&lt;br /&gt;
  |gravityWell=180 km&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Physical Characteristics&lt;br /&gt;
  |title=Belt Characteristics&lt;br /&gt;
  |radiusOuter=390 km&lt;br /&gt;
  |radiusInner=310 km&lt;br /&gt;
  |height=20 km&lt;br /&gt;
  |composition=[[:Category:Belt_-_Surtrite|Surtrite]]&lt;br /&gt;
}}&lt;br /&gt;
{{SB Infobox Celestial Body Materials&lt;br /&gt;
  |title=Notable Minerals (Surface)&lt;br /&gt;
  |Bastium&lt;br /&gt;
  |Exorium&lt;br /&gt;
  |Vokarium&lt;br /&gt;
  |Daltium&lt;br /&gt;
  |Charodium&lt;br /&gt;
  |Lukium&lt;br /&gt;
  |Targium&lt;br /&gt;
  |Kutonium&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=summary/&amp;gt;'''Nehalennia''' ({{IPAc-en|n|eɪ|.|h|a:|.|ˈ|l|ɛ|n|.|n|i|.|ə}}) is a large moon with a faded orange surface, which is set with gentle hills and wide open plains. Its atmosphere is quite thick and its largest composite gas is surtrite. Throughout the day, the sky shifts through dusty blues and yellows, fading to orange at dusk. It has an unusually thin purple asteroid belt with relatively sparse minerals, which is visible from the surface throughout the day.&amp;lt;section end=summary/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[File:RocketBoarder-MK4.png|thumb|Zz's ship, the RocketBoarder-MK4.]]&lt;br /&gt;
Nehalennia was first visited in Early Access by a player named &amp;quot;Zz&amp;quot;, known by some for his obsession with cost-efficiency. He travelled far out into space with multiple small propellant tanks stored in his inventory while riding an absurdly small and cheap ship (image displayed) consisting of only one triangle thruster and three solar panels rather than a generator, removing the need for fuel. Initially, the intended destination was [[Amethystos]], but it became difficult to maintain power and travel speed due to the unfavourable position of the sun, leading to a change in plans. After roughly 11 days of real time, Zz reached Nehalennia's belt. However, his expedition was hilariously cut short when he decided to visit [[Silde]], the sub-moon, only to crash his ship and immediately die upon contact with the lava surface.&lt;br /&gt;
&lt;br /&gt;
The moon later became notorious for its incredibly large gravity well radius, which extends into the asteroid belt. As a result, players would sometimes be struck by moving asteroids while navigating the belt, discouraging mining despite the presence of highly coveted [[Targium]].&lt;br /&gt;
&lt;br /&gt;
Nehalennia and Silde were previously nicknamed Alstel and Spud, respectively. According to Zz, the former was a typo - it was intended to be &amp;quot;Astel&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
== Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
From [[wikipedia:Classical_Latin|Classical Latin]], Nehalennia is a goddess of unclear origin, perhaps [[wikipedia:Germanic|Germanic]] or [[wikipedia:Celtic|Celtic]], who was attributed power over trading, shipping, and possible horticulture and fertility. She is attested on and depicted upon numerous votive altars discovered around what is now the province of [[wikipedia:Zeeland|Zeeland]], the [[wikipedia:Netherlands|Netherlands]], where the [[wikipedia:Schelde River|Schelde River]] flowed into the [[wikipedia:North Sea|North Sea]]. In sculptures and reliefs, she is depicted as a young woman, generally seated, typically wearing a short cloak over her shoulders and chest, and she is often accompanied by a dog. Frequently, she is depicted with symbols such as a basket of apples or bread loaves, and ship parts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moons]]&lt;br /&gt;
[[Category:Atmosphere_-_Surtrite|Surtrite]]&lt;br /&gt;
[[Category:Belt_-_Surtrite|Surtrite]]&lt;/div&gt;</summary>
		<author><name>Askannon</name></author>
	</entry>
</feed>